Doom
This combination delivers exceptional performance with an average of 130 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 63 | 74 | 85 |
| 1440p QHD | 95 | 116 | 137 | 157 |
| 1080p Full HD | 146 | 179 | 211 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5060, In-Depth Analysis
The AMD Ryzen 5 5600F paired with the NVIDIA GeForce RTX 5060 delivers a strong performance profile in Doom, ranking 1259th out of 2930 tested combinations, which places it in the upper-middle tier of all tested combos. This ranking reflects a system that can handle the game comfortably at most settings, with the data showing average frame rates ranging from 51 FPS at 4K Ultra to 243 FPS at 1080p Low. The combo’s position in the database indicates that while it is not at the very top of the leaderboard, it sits above a significant majority of tested configurations, offering a capable experience for a 2016 FPS title. Benchmark results show that the system is well-balanced enough to avoid severe bottlenecks at standard resolutions, though the limiting factor becomes apparent as resolution and settings increase.
How This Combo Ranks
The comboRankInGame of 1259 out of 2930 places this AMD and NVIDIA pairing in the 43rd percentile of all tested combinations, meaning roughly 57 percent of tested systems outperform it in Doom. This is a mid-pack result, but context matters: Doom is a well-optimized title, and the measured frame rates suggest that this ranking is driven more by the GPU’s limitations at higher settings than by CPU constraints. The data shows that the combo achieves playable frame rates at every resolution tested, which is a positive sign for its overall standing. At 1080p, the system delivers between 146 FPS (Ultra) and 243 FPS (Low), which places it well above the 60 FPS threshold for smooth gameplay, and even the lowest average of 51 FPS at 4K Ultra remains technically playable, though it would benefit from settings adjustments.
Compared to other combos in the database, this ranking indicates that the RTX 5060 is the primary differentiator, as the CPU’s performance metrics are solid but not exceptional. The GPU’s percentileVsAllGpus of 72 suggests it outperforms 72 percent of all GPUs, while the CPU’s percentileVsAllCpus of 85 is higher, indicating the processor is relatively stronger relative to its peers. This creates a scenario where the combo’s ranking is likely held back by the GPU at higher resolutions, but at 1080p, the CPU can push frame rates to very high levels, as evidenced by the 243 FPS result at Low settings. The ranking also benefits from the fact that Doom does not demand extreme hardware, so this mid-tier combination can still deliver a satisfying experience, especially for gamers using 1080p or 1440p displays.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, and built on a 7 nm TSMC process. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 65 W TDP, making it an efficient choice for gaming. The CPU’s cache configuration includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3 cache, which is beneficial for games that rely on frequent data access. Benchmark results show a Passmark single-thread score of 2872 and a multithread score of 19236, with an average benchmark score of 36945, placing it at the 85th percentile of all CPUs. Its nearest rivals include the Intel Core Ultra 5 225 with an average score of 36938 (0 percent delta), the AMD Ryzen 5 5500X3D at 37018 (-0.2 percent), and the AMD Ryzen AI 7 PRO 450 at 37093 (-0.4 percent), indicating that the 5600F is competitively positioned within its performance class.
In Doom, the CPU’s role is to feed the GPU with enough data to maintain high frame rates, and the data shows it does this effectively at 1080p. At 1080p Low, the combo achieves 243 FPS, which is likely near the CPU’s practical limit in this game, as lower settings reduce GPU load and shift the bottleneck toward the processor. The single-thread score of 2872 is particularly relevant for Doom, as the game’s id Tech engine is known for scaling well with core count but also benefiting from strong single-core performance. The 12 threads ensure that background tasks and game logic do not introduce stutters, which is reflected in the consistent frame times suggested by the measured averages. At 4K, the CPU’s influence diminishes, as the GPU becomes the limiting factor, but the 5600F still provides enough headroom to avoid dragging down performance, with the 4K Low result of 85 FPS showing that the processor can keep up even when the GPU is under heavy load.
The CPU’s memory support for DDR4 in dual-channel mode with a bandwidth of 51.2 GB/s is adequate for this title, and the PCIe Gen 4 interface with 20 lanes ensures that the RTX 5060 can communicate with the system without bandwidth constraints. The 5600F’s release date of 2025-09-15 and active production status indicate it is a modern budget-oriented part, and its unlocked multiplier allows for overclocking, though the data does not include overclocked results. Overall, the CPU’s performance in Doom is strong enough to support high refresh rate gaming at 1080p and 1440p, with the 116 FPS result at 1440p High demonstrating that it can handle mid-range resolutions without becoming a bottleneck.
GPU Role
The NVIDIA GeForce RTX 5060 is a Blackwell 2.0 architecture GPU, built on a 5 nm TSMC process with a die size of 181 mm² and 21,900 million transistors. It has a base clock of 2280 MHz and a boost clock of 2497 MHz, with memory clocked at 1750 MHz (28 Gbps effective). The GPU features 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 448.0 GB/s, which is sufficient for Doom’s textures and effects. With 3840 shading units, 120 texture mapping units, and 48 ROPs, the RTX 5060 delivers 19.18 TFLOPS of FP32 performance, a figure that aligns with its mid-range positioning. The GPU’s benchmark scores include a Passmark G3D score of 20891 and a Geekbench Vulkan score of 113321, with an average benchmark score of 26331, placing it at the 72nd percentile of all GPUs. Its nearest rivals include the AMD Radeon 860M with an average score of 26401 (-0.3 percent), the NVIDIA GeForce MX550 at 26421 (-0.3 percent), and the AMD Radeon RX 5700 XT 50th Anniversary at 26553 (-0.8 percent), showing that the RTX 5060 is closely matched with these parts.
In Doom, the GPU is the primary driver of frame rates at higher resolutions and settings. The measured FPS data shows a clear pattern: at 1080p, the GPU can produce very high frame rates, with Ultra settings yielding 146 FPS and Low settings reaching 243 FPS. However, as resolution increases to 1440p and then 4K, the average FPS drops significantly, with 4K Ultra falling to 51 FPS. This indicates that the GPU’s 8 GB VRAM and 128-bit memory bus become limiting factors at 4K, especially with Ultra settings that likely increase texture detail and post-processing effects. The 448.0 GB/s bandwidth is adequate for 1080p and 1440p, but at 4K, the memory subsystem may struggle to keep up with the data demands, contributing to the lower frame rates. The GPU’s boost clock of 2497 MHz helps maintain performance in lighter scenes, but the data shows that Doom’s more demanding settings can push the GPU to its limits.
The RTX 5060’s support for DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6 ensures compatibility with modern rendering techniques, though Doom’s 2016 release means it primarily relies on OpenGL or Vulkan, both of which the GPU handles well. The GPU’s TDP of 145 W and suggested PSU of 300 W indicate it is power-efficient, and its dual-slot design with a single 8-pin connector makes it easy to install. The 8 GB of GDDR7 memory is a point of consideration for future titles, but for Doom, it is sufficient to produce playable frame rates at all tested settings, with the lowest average of 51 FPS at 4K Ultra still being above the 30 FPS threshold for console-like performance. Overall, the GPU’s role in this combo is to provide strong 1080p and 1440p performance, with 4K requiring settings compromises, as evidenced by the FPS data.
Measured FPS Breakdown
The measured FPS data for Doom covers four settings presets (Low, Medium, High, Ultra) across three resolutions (1920x1080, 2560x1440, 3840x2160). At 1080p, the combo delivers average frame rates of 243 FPS (Low), 211 FPS (Medium), 179 FPS (High), and 146 FPS (Ultra). The Medium preset shows a minimum of 180 FPS and a maximum of 243 FPS, indicating that the system can maintain high frame rates even during intense scenes. These numbers suggest that at 1080p, the CPU is the limiting factor at Low settings, as the GPU has enough headroom to render frames quickly, but the overall experience is excellent for high refresh rate monitors. The drop from Low to Ultra is 97 FPS, which is a 40 percent reduction, showing that graphics settings have a significant impact at this resolution.
At 1440p, the average FPS drops to 157 (Low), 137 (Medium), 116 (High), and 95 (Ultra). The Medium preset’s range of 116 to 157 FPS indicates that the system can still achieve high refresh rates, though not as consistently as at 1080p. The transition from Low to Ultra at 1440p results in a 62 FPS drop, which is a 39 percent reduction, similar to the 1080p scaling. This suggests that the GPU is becoming more of a factor, but the CPU still has enough performance to avoid a severe bottleneck. The 95 FPS at Ultra is still well above the 60 FPS threshold, making 1440p a viable resolution for this combo with high settings.
At 4K, the average FPS falls to 85 (Low), 74 (Medium), 63 (High), and 51 (Ultra). The Medium preset shows a minimum of 63 FPS and a maximum of 85 FPS, which means that even at 4K, the system can maintain playable frame rates, though the Ultra preset’s 51 FPS average is approaching the lower boundary of smooth gameplay. The drop from Low to Ultra at 4K is 34 FPS, a 40 percent reduction, consistent with the other resolutions. The data reveals that the GPU is the dominant limiting factor at 4K, as the CPU’s performance is sufficient to support frame rates above 60 FPS even at Low settings, but the GPU cannot sustain high settings without dropping below 60 FPS. This breakdown shows that the combo is best suited for 1080p and 1440p gaming, with 4K requiring a reduction to Medium or High settings to maintain a smooth experience.
Resolution Scaling
The resolution scaling analysis shows how the FPS drops as resolution increases from 1080p to 4K, which reveals the limiting component in this combo. At High settings, the average FPS goes from 179 at 1080p to 116 at 1440p, a 35 percent reduction, and then to 63 at 4K, a further 46 percent reduction from 1440p. The total drop from 1080p to 4K at High settings is 116 FPS, which is a 65 percent reduction. This pattern is consistent across all settings: at Low, the FPS drops from 243 to 157 to 85, a 65 percent total reduction; at Medium, from 211 to 137 to 74, a 65 percent reduction; and at Ultra, from 146 to 95 to 51, a 65 percent reduction. The consistency of the 65 percent drop across all settings indicates that the GPU is the primary bottleneck at higher resolutions, as the CPU’s performance does not scale with resolution.
The scaling behavior suggests that the RTX 5060’s 8 GB VRAM and 128-bit memory bus are the limiting factors at 4K. The 65 percent FPS drop from 1080p to 4K is typical for a mid-range GPU, as the pixel count quadruples, but the memory bandwidth only increases by a factor of 4, which should theoretically allow for a linear scaling. However, the 8 GB VRAM may cause texture thrashing at 4K Ultra, as the game’s high-resolution textures can exceed the available memory, leading to lower frame rates. The fact that the drop is uniform across settings suggests that the GPU’s compute throughput is the primary constraint, rather than memory bandwidth, since even Low settings at 4K require twice the pixel fill rate of 1440p.
The CPU’s role in resolution scaling is minimal, as the 5600F’s performance is sufficient to feed the GPU at all resolutions. The 243 FPS at 1080p Low indicates that the CPU can handle high frame rates, but as resolution increases, the GPU becomes the bottleneck, and the CPU’s utilization decreases. This is confirmed by the fact that the FPS drop from 1080p to 1440p is consistent with the pixel count increase, suggesting that the GPU is fully utilized at higher resolutions. The 4K results, particularly the 51 FPS at Ultra, indicate that the GPU is struggling to maintain performance, and users with 4K displays would need to reduce settings to achieve smoother frame rates. Overall, the resolution scaling analysis points to the GPU as the limiting component, with the CPU having ample headroom for this game.
Settings Recommendations
Based on the measured FPS data, the best settings preset for this combo depends on the target resolution and desired frame rate. At 1080p, all presets deliver frame rates above 146 FPS, which is suitable for high refresh rate monitors. The Ultra preset at 146 FPS is the best choice for visual quality, as it provides a 40 percent lower frame rate than Low but still exceeds 144 Hz, making it ideal for competitive play with maximum graphics. The Medium preset at 211 FPS offers a good balance, but the visual difference between Medium and Ultra is worth the 65 FPS reduction for most players. For 1080p, the recommendation is to use Ultra settings, as the measured 146 FPS average is well above the 60 FPS threshold and provides the best visual experience without sacrificing smoothness.
At 1440p, the Ultra preset delivers 95 FPS, which is above 60 FPS and suitable for most displays, though it may not be ideal for 144 Hz monitors. The High preset at 116 FPS is a better choice for high refresh rate gaming, as it provides a 22 percent increase over Ultra while only slightly reducing visual quality. The Medium preset at 137 FPS is also viable for 144 Hz displays, but the jump from High to Medium is only 21 FPS, which may not justify the graphical downgrade. For 1440p, the recommendation is to use High settings, as it balances visual fidelity with a frame rate that supports smooth gameplay on 120 Hz or 144 Hz monitors. The data shows that High at 1440p offers a 116 FPS average, which is a strong result for this combo.
At 4K, the Ultra preset at 51 FPS is playable but not ideal, as it may cause noticeable stutters on 60 Hz displays. The High preset at 63 FPS is the minimum recommended for a smooth experience, as it stays above 60 FPS and provides good visual quality. The Medium preset at 74 FPS offers a better margin for frame time consistency, with a minimum of 63 FPS, making it the safest choice for 4K gaming. The Low preset at 85 FPS is also viable, but the visual downgrade may be significant. For 4K, the recommendation is to use Medium settings, as the 74 FPS average with a 63 FPS minimum ensures that the game remains smooth even in demanding scenes, while still providing acceptable graphics quality. The data indicates that the combo is capable of 4K gaming, but only with settings adjustments, and Medium is the optimal balance between performance and visuals.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5060 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.0 |
| 3840x2160 | Medium | 74.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 51.0 |
| 2560x1440 | Low | 157.0 |
| 2560x1440 | Medium | 137.0 |
| 2560x1440 | High | 116.0 |
| 2560x1440 | Ultra | 95.0 |
| 1920x1080 | Low | 243.0 |
| 1920x1080 | Medium | 211.0 |
| 1920x1080 | High | 179.0 |
| 1920x1080 | Ultra | 146.0 |
Doom with Ryzen 5 5600F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5060 + Other CPUs
See how Doom performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.