Doom

Doom

AVERAGE FPS
102
good

This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 49 59 67
1440p QHD 75 91 108 124
1080p Full HD 115 141 167 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 67
3840x2160 Medium 59
3840x2160 High 49
3840x2160 Ultra 40
2560x1440 Low 124
2560x1440 Medium 108
2560x1440 High 91
2560x1440 Ultra 75
1920x1080 Low 192
1920x1080 Medium 167
1920x1080 High 141
1920x1080 Ultra 115

Doom with AMD Ryzen 5 5600F + AMD Radeon RX 6600 XT, In-Depth Analysis

The AMD Ryzen 5 5600F and AMD Radeon RX 6600 XT combination delivers a robust performance profile in Doom, with frame rates that scale predictably across resolutions and settings. The data indicates a system that is well-balanced for 1080p and 1440p gameplay, while 4K performance demands careful settings management. This analysis breaks down the measured results, contextualizes the CPU and GPU roles, and provides actionable settings recommendations based solely on the benchmark data.

Resolution Scaling

The measured FPS data reveals a clear and consistent pattern of performance degradation as resolution increases, which is the expected behavior for a GPU-bound workload. At 1080p with High settings, the combo produces an average of 141 FPS. Moving to 1440p under the same High preset, the average drops to 91 FPS, a reduction of 50 FPS or roughly 35%. The scaling continues to 4K, where the High preset yields an average of 49 FPS, which is 42 FPS lower than the 1440p result and 92 FPS lower than the 1080p result.

This scaling pattern strongly suggests that the AMD Radeon RX 6600 XT is the primary limiting component at higher resolutions. The frame rate drop from 1080p to 1440p is significant, but the drop from 1440p to 4K is even more pronounced in absolute terms, indicating that the GPU's rendering throughput is being saturated by the increasing pixel count. The CPU, with its 6 cores and 12 threads, appears to have sufficient headroom at these resolutions, as the frame rate decline is consistent with a purely GPU-bound scenario.

The relationship between settings and resolution further confirms this. At 4K, the difference between Low and Ultra settings is substantial: 67 FPS versus 40 FPS, a 27 FPS gap. This wide spread shows that the GPU is sensitive to the graphical workload at this resolution. In contrast, at 1080p, the spread between Low (192 FPS) and Ultra (115 FPS) is 77 FPS, which is a larger absolute difference but a smaller percentage of the overall frame rate, suggesting that the CPU can still feed the GPU adequately at lower resolutions.

The data indicates that for a smooth 60 FPS target, 1440p is the practical ceiling for this combo on High settings, as it achieves 91 FPS. At 4K, only the Low preset manages to stay above 60 FPS with an average of 67 FPS. The Medium preset at 4K, with an average of 59 FPS and a minimum of 50 FPS, is borderline playable but will experience noticeable dips. This resolution scaling analysis points to a system that is optimized for high-refresh-rate 1080p gaming and capable of solid 1440p performance, but requires significant settings compromises for 4K.

FAQ

*Q: What is the maximum average FPS this combo achieves in Doom?*

A: The highest average frame rate recorded is 192 FPS, achieved at 1920x1080 resolution with Low settings.

*Q: Can this system handle 4K gaming in Doom?*

A: Yes, but with limitations. At 3840x2160, the Low preset achieves an average of 67 FPS, while Medium drops to 59 FPS and High to 49 FPS. Only the Low preset averages above 60 FPS.

Q: What is the performance difference between 1080p and 1440p on High settings?

A: At 1920x1080 with High settings, the average FPS is 141. At 2560x1440 with the same settings, the average FPS is 91, representing a 50 FPS decrease.

Q: Which preset offers the most stable frame rate at 1440p?

A: The Medium preset at 2560x1440 shows an average FPS of 108, with a minimum of 92 FPS and a maximum of 124 FPS, indicating a relatively stable experience.

Q: How does the combo rank among all tested configurations for this game?

A: This specific combination of the AMD Ryzen 5 5600F and AMD Radeon RX 6600 XT ranks 2080 out of 2930 tested combos in Doom.

Q: Is there a significant performance gap between the Low and Ultra presets at 1080p?

A: Yes, the gap is substantial. The Low preset averages 192 FPS, while the Ultra preset averages 115 FPS, a difference of 77 FPS, showing the graphical settings have a major impact on performance.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, and built on a 7 nm process. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. Its cache configuration includes a 64 KB L1 cache per core, 512 KB L2 cache per core, and a 32 MB shared L3 cache. This processor is part of the 5000 series and sits on the AMD Socket AM4 platform.

In the context of Doom, the CPU's role is to feed the GPU with draw calls and game logic. The benchmark results show that at 1080p, the system is capable of very high frame rates, reaching 192 FPS on Low settings. This indicates that the Ryzen 5 5600F has enough single-thread and multi-thread performance to avoid becoming a bottleneck at these frame rates. The processor's PassMark single-thread score is 2872, and its multithread score is 19236, placing it in the 85th percentile of all CPUs.

The data suggests that the CPU's performance is sufficient for the demands of Doom at lower resolutions. The frame rate scaling from 1080p to 1440p is entirely consistent with a GPU-bound scenario, where the CPU is not the limiting factor. If the CPU were the bottleneck, we would expect to see the frame rates plateau or drop less significantly when increasing resolution. Instead, the steady decline in FPS with increased resolution is a classic sign of the GPU reaching its limits.

The CPU's 32 MB of shared L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth provide adequate data throughput for the game. The processor has a TDP of 65 watts, indicating an efficient design that does not require extreme cooling. The PassMark data compression score of 232836 and floating-point math score of 34548 further illustrate its computational capabilities, which are more than adequate for the physics and logic calculations in a game like Doom. The nearest rivals in CPU performance, such as the Intel Core Ultra 5 225 and AMD Ryzen 5 5500X3D, have near-identical average scores, confirming that the 5600F is well-positioned in its performance class.

Measured FPS Breakdown

The measured FPS data provides a detailed look at the combo's performance across three resolutions and four settings presets.

At 1920x1080, the system delivers high frame rates across all presets. The Low settings preset yields the highest average at 192 FPS. The Medium preset averages 167 FPS, with a minimum of 142 FPS and a maximum of 192 FPS. High settings reduce the average to 141 FPS, while the Ultra preset brings the average down to 115 FPS. All presets at this resolution are well above 60 FPS, making for a smooth experience on any display.

At 2560x1440, performance remains strong but drops noticeably. The Low preset averages 124 FPS, while Medium averages 108 FPS, with a minimum of 92 FPS and a maximum of 124 FPS. High settings produce an average of 91 FPS, and the Ultra preset averages 75 FPS. This resolution is still very playable, with even the most demanding preset staying above 75 FPS.

At 3840x2160, the GPU's limitations become apparent. The Low preset is the only one that averages above 60 FPS, achieving 67 FPS. The Medium preset averages 59 FPS, with a minimum of 50 FPS and a maximum of 67 FPS. High settings average 49 FPS, and the Ultra preset drops to an average of 40 FPS. This resolution requires sacrifices in visual fidelity to maintain a playable frame rate.

The data shows a clear hierarchy of performance. The 1080p results are excellent for high-refresh-rate monitors, the 1440p results are very good for standard 60Hz to 144Hz displays, and the 4K results are only suitable for less demanding settings. The Minimum FPS data, where available, shows that the Medium preset at 1440p and 4K have minimums of 92 FPS and 50 FPS, respectively, indicating that frame pacing can be a concern at higher resolutions.

How This Combo Ranks

The AMD Ryzen 5 5600F and AMD Radeon RX 6600 XT combination is ranked 2080 out of 2930 tested combos for Doom. This places it in the lower-middle portion of the performance spectrum, which is somewhat surprising given the high frame rates measured at 1080p and 1440p. This ranking is relative to all other configurations tested, which includes systems with significantly more powerful and expensive components.

The rank of 2080 suggests that while this combo provides a good gaming experience, it is not at the top of the heap. The high frame rates at lower resolutions are evidence of the efficiency of the Doom engine and the solid performance of the RX 6600 XT, but the ranking indicates that many other combos can achieve even higher performance, particularly at 4K or with more demanding settings. The GPU's average benchmark score is 24442, placing it in the 70th percentile of all GPUs, while the CPU is in the 85th percentile.

The ranking is a holistic measure of the combo's capability across all tested scenarios. The combo's 4K performance, where it struggles to maintain 60 FPS on High settings, likely contributes to its lower rank. In contrast, combos with higher-end GPUs would show less of a performance drop at 4K, thus achieving a higher rank. The fact that the combo ranks 2080 out of 2930 means that roughly 71% of tested systems perform better, but it also means that this combo outperforms 29% of the systems, which is a respectable result for a mid-range configuration.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends heavily on the target resolution and desired frame rate.

For 1920x1080, all presets deliver high performance, making the choice a matter of visual preference. The Ultra preset at 115 FPS is a strong option for users who want maximum visual quality while still maintaining a frame rate well above 60 FPS. For those with high-refresh-rate monitors (144Hz or higher), the High preset at 141 FPS or the Medium preset at 167 FPS are better choices, with Medium providing a significant FPS boost with a modest reduction in visual fidelity.

For 2560x1440, the High preset at 91 FPS is the recommended choice for a balanced experience, offering a good mix of visual quality and smooth performance. The Medium preset at 108 FPS is a better option for gamers who prioritize frame rate, especially if they have a 120Hz or 144Hz monitor, as it provides a comfortable margin above 60 FPS. The Ultra preset at 75 FPS is playable but may not be ideal for fast-paced action due to its lower average frame rate.

For 3840x2160, the options are more constrained. To achieve a consistent 60 FPS experience, the Low preset at 67 FPS is the only viable choice. The Medium preset at 59 FPS is close to 60 FPS but has a minimum of 50 FPS, which could lead to noticeable stutters. For 4K gaming, it is recommended to use the Low preset to prioritize smooth gameplay, or to consider lowering the resolution to 1440p and using higher settings for a better visual experience.

The data suggests that the "best" experience is subjective. For most users, 1440p with High settings is the sweet spot, as it provides 91 FPS with good image quality. For competitive players, 1080p with Medium or High settings will maximize frame rates and minimize input lag. The Medium preset at 1440p offers the best balance of high average FPS (108) and reasonable minimums (92), making it the most stable choice for a wide range of scenarios.

GPU Role

The AMD Radeon RX 6600 XT is based on the RDNA 2.0 architecture and utilizes the Navi 23 chip, built on a 7 nm process. It has a base clock of 1968 MHz, a game clock of 2359 MHz, and a boost clock of 2589 MHz. The GPU is equipped with 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 256.0 GB/s. It features 2048 shading units, 128 texture mapping units, and 64 raster operation pipelines.

In Doom, the GPU is the dominant performance factor at resolutions above 1080p. The measured FPS data shows a clear and direct correlation between the graphical workload and performance. The GPU's role is to render the scene, handle textures, and process shaders. The 8 GB of VRAM is a critical resource, and while the data does not show VRAM usage, the performance at 4K suggests that the GPU's compute and memory bandwidth are being heavily taxed.

The GPU's performance metrics, such as its FP32 compute of 10.60 TFLOPS and texture rate of 331.4 GTexel/s, define its theoretical capabilities. The PassMark G3D score of 16461 places it in the 70th percentile of all GPUs. The nearest rivals, such as the NVIDIA GeForce GTX 1630 and the Intel Arc A350M, have similar average scores, but the RX 6600 XT outperforms them in this specific game test.

The GPU's boost clock of 2589 MHz is relatively high, and the data shows that it can sustain high frame rates at 1080p and 1440p. The 4K results indicate that the GPU's pixel fill rate and memory bandwidth are insufficient for the highest settings. The 256.0 GB/s of memory bandwidth is a limiting factor at 4K, where the demand for texture data increases dramatically. The GPU's 64 ROPs and 128 TMUs are also factors in its 4K performance, but the core issue is the overall compute throughput.

The GPU is the clear bottleneck in this system at 4K, as evidenced by the significant frame rate drops when increasing resolution. At 1080p, the GPU has enough headroom to provide very high frame rates, and the CPU is able to keep up. However, as the resolution increases, the GPU's workload scales up, and its performance degrades in a predictable manner. The data confirms that the RX 6600 XT is a capable 1080p and 1440p GPU, but its 4K capabilities are limited to lighter settings.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6600 XT in Doom

Resolution Settings Avg FPS
3840x2160 Low 67.0
3840x2160 Medium 59.0
3840x2160 High 49.0
3840x2160 Ultra 40.0
2560x1440 Low 124.0
2560x1440 Medium 108.0
2560x1440 High 91.0
2560x1440 Ultra 75.0
1920x1080 Low 192.0
1920x1080 Medium 167.0
1920x1080 High 141.0
1920x1080 Ultra 115.0

Doom with Ryzen 5 5600F + Other GPUs

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Doom with RX 6600 XT + Other CPUs

See how Doom performs with the same GPU but different processors.

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