Control
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 40 | 45 | 63 |
| 1440p QHD | 52 | 59 | 67 | 94 |
| 1080p Full HD | 68 | 78 | 88 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5050, In-Depth Analysis
Settings Recommendations
The measured frame rate data for Control with the AMD Ryzen 5 7600X and NVIDIA GeForce RTX 5050 combination shows a clear hierarchy across the four settings presets. At 1920x1080, the Low preset delivers 124 FPS average, Medium drops to 88 FPS, High to 78 FPS, and Ultra to 68 FPS. The gap between Low and Medium is substantial at 36 FPS, while the step from Medium to High is only 10 FPS, and High to Ultra narrows to 10 FPS again. This pattern suggests diminishing returns when moving beyond Medium at this resolution.
At 2560x1440, the same ordering holds: Low produces 94 FPS, Medium 67 FPS, High 59 FPS, and Ultra 52 FPS. The Low-to-Medium drop is 27 FPS, Medium-to-High is 8 FPS, and High-to-Ultra is 7 FPS. The relative scaling between settings is consistent with the 1080p results, indicating that the settings presets have a predictable impact regardless of resolution.
At 3840x2160, the numbers compress significantly. Low yields 63 FPS, Medium 45 FPS, High 40 FPS, and Ultra 35 FPS. The Low-to-Medium gap narrows to 18 FPS, while Medium-to-High is only 5 FPS and High-to-Ultra is 5 FPS. The measured rows include min and max FPS only for the Medium preset at each resolution: 75-101 at 1080p, 57-77 at 1440p, and 38-52 at 4K. This gives a frame time consistency reference point for the middle setting.
The optimal experience depends on the target display. For 1080p, the High preset at 78 FPS provides a smooth frame rate while retaining visual fidelity, and the 10 FPS cost over Medium is modest relative to the quality gain. At 1440p, High at 59 FPS is borderline for 60 Hz displays; Medium at 67 FPS offers a safer margin above 60 FPS, making it the more practical choice. At 4K, only Low at 63 FPS clears the 60 FPS threshold; Medium at 45 FPS is playable but not fluid for fast action sequences. The data supports Medium as the balanced default for 1080p and 1440p, with Low reserved for 4K if frame rate is the priority.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with the GB207 chip, fabricated on a 5 nm process at TSMC with 16,900 million transistors on a 149 mm² die. The GPU operates at a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). The memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, delivering 320.0 GB/s of bandwidth. The shader configuration includes 2560 shading units, 80 texture mapping units, and 32 render output units, along with 20 ray tracing cores and 80 tensor cores.
In Control, the GPU's role is dominant across all measured configurations. The frame rate scaling from 1080p to 4K is steep: at Low settings, the average drops from 124 FPS at 1080p to 94 FPS at 1440p to 63 FPS at 4K. This represents a 49% reduction from 1080p to 4K at Low settings. At Medium, the drop is from 88 to 67 to 45 FPS, a 49% reduction as well. The consistent proportional scaling across settings indicates that the GPU is the primary bottleneck throughout the resolution range.
The 8 GB VRAM capacity is a relevant factor for Control's texture-heavy environments. At 4K Ultra, the average FPS falls to 35, and while the data does not record VRAM usage, the combination of high resolution and Ultra settings places significant pressure on the memory subsystem. The 320.0 GB/s bandwidth is the limiting throughput figure, and the measured results suggest that at 4K, the GPU cannot maintain 60 FPS at any setting above Low. The boost clock of 2572 MHz provides the computational ceiling, but the memory bandwidth constrains the pixel throughput at higher resolutions.
The GPU's benchmark profile places it in the 66th percentile among all GPUs, with an average benchmark score of 21035. Its nearest rivals include the AMD Radeon RX Vega M GL, which scores 21153 (0.6% higher), and the AMD Radeon HD 8970M at 21237 (1% higher), while the AMD Radeon RX 5600 XT trails at 20713 (1.6% lower). These close margins indicate that the RTX 5050 sits in a competitive performance band, and the Control results align with this mid-tier positioning.
How This Combo Ranks
The combination of the AMD Ryzen 5 7600X and NVIDIA GeForce RTX 5050 ranks 1756 out of 2888 tested combos in Control. This places it in the 39th percentile of all combinations, meaning roughly 61% of tested systems achieve higher average FPS in this title. The ranking reflects the GPU's mid-tier status; the CPU is comparatively stronger relative to its own field.
The CPU, AMD Ryzen 5 7600X, sits in the 79th percentile among all CPUs with an average benchmark score of 27636. Its nearest rivals include the AMD Ryzen 7 5700X and Intel Core i5-12600K, both scoring 27578 (0.2% higher), and the AMD Ryzen 7 5800 at 27535 (0.4% higher). The Ryzen 5 8500GE scores 27712, which is 0.3% higher. These margins are negligible, indicating that the 7600X is competitive with these alternatives in general compute workloads.
The GPU, in contrast, ranks in the 66th percentile among all GPUs. This disparity between CPU and GPU percentiles explains the combo's mid-pack ranking in Control: the CPU has headroom to drive a more powerful GPU, but the RTX 5050 caps the system's gaming performance. The combo rank of 1756 out of 2888 suggests that many systems with similar CPUs paired with stronger GPUs achieve better results, while systems with weaker CPUs and similar GPUs would likely land close to this position.
The deltaPct values for the GPU's nearest rivals are all within 1.6% of each other, which means the RTX 5050's performance class is tightly clustered. In Control specifically, the measured FPS across all presets and resolutions stays within expected bounds for this tier, reinforcing that the combo rank is driven more by GPU limitations than by any anomalous behavior in this title.
Measured FPS Breakdown
At 1920x1080, the full settings sweep shows a range from 68 to 124 FPS. Low delivers 124 FPS average, which is the highest recorded value in the entire dataset. Medium produces 88 FPS with a min-max range of 75 to 101 FPS. High yields 78 FPS, and Ultra drops to 68 FPS. The progression from Low to Ultra represents a 45% reduction in frame rate, with the largest single-step drop occurring between Low and Medium at 36 FPS.
At 2560x1440, the averages are 94 FPS for Low, 67 FPS for Medium (with a min-max of 57-77), 59 FPS for High, and 52 FPS for Ultra. The Low-to-Ultra reduction is 45%, matching the 1080p pattern almost exactly. The Medium preset's min FPS of 57 is the only measured value below 60 FPS at this resolution, suggesting that frame time spikes can occur during demanding scenes even at medium quality.
At 3840x2160, the averages compress: Low at 63 FPS, Medium at 45 FPS (with a min-max of 38-52), High at 40 FPS, and Ultra at 35 FPS. The Low-to-Ultra reduction is 44%, again consistent with lower resolutions. However, the absolute values are much lower, and only Low clears the 60 FPS threshold. The Medium preset's min FPS of 38 at 4K indicates significant frame drops during intense combat or particle-heavy sequences.
The Medium preset is the only one with complete min and max data across all three resolutions. At 1080p, the 75-101 FPS range shows a 26 FPS spread; at 1440p, the 57-77 range shows a 20 FPS spread; and at 4K, the 38-52 range shows a 14 FPS spread. The narrowing spread at higher resolutions suggests that frame time consistency improves relative to the average, but the absolute min values become more problematic for smooth gameplay.
FAQ
Q: What is the best settings preset for 1080p gameplay?
A: High at 78 FPS average is the recommended choice for 1080p. It provides a 10 FPS improvement over Ultra at 68 FPS while maintaining most visual quality. Medium at 88 FPS is also viable but the visual downgrade may not justify the 10 FPS gain.
Q: Can this combo achieve 60 FPS at 4K?
A: Only at Low settings, which delivers 63 FPS average. Medium drops to 45 FPS, High to 40 FPS, and Ultra to 35 FPS. For consistent 60 FPS at 4K, this hardware combination falls short at any setting above Low.
Q: How does the RTX 5050 compare to its nearest GPU rivals?
A: The RTX 5050 scores 21035 on average benchmarks. The AMD Radeon RX Vega M GL scores 21153 (0.6% higher), the AMD Radeon HD 8970M scores 21237 (1% higher), and the AMD Radeon RX 5600 XT scores 20713 (1.6% lower). The differences are small enough to be within measurement noise.
Q: What frame rate can I expect at 1440p with Medium settings?
A: The average is 67 FPS, with a measured range of 57 to 77 FPS. The min FPS of 57 indicates that some scenes will drop below 60 FPS, so a variable refresh rate display is recommended for smooth playback.
Q: Is the CPU or GPU the limiting factor in Control?
A: The GPU is the limiting component. The CPU ranks in the 79th percentile among all CPUs, while the GPU ranks in the 66th percentile. The frame rate scaling from 1080p to 4K is proportional across settings, which is characteristic of GPU-bound scenarios.
Q: How does the combo rank among all tested systems in Control?
A: This combination ranks 1756 out of 2888 tested combos, placing it in the 39th percentile. The ranking reflects the GPU's mid-tier positioning rather than any CPU deficiency.
CPU Role
The AMD Ryzen 5 7600X is a 6-core, 12-thread processor from the 7000 series, based on the Zen 4 architecture with the Raphael codename. It operates at a base clock of 4.70 GHz and a boost clock of 5.30 GHz, with a TDP of 105 W. The cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3 cache. The processor supports DDR5 memory on a dual-channel bus with 83.2 GB/s of bandwidth, and it connects via PCIe Gen 5 with 24 lanes.
In Control, the CPU's role is secondary to the GPU, as evidenced by the frame rate behavior across resolutions. The CPU's single-thread performance is strong, with a Cinebench R23 single-core score of 1965 and a Geekbench single-core score of 2603. Its multi-threaded results include a Cinebench R23 multi-core score of 15236 and a Geekbench multi-core score of 13858. These figures indicate that the 7600X has ample compute headroom for game logic, physics, and AI processing in Control.
The CPU's benchmark percentiles support this interpretation. It ranks in the 79th percentile among all CPUs, and its nearest rivals are all within 0.4% of its average score. The AMD Ryzen 7 5700X and Intel Core i5-12600K both match at 27578 (0.2% higher), while the AMD Ryzen 7 5800 scores 27535 (0.4% higher). The Ryzen 5 8500GE edges ahead at 27712 (0.3% higher). This clustering means that swapping the 7600X for any of these alternatives would have minimal impact on Control's frame rates, assuming the same GPU.
The CPU's memory bandwidth of 83.2 GB/s is adequate for feeding the RTX 5050's 320.0 GB/s VRAM bandwidth, but in a GPU-bound scenario, the CPU's memory throughput is not the bottleneck. The measured FPS scaling from 1080p to 4K shows no signs of CPU stalls; if the CPU were limiting, the frame rate would plateau at higher resolutions rather than continuing to drop. The data confirms that the Ryzen 5 7600X is not holding back the RTX 5050 in this title.
Resolution Scaling
The frame rate behavior from 1920x1080 to 3840x2160 reveals a consistent pattern across all settings presets. At Low settings, the average drops from 124 FPS at 1080p to 94 FPS at 1440p to 63 FPS at 4K. This represents a 24% reduction from 1080p to 1440p, and a 33% reduction from 1440p to 4K, for a total 49% reduction from 1080p to 4K.
At Medium settings, the averages are 88 FPS at 1080p, 67 FPS at 1440p, and 45 FPS at 4K. The proportional drops are 24% and 33% respectively, matching the Low preset's scaling almost exactly. High settings show 78 FPS at 1080p, 59 FPS at 1440p, and 40 FPS at 4K, with the same 24% and 32% reductions. Ultra settings yield 68 FPS at 1080p, 52 FPS at 1440p, and 35 FPS at 4K, with 24% and 33% reductions.
The consistency of these percentage drops across all four settings presets is a strong indicator of GPU-bound performance. When a system is GPU-limited, the frame rate scales inversely with the number of pixels rendered, and the measured data reflects this: 1440p has 1.78 times the pixels of 1080p, and 4K has 4 times the pixels of 1080p. The observed reductions are not perfectly proportional, but the uniform pattern across settings rules out CPU or memory limitations.
The limiting component is the GPU, specifically the RTX 5050's compute throughput and memory bandwidth. The 8 GB VRAM capacity and 320.0 GB/s bandwidth are modest by modern standards, and Control's high-resolution textures and effects push these resources to their limits. The fact that Low settings at 4K achieve 63 FPS while Ultra at 1080p achieves 68 FPS shows that resolution reduction is more effective at recovering frame rate than settings reduction, confirming the GPU's pixel-pushing capacity is the primary constraint.
Hardware Specifications
AMD Ryzen 5 7600X
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5050 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 94.0 |
| 2560x1440 | Medium | 67.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 124.0 |
| 1920x1080 | Medium | 88.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 68.0 |
Control with Ryzen 5 7600X + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 5050 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.