Control
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 40 | 45 | 63 |
| 1440p QHD | 52 | 59 | 67 | 94 |
| 1080p Full HD | 68 | 78 | 88 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 5050 lands at rank 1756 out of 2888 tested combos in Control. That places this build in the lower-middle tier of the database, meaning it is outclassed by a significant portion of the tested hardware pool, but it remains fully capable of delivering a playable experience at mainstream resolutions. The ranking reflects the age of the CPU, which sits at the 75th percentile among all processors, while the GPU holds the 66th percentile among all graphics cards. The pairing is balanced in that neither component is catastrophically holding the other back, but the CPU’s older Zen architecture does limit peak frame rates in lighter scenes.
How This Combo Ranks
At position 1756 of 2888, this combo sits in the 39th percentile of tested pairings for Control. That is not a flattering position, but it is not a failing one either. The data shows that the combo is squarely in the middle of the pack, with a large number of slower configurations below it and a similarly large number of faster ones above it. The Ryzen 5 2600’s average benchmark score of 21484 places it just 0.2% above the Intel Core Ultra 5 228V and 0.5% above the Intel Core i9-11900H, while trailing the Intel Xeon D-1746TER by 0.7% and the AMD EPYC 9454 by 1.2%. This indicates the CPU is performing almost exactly at the level of its direct rivals, with no meaningful advantage or disadvantage in raw compute.
For the GPU, the RTX 5050’s average score of 21035 puts it 0.6% behind the AMD Radeon RX Vega M GL and 1% behind the AMD Radeon HD 8970M, while it leads the AMD Radeon RX 5600 XT by 1.6% and trails the NVIDIA RTX A4000 Mobile by 1.6%. The GPU’s position is similarly unremarkable, it is a mid-pack performer that trades blows with several older and newer cards within a very tight margin. When combined, the two components produce a system that is consistent with its individual parts: nothing exceptional, but nothing broken. In Control specifically, the combo’s rank suggests that users should expect 1080p performance to be the primary target, with 1440p being viable at lower settings and 4K being a stretch.
GPU Role
The RTX 5050 brings 8 GB of GDDR6 memory on a 128-bit bus, yielding 320.0 GB/s of bandwidth. That memory configuration is the defining constraint for this GPU in Control, as the game’s environments are dense with destructible objects and physics interactions that consume VRAM quickly. At 1080p, 8 GB is sufficient, but the measured frame rates show that the GPU is the limiting factor when settings rise. The card’s boost clock of 2572 MHz and base clock of 2317 MHz are respectable for the 50-series, and the 2560 shading units provide enough throughput for 1080p gaming, but the 32 ROPs are a bottleneck at higher resolutions.
The GPU’s 13.17 TFLOPS of FP32 performance is modest by modern standards, and the data reflects this: at 4K Ultra, the combo averages 35 FPS, which is unplayable for most users. The card’s 66th percentile ranking among all GPUs confirms that it is a mainstream part, not a high-end one. In Control, the GPU’s role is to deliver smooth 60 FPS at 1080p with some headroom, and the measurements show it can do that at High settings. However, the 8 GB VRAM becomes a real issue at 1440p Ultra, where the average drops to 52 FPS, and at 4K, where even Medium settings only produce 45 FPS. The 320.0 GB/s bandwidth is adequate for the game’s textures, but it does not provide the headroom needed for the higher presets at higher resolutions.
Settings Recommendations
The measured FPS data points to 1080p High as the sweet spot for this combo. At that resolution and preset, the average frame rate is 78 FPS, which is smooth and responsive for a third-person action game. Dropping to Medium at 1080p raises the average to 88 FPS, but the visual fidelity loss in Control’s atmospheric lighting and particle effects is noticeable. Ultra at 1080p yields 68 FPS, which is still playable, but the jump from High to Ultra does not justify the 10 FPS cost given the diminishing returns in visual quality. Low at 1080p produces 124 FPS, which is excellent for competitive play, but Control is a single-player experience where visual immersion matters more than raw frame rate.
At 1440p, the recommendation shifts to Medium. The measured average of 67 FPS at that preset is the only one that clears the 60 FPS threshold at this resolution. High at 1440p drops to 59 FPS, which is borderline, while Ultra falls to 52 FPS and Low rises to 94 FPS. The 1440p Medium setting provides the best balance of visual quality and smoothness, with a reported minimum of 57 FPS ensuring no major dips during combat. For 4K, no preset is truly recommended, as even Low only averages 63 FPS, and the visual quality at that setting is poor. The data suggests that 4K is not a viable target for this combo, and users should stick to 1080p or 1440p for the best experience.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest results. Low settings produce an average of 124 FPS, which is more than enough for any display. Medium settings reduce that to 88 FPS, with a minimum of 75 FPS and a maximum of 101 FPS, indicating a stable frame delivery. High settings bring the average down to 78 FPS, which remains smooth for the game’s pacing. Ultra settings drop the average to 68 FPS, which is still playable but begins to show the GPU’s limits under load. The delta between Low and Ultra is 56 FPS, showing that the RTX 5050 has a wide operating range at 1080p, but the higher presets consume the available headroom quickly.
Moving to 2560x1440, the performance scales down predictably. Low settings average 94 FPS, which is a 24% drop from the 1080p Low result. Medium settings average 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS, making it the only 1440p preset that stays comfortably above 60 FPS. High settings average 59 FPS, which is just below the 60 FPS target and may cause noticeable stutter on variable refresh rate monitors. Ultra settings average 52 FPS, which is playable but not ideal for a game that rewards precise aiming and quick reactions. The 1440p results show that the combo is capable, but the user must be willing to compromise on settings to maintain smoothness.
At 3840x2160, the combo struggles. Low settings average 63 FPS, which is the only 4K preset that approaches playability, but the visual quality is severely reduced. Medium settings average 45 FPS, with a minimum of 38 FPS and a maximum of 52 FPS, making it a poor experience for anything beyond static exploration. High settings average 40 FPS, which is below the threshold for comfortable action gaming. Ultra settings average 35 FPS, which is effectively a slideshow for a game as dynamic as Control. The 4K data clearly shows that this resolution is beyond the capabilities of the RTX 5050, and users should not attempt it unless they are willing to accept significant performance compromises.
FAQ
Q: Can this combo run Control at 60 FPS?
A: Yes, at 1080p with High settings (78 FPS average) or 1440p with Medium settings (67 FPS average). At 4K, no preset achieves a stable 60 FPS, with the best result being 63 FPS at Low settings.
Q: What is the best resolution for this combo in Control?
A: 1080p is the optimal resolution, as it offers the most headroom across all presets. 1440p is viable with Medium settings, but 4K should be avoided due to the low frame rates across all measured presets.
Q: How does the RTX 5050 compare to its nearest rivals in raw performance?
A: The RTX 5050’s average benchmark score of 21035 is 0.6% lower than the AMD Radeon RX Vega M GL and 1% lower than the AMD Radeon HD 8970M. It is 1.6% higher than the AMD Radeon RX 5600 XT and 1.6% lower than the NVIDIA RTX A4000 Mobile.
Q: Does the Ryzen 5 2600 bottleneck the RTX 5050 in this game?
A: The CPU’s average benchmark score of 21484 is nearly identical to its closest rivals, all within 1.2% of each other. The measured FPS data shows that the GPU is the limiting factor at higher settings, as frame rates scale down consistently with resolution increases.
Q: Is 8 GB of VRAM enough for Control?
A: At 1080p and 1440p, the 8 GB GDDR6 memory is sufficient, as the game fits within that limit at the tested presets. At 4K, the memory bandwidth of 320.0 GB/s is the limiting factor, not the capacity, as even Medium settings produce only 45 FPS.
Q: What is the CPU’s role in the measured results?
A: The Ryzen 5 2600’s 6 cores and 12 threads are adequate for Control, which does not heavily utilize more than a few cores. The CPU’s boost clock of 3.90 GHz is sufficient to feed the GPU at 1080p, but it does not provide enough single-thread performance to push frame rates higher in CPU-bound scenes.
CPU Role
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor based on the Zen architecture, running at a base clock of 3.40 GHz and a boost clock of 3.90 GHz. Its 16 MB of shared L3 cache is modest by modern standards, but Control does not appear to be heavily dependent on cache size. The CPU’s average benchmark score of 21484 places it at the 75th percentile among all CPUs, which is respectable for a processor released in 2018. Its nearest rivals all fall within 1.2% of its score, indicating that the Ryzen 5 2600 is performing exactly as expected for its class.
In Control, the CPU’s role is secondary to the GPU. The measured FPS data shows that the frame rates scale almost entirely with resolution and settings, which suggests that the GPU is the primary bottleneck. At 1080p Low, the combo achieves 124 FPS, which is likely near the CPU’s limit for this game, as the GPU has plenty of headroom at that setting. The 12 threads are sufficient for the game’s physics and AI calculations, but the older Zen architecture’s lower single-thread performance compared to newer CPUs may prevent the combo from reaching higher frame rates in less demanding scenes. The CPU’s 65 W TDP and 12 nm process node are outdated, but they do not negatively impact the game’s performance in the measured results. Overall, the Ryzen 5 2600 is a capable partner for the RTX 5050, but it is not a strong one, and its age shows in the combo’s overall ranking.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5050 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 94.0 |
| 2560x1440 | Medium | 67.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 124.0 |
| 1920x1080 | Medium | 88.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 68.0 |
Control with Ryzen 5 2600 + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 5050 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.