Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050, In-Depth Analysis

Settings Recommendations

For Doom, the measured FPS data shows a clear hierarchy across the four quality presets tested on this AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050 combination. The Low preset delivers the highest frame rates at every resolution, followed by Medium, High, and finally Ultra as the most demanding. At 1920x1080, Low produces an average of 202 FPS, Medium drops to 176, High to 149, and Ultra to 122. This spread of roughly 80 FPS between the lowest and highest presets indicates that the Ultra settings impose a substantial rendering cost that may not be justified for competitive play.

The best experience depends heavily on the display refresh rate and the player's sensitivity to visual fidelity. For players targeting 144 Hz at 1080p, the High preset at 149 FPS average is the optimal choice—it clears the 144 FPS threshold while still offering significantly improved visuals over Low. The Medium preset at 176 FPS provides additional headroom for 165 Hz displays, and Low at 202 FPS suits 240 Hz panels, though the visual sacrifice is notable. At 2560x1440, High delivers 96 FPS average, which suits 100 Hz displays but falls short of 144 Hz; players with 144 Hz 1440p monitors should consider Medium at 114 FPS, which provides a better balance of frame pacing and image quality.

At 3840x2160, the situation changes dramatically. The Ultra preset drops to 43 FPS average, which is below the smoothness threshold for fast-paced FPS gameplay. High at 52 FPS is playable but not ideal for a twitch shooter, while Medium at 62 FPS offers the most playable experience at 4K. Low at 71 FPS is the only 4K preset that approaches console-like smoothness, though it sacrifices most of the visual enhancements that make Doom's demonic environments atmospheric. The data indicates that 4K Ultra is effectively out of reach for this combination, and players prioritizing fluid combat should stick with Medium or Low at this resolution.

The measured min and max FPS values for the Medium preset provide additional insight into frame consistency. At 1080p, Medium shows a min of 150 and max of 203 against an average of 176, indicating a tight frame delivery window. At 1440p, Medium ranges from 97 to 131 with an average of 114, and at 4K, it ranges from 52 to 71 with an average of 62. These ranges suggest that the Medium preset maintains reasonably consistent performance without severe stuttering, making it a reliable choice across all resolutions. For most players, Medium at 1440p (114 FPS) or High at 1080p (149 FPS) represents the sweet spot where motion fluidity and visual richness intersect.

How This Combo Ranks

The AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050 combination ranks 1766 out of 2930 tested combos for Doom. This places the system in the 60th percentile of tested hardware configurations, meaning roughly 40 percent of tested combos deliver higher average frame rates in this title. The rank reflects the pairing of a mid-range 2024 CPU with a 2025 GPU that lands in the 66th percentile among all GPUs. The CPU itself sits at the 74th percentile among all processors, suggesting the processor has more headroom than the graphics card in this specific workload.

The GPU's nearest rivals in aggregate benchmark scores provide context for its positioning. The RTX 5050's average benchmark score of 21035 is 1.6 percent ahead of the AMD Radeon RX 5600 XT (20713), 0.6 percent behind the AMD Radeon RX Vega M GL (21153), 1 percent behind the AMD Radeon HD 8970M (21237), and 1.6 percent behind the NVIDIA RTX A4000 Mobile (21379). These deltaPct values are all within a narrow band of roughly 3 percent, indicating that the RTX 5050 sits in a tightly contested performance tier. The fact that a modern Blackwell-architecture GPU trades blows with older mobile and desktop parts in synthetic benchmarks suggests that Doom's performance will be heavily influenced by the game's specific rendering paths.

The CPU's nearest rivals show an even tighter clustering. The Ryzen 5 5600GT's average benchmark score of 20733 is only 0.3 percent behind the Intel Core i5-12490F (20802), 0.4 percent behind the Intel Xeon 6325P (20821) and Intel Core Ultra 5 125U (20826), and 0.5 percent behind the AMD EPYC 7J13 (20845). This places the 5600GT in a performance envelope nearly identical to several very different processors—ranging from a desktop gaming CPU to an enterprise Xeon to a mobile Ultra chip. The implication is that for Doom, the CPU is unlikely to be the differentiating factor; the GPU will dictate the final frame rates.

The combo's rank of 1766 out of 2930 means that while this system is not a top-tier performer for Doom, it is far from the bottom. The 4K results hovering between 43 and 71 FPS and the 1080p results between 122 and 202 FPS place this combination in a position where it can handle the game at high refresh rates at 1080p, solid frame rates at 1440p, and only modest performance at 4K. Players with 1080p high-refresh displays will find this combo well-suited, whereas 4K enthusiasts will need to make significant settings compromises.

FAQ

Q: What is the best resolution and settings combination for this system in Doom?

A: The data shows 1920x1080 with High settings delivers 149 FPS average, which is the best balance of visual quality and frame rate for most players. For maximum smoothness, 1080p Low produces 202 FPS, while 1440p Medium at 114 FPS is the strongest option for higher-resolution displays.

Q: Can this system handle Doom at 4K?

A: Yes, but with compromises. At 3840x2160, the Ultra preset averages 43 FPS, High averages 52 FPS, Medium averages 62 FPS, and Low averages 71 FPS. Only the Low and Medium presets offer frame rates that approach acceptable smoothness for a fast-paced FPS.

Q: How does the RTX 5050 compare to its closest rivals in benchmark scores?

A: The RTX 5050's average benchmark score of 21035 is 1.6 percent ahead of the AMD Radeon RX 5600 XT (20713), 0.6 percent behind the AMD Radeon RX Vega M GL (21153), 1 percent behind the AMD Radeon HD 8970M (21237), and 1.6 percent behind the NVIDIA RTX A4000 Mobile (21379).

Q: Is the CPU or GPU the limiting factor in Doom?

A: The resolution scaling data indicates the GPU is the primary limiter. FPS drops of roughly 35 percent from 1080p to 1440p and another 45 percent from 1440p to 4K on the High preset are characteristic of GPU-bound rendering. The CPU's 74th percentile ranking versus the GPU's 66th percentile supports this conclusion.

Q: What frame rates can I expect at 1440p with this system?

A: At 2560x1440, the Low preset averages 131 FPS, Medium averages 114 FPS, High averages 96 FPS, and Ultra averages 79 FPS. The Medium preset shows a measured range of 97 to 131 FPS, indicating consistent performance.

Q: How does the Ryzen 5 5600GT compare to its nearest rival processors?

A: The Ryzen 5 5600GT's average benchmark score of 20733 is 0.3 percent behind the Intel Core i5-12490F (20802), 0.4 percent behind the Intel Xeon 6325P (20821), 0.4 percent behind the Intel Core Ultra 5 125U (20826), and 0.5 percent behind the AMD EPYC 7J13 (20845).

Measured FPS Breakdown

At 1920x1080, the measured data shows a complete run of all four quality presets. The Low preset delivers the highest average at 202 FPS, with Medium at 176 FPS (min 150, max 203), High at 149 FPS, and Ultra at 122 FPS. The progression from Low to Ultra represents a 40 percent reduction in average frame rate, from 202 down to 122 FPS. The Medium preset's min/max range of 150 to 203 FPS shows that even the worst-case frames remain above 150 FPS, which is excellent for maintaining smooth gameplay on high-refresh monitors. The Ultra preset at 122 FPS still clears the 120 FPS threshold, making it viable for 120 Hz displays, though the visual gains over High come at a 27 FPS cost.

At 2560x1440, the same four presets show a compressed range. Low averages 131 FPS, Medium averages 114 FPS (min 97, max 131), High averages 96 FPS, and Ultra averages 79 FPS. The delta between Low and Ultra is 52 FPS, or roughly 40 percent, mirroring the 1080p scaling pattern. The Medium preset's min of 97 FPS indicates that even during demanding scenes, the system stays above 90 FPS, which is important for maintaining a consistent feel. High at 96 FPS average sits right at the edge of 100 Hz display compatibility, and Ultra at 79 FPS remains above the 60 FPS floor but begins to feel less fluid for fast vertical aiming.

At 3840x2160, the performance envelope narrows considerably. Low averages 71 FPS, Medium averages 62 FPS (min 52, max 71), High averages 52 FPS, and Ultra averages 43 FPS. The entire range from Low to Ultra spans just 28 FPS, compared to 80 FPS at 1080p and 52 FPS at 1440p. This compression indicates that at 4K, the GPU is saturated across all settings—even dropping to Low cannot double the frame rate the way it does at lower resolutions. The Medium preset's min of 52 FPS shows that the system can dip below 60 FPS even on Medium, making 4K a challenging target for smooth play. The Ultra preset at 43 FPS falls below the 60 FPS threshold by a significant margin and is difficult to recommend for a game that demands quick reactions.

Resolution Scaling

The measured FPS data reveals how this system scales across resolutions. On the High preset, performance moves from 149 FPS at 1080p to 96 FPS at 1440p and finally 52 FPS at 4K. This represents a 36 percent drop from 1080p to 1440p, and a further 46 percent drop from 1440p to 4K. The Low preset shows a similar pattern: 202 FPS at 1080p, 131 FPS at 1440p (35 percent drop), and 71 FPS at 4K (46 percent drop from 1440p). The consistency of these percentage drops across presets strongly indicates that the rendering pipeline is GPU-limited—the scaling follows the pixel count increase almost exactly.

The Medium preset provides the only complete min/max data across all three resolutions. At 1080p, it ranges from 150 to 203 FPS with a 176 average. At 1440p, it ranges from 97 to 131 FPS with a 114 average. At 4K, it ranges from 52 to 71 FPS with a 62 average. The ratio of average FPS between resolutions is remarkably consistent: 176 to 114 is a 35 percent reduction, and 114 to 62 is a 46 percent reduction. This predictability means players can estimate performance at different resolutions with high confidence, and it confirms that the GeForce RTX 5050's 8 GB GDDR6 memory on a 128-bit bus with 320.0 GB/s bandwidth is being fully utilized during 4K rendering.

The scaling behavior points to the GPU as the limiting component. If the Ryzen 5 5600GT were the bottleneck, we would expect to see smaller FPS differences when moving from 1440p to 4K, because the CPU would cap frame rates regardless of pixel count. Instead, the frame rates continue to drop proportionally with resolution, which is the signature of a GPU that is maxed out. The CPU's 6 cores and 12 threads, running at base 3.60 GHz and boost 4.60 GHz, are sufficient to feed the GPU even at 1080p, where 202 FPS on Low is achieved without apparent CPU limitations. The data suggests that players with 1080p high-refresh monitors will be GPU-bound in the most demanding scenes, but the CPU will not prevent high frame rates from being delivered.

CPU Role

The AMD Ryzen 5 5600GT brings 6 cores and 12 threads based on the Zen 3 architecture, codenamed Cezanne, manufactured on a 7 nm TSMC process. The CPU operates at a base clock of 3.60 GHz and boosts to 4.60 GHz, with a 65 W TDP. It features a three-tier cache hierarchy: 64 KB L1 per core, 512 KB L2 per core, and 16 MB of shared L3. The CPU's average benchmark score of 20733 places it at the 74th percentile among all processors, with its nearest rivals all falling within 0.5 percent of its score—indicating that the 5600GT delivers performance on par with a broad range of competing designs.

In Doom specifically, the CPU's role appears secondary to the GPU. The 3DMark synthetic results show the processor scaling well with thread count: 1794 at 2 threads, 3446 at 4 threads, 4968 at 8 threads, and 5554 at max threads. This scaling pattern suggests that the CPU can effectively utilize its 12 threads, which is beneficial for a modern game engine that spawns multiple worker threads. The Cinebench R23 multicore score of 17272 and single-core score of 2438 further indicate a balanced processor that performs well in both lightly-threaded and heavily-threaded workloads. For a game like Doom, which typically uses fewer than 8 threads, the 5600GT's strong single-core performance (Geekbench single-core score of 1843) is more relevant than its multithreaded throughput.

The measured FPS data supports the conclusion that the CPU is not the primary constraint. At 1080p Low, the system reaches 202 FPS average, which is a high bar that many CPUs would struggle to feed. The fact that this combination achieves it without apparent frame pacing issues suggests the CPU has ample headroom. The CPU's memory bandwidth of 51.2 GB/s over dual-channel DDR4 might be a theoretical concern for a game with large streaming worlds, but Doom's level design is compartmentalized enough that this does not manifest in the results. The 16 MB L3 cache is modest by modern standards, yet the benchmark results indicate it is sufficient for this workload.

The PCIe Gen 3 interface on the CPU, with 16 lanes available, could theoretically limit the RTX 5050, which uses a PCIe 5.0 x8 interface. However, the measured frame rates show no evidence of interface bottleneck—the GPU achieves its expected performance tier relative to its rivals. The CPU's 74th percentile ranking versus the GPU's 66th percentile suggests that, if anything, the CPU has more relative headroom than the GPU in this pairing. Players considering an upgrade path would find that replacing the RTX 5050 with a faster GPU would yield larger gains in Doom than replacing the CPU, based on the resolution scaling behavior observed in the data.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with Ryzen 5 5600GT + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.