Control

Control

AVERAGE FPS
63
good

This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 35 40 61
1440p QHD 50 55 62 85
1080p Full HD 65 75 83 111

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 40
3840x2160 High 35
3840x2160 Ultra 31
2560x1440 Low 85
2560x1440 Medium 62
2560x1440 High 55
2560x1440 Ultra 50
1920x1080 Low 111
1920x1080 Medium 83
1920x1080 High 75
1920x1080 Ultra 65

Control with AMD Ryzen 5 5600G + Intel Arc B580, In-Depth Analysis

# Control with AMD Ryzen 5 5600G + Intel Arc B580

The AMD Ryzen 5 5600G paired with the Intel Arc B580 produces a playable but uneven experience in Control, with the data showing a clear pattern: the GPU becomes the dominant constraint as resolution climbs, while the CPU's six Zen 3 cores keep up well at lower settings. This combo ranks 1270th out of 1636 tested combinations in this game, placing it in the lower third of the field, yet the measured frames show that specific settings can still deliver smooth performance if you know where to look.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across every settings preset. At Low settings, average FPS falls from 111.2 at 1920x1080 to 85.1 at 2560x1440, then to 61 at 3840x2160. That represents a 23% drop when moving from 1080p to 1440p, and a further 28% drop going from 1440p to 4K. The pattern holds at High settings: 75.2 at 1080p drops to 55.3 at 1440p, then to 34.7 at 4K. The scaling is nearly linear with pixel count, which strongly indicates the Intel Arc B580 is the limiting component rather than the Ryzen 5 5600G.

At Ultra settings, the curve steepens dramatically. The 1920x1080 result of 64.9 FPS falls to 49.9 at 1440p, but at 4K the average collapses to 31.4 FPS. This is a 52% reduction from 1080p to 4K, a larger percentage drop than what Low or High settings show. The reason is that Ultra pushes both pixel throughput and shading complexity, and the Arc B580's 13.67 TFLOPS of FP32 compute and 427.2 GTexel/s texture rate run out of headroom faster when both factors scale together. The 12 GB of GDDR6 memory with 456.0 GB/s bandwidth is not the bottleneck here — the compute and rasterization limits surface first.

The 1080p to 1440p transition at Medium settings shows a similar drop: 83.1 to 61.9 FPS, a 26% reduction. At 4K Medium, the result is 39.7 FPS. The data indicates that 1440p is a practical ceiling for this combo in Control if you want to stay above 60 FPS, and even then only at Low or Medium presets. At 4K, no preset reaches the 60 FPS threshold; the best 4K result is 61 FPS at Low, which just barely crosses the line but leaves no margin for demanding scenes.

Settings Recommendations

The measured rows point to Medium at 1080p as the sweet spot for this hardware pairing. At 1920x1080 Medium, the average is 83.1 FPS, which is a 10% improvement over High's 75.2 and only 25% below Low's 111.2. The visual quality gain from Low to Medium is typically substantial in Control, while the performance cost from Medium to High is a 10% drop — noticeable but not crippling. If you favor higher fidelity, High at 1080p at 75.2 FPS is still smooth on a 60 Hz display and only 11% slower than Medium.

At 1440p, the recommendation shifts to Low. The 85.1 FPS Low result is the only 1440p preset that clears the 60 FPS mark with real headroom. Medium at 1440p delivers 61.9 FPS, which is borderline — playable but susceptible to dips in combat-heavy scenes with particle effects. High at 55.3 and Ultra at 49.9 are both below 60 FPS, making them less ideal for fast-paced action. For 4K, Low at 61 FPS is the only viable option; every other preset falls below 40 FPS, with Ultra at 31.4 being effectively unplayable for a game that requires precise aiming and dodging.

The data suggests a tiered approach: 1080p owners should run Medium or High based on preference, 1440p owners should stay at Low or accept Medium with occasional frame drops, and 4K owners should use Low and expect a playable but not silky experience. There is no measured preset that delivers both high fidelity and high frame rates at 4K with this combo.

GPU Role

The Intel Arc B580's specifications explain its behavior in Control. The GPU runs at a fixed 2670 MHz base and boost clock, with 2560 shading units, 160 texture mapping units, and 80 render output units. Its pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are respectable for the Arc 5 tier, but the 4K Ultra result of 31.4 FPS shows that these resources get saturated when Control's rendering features stack up. The 12 GB GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which is ample for this game's textures and geometry at 4K — the memory capacity is not the constraint.

The GPU's benchmark percentile ranking of 66 places it above the median but not in the high-performance tier. Its nearest rivals include the NVIDIA GeForce RTX 4060, which scores 23181 on average — just 0.7% higher than the Arc B580's 23021 average benchmark score. In practice, this means the Arc B580 should trade blows with the RTX 4060 in Control, and the measured FPS numbers confirm it behaves like a mid-range card. The 3DMark Steel Nomad DX12 score of 3068 and the PassMark G3D score of 15748 both indicate solid DirectX 12 performance, which is relevant since Control uses DX12 heavily.

The GPU's 190 W TDP and 1x 8-pin power connector suggest it draws moderate power, and the suggested 450 W PSU is realistic for a system with the 65 W Ryzen 5 5600G. The PCIe 4.0 x8 interface is worth noting — on the Ryzen 5 5600G's PCIe Gen 3 platform, the link runs at Gen 3 x8, which could slightly limit bandwidth, but the 456.0 GB/s memory bandwidth on the GPU itself means this is unlikely to be the primary bottleneck in Control.

FAQ

Q: Can this combo run Control at 60 FPS?

A: Yes, at 1080p and 1440p with the right settings. At 1920x1080, all presets exceed 60 FPS, with Low at 111.2, Medium at 83.1, High at 75.2, and Ultra at 64.9. At 2560x1440, only Low (85.1) and Medium (61.9) cross the 60 FPS line. At 4K, only Low (61) reaches it, barely.

Q: What is the best 4K setting for this hardware?

A: Low is the only playable option at 3840x2160, producing 61 FPS on average. Medium drops to 39.7, High to 34.7, and Ultra to 31.4. If you own a 4K display, plan on Low settings or consider lowering resolution.

Q: How does the Arc B580 compare to the RTX 4060 in Control?

A: The two GPUs are nearly identical in average benchmark score, with the RTX 4060 at 23181 and the Arc B580 at 23021, a 0.7% difference. The measured Control results are consistent with this parity — the Arc B580 should deliver similar FPS to the RTX 4060 at the same settings.

Q: Is the Ryzen 5 5600G holding back the Arc B580?

A: The benchmark data suggests no. The CPU's 16-thread 3DMark score of 5451 and Cinebench R23 multi-core score of 16758 are strong for a 6-core processor. At 1080p Low, the combo hits 111.2 FPS, indicating the CPU can feed the GPU adequately at high frame rates.

Q: What is the combo's overall ranking in Control?

A: It ranks 1270th out of 1636 tested combinations, placing it in the lower third. This is driven primarily by the GPU's mid-range standing, which is confirmed by the 4K results where every preset except Low falls below 40 FPS.

Q: Should I use Ultra settings at 1080p?

A: Ultra at 1920x1080 averages 64.9 FPS, which is playable on a 60 Hz monitor. However, High at 75.2 FPS offers a 16% performance improvement with a likely small visual difference, making High the more balanced choice if you want smoother motion.

CPU Role

The AMD Ryzen 5 5600G brings six cores and twelve threads based on Zen 3 architecture, running at a base clock of 3.90 GHz and boost clock of 4.40 GHz. This is a 7 nm part from TSMC with 16 MB of L3 cache, and its benchmark results show it performs in line with other mid-range processors. The Cinebench R23 multi-core score of 16758 and single-core score of 2365 indicate strong per-thread performance, which matters for Control's game logic and physics. The PassMark single-thread score of 3177 and multi-thread score of 19717 place it at the 78th percentile among all CPUs.

The nearest rivals in CPU benchmarks are revealing. The Intel Core i7-11600H scores 19949 on average, just 0.2% below the Ryzen 5 5600G's 19983. The AMD EPYC 7713P and Intel Core i7-11800H score 20024, just 0.2% above. This means the 5600G sits in a tight cluster with these parts, and in Control, the CPU is unlikely to be the differentiator. The 3DMark results show scaling from 1705 in 2-thread tests to 5455 in max-thread tests, indicating the CPU uses additional threads effectively — Control can leverage multiple cores for rendering tasks and AI.

The 51.2 GB/s memory bandwidth from dual-channel DDR4 is adequate for this game, and the 65 W TDP means the CPU won't thermally throttle in most systems. The PCIe Gen 3 x16 connection to the GPU is a potential limitation, but the measured FPS data shows the GPU saturates first at higher resolutions. At 1080p Low, the 111.2 FPS result demonstrates that the CPU can push well beyond 100 FPS in this game, so it is not the limiting factor in any of the measured configurations.

Measured FPS Breakdown

At 1920x1080, the full settings range is playable. Low averages 111.2 FPS, Medium 83.1, High 75.2, and Ultra 64.9. The spread from Low to Ultra is 46.3 FPS, representing a 42% performance difference between the two extremes. Medium offers the best balance, delivering 83.1 FPS while being 25% below Low's peak but 26% above High's result.

At 2560x1440, Low averages 85.1 FPS, Medium 61.9, High 55.3, and Ultra 49.9. The gap between Low and Ultra narrows to 35.2 FPS, a 41% difference. The drop from 1080p to 1440p at each preset is consistent: Low falls 23%, Medium 26%, High 26%, and Ultra 23%. This uniformity confirms the GPU is the scaling bottleneck.

At 3840x2160, Low averages 61 FPS, Medium 39.7, High 34.7, and Ultra 31.4. The drop from 1440p to 4K is larger: Low falls 28%, Medium 36%, High 37%, and Ultra 37%. The higher presets suffer disproportionately at 4K, indicating that the Arc B580's compute resources — 13.67 TFLOPS FP32 and 80 ROPs — run out of capacity when both resolution and shading complexity increase. The 4K Low result of 61 FPS is the only 4K preset that clears the 60 FPS threshold, and it does so by a single point, leaving almost no headroom for demanding scenes. The data overall shows a combo that is well-matched at 1080p, acceptable at 1440p with setting compromises, and only marginally playable at 4K with Low settings.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + Intel Arc B580 in Control

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 39.7
3840x2160 High 34.7
3840x2160 Ultra 31.4
2560x1440 Low 85.1
2560x1440 Medium 61.9
2560x1440 High 55.3
2560x1440 Ultra 49.9
1920x1080 Low 111.2
1920x1080 Medium 83.1
1920x1080 High 75.2
1920x1080 Ultra 64.9

Control with Ryzen 5 5600G + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with Arc B580 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.