Control
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 42 | 47 | 66 |
| 1440p QHD | 54 | 62 | 70 | 98 |
| 1080p Full HD | 71 | 82 | 92 | 130 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis
# Control with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 2070 SUPER
FAQ
Q: What is the best measured average framerate for this combo in Control?
A: The highest average FPS recorded is 130 at 1920x1080 with Low settings. At 2560x1440 Low, the average drops to 98 FPS, and at 3840x2160 Low it is 66 FPS.
Q: How does the RTX 2070 SUPER compare to its nearest GPU rivals in synthetic benchmarks?
A: The RTX 2070 SUPER has an average benchmark score of 20282. It sits 1% above the NVIDIA Quadro M4000M (20480), 1.2% above the GeForce RTX 3070 Mobile (20534), 1.3% above the Intel Arc B570 (20556), and 1.5% above the Intel Arc A750 (20582). Note that lower rival scores mean the 2070 SUPER is slightly behind each of them.
Q: What is the combo's overall rank among tested systems in Control?
A: The combination of the AMD Ryzen 5 5600G and the NVIDIA GeForce RTX 2070 SUPER ranks 2152 out of 3720 tested combos in Control, placing it in the lower-middle portion of the field.
Q: What are the CPU's core and thread counts, and what is its boost clock?
A: The AMD Ryzen 5 5600G has 6 cores and 12 threads, with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. It is built on the Zen 3 (Cezanne) architecture using a 7 nm process.
Q: How much VRAM does the RTX 2070 SUPER have, and what is its memory bandwidth?
A: The GPU features 8 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth. The memory clock is 1750 MHz, effectively 14 Gbps.
Q: What is the measured FPS range at 2560x1440 with Medium settings?
A: At 2560x1440 Medium, the average FPS is 70, with a minimum of 59 and a maximum of 80. This is the only measured configuration at that resolution with full min/max data.
GPU Role
The NVIDIA GeForce RTX 2070 SUPER is the primary driver of frame output in Control, given the game's heavy reliance on real-time rendering effects. The GPU's 8 GB of GDDR6 VRAM is a critical resource at higher resolutions; the data shows that at 3840x2160, even with Low settings, the average FPS is 66, while at Ultra it falls to 36. This 30 FPS gap between Low and Ultra at 4K underscores how memory bandwidth (448.0 GB/s) and shading throughput (2560 shading units) are stretched by the game's visual fidelity settings.
The GPU's base clock is 1605 MHz with a boost of 1770 MHz, and it packs 40 RT cores and 320 tensor cores, though Control's implementation of ray tracing and DLSS is not reflected in these measured rows. The pixel rate of 113.3 GPixel/s and texture rate of 283.2 GTexel/s are consistent with a card that can handle 1440p at high settings, but at 4K the data shows a clear ceiling: the jump from Medium to High at 3840x2160 only yields 5 FPS (from 47 to 42), while the jump from High to Ultra costs 6 FPS (from 42 to 36). This suggests that the GPU's fillrate and shader complex become the limiting factor as settings escalate.
In synthetic terms, the RTX 2070 SUPER scores 18169 in Passmark G3D and 7557 in Passmark GPU Compute, with a Vulkan score of 90637 and an OpenCL score of 83358. These figures place it in the 65th percentile of all GPUs, and its nearest rivals—the Quadro M4000M, RTX 3070 Mobile, Arc B570, and Arc A750—are all within 1.5% of its average score, indicating that this GPU sits in a tightly contested performance tier. In Control specifically, the GPU's VRAM capacity (8 GB) is sufficient for 1080p and 1440p, but at 4K, the combination of high-resolution textures and the game's physics-heavy environments likely pushes memory usage near its limit, as evidenced by the steep FPS drop from Low to Ultra at that resolution.
Settings Recommendations
Based on the measured FPS rows, the best experience per setting level is found at 1920x1080 with High settings, where the average FPS is 82. This provides a smooth framerate while retaining visual quality above Low. At 1080p, each step from Low to High costs roughly 15-20% performance (130 to 92 to 82), but Ultra drops to 71 FPS, which is still playable but offers diminishing returns over High.
At 2560x1440, the Medium preset delivers an average of 70 FPS with a minimum of 59, making it the sweet spot for 60 FPS-class monitors. High at 1440p yields 62 FPS, which is borderline, and Ultra drops to 54, which may cause noticeable stutter in fast-paced combat. Low at 1440p (98 FPS) is only recommended for competitive play where framerate outweighs visuals.
For 3840x2160, the data suggests that only Low settings (66 FPS average) are viable for consistent playability. Medium at 4K (47 FPS) and High (42 FPS) are below the 60 FPS threshold, while Ultra (36 FPS) is not recommended for smooth gameplay. The measured min/max at 4K Medium (40-54 FPS) shows that even the average can dip into the 40s, which is a significant compromise. The GPU's 8 GB VRAM and 448.0 GB/s bandwidth are likely the bottleneck at 4K, as the scaling from Low to Ultra is not linear—each step increases the framerate cost by roughly 10-15% of the previous level.
How This Combo Ranks
The combo of the AMD Ryzen 5 5600G and the NVIDIA GeForce RTX 2070 SUPER ranks 2152 out of 3720 tested combinations in Control. This places it in the 58th percentile of all tested systems, meaning roughly 42% of combos perform better. Given that the GPU's percentile vs all GPUs is 65 and the CPU's percentile vs all CPUs is 74, the combo's overall rank is lower than either component's individual percentile, suggesting that the pairing is not fully optimized for this title—likely due to the CPU's integrated graphics design (Radeon Vega 7) which, while present, does not contribute to discrete GPU performance.
The CPU's nearest rivals in synthetic benchmarks are the Intel Core i3-1220P (0.1% ahead), Intel Core Ultra 7 256V (0.1% behind), AMD Ryzen 5 7530U (0.2% behind), and Intel Core Ultra 7 155U (0.4% behind), all with average scores around 21066-21174. The CPU's own average benchmark score is 21088, which is nearly identical to these, so the processor is not a differentiator in this combo. The GPU's rivals are similarly close, with the quad of NVIDIA Quadro M4000M, RTX 3070 Mobile, Arc B570, and Arc A750 all within 1.5% of the 2070 SUPER's score, meaning the combo's rank is more dependent on game-specific optimization than on raw component strength.
In Control, the measured FPS data shows that at 1080p High (82 FPS), the combo is competitive, but at 4K Ultra (36 FPS), it clearly falls behind what more balanced pairings might achieve. The rank of 2152 out of 3720 indicates that this system is a mid-tier performer in this game, not a top-tier one, and users should expect to compromise on settings at higher resolutions.
Resolution Scaling
The FPS scaling from 1080p to 4K is steep for this combo. At Low settings, the average FPS drops from 130 at 1920x1080 to 98 at 2560x1440 (a 24.6% decrease) and then to 66 at 3840x2160 (a 32.7% decrease from 1440p). This is a total drop of 49.2% from 1080p to 4K, which is typical for a GPU-bound scenario. At High settings, the scaling is similar: 82 FPS at 1080p, 62 at 1440p (a 24.4% drop), and 42 at 4K (a 32.3% drop from 1440p, 48.8% total). At Ultra, the trend continues: 71 at 1080p, 54 at 1440p (a 23.9% drop), and 36 at 4K (a 33.3% drop from 1440p, 49.3% total).
These percentages—consistently near 24% for the 1080p-to-1440p step and 33% for the 1440p-to-4K step—indicate that the GPU is the primary limiting factor. The CPU's 6-core/12-thread design with a 4.40 GHz boost is unlikely to bottleneck at any resolution, as Control is not heavily multithreaded in a way that would tax the 5600G's 3DMark scores (5451 in 16-thread, 5455 in max-thread). The fact that the FPS drop is nearly linear with pixel count (the 4K resolution has 4x the pixels of 1080p, but the FPS drop is only ~50%) suggests that while the GPU is stressed, it is not completely overwhelmed, and the memory bandwidth of 448.0 GB/s is sufficient to feed the rendering pipeline at lower settings.
At Medium settings, where min/max data is available, the trend is even clearer: 92 FPS at 1080p (min 78, max 106), 70 at 1440p (min 59, max 80), and 47 at 4K (min 40, max 54). The min FPS at 4K Medium (40) is close to the average at 4K High (42), showing that the settings have a more pronounced effect than resolution scaling—a sign that the GPU's shading units and ROPs (64) are the bottleneck, not the VRAM amount.
Measured FPS Breakdown
The measured FPS data covers 12 configurations: 4 settings levels (Low, Medium, High, Ultra) at 3 resolutions (1920x1080, 2560x1440, 3840x2160). At 1080p, the averages are: Low 130, Medium 92, High 82, Ultra 71. At 1440p: Low 98, Medium 70, High 62, Ultra 54. At 4K: Low 66, Medium 47, High 42, Ultra 36.
The Medium settings are the only ones with min/max data across all resolutions. At 1080p Medium, the range is 78-106 FPS, indicating good frame pacing. At 1440p Medium, the range is 59-80, which is tighter but still above 60 FPS for the minimum. At 4K Medium, the range is 40-54, showing that the average of 47 is not representative of the worst-case experience—drops to 40 FPS will be noticeable.
The gap between Low and Ultra at each resolution is significant: at 1080p, the difference is 59 FPS (130 vs 71); at 1440p, it is 44 FPS (98 vs 54); at 4K, it is 30 FPS (66 vs 36). This narrowing gap at higher resolutions suggests that the GPU's fillrate limits become more dominant than the settings' impact on shader complexity—at 4K, even Low settings cannot achieve high framerates, so the relative difference between settings shrinks.
In percentage terms, at 1080p, Medium is 29.2% slower than Low, High is 36.9% slower than Low, and Ultra is 45.4% slower than Low. At 1440p, the percentages are 28.6%, 36.7%, and 44.9% respectively. At 4K, they are 28.8%, 36.4%, and 45.5%. This consistency (within 1 percentage point across resolutions) is a strong indicator that the settings' effects are resolution-independent, meaning the game's rendering pipeline scales uniformly, and the GPU is the sole bottleneck.
CPU Role
The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, manufactured on a 7 nm process by TSMC. It has a base clock of 3.90 GHz and a boost clock of 4.40 GHz, with a TDP of 65 W. Its cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 16 MB L3. The CPU's memory support is dual-channel DDR4 with a bandwidth of 51.2 GB/s. In synthetic benchmarks, it scores 1409 in Cinebench R23 single-core and 10551 in multi-core, with Geekbench scores of 1801 (single) and 8428 (multi). Its Passmark multithread score is 19717, and its 3DMark 16-thread score is 5451.
In Control, the CPU's role is secondary to the GPU, as evidenced by the resolution scaling analysis. The CPU's 6 cores and 12 threads are sufficient for the game's physics and AI systems, which are not exceptionally demanding. The 5600G's single-thread performance (872 in 3DMark single-thread, 3177 in Passmark single-thread) is adequate for the game's main thread, and its boost clock of 4.40 GHz ensures that frame pacing is not CPU-limited at any of the measured settings.
The CPU's nearest rivals in average benchmark score are all within 0.4% of its 21088 average, indicating that its performance level is typical for its class. The fact that the combo rank (2152/3720) is lower than the CPU's individual percentile (74) suggests that the CPU is not the weak link—the GPU's 65th percentile is more aligned with the combo's overall rank. In Control, the CPU's 16 MB L3 cache and dual-channel memory bandwidth (51.2 GB/s) are unlikely to be a factor, as the game's data streaming is not memory-bandwidth-intensive at these settings.
The CPU's integrated Radeon Vega 7 graphics are not used in this configuration, as the discrete RTX 2070 SUPER handles all rendering. The CPU's PCIe Gen 3 interface with 16 lanes provides sufficient bandwidth for the GPU, which uses PCIe 3.0 x16. In terms of power, the CPU's 65 W TDP is modest, and the system's suggested PSU of 550 W is more than adequate for the combination of the 65 W CPU and the 215 W GPU. The CPU's 10,700 million transistors on a 180 mm² die size indicate a dense design that runs efficiently, and its production status is active, unlike the GPU's end-of-life status.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce RTX 2070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 2070 SUPER in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 42.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 98.0 |
| 2560x1440 | Medium | 70.0 |
| 2560x1440 | High | 62.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 130.0 |
| 1920x1080 | Medium | 92.0 |
| 1920x1080 | High | 82.0 |
| 1920x1080 | Ultra | 71.0 |
Control with Ryzen 5 5600G + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 2070 SUPER + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RTX 2070 SUPER
Explore FPS benchmarks for other games using this same hardware combination.