Control
This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 48 | 54 | 76 |
| 1440p QHD | 62 | 71 | 80 | 112 |
| 1080p Full HD | 81 | 94 | 105 | 148 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600G + AMD Radeon RX 6750 XT, In-Depth Analysis
The AMD Ryzen 5 5600G paired with the AMD Radeon RX 6750 XT delivers a solid, if not spectacular, showing in Control. The combination ranks 1712 out of 3720 tested combos, placing it in the 54th percentile of all configurations. This mid-pack ranking reflects a pairing where the GPU is clearly the dominant force, but the CPU’s older PCIe Gen 3 interface and modest cache configuration prevent the system from climbing higher against more modern, balanced builds. The results are respectable, but the data indicates there is headroom left on the table.
How This Combo Ranks
The combo’s rank of 1712 out of 3720 puts it squarely in the middle of the pack. This is not a top-tier configuration, but it is far from a weak one. The percentile placement suggests that roughly 46% of tested systems perform better, while the other 54% are slower. In the context of Control, a game known for its demanding physics and particle effects, this ranking is a direct result of the balance between the two components.
The CPU’s average benchmark score of 21088 places it in the 74th percentile of all CPUs, which is a strong result for a processor with integrated graphics. Its nearest rivals are all mobile or low-power parts, with the Intel Core i3-1220P scoring 21066 (a 0.1% difference) and the AMD Ryzen 5 7530U scoring 21133 (a -0.2% difference). This tells us the 5600G is a very capable processor for its class, but its performance ceiling is well-defined.
The GPU, however, tells a different story. With an average benchmark score of 26011, it sits in the 71st percentile, but its nearest rivals are a strange mix, including the AMD Radeon R9 M395X (scoring 25891, a 0.5% difference) and the NVIDIA GeForce RTX 3080 Ti Mobile (scoring 25740, a 1.1% difference). This suggests the RX 6750 XT’s raw compute numbers are competitive with some high-end mobile parts, but its desktop-oriented design does not translate into a massive lead in this specific title. The rank of 1712 is a compromise: the CPU is strong enough not to bottleneck, but the GPU is not powerful enough to push the combo into the top quartile.
GPU Role
The AMD Radeon RX 6750 XT is the primary driver of frame rates in Control. Its 12 GB of GDDR6 memory on a 192-bit bus provides 432.0 GB/s of bandwidth, which is ample for the game’s textures at 1440p and even 4K. The GPU’s base clock of 2150 MHz and boost clock of 2600 MHz (with a game clock of 2495 MHz) allow it to maintain high throughput. The 2560 shading units and 64 ROPs are the workhorses for the game’s rasterization, while the 40 ray tracing cores are present but not heavily utilized at lower settings.
The benchmark data shows the GPU scaling predictably with settings. At 1080p, the difference between Low and Ultra is significant (148 FPS vs 81 FPS), indicating that the GPU is doing most of the heavy lifting. At 4K, the Ultra preset drops to 42 FPS, which shows the card’s limits under maximum load. The card’s FP32 performance of 13.31 TFLOPS is sufficient for the game’s DirectX 12 workload, but the data suggests that the 12 GB frame buffer is the key asset, preventing stutter at higher resolutions. The GPU’s 71st percentile ranking is lower than the CPU’s, confirming that it is the limiting factor in this pairing. The card’s 250 W TDP and dual-slot design are standard for its class, but the performance data shows it is a mid-range part that performs best at 1080p and 1440p.
FAQ
Q: Is the AMD Ryzen 5 5600G a bottleneck for the RX 6750 XT in Control?
A: The data does not indicate a severe bottleneck. The CPU’s 6 cores and 12 threads handle the game’s logic, while the GPU drives the frame rate. However, the CPU’s PCIe Gen 3 interface and 16 MB of L3 cache may slightly limit data transfer speeds compared to newer platforms, but the performance gap is not evident in the overall rank.
Q: What is the best resolution to play Control with this combo?
A: Based on the measured FPS, 1920x1080 is the sweet spot, with an average of 94 FPS at High settings and 105 FPS at Medium. At 2560x1440, the High preset still delivers a playable 71 FPS. 3840x2160 is only viable at Low settings (76 FPS), as the High preset drops to 48 FPS and Ultra to 42 FPS.
Q: How does the RX 6750 XT compare to its nearest rival, the RTX 3080 Ti Mobile?
A: The RX 6750 XT has a 1.1% higher average benchmark score (26011 vs 25740). In practical terms, this means the desktop card is slightly faster in synthetic tests, but the gap is negligible. In Control, this translates to a few frames per second at most.
Q: Does the 5600G’s integrated graphics affect performance in Control?
A: No. The Radeon Vega 7 integrated graphics are disabled or unused when the discrete RX 6750 XT is installed. The CPU’s performance is independent of its iGPU, and the benchmarks used (Cinebench, Geekbench) reflect the CPU’s compute capabilities only.
Q: Is 12 GB of VRAM enough for Control at 4K?
A: The data suggests it is sufficient, as the game runs at 48 FPS on High and 42 FPS on Ultra at 3840x2160. The 12 GB frame buffer prevents texture swapping, but the GPU’s raw compute power is the limiting factor at this resolution, not the memory capacity.
Q: What is the CPU’s single-threaded performance like for this game?
A: The CPU scores 1409 in Cinebench R23 single-core and 872 in 3DMark single-thread. These scores are competitive, but Control is not heavily single-thread dependent. The multi-threaded score of 10551 in Cinebench R23 is more relevant, as the game utilizes multiple cores for physics.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance across resolutions and settings.
At 1920x1080, the combo is very capable. The Low preset achieves an average of 148 FPS, ensuring high refresh rate monitors are fully utilized. Medium drops to 105 FPS (with a min of 90 FPS and max of 121 FPS), which is still excellent. High delivers 94 FPS, and Ultra brings it down to 81 FPS. All settings are comfortably playable, with the gap between Low and Ultra being 67 FPS.
At 2560x1440, the demands increase. Low still produces 112 FPS, but Medium falls to 80 FPS (min 68, max 92). High is playable at 71 FPS, and Ultra drops to 62 FPS. The scaling from 1080p to 1440p shows a consistent drop of roughly 20-25%, depending on the preset. The card’s 192-bit memory bus and 432.0 GB/s bandwidth start to show strain at this resolution.
At 3840x2160, the card is pushed to its limits. Low is the only preset that maintains high fluidity at 76 FPS. Medium drops to 54 FPS (min 46, max 62), which is borderline. High falls to 48 FPS, and Ultra to 42 FPS. The difference between Low and Ultra at 4K is 34 FPS, indicating that the GPU’s compute units are saturated, and the settings are having a direct impact on the render load.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and reveals the limiting component. At High settings, the frame rate falls from 94 FPS at 1080p to 71 FPS at 1440p (a 24.5% drop) and then to 48 FPS at 4K (a 32.4% drop from 1440p). This pattern indicates a GPU-bound scenario. The CPU’s performance is constant across resolutions, so the decline is solely due to the GPU rendering more pixels.
At Low settings, the drop is less severe: 148 FPS to 112 FPS to 76 FPS. This is a 48.6% drop from 1080p to 4K, which is significant but expected for a mid-range card. The data suggests that at 1080p Low, the system is partially CPU-bound, as the frame rate is high enough that the CPU’s 12 threads are keeping up with the GPU’s output. At 4K, the GPU is fully saturated, and the CPU has more headroom.
The scaling between Medium and Ultra is also telling. At 1080p, Ultra is 22.8% slower than Medium (81 vs 105 FPS). At 4K, Ultra is 22.2% slower than Medium (42 vs 54 FPS). This consistent percentage gap shows that the settings are scaling the GPU workload linearly, and the CPU is not introducing a bottleneck at any resolution. The limiting component is unequivocally the GPU, as its fill rate and shader throughput cannot keep up with the increasing pixel count.
CPU Role
The AMD Ryzen 5 5600G, based on the Zen 3 architecture with 6 cores and 12 threads, plays a supporting role in Control. Its base clock of 3.90 GHz and boost clock of 4.40 GHz provide adequate responsiveness. The CPU’s 16 MB of L3 cache is smaller than some desktop variants, but it is sufficient for the game’s data set. The 7 nm process node and 10,700 million transistors keep power efficiency high, with a 65 W TDP.
The CPU’s benchmark results show it is a capable mid-range part. Its Cinebench R23 multi-core score of 10551 is solid, and its single-core score of 1409 is respectable. In the Passmark suite, it scores 19717 in multi-thread and 3177 in single-thread. These numbers are competitive with the Intel Core i3-1220P, which is its closest rival with a 0.1% difference in average score. However, the 5600G’s memory bandwidth of 51.2 GB/s is limited by its dual-channel DDR4 support, which can affect performance in memory-intensive scenarios.
In Control, the CPU does not appear to be the primary bottleneck. The FPS scaling from 1080p to 4K is smooth, and the CPU’s 12 threads are enough to handle the game’s physics and AI. The 3DMark 16-thread score of 5451 and max-thread score of 5455 show that the CPU scales well with multi-threaded workloads. The CPU’s 74th percentile ranking versus all CPUs is higher than the GPU’s 71st percentile, reinforcing that the GPU is the limiting factor. The Ryzen 5 5600G provides a stable foundation, but it is not the star of this show; the RX 6750 XT determines the final frame rates.
Hardware Specifications
AMD Ryzen 5 5600G
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + AMD Radeon RX 6750 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 76.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 48.0 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 112.0 |
| 2560x1440 | Medium | 80.0 |
| 2560x1440 | High | 71.0 |
| 2560x1440 | Ultra | 62.0 |
| 1920x1080 | Low | 148.0 |
| 1920x1080 | Medium | 105.0 |
| 1920x1080 | High | 94.0 |
| 1920x1080 | Ultra | 81.0 |
Control with Ryzen 5 5600G + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6750 XT + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RX 6750 XT
Explore FPS benchmarks for other games using this same hardware combination.