Counter-Strike 2

Counter-Strike 2

AVERAGE FPS
154
excellent

This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 72 95 114
1440p QHD 98 130 169 204
1080p Full HD 152 194 259 312

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 114
3840x2160 Medium 95
3840x2160 High 72
3840x2160 Ultra 54
2560x1440 Low 204
2560x1440 Medium 169
2560x1440 High 130
2560x1440 Ultra 98
1920x1080 Low 312
1920x1080 Medium 259
1920x1080 High 194
1920x1080 Ultra 152

Counter-Strike 2 with AMD Ryzen 5 5600G + Intel Arc B580, In-Depth Analysis

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frame rates for Counter-Strike 2 with this AMD Ryzen 5 5600G and Intel Arc B580 combination reveal a clear and consistent scaling pattern as resolution climbs. At 1080p Low settings, the combo delivers 312.2 FPS, but stepping up to 1440p Low drops that to 203.9 FPS — a reduction of roughly 35%. Pushing further to 4K Low yields 114.2 FPS, which is about 44% below the 1440p figure and 63% below the 1080p result. This steep decline indicates that the GPU becomes progressively more dominant as a limiting factor at higher resolutions, which is expected given the Arc B580's 12 GB of GDDR6 memory and 192-bit bus width.

Looking at High settings across resolutions, the pattern holds but with a different slope. At 1080p High, the system produces 194.2 FPS; at 1440p High, it falls to 130 FPS (a 33% drop), and at 4K High, it reaches only 71.7 FPS (a 45% drop from 1440p). The fact that the percentage drops are similar between Low and High settings suggests that the scaling bottleneck is resolution-driven rather than settings-driven — the GPU's shading throughput, rated at 13.67 TFLOPS FP32, is being taxed more heavily as pixel count increases, regardless of the visual quality preset.

The most telling data point comes from the Ultra preset. At 1080p Ultra, the combo manages 151.5 FPS, but 1440p Ultra drops to 97.7 FPS (a 36% fall), and 4K Ultra collapses to 54 FPS (a 45% drop from 1440p). This near-consistent ~35-45% reduction per resolution step across all settings strongly implies that the limiting component at high resolutions is the GPU's pixel fill rate and memory bandwidth, not the CPU. The Arc B580's 213.6 GPixel/s pixel rate and 456.0 GB/s bandwidth are being saturated at 4K, particularly when combined with the heavier shading loads of Ultra settings.

What is curious is the gap between Low and Ultra at the same resolution. At 1080p, the difference between Low (312.2 FPS) and Ultra (151.5 FPS) is more than 2x, indicating that the CPU can feed frames fast enough at low settings but the GPU's fixed-function units become the constraint as settings increase. At 4K, the Low-to-Ultra gap narrows to about 2.1x (114.2 vs 54 FPS), suggesting that at 4K the GPU is the primary limiter even at Low settings, and the CPU's headroom is less relevant.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 brings 12 GB of GDDR6 memory across a 192-bit bus, delivering 456.0 GB/s of bandwidth. For Counter-Strike 2, a competitive FPS that is not typically memory-hungry, this capacity is more than sufficient — the game's textures and geometry at 4K Ultra are unlikely to approach the 12 GB ceiling, meaning the VRAM size is not a bottleneck in these measurements. Instead, the memory bandwidth and the GPU's clock behavior play the more significant role.

The Arc B580 runs at a fixed 2670 MHz base and boost clock, which is unusual — there is no dynamic boost range to exploit. This means the GPU's performance is predictable and consistent across workloads. With 2560 shading units and 160 TMUs, the card's texture rate of 427.2 GTexel/s is substantial, and the 80 ROPs handle pixel output at 213.6 GPixel/s. These figures explain why the GPU scales poorly to 4K: doubling the pixel count from 1440p to 4K requires proportionally more pixel throughput, and the ROP count becomes a limiting factor.

The GPU's benchmark scores contextualize its position. It sits at the 66th percentile among all GPUs, with an average benchmark score of 23021. Its nearest rival is the NVIDIA GeForce RTX 4060, which scores 23181 — a delta of -0.7%, meaning the Arc B580 trails by less than 1%. The AMD Radeon 760M scores 22999 (0.1% ahead), and the NVIDIA P106-100 scores 22950 (0.3% ahead). These close margins indicate that the Arc B580 is competitive with mid-range GPUs, but its 4K performance in Counter-Strike 2, as measured here, suggests it is better suited to 1080p and 1440p gaming.

The memory clock of 2375 MHz (19 Gbps effective) is modest, and the 192-bit bus width limits total bandwidth to 456.0 GB/s. In a game like Counter-Strike 2, which is primarily CPU-bound at low resolutions, this bandwidth is sufficient, but at 4K the data shows the GPU cannot maintain the frame rates seen at lower resolutions, confirming that the memory subsystem and pixel throughput are the constraining factors.

How This Combo Ranks — use comboRankInGame vs other tested combos

The AMD Ryzen 5 5600G paired with the Intel Arc B580 achieves a combo rank of 1241 out of 1632 tested combinations in Counter-Strike 2. This places it in the lower-middle portion of the database — roughly the 24th percentile of all combos tested. Given that the CPU itself sits at the 78th percentile among all CPUs and the GPU at the 66th percentile, one might expect a higher combined ranking. The discrepancy suggests that this specific pairing underperforms relative to what the individual components' percentile scores would imply.

The CPU's nearest rivals in aggregate benchmark scores include the Intel Core i7-11600H (0.2% ahead), the Intel Core i7-11800H (0.2% behind), and the AMD EPYC 7713P (0.2% behind). These are all mobile or server parts, which is notable — the 5600G's desktop Zen 3 architecture with 6 cores and 12 threads should theoretically hold its own in gaming workloads. However, the combo rank of 1241 indicates that in Counter-Strike 2 specifically, this pairing does not translate its component-level scores into top-tier in-game performance.

The GPU's nearest rivals tell a similar story. The RTX 4060 is just 0.7% ahead in aggregate GPU score, yet the combo rank suggests that pairing the Arc B580 with this CPU yields results that are not competitive with higher-ranked combos. The 12 GB of VRAM and 13.67 TFLOPS FP32 are respectable, but the rank of 1241 out of 1632 means that roughly 391 other CPU-GPU combinations achieve better measured performance in this title. This could be due to driver overhead, CPU-GPU communication inefficiencies, or the specific way Counter-Strike 2 uses the hardware.

What the data implies is that the 5600G's integrated graphics heritage — it is a Cezanne APU with Radeon Vega 7 graphics — may not be the ideal companion for a discrete GPU like the Arc B580. The CPU's PCIe Gen 3 interface (16 lanes) could be a limiting factor, as the GPU supports PCIe 4.0 x8, and running it on a Gen 3 link may reduce bandwidth in some scenarios. The combo rank of 1241 reflects this potential bottleneck, even though the individual benchmark scores indicate both components are capable.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1080p, the measured average FPS across four settings presets shows a wide spread. Low settings produce 312.2 FPS, Medium produces 258.9 FPS, High produces 194.2 FPS, and Ultra produces 151.5 FPS. The scaling from Low to Medium is a 17% drop, from Medium to High a 25% drop, and from High to Ultra a 22% drop. This indicates that each settings tier adds a meaningful workload, but even at Ultra, the system remains well above the 144 Hz refresh rate that many competitive players target.

At 1440p, the numbers are 203.9 FPS for Low, 169.2 FPS for Medium, 130 FPS for High, and 97.7 FPS for Ultra. The Low-to-Medium gap narrows to 17%, but the Medium-to-High drop is 23%, and High-to-Ultra is 25%. Compared to 1080p, every settings preset at 1440p is roughly 35% lower, which tracks with the increased pixel count. The 97.7 FPS at Ultra is still playable for most users, but it falls below 100 FPS, which is a threshold many competitive players consider minimum.

At 4K, the measured results are 114.2 FPS for Low, 95 FPS for Medium, 71.7 FPS for High, and 54 FPS for Ultra. The Low-to-Medium drop is 17%, Medium-to-High is 25%, and High-to-Ultra is 25%. The 54 FPS at 4K Ultra is below the 60 FPS threshold that is generally considered the minimum for smooth gameplay, and it represents a 63% reduction from the 1080p Low figure. This makes 4K Ultra impractical for competitive play, while 4K Low at 114.2 FPS is viable for casual gaming.

The data shows a consistent pattern: the percentage drop from one resolution to the next is roughly stable (around 35-45%) across all settings, but the absolute FPS values at 4K Ultra become critically low. This suggests that players seeking high refresh rates should stick to 1080p or 1440p, while 4K is only viable at Low or Medium settings.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for competitive play with this combo?

A: At 1080p Low, the system delivers 312.2 FPS, and even 1080p Ultra achieves 151.5 FPS. For high refresh rate monitors, 1080p is the clear choice, as 1440p Low drops to 203.9 FPS and 4K Low falls to 114.2 FPS.

Q: Can this combo handle 4K gaming in Counter-Strike 2?

A: Yes, but with limitations. At 4K Low, it produces 114.2 FPS, and at 4K Medium, it reaches 95 FPS. However, 4K Ultra drops to 54 FPS, which is below the 60 FPS threshold for smooth gameplay.

Q: How does the GPU compare to its nearest rival?

A: The Intel Arc B580 scores 23021 on average, which is 0.7% behind the NVIDIA GeForce RTX 4060 (23181) and 0.1% ahead of the AMD Radeon 760M (22999). The margins are extremely close, indicating nearly identical aggregate performance.

Q: What is the combo's ranking among all tested pairs?

A: This pairing ranks 1241 out of 1632 tested combinations in Counter-Strike 2, placing it in the lower-middle range despite the CPU's 78th percentile and GPU's 66th percentile individual scores.

Q: Is the CPU or GPU the bottleneck at 1080p?

A: At 1080p Low, the 312.2 FPS suggests the CPU is capable of feeding frames quickly, but the drop to 151.5 FPS at Ultra indicates the GPU becomes the limiting factor as settings increase. The CPU's 6 cores and 12 threads are sufficient to keep up at low settings.

Q: What is the FPS drop from 1080p to 4K at High settings?

A: At High settings, the system delivers 194.2 FPS at 1080p and 71.7 FPS at 4K, representing a 63% reduction. This confirms the GPU is the primary limiter at 4K, given the consistent scaling pattern across all settings.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne. It operates at a base clock of 3.90 GHz and boosts up to 4.40 GHz, which are respectable figures for a desktop APU. The CPU's 16 MB of L3 cache and 512 KB of L2 per core are typical for Zen 3, and its 7 nm process node from TSMC helps keep power consumption at a 65 W TDP. In Counter-Strike 2, which is known to be CPU-sensitive at high frame rates, the 5600G's single-thread performance is critical.

The CPU's benchmark scores show a 3dmark single-thread score of 872 and a passmark single-thread score of 3177, while its 3dmark 16-thread score is 5451. These figures place the 5600G at the 78th percentile among all CPUs, with an average benchmark score of 19983. Its nearest rival, the Intel Core i7-11600H, scores 19949 — just 0.2% behind — while the Intel Core i7-11800H and AMD EPYC 7713P both score 20024, 0.2% ahead. This tight clustering indicates the 5600G is squarely in the mid-range for CPU performance.

In the context of Counter-Strike 2, the CPU's role is most evident at lower resolutions and settings. At 1080p Low, the system achieves 312.2 FPS, which is a high frame rate that requires strong single-thread performance to feed the GPU. The 4.40 GHz boost clock helps here, as does the 12 threads for handling game logic and background tasks. However, the combo rank of 1241 suggests that the 5600G's PCIe Gen 3 interface may be a limitation when paired with the Arc B580's PCIe 4.0 x8 bus, potentially reducing data transfer rates.

The CPU's integrated Radeon Vega 7 graphics are irrelevant when a discrete GPU is installed, but the 5600G's APU heritage means it was designed for systems without a discrete GPU. This could explain why the combo rank is lower than expected — the CPU's memory bandwidth of 51.2 GB/s (dual-channel DDR4) may be a limiting factor in a game that benefits from fast memory access. The 16 MB L3 cache is smaller than some desktop Zen 3 parts, which could affect performance in cache-sensitive workloads like Counter-Strike 2's map loading and entity updates.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend entirely on the target resolution. At 1080p, even the Ultra preset delivers 151.5 FPS, which is well above the 144 Hz threshold for high-refresh monitors. The High preset at 194.2 FPS offers a good balance between visual quality and headroom, while Low at 312.2 FPS provides maximum competitive advantage. For players prioritizing frame rate over visuals, Low is the clear choice; for those wanting a better-looking game without sacrificing much performance, High is recommended.

At 1440p, the Medium preset at 169.2 FPS is an excellent choice, as it stays above 144 Hz while offering better visual fidelity than Low (203.9 FPS). High at 130 FPS is also viable for 144 Hz displays, but it falls short of the 144 FPS target. Ultra at 97.7 FPS is playable but not ideal for competitive play, as it drops below 100 FPS. The data suggests Medium is the sweet spot at 1440p, balancing the 17% performance drop from Low with a meaningful visual upgrade.

At 4K, the situation is more constrained. Low at 114.2 FPS is the only preset that comfortably exceeds 100 FPS, making it the recommended choice for 4K gaming. Medium at 95 FPS is acceptable for casual play, but High (71.7 FPS) and Ultra (54 FPS) fall below the 60 FPS threshold for smooth gameplay and should be avoided. The 4K Ultra result of 54 FPS is particularly notable, as it shows the GPU's limits when pushed to maximum settings at high resolution.

For the best overall experience, the data indicates that 1080p High (194.2 FPS) or 1440p Medium (169.2 FPS) offer the best balance of performance and visual quality. Players with 144 Hz monitors should target these settings to maintain a consistent frame rate above the refresh threshold. Those with 240 Hz monitors should consider 1080p Low (312.2 FPS) to fully utilize the display's capabilities. The 4K resolution, while supported, is best reserved for Low settings where the 114.2 FPS result remains competitive.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + Intel Arc B580 in Counter-Strike 2

Resolution Settings Avg FPS
3840x2160 Low 114.2
3840x2160 Medium 95.0
3840x2160 High 71.7
3840x2160 Ultra 54.0
2560x1440 Low 203.9
2560x1440 Medium 169.2
2560x1440 High 130.0
2560x1440 Ultra 97.7
1920x1080 Low 312.2
1920x1080 Medium 258.9
1920x1080 High 194.2
1920x1080 Ultra 151.5

Counter-Strike 2 with Ryzen 5 5600G + Other GPUs

See how Counter-Strike 2 performs with the same CPU but different graphics cards.

Counter-Strike 2 with Arc B580 + Other CPUs

See how Counter-Strike 2 performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.