Archeage
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 32 | 47 | 52 |
| 1440p QHD | 38 | 55 | 81 | 91 |
| 1080p Full HD | 56 | 82 | 121 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5050, In-Depth Analysis
FAQ
Q: What is the combo rank for the AMD Ryzen 5 5500 with the NVIDIA GeForce RTX 5050 in Archeage?
A: This combination ranks 1691 out of 2761 tested combos in Archeage, placing it in the lower-middle portion of the database for this title.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 5500 scores 19,593 on average, which is 0.1% behind the AMD Ryzen AI 5 430 (19,617), 0.4% behind the Intel Core i5-12500 (19,668), and 0.7% behind the Intel Core i5-11600KF (19,723). It is 0.5% ahead of the Intel Core i7-10700F (19,499).
Q: What is the GPU's average benchmark score and percentile ranking?
A: The RTX 5050 has an average benchmark score of 21,035 and sits in the 66th percentile among all GPUs. Its closest rival, the AMD Radeon RX Vega M GL, scores 21,153, which is 0.6% higher.
Q: What are the best and worst measured average FPS values for this combo?
A: The highest average FPS recorded is 136 at 1920x1080 with Low settings. The lowest average is 22 FPS at 3840x2160 with Ultra settings.
Q: Does the measured FPS data include minimum or maximum frame rates for all settings?
A: No. Minimum and maximum FPS values are only provided for Medium settings at each resolution. For example, at 1920x1080 Medium, the range is 103 to 139 FPS, while Low, High, and Ultra settings only have average FPS values.
Q: What is the CPU's launch MSRP?
A: The AMD Ryzen 5 5500 had a launch MSRP of $159.
How This Combo Ranks
The benchmark data indicates that the Ryzen 5 5500 paired with the RTX 5050 is positioned at rank 1691 out of 2761 tested combinations in Archeage. This places the combo in the 61st percentile of tested systems, meaning roughly 39% of the tested combinations deliver higher performance in this specific MMORPG. The rank reflects a mid-pack standing; it is neither a top-tier configuration nor a bottom-feeder. For context, the CPU itself holds a 73rd percentile ranking among all CPUs, and the GPU sits in the 66th percentile, but their combined performance in Archeage is dragged down by the game's particular demands, which appear to be more sensitive to certain architectural strengths.
The delta between the CPU's strong synthetic showing and the combo's lower in-game rank suggests that Archeage does not fully utilize the strengths of this processor. The CPU's nearest synthetic rivals all score within 0.7% of each other, indicating that the Ryzen 5 5500 is well-matched against its direct competition in raw compute. Yet, the in-game rank of 1691 implies that other system attributes—likely memory bandwidth or PCIe generation—play a limiting role in this title. The GPU's nearest rivals also cluster tightly, with the RTX 5050 trailing the AMD Radeon RX Vega M GL by only 0.6% and the AMD Radeon HD 8970M by 1%, while leading the AMD Radeon RX 5600 XT by 1.6%. This tight grouping around the 21,000 benchmark score suggests that the GPU is consistently performing near its expected level, but the overall combo rank is still constrained by the game's engine.
CPU Role
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne, manufactured on TSMC's 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The CPU's cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a 16 MB L3 cache. This configuration is typical for a mid-range desktop part, and its synthetic benchmark scores reflect a solid multi-threaded performer: Cinebench R23 multi-core yields 16,429 points, and Geekbench multi-core scores 7,976.
In Archeage, the CPU's performance is adequate but not exceptional. The measured FPS data shows that at 1920x1080 with Low settings, the combo reaches 136 FPS, which indicates that the CPU can feed the GPU sufficiently at lower graphical loads. However, the 3DMark single-thread score of 836 and the Passmark single-thread score of 3,058 suggest that the per-core performance is moderate. MMORPGs like Archeage often rely heavily on single-thread performance for game logic, NPC AI, and network handling, and the Ryzen 5 5500's 3.60 GHz base clock to 4.20 GHz boost range is competent but not leading-edge.
The CPU's memory bandwidth is listed at 51.2 GB/s with dual-channel DDR4 support, and it uses PCIe Gen 3. These factors can influence frame pacing in CPU-bound scenarios. The 16 MB L3 cache is relatively modest for a modern processor, and the benchmark results show that the CPU's multi-threaded scaling is good—3DMark scores jump from 1,645 at 2 threads to 5,411 at max threads—but the single-thread ceiling is where the bottleneck may appear in Archeage's more demanding moments. The data shows that at 1080p Low, the FPS is 136, which is 54% higher than the 1080p High result of 82 FPS, indicating that the CPU is not the sole constraint; the GPU also plays a role even at lower settings.
Measured FPS Breakdown
The measured FPS data provides a clear picture of how this combo behaves across resolutions and settings. At 1920x1080, the average FPS ranges from 56 at Ultra to 136 at Low. The Medium setting yields 121 FPS with a minimum of 103 and a maximum of 139, while High delivers 82 FPS. This represents a steep drop from Low to High—a 54 FPS reduction—and an even steeper drop from High to Ultra, which falls to 56 FPS. The gap between Medium and High is 39 FPS, suggesting that High settings introduce significant graphical effects that strain the system.
Moving to 2560x1440, the FPS numbers scale down predictably. Low settings produce 91 FPS, Medium drops to 81 FPS (with a range of 69 to 93), High falls to 55 FPS, and Ultra bottoms out at 38 FPS. The delta between Low and High at 1440p is 36 FPS, which is a slightly smaller absolute drop than at 1080p, but the percentage reduction is similar. The Medium setting at 1440p retains a playable 81 FPS, whereas High at 1440p drops below 60 FPS, indicating that the GPU is starting to become the limiting factor as resolution increases.
At 3840x2160, the performance degrades significantly. Low settings average 52 FPS, Medium averages 47 FPS (with a range of 40 to 53), High averages just 32 FPS, and Ultra averages only 22 FPS. The difference between Low and Ultra at 4K is 30 FPS, but the percentage drop is substantial: Ultra is 58% slower than Low. The Medium setting at 4K is the only option that stays above 45 FPS, making it the last viable step before performance becomes marginal. The data shows no minimum FPS values for Low, High, or Ultra at any resolution, which limits the analysis of frame-time consistency, but the Medium settings provide some insight: at 1080p the range is 103 to 139 FPS, at 1440p it is 69 to 93, and at 4K it is 40 to 53, indicating tighter frame times at lower resolutions.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a GB207 chip, manufactured on TSMC's 5 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. The GPU has a base clock of 2317 MHz and a boost clock of 2572 MHz, with 2,560 shading units, 80 TMUs, and 32 ROPs. Its FP32 performance is rated at 13.17 TFLOPS, and it supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6.
In Archeage, the GPU's 8 GB VRAM and 320 GB/s bandwidth are adequate for 1080p and 1440p gaming, but the 4K results show where the memory interface becomes a constraint. At 3840x2160, the average FPS at High is 32, which is 61% lower than the 1080p High result of 82 FPS. This steep decline is consistent with a GPU that is bandwidth-limited at higher resolutions. The 128-bit bus and 8 GB VRAM are sufficient for the game's textures at 1080p and 1440p, but the data suggests that at 4K, the GPU's pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are not enough to maintain high frame rates.
The GPU's benchmark scores show a 66th percentile ranking, with an average score of 21,035. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21,153—just 0.6% higher—while the AMD Radeon RX 5600 XT scores 20,713, which is 1.6% lower. The RTX 5050's Passmark G3D score of 17,326 and 3DMark Steel Nomad score of 2,502 indicate that it performs in line with its expected tier. However, in Archeage, the GPU's role becomes more pronounced at higher settings and resolutions. The jump from Low to High at 1080p reduces FPS from 136 to 82 (a 40% drop), while at 4K the same settings change reduces FPS from 52 to 32 (a 38% drop), showing that the GPU is consistently the primary limiter when graphical fidelity increases.
Settings Recommendations
Based on the measured FPS data, the optimal balance between visual quality and performance is achieved at Medium settings across all resolutions. At 1920x1080, Medium delivers 121 FPS with a minimum of 103 FPS, which is well above the threshold for smooth gameplay. The jump to High drops the average to 82 FPS, which is still playable but represents a 32% reduction for what may be a marginal visual improvement in an MMORPG. At 2560x1440, Medium averages 81 FPS, which is ideal for high-refresh monitors, while High drops to 55 FPS—a 32% reduction that might be noticeable in fast-paced combat.
For 3840x2160, Medium is the only setting that maintains an average above 45 FPS, hitting 47 FPS with a minimum of 40 FPS. This is borderline but acceptable for a slower-paced MMORPG. High at 4K falls to 32 FPS, which is likely too choppy for an enjoyable experience, and Ultra at 22 FPS is effectively unplayable. Low settings are not recommended for any resolution above 1080p because the visual degradation is severe, and the FPS gains are not proportional—at 1440p, Low yields 91 FPS versus Medium's 81 FPS, a 12% improvement for a significant loss in fidelity.
The data indicates that Medium is the "sweet spot" for this combo. At 1080p, it provides a 121 FPS average, which is 47% higher than High and only 15 FPS below Low. At 1440p, Medium's 81 FPS is 47% higher than High's 55 FPS. At 4K, Medium's 47 FPS is 47% higher than High's 32 FPS. This consistent pattern suggests that the Medium preset balances the GPU's workload effectively, avoiding the heavy post-processing and shadow effects that drag down High and Ultra while retaining enough visual detail to be immersive.
Resolution Scaling
The FPS data shows a clear scaling pattern as resolution increases. At Low settings, the average FPS drops from 136 at 1080p to 91 at 1440p (a 33% reduction) and then to 52 at 4K (a 43% reduction from 1440p). This indicates that the GPU is the primary limiting factor at lower graphical settings, as the CPU is capable of pushing higher frame rates but the GPU's fill rate and bandwidth cannot keep up with the increased pixel count. The 4K Low result of 52 FPS is 62% lower than the 1080p Low result, which is a steeper drop than the 2.25x increase in pixel count (from 2.07 million to 8.29 million pixels) would suggest, pointing to inefficiencies at higher resolutions.
At Medium settings, the scaling is similar but slightly less severe. The average FPS drops from 121 at 1080p to 81 at 1440p (a 33% reduction) and then to 47 at 4K (a 42% reduction). The minimum FPS also scales proportionally: 103 at 1080p, 69 at 1440p, and 40 at 4K. This consistency suggests that the GPU's memory bandwidth of 320 GB/s is the limiting factor, as the 128-bit bus becomes saturated at higher resolutions.
At High settings, the drop is more pronounced. The average FPS falls from 82 at 1080p to 55 at 1440p (a 33% reduction) and then to 32 at 4K (a 42% reduction from 1440p). The 4K High result is 61% lower than the 1080p High result, which is the largest percentage drop among all settings. This indicates that at High settings, the GPU's shading units and texture units are also stressed, not just the memory bandwidth. The Ultra setting shows the worst scaling: from 56 FPS at 1080p to 38 FPS at 1440p (a 32% reduction) and then to 22 FPS at 4K (a 42% reduction). The 4K Ultra result of 22 FPS is 61% lower than 1080p Ultra, matching the High setting's scaling.
The data reveals that the limiting component shifts depending on resolution. At 1080p, the CPU and GPU are more balanced, but the CPU's single-thread performance caps the maximum FPS around 136. At 1440p, the GPU becomes the bottleneck, as evidenced by the consistent 33% drop from 1080p. At 4K, the GPU's limitations are severe, and the FPS drops to levels that are only marginally playable at Medium settings. The lack of minimum FPS data for Low, High, and Ultra settings limits the analysis of frame-time stability, but the available Medium data shows that the minimum FPS scales in line with the average, suggesting that the combo does not experience sudden stutters but rather a steady decline in performance.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5050 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 52.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 91.0 |
| 2560x1440 | Medium | 81.0 |
| 2560x1440 | High | 55.0 |
| 2560x1440 | Ultra | 38.0 |
| 1920x1080 | Low | 136.0 |
| 1920x1080 | Medium | 121.0 |
| 1920x1080 | High | 82.0 |
| 1920x1080 | Ultra | 56.0 |
Archeage with Ryzen 5 5500 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5050 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.