Archeage
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 32 | 47 | 52 |
| 1440p QHD | 38 | 55 | 81 | 91 |
| 1080p Full HD | 56 | 82 | 121 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i5-12400 + NVIDIA GeForce RTX 5050, In-Depth Analysis
Resolution Scaling
The measured FPS data for ArcheAge with the Intel Core i5-12400 and NVIDIA GeForce RTX 5050 shows a predictable but steep decline as resolution increases. At High settings, the transition from 1920x1080 to 2560x1440 drops the average frame rate from 82 FPS to 55 FPS, a reduction of roughly one-third. Pushing further to 3840x2160 at High settings yields only 32 FPS, meaning the 4K average is less than 40% of the 1080p figure. This scaling pattern is consistent across all four preset levels, indicating that the rendering load scales heavily with pixel count.
Looking at Low settings, the same resolution ladder produces 136 FPS at 1080p, 91 FPS at 1440p, and 52 FPS at 4K. The relative drops are similar in magnitude, but the absolute headroom at 1080p is substantial enough that even the 4K result remains playable. Medium settings show 121 FPS, 81 FPS, and 47 FPS across the three resolutions, respectively, with the 4K figure barely above the 30 FPS threshold. Ultra settings tell a starker story: 56 FPS at 1080p, 38 FPS at 1440p, and 22 FPS at 4K — the only configuration tested that falls below the 30 FPS playability line.
The data suggests the GPU becomes the primary limiting factor at higher resolutions. At 1080p, the frame rates are high enough that the CPU's six P-cores and twelve threads can keep feeding the graphics pipeline without becoming a bottleneck. By 1440p, the GPU is clearly working harder, and at 4K, the RTX 5050's 8 GB of GDDR6 memory and 128-bit bus are stretched thin. The bandwidth of 320.0 GB/s appears insufficient for the texture and geometry workloads at 3840x2160, particularly on Ultra where the average plummets to 22 FPS.
Another observation: the gap between 1440p and 4K is larger than the gap between 1080p and 1440p at every preset. At High settings, 1080p to 1440p costs 27 FPS, while 1440p to 4K costs 23 FPS — but in percentage terms, the 4K drop is more severe because the starting point is lower. The data indicates that 1440p is the practical ceiling for this combination if aiming for 60 FPS, as only Low and Medium presets clear that bar at that resolution.
Settings Recommendations
The measured rows provide a clear picture of which preset delivers the best balance of visual quality and performance for ArcheAge on this hardware. At 1920x1080, Medium settings produce 121 FPS average with a minimum of 103 FPS and a maximum of 139 FPS. This is comfortably above the refresh rate of most standard monitors and only 15 FPS below the Low preset's 136 FPS. High settings at 1080p drop to 82 FPS, which is still smooth but sacrifices 39 FPS compared to Medium. Ultra at 1080p falls to 56 FPS, a 65 FPS penalty over Medium that is unlikely to justify the visual gains in an MMORPG context.
At 2560x1440, Medium again emerges as the sweet spot. The 81 FPS average with a 69 FPS minimum and 93 FPS maximum keeps frame pacing consistent enough for competitive play. Low at 1440p offers 91 FPS, but the visual degradation in a game like ArcheAge — which relies on expansive vistas and detailed character models — makes the 10 FPS gain a poor trade. High at 1440p hits 55 FPS, which is playable but misses the 60 FPS target by a noticeable margin. Ultra at 1440p is not recommended, as the 38 FPS average introduces visible stutter in crowded areas.
For 3840x2160, the recommendation shifts. Medium settings produce 47 FPS average with a 40 FPS minimum and 53 FPS maximum, which is the only preset above the 30 FPS floor at this resolution. High at 4K manages 32 FPS, barely playable but prone to dips below 30 FPS in busy scenes. Low at 4K reaches 52 FPS, which is surprisingly smooth, but the low preset removes many of the visual flourishes that make ArcheAge appealing at 4K. Ultra at 4K is effectively unplayable at 22 FPS.
The overall recommendation is Medium across all resolutions. At 1080p it delivers 121 FPS, at 1440p it delivers 81 FPS, and at 4K it delivers 47 FPS. This preset provides the most consistent experience relative to the other options in the measured data, with the minimum frame rates on Medium — 103 FPS at 1080p, 69 FPS at 1440p, and 40 FPS at 4K — all staying within 15% of their respective averages. No other preset achieves that level of frame time stability across the resolution range.
CPU Role
The Intel Core i5-12400 brings six cores and twelve threads to the table, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. This Alder Lake-S architecture processor, built on Intel's 10 nm process, shows benchmark results that place it in the 72nd percentile of all CPUs. The 3DMark scores reveal a strong scaling pattern: 1,692 for 2 threads, 3,012 for 4 threads, 4,745 for 8 threads, and 5,890 for max threads. The jump from 8 to 12 threads is modest, suggesting the chip's six physical cores handle most workloads efficiently without relying heavily on Hyper-Threading.
In ArcheAge, a 2014 MMORPG, the CPU role is often more pronounced than in modern shooters because of the large number of concurrently rendered characters and the game's server-side logic. The i5-12400's Cinebench R23 multi-core score of 15,989 and single-core score of 2,257 indicate solid thread utilization. The single-thread performance is particularly relevant for an older game engine that may not scale perfectly across many cores. The Geekbench single-core score of 1,848 and multi-core score of 8,564 reinforce this picture.
The measured FPS data suggests the CPU is not the primary bottleneck at 1080p. At Low settings with 136 FPS, the i5-12400 keeps up with the RTX 5050's output. The Passmark multithread score of 18,747 and single-thread score of 3,456 show a balanced profile that suits MMORPG workloads. The 18 MB of shared L3 cache and 1.25 MB L2 per core provide adequate memory hierarchy for the game's asset streaming.
Compared to its nearest rivals in the CPU benchmark database, the i5-12400 holds its ground. It trails the AMD EPYC 7643 by 0.1% in average score, the Intel Core i7-1355U by 0.3%, and the AMD Ryzen AI 5 330 by 0.7%, while leading the Intel Core i3-14100F by 0.9%. These delta percentages are all within 1%, meaning the i5-12400 sits in a tightly contested performance band. For ArcheAge specifically, the 12 threads and 4.40 GHz boost clock provide enough headroom to maintain high frame rates even in densely populated areas, provided the GPU can keep up.
How This Combo Ranks
The combination of the Intel Core i5-12400 and NVIDIA GeForce RTX 5050 ranks 1,691 out of 2,761 tested combos in ArcheAge. This places it in the lower-middle portion of the database, which is somewhat surprising given the individual component specs. The CPU's 72nd percentile ranking and the GPU's 66th percentile ranking suggest both parts are above average individually, but their combined performance in this specific game does not break into the top half.
The rank of 1,691 out of 2,761 means roughly 61% of tested combinations outperform this pairing in ArcheAge. This is likely due to the game's age and its sensitivity to certain hardware characteristics rather than raw compute power. The RTX 5050's 8 GB VRAM and 128-bit bus may be less impactful in an MMORPG that does not demand high-end graphics features, while the i5-12400's six cores are sufficient but not exceptional for the game's multithreaded workload.
The deltaPct values from the nearest rivals provide context. The RTX 5050's average benchmark score of 21,035 is 0.6% below the AMD Radeon RX Vega M GL, 1% below the AMD Radeon HD 8970M, and 1.6% above the AMD Radeon RX 5600 XT, while trailing the NVIDIA RTX A4000 Mobile by 1.6%. These are all older or lower-tier GPUs, which underscores that the RTX 5050's raw performance is modest in absolute terms. The CPU's nearest rivals show similar tight clustering, with all deltas under 1%.
The combo rank suggests that ArcheAge favors systems with higher-end GPUs or different CPU configurations. The 4K Ultra score of 22 FPS is particularly weak, dragging down the overall ranking. At 1080p Medium, the 121 FPS result is respectable, but the database includes many combos that achieve higher frame rates at this resolution. The measured data indicates this pairing is best suited for 1080p and 1440p gaming in ArcheAge, with 4K reserved for lower presets.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with the GB207 chip, fabricated on TSMC's 5 nm process. It packs 16,900 million transistors into a 149 mm² die, with a base clock of 2,317 MHz and a boost clock of 2,572 MHz. The memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, delivering 320.0 GB/s of bandwidth. The 2,560 shading units, 80 TMUs, and 32 ROPs provide the computational foundation, with 20 RT cores and 80 tensor cores for ray tracing and AI workloads.
In ArcheAge, the GPU's role is heavily dependent on resolution and settings. The Passmark G3D score of 17,326 and 3DMark Steel Nomad score of 2,502 indicate midrange performance. The Geekbench OpenCL score of 90,334 and Vulkan score of 89,381 show consistent compute capabilities. The GPU's 66th percentile ranking among all GPUs means it outperforms about two-thirds of the database, but the 8 GB VRAM capacity is a potential limitation for 4K textures.
The measured FPS data reveals how the GPU's characteristics play out. At 1080p, the RTX 5050 delivers 136 FPS on Low and 121 FPS on Medium, showing that the 2,572 MHz boost clock and 13.17 TFLOPS FP32 throughput are sufficient for lower resolutions. The 320.0 GB/s bandwidth handles the data flow at 1080p without issue. At 1440p, the scores drop to 91 FPS on Low and 81 FPS on Medium, still respectable but showing the increased pressure on the memory bus.
The 4K results expose the GPU's limitations. The 47 FPS on Medium and 32 FPS on High indicate that the 8 GB VRAM and 128-bit bus are insufficient for high-resolution rendering in this game. The Ultra preset at 4K produces only 22 FPS, which is below the playability threshold. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are adequate for 1080p and 1440p but struggle at 4K. The GPU's DX12 Passmark score of 66 and DX11 score of 150 suggest that the architecture's advanced features may not be fully utilized by ArcheAge's older engine.
Measured FPS Breakdown
The complete measured FPS table for ArcheAge with the Intel Core i5-12400 and NVIDIA GeForce RTX 5050 is as follows:
At 1920x1080, Low settings produce 136 FPS average. Medium settings produce 121 FPS average with a minimum of 103 FPS and maximum of 139 FPS. High settings produce 82 FPS average. Ultra settings produce 56 FPS average. The spread from Low to Ultra is 80 FPS, with Medium offering the best balance of performance and minimum frame stability.
At 2560x1440, Low settings produce 91 FPS average. Medium settings produce 81 FPS average with a minimum of 69 FPS and maximum of 93 FPS. High settings produce 55 FPS average. Ultra settings produce 38 FPS average. The Medium preset's minimum of 69 FPS means it never drops below the 60 FPS threshold, making it the only preset at this resolution that maintains smooth gameplay throughout.
At 3840x2160, Low settings produce 52 FPS average. Medium settings produce 47 FPS average with a minimum of 40 FPS and maximum of 53 FPS. High settings produce 32 FPS average. Ultra settings produce 22 FPS average. The Medium preset's minimum of 40 FPS is the only 4K configuration that stays above 30 FPS, while the Ultra preset falls to 22 FPS, which is unplayable for most users.
Across all resolutions, the Medium preset shows the most consistent frame pacing, with minimums that are 85% or higher of the average. The Low preset at 1080p delivers the highest raw frame rate at 136 FPS, but the visual trade-offs in an MMORPG context are significant. The data shows that the RTX 5050 is best utilized at 1080p and 1440p, with 4K reserved for users who prioritize visual fidelity over frame rate and are willing to accept the sub-50 FPS averages.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 5050 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 52.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 91.0 |
| 2560x1440 | Medium | 81.0 |
| 2560x1440 | High | 55.0 |
| 2560x1440 | Ultra | 38.0 |
| 1920x1080 | Low | 136.0 |
| 1920x1080 | Medium | 121.0 |
| 1920x1080 | High | 82.0 |
| 1920x1080 | Ultra | 56.0 |
Archeage with ii5-12400 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5050 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with ii5-12400 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.