Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5050, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture (Cezanne codename), built on TSMC's 7 nm process. It operates with a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The CPU features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and a 16 MB L3 cache. Memory support is DDR4 over a dual-channel interface, delivering 51.2 GB/s of bandwidth. The chip uses PCIe Gen 3 and fits the AMD Socket AM4.
In the context of Doom's measured FPS results, the CPU's thread performance profile is notable. The 3DMark scores show a substantial scaling from 2 threads (1645) to 4 threads (3151) to 8 threads (4593), and finally to max threads (5411). This indicates that the processor benefits from additional threads up to its full 12-thread capacity, which is relevant for a game that can utilize multiple cores for rendering tasks. The single-thread 3DMark score of 836 and the Cinebench R23 single-core score of 2319 provide context for how well the CPU handles lightly-threaded workloads, which can matter for game logic and frame pacing.
The CPU's average benchmark score of 19593 places it at the 73rd percentile among all CPUs. Its nearest rivals include the AMD Ryzen AI 5 430 (avg score 19617, deltaPct -0.1), the Intel Core i5-12500 (avg score 19668, deltaPct -0.4), the Intel Core i7-10700F (avg score 19499, deltaPct 0.5), and the Intel Core i5-11600KF (avg score 19723, deltaPct -0.7). These deltas are all within one percent, meaning the Ryzen 5 5500 performs essentially on par with this cluster of competitors. The data shows that the CPU is not a standout in its class but is also not a bottleneck in typical gaming scenarios.
For Doom specifically, the relationship between CPU capability and frame rates becomes clearer when examining the measured FPS across resolutions. At 1080p with Low settings, the system reaches 202 FPS average, and at 1080p with Ultra settings, it still achieves 122 FPS. These high frame rates suggest that the CPU can feed the GPU adequately at lower resolutions where the graphics card is not the primary constraint. The passmark multithread score of 19330 and the passmark single-thread score of 3058 further support the notion that this CPU has balanced performance for both multi-threaded and single-threaded workloads.
The Cinebench R20 multicore score of 6900 and the Geekbench multicore score of 7976 indicate solid multi-threaded capability, which can help maintain consistent frame times in demanding scenes. However, the CPU's 16 MB L3 cache is modest compared to some other Zen 3 parts, though this does not appear to hinder Doom's performance based on the measured results. Overall, the Ryzen 5 5500 provides adequate processing power for this game, with the GPU becoming the more significant factor at higher resolutions and settings.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture (chip GB207) using TSMC's 5 nm process. It features 2560 shading units, 80 TMUs, and 32 ROPs, along with 20 RT cores and 80 tensor cores. The GPU operates at a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). The memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, providing 320.0 GB/s of bandwidth. The card supports PCIe 5.0 x8 and has a TDP of 130 W, requiring a 300 W suggested PSU.
The RTX 5050's compute capabilities include 13.17 TFLOPS of FP32 performance and a pixel rate of 82.30 GPixel/s, with a texture rate of 205.8 GTexel/s. These specifications are relevant to Doom's rendering demands, particularly at higher resolutions where fill rate and texture throughput become more critical. The GPU's average benchmark score is 21035, placing it at the 66th percentile among all GPUs. Its nearest rivals include the AMD Radeon RX Vega M GL (avg score 21153, deltaPct -0.6), the AMD Radeon HD 8970M (avg score 21237, deltaPct -1), the AMD Radeon RX 5600 XT (avg score 20713, deltaPct 1.6), and the NVIDIA RTX A4000 Mobile (avg score 21379, deltaPct -1.6). The deltas here are slightly larger than those for the CPU, but still within a narrow band of roughly 1.6 percent.
In Doom, the GPU's role becomes increasingly dominant as resolution and settings increase. At 4K Ultra, the system drops to 43 FPS average, which is a significant reduction from the 1080p Low result of 202 FPS. This pattern indicates that the RTX 5050's 8 GB VRAM and 320.0 GB/s bandwidth are being taxed heavily at higher resolutions. The 128-bit memory bus is a limiting factor compared to wider-bus GPUs, which affects bandwidth-sensitive scenarios. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s suggest the GPU can handle moderate resolutions well but struggles to maintain high frame rates at 4K with maximum settings.
The measured FPS data shows that the RTX 5050 delivers playable performance at 1080p across all settings, with the lowest average being 122 FPS at Ultra. At 1440p, performance ranges from 79 FPS (Ultra) to 131 FPS (Low), which remains smooth for most gaming scenarios. However, at 4K, the GPU falls below 60 FPS for High (52 FPS) and Ultra (43 FPS) settings, indicating that this resolution is beyond the card's comfortable operating range for this title. The 8 GB VRAM capacity may also be a concern for future titles, but for Doom, the data shows that memory is not the sole bottleneck—the overall compute and bandwidth limitations are more significant.
FAQ
Q: How does the AMD Ryzen 5 5500 compare to its nearest CPU rivals in benchmark scores?
A: The Ryzen 5 5500 has an average benchmark score of 19593, which is nearly identical to its closest competitors. It trails the AMD Ryzen AI 5 430 by 0.1% (score 19617) and the Intel Core i5-12500 by 0.4% (score 19668), while leading the Intel Core i7-10700F by 0.5% (score 19499) and trailing the Intel Core i5-11600KF by 0.7% (score 19723). These differences are minimal, indicating the CPU performs on par with this group.
Q: What is the RTX 5050's performance position relative to its nearest GPU rivals?
A: The RTX 5050 has an average benchmark score of 21035, placing it slightly below the AMD Radeon RX Vega M GL (21153, -0.6%) and the AMD Radeon HD 8970M (21237, -1%), while outperforming the AMD Radeon RX 5600 XT (20713, +1.6%) and the NVIDIA RTX A4000 Mobile (21379, -1.6%). The data shows it sits in a competitive mid-range position.
Q: Can the RTX 5050 handle Doom at 4K resolution?
A: At 4K (3840x2160), the RTX 5050 achieves an average of 52 FPS on High settings and 43 FPS on Ultra settings. These results are below the 60 FPS threshold commonly considered smooth, though the Low setting reaches 71 FPS and Medium reaches 62 FPS. Players seeking 4K performance should use Medium or Low settings for playable frame rates.
Q: What is the best resolution for the RTX 5050 with the Ryzen 5 5500 in Doom?
A: The data indicates 1080p is the optimal resolution, with all settings achieving above 120 FPS average (Low: 202, Medium: 176, High: 149, Ultra: 122). At 1440p, the system still delivers playable performance, with the lowest average being 79 FPS at Ultra. For high refresh rate monitors, 1080p is recommended.
Q: How does the CPU's single-thread performance affect Doom's frame rates?
A: The Ryzen 5 5500's single-thread 3DMark score of 836 and Cinebench R23 single-core score of 2319 contribute to its ability to handle game logic efficiently. This is reflected in the 1080p Low result of 202 FPS, which suggests the CPU can keep up with the GPU's output at lower settings where the graphics card is less burdened.
Q: Is the 8 GB VRAM on the RTX 5050 sufficient for Doom?
A: Based on the measured FPS data, the 8 GB VRAM does not prevent the GPU from achieving playable frame rates at 1080p and 1440p across all settings. However, at 4K Ultra (43 FPS), the combination of VRAM capacity and memory bandwidth (320.0 GB/s) appears to be a limiting factor, as performance drops significantly compared to lower resolutions.
Measured FPS Breakdown
The measured FPS data for Doom with the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 5050 covers three resolutions and four settings presets. At 1920x1080, the system delivers its highest performance across all settings. The Low preset achieves an average of 202 FPS, which represents the peak performance of this configuration. Medium settings produce an average of 176 FPS with a minimum of 150 FPS and a maximum of 203 FPS. High settings yield 149 FPS average, while Ultra settings drop to 122 FPS average. All 1080p results are well above the 60 FPS threshold, and even the Ultra preset maintains a comfortable margin.
Moving to 2560x1440, performance scales down as expected. The Low preset reaches an average of 131 FPS, which is still excellent for competitive play. Medium settings produce 114 FPS average with a minimum of 97 FPS and a maximum of 131 FPS. High settings deliver 96 FPS average, and Ultra settings drop to 79 FPS average. The 1440p results demonstrate that the RTX 5050 can handle this resolution with ease, as even the most demanding preset stays above 75 FPS.
At 3840x2160, the system's limitations become apparent. Low settings achieve an average of 71 FPS, which is playable but not ideal for high refresh rate displays. Medium settings produce 62 FPS average with a minimum of 52 FPS and a maximum of 71 FPS, placing it right at the edge of smooth gameplay. High settings drop to 52 FPS average, and Ultra settings fall to 43 FPS average. These 4K results indicate that the GPU is the primary constraint at this resolution, as the CPU's performance is less relevant when the graphics card is heavily loaded.
The Medium preset at each resolution provides the most complete data with both minimum and maximum FPS figures. At 1080p, the range is 150-203 FPS, at 1440p it is 97-131 FPS, and at 4K it is 52-71 FPS. These ranges show that the frame time consistency degrades as resolution increases, with the 4K results showing a wider relative spread that could lead to noticeable stuttering in fast-paced scenes.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals important insights about the bottleneck in this system. At Low settings, the average FPS drops from 202 at 1080p to 131 at 1440p (a 35% reduction) and then to 71 at 4K (a 46% reduction from 1440p). This pattern shows that the GPU becomes increasingly strained as pixel count rises, with the 4K resolution demanding roughly four times the pixel throughput of 1080p.
For Medium settings, the progression is from 176 FPS at 1080p to 114 FPS at 1440p (a 35% drop) and then to 62 FPS at 4K (a 46% drop from 1440p). The consistency of these percentage drops across Low and Medium settings suggests that the scaling is primarily driven by the GPU's rendering workload rather than CPU limitations. If the CPU were the bottleneck, we would expect to see smaller absolute FPS differences at higher resolutions, as the GPU would be waiting on the processor.
High settings show a similar trend: 149 FPS at 1080p, 96 FPS at 1440p (a 36% drop), and 52 FPS at 4K (a 46% drop from 1440p). Ultra settings follow with 122 FPS at 1080p, 79 FPS at 1440p (a 35% drop), and 43 FPS at 4K (a 46% drop from 1440p). The fact that the percentage drops are nearly identical across all settings presets indicates that the resolution scaling is consistent regardless of graphical complexity.
This scaling behavior points to the GPU as the limiting component at higher resolutions. The RTX 5050's 128-bit memory bus and 320.0 GB/s bandwidth are likely contributing factors, as higher resolutions require more memory bandwidth to feed the shader units. The CPU's 12 threads and 16 MB L3 cache appear sufficient for this game, as evidenced by the strong 1080p performance where CPU overhead is typically more visible. At 4K, the GPU's compute throughput of 13.17 TFLOPS and pixel rate of 82.30 GPixel/s are unable to sustain high frame rates, leading to the sub-60 FPS results seen in the data.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends on the user's resolution and performance priorities. At 1080p, all presets deliver playable frame rates, but the Ultra preset at 122 FPS average offers the best visual quality while still maintaining a high refresh rate experience. For users with 144 Hz monitors, the High preset at 149 FPS provides a balance of visual fidelity and smoothness, while the Ultra preset at 122 FPS is also viable. The Medium preset at 176 FPS is the best choice for competitive play where maximum frame rates are prioritized over visual detail.
At 1440p, the Ultra preset at 79 FPS average is the recommended choice for users with 60-75 Hz displays, as it provides the highest visual quality while staying above the 60 FPS threshold. The High preset at 96 FPS is better suited for 144 Hz monitors, offering a substantial improvement in smoothness with a modest reduction in graphical fidelity. The Medium preset at 114 FPS is the sweet spot for high refresh rate gaming, delivering excellent frame rates without the visual compromises of the Low preset at 131 FPS.
For 4K users, the options are more constrained. The Medium preset at 62 FPS average is the only preset that consistently stays above 60 FPS, making it the recommended choice for smooth gameplay at this resolution. The Low preset at 71 FPS offers a higher margin but with significant visual downgrades. The High preset at 52 FPS and Ultra at 43 FPS are below the 60 FPS threshold and may result in noticeable stuttering during intense action sequences. Users prioritizing visual quality over frame rate could consider High settings, but the data suggests that Medium offers the best compromise for 4K playability.
The measured FPS ranges for the Medium preset provide additional context for these recommendations. At 1080p, the 150-203 FPS range indicates minimal frame time variance, ensuring a stable experience. At 1440p, the 97-131 FPS range still shows good consistency. At 4K, the 52-71 FPS range reveals more variability, which could be problematic in fast-paced Doom gameplay. For this reason, 1080p or 1440p with Ultra settings is recommended for the best overall experience, while 4K should be reserved for users who prioritize resolution over frame rate consistency.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 122.0 |
Doom with Ryzen 5 5500 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.