Allods Online
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 18 | 28 | 36 |
| 1440p QHD | 21 | 34 | 53 | 68 |
| 1080p Full HD | 34 | 53 | 85 | 108 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i5-12600KF + Intel Arc B370, In-Depth Analysis
The Intel Core i5-12600KF paired with the Intel Arc B370 produces a very specific performance profile in Allods Online, landing at rank 2559 out of 2775 tested combos. This places the combination in the bottom 8% of all tested hardware pairings for this MMORPG, a position driven almost entirely by the GPU rather than the CPU. The data indicates that while the processor is a top-21% performer in general synthetic workloads, the graphics solution is a bottom-5% component, resulting in a combo that is heavily constrained by its graphics output in this title.
How This Combo Ranks
The combo’s rank of 2559 out of 2775 tested configurations puts it in the lowest percentile of systems for Allods Online. This is a decisive indicator that the pairing is not well-suited for high-fidelity gameplay at modern resolutions. The rank is a direct consequence of the GPU’s position in the benchmark hierarchy, where the Intel Arc B370 holds a percentile of 5 against all other graphics cards. In contrast, the CPU’s percentile of 79 shows it is far from the bottleneck in this equation. The combination’s overall standing is therefore a reflection of the graphics component’s limited capacity, not the processor’s. While the CPU is a mid-to-high tier part capable of feeding frames, the GPU cannot translate that capability into high frame rates in this game. The data shows a clear mismatch: a strong central processor anchored by a weak graphics adapter. This rank is not a commentary on the game’s optimization but rather a straightforward mathematical result of the two components’ individual performance classes as measured by this database.
GPU Role
The Intel Arc B370 is the primary limiting factor in this configuration. Its benchmark score of 1184 in 3DMark Steel Nomad DX12 places it in the 5th percentile of all GPUs, a figure that directly correlates with the low FPS numbers observed in Allods Online. The GPU’s closest rivals, based on average score, are the ATI Mobility Radeon HD 5570 (1186, delta 0.2%), the ATI Radeon HD 5770 (1190, delta 0.5%), and the AMD Radeon HD 7650M (1192, delta 0.7%). These are legacy or low-power parts, indicating that the Arc B370 is in the company of much older hardware. Its specifications confirm this classification: it has 1280 shading units, 40 TMUs, and 20 ROPs, with a boost clock of 2400 MHz and a base clock of 300 MHz. The memory configuration is "System Shared," meaning it relies on the host system's RAM, and its bandwidth is listed as "System Dependent." This is a critical detail, as shared memory often results in lower effective bandwidth compared to dedicated VRAM, which can hurt performance in texture-heavy scenes typical of MMORPGs. The GPU’s pixel rate is 48.00 GPixel/s and its texture rate is 96.00 GTexel/s, but these figures do not compensate for the fundamental limitation of having no dedicated video memory. The 25 W TDP and "IGP" slot width further confirm this is an integrated-class solution, not a discrete add-in card. When the data shows the GPU performing at a percentile of 5, it is clear that all other aspects of the system are secondary in determining frame rates.
CPU Role
The Intel Core i5-12600KF is a robust processor that is not the cause of the low frame rates in Allods Online. With 10 cores and 16 threads, a base clock of 3.70 GHz, and a boost clock of 4.90 GHz, it provides ample processing power for an MMORPG, which typically relies on a few fast cores for game logic and physics. The CPU’s benchmark scores support this assessment. In Cinebench R23, it achieves a multicore score of 23391 and a single-core score of 3302. Its 3DMark single-thread score is 1016, and its multi-thread score peaks at 7956. The average benchmark score of 27799 places it at the 79th percentile of all CPUs, and its nearest rivals include the Intel Core i9-10900K (avgScore 27872, delta -0.3%) and the AMD Ryzen 7 5800X3D (avgScore 27896, delta -0.3%). This means the i5-12600KF is statistically equivalent to those high-end parts in average performance, being only 0.3% slower. The CPU has a 20 MB shared L3 cache, which is beneficial for holding larger game datasets. Given these metrics, the processor is capable of handling the game’s CPU-bound tasks without becoming a bottleneck. The data confirms that at 1080p Low settings, where the GPU workload is reduced, the system achieves an average of 108 FPS, which is a direct indication that the CPU can push frames well above 100 when the graphics load is light. The bottleneck appears only when the GPU is overwhelmed, not when the CPU is overloaded.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the system’s capabilities across different resolutions and settings. At 1920x1080, the performance is playable at lower settings. The Low preset yields an average of 108 FPS. The Medium preset produces an average of 85 FPS, with a minimum of 72 and a maximum of 97. The High preset drops to an average of 53 FPS. The Ultra preset is significantly more demanding, resulting in an average of only 34 FPS. This pattern shows a steep decline as settings increase, with Ultra being roughly half the speed of High. Moving to 2560x1440, the frame rates drop substantially. The Low preset averages 68 FPS. The Medium preset averages 53 FPS, with a minimum of 45 and a maximum of 61. The High preset averages 34 FPS. The Ultra preset falls to an average of 21 FPS. This resolution is clearly more taxing, as the same settings lose about 35-40% of their 1080p performance. At 3840x2160, the system struggles to maintain playable frame rates. The Low preset averages 36 FPS. The Medium preset averages 28 FPS, with a minimum of 24 and a maximum of 32. The High preset averages 18 FPS. The Ultra preset produces an average of 11 FPS, which is effectively unplayable. These numbers illustrate a system that is only viable for smooth gameplay at 1080p with low to medium settings, and even then, Ultra settings are not recommended.
FAQ
Q: What is the best resolution to play Allods Online with this combo?
A: Based on the measured data, 1920x1080 is the only resolution where the system consistently produces playable frame rates. At this resolution, the Low and Medium presets average 108 and 85 FPS, respectively, while the High preset averages 53 FPS.
Q: How does the Intel Arc B370 compare to its closest GPU rivals?
A: The Arc B370 has a 3DMark Steel Nomad score of 1184. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 1186, which is 0.2% higher. The ATI Radeon HD 5770 scores 1190 (0.5% higher), and the AMD Radeon HD 7650M scores 1192 (0.7% higher). The AMD FirePro M2000 scores 1168, which is 1.4% lower.
Q: Is the Intel Core i5-12600KF powerful enough for this game?
A: Yes. The CPU is at the 79th percentile of all processors. Its average benchmark score of 27799 is only 0.3% lower than the Intel Core i9-10900K and the AMD Ryzen 7 5800X3D, indicating it is not the limiting factor in this configuration.
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset averages 68 FPS, while the Ultra preset averages 21 FPS. This is a difference of 47 FPS, indicating that the Ultra preset is roughly three times more demanding on the GPU.
Q: Does the GPU have dedicated video memory?
A: No. The Intel Arc B370’s memory size, type, and bus width are all listed as "System Shared," meaning it uses the system’s main memory. Its bandwidth is also listed as "System Dependent."
Q: How does the combo rank among all tested configurations?
A: The combo ranks 2559 out of 2775 tested combos in Allods Online, placing it in the bottom 8% of all pairings.
Settings Recommendations
The data suggests that the optimal experience is found at 1920x1080 with the Medium preset. This setting delivers an average of 85 FPS, which is well above the threshold for smooth gameplay, and it provides a minimum of 72 FPS, ensuring that frame drops do not become too noticeable. The Medium preset is a better choice than High, which averages 53 FPS, because the 32 FPS gain is substantial. While the Low preset offers a higher average of 108 FPS, the visual quality trade-off may not be worth it for many players. The Ultra preset at 1080p averages 34 FPS, which is likely too low for a consistent experience in an MMORPG where quick reactions may be needed. If a player prefers higher visual fidelity, High at 1080p is acceptable but not ideal. At 1440p, the Medium preset is the only viable option, with an average of 53 FPS, but it is a borderline experience. The High and Ultra presets at this resolution produce averages of 34 and 21 FPS, respectively, which are not recommended for playable conditions. The 4K resolution should be avoided entirely, as even the Low preset only averages 36 FPS.
Resolution Scaling
The performance drop from 1080p to 4K is severe and indicates that the GPU is the dominant bottleneck. When moving from 1920x1080 to 2560x1440 on the Low preset, the average FPS drops from 108 to 68, a reduction of 37%. Moving from 1440p to 2160p on the Low preset drops the average from 68 to 36, another 47% reduction. The pattern is similar for the High preset: 53 FPS at 1080p, 34 FPS at 1440p, and 18 FPS at 2160p. These are linear reductions that are consistent with a GPU that is overwhelmed by pixel count. The CPU’s performance is not scaling with resolution, as its workload does not increase significantly with higher resolutions. Since the CPU is capable of producing 108 FPS at 1080p Low, the fact that the frame rate halves at 4K is a direct result of the GPU’s limited pixel throughput. The Intel Arc B370’s shared memory architecture and low 5th percentile ranking mean that it cannot handle the increased fill rate and memory bandwidth demands of higher resolutions. The data shows a classic case of GPU-bound scaling, where the CPU is idle waiting for the graphics card to finish rendering each frame. Therefore, the limiting component in this system for Allods Online is unequivocally the Intel Arc B370.
Hardware Specifications
Intel Core i5-12600KF
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + Intel Arc B370 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 68.0 |
| 2560x1440 | Medium | 53.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 21.0 |
| 1920x1080 | Low | 108.0 |
| 1920x1080 | Medium | 85.0 |
| 1920x1080 | High | 53.0 |
| 1920x1080 | Ultra | 34.0 |
Allods Online with ii5-12600KF + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B370 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with ii5-12600KF + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.