Allods Online
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 18 | 28 | 36 |
| 1440p QHD | 21 | 34 | 53 | 68 |
| 1080p Full HD | 34 | 53 | 85 | 108 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with AMD Ryzen 7 5800XT + Intel Arc B370, In-Depth Analysis
# Allods Online with AMD Ryzen 7 5800XT + Intel Arc B370
The AMD Ryzen 7 5800XT paired with the Intel Arc B370 delivers playable frame rates at 1080p in Allods Online, but the experience degrades sharply at higher resolutions, with the GPU acting as the primary bottleneck. At 1080p, this combo achieves 108 FPS on Low settings, 85 FPS on Medium, and 53 FPS on High, but drops to 34 FPS on Ultra — a clear sign that the integrated-class GPU cannot sustain demanding presets. The combo ranks 2559 out of 2775 tested configurations, placing it in the bottom 8th percentile of all tested combos in this game, which is consistent with the GPU's 5th percentile standing among all GPUs.
Resolution Scaling
The frame rate progression from 1080p to 4K reveals a GPU-bound system where resolution is the dominant factor. At 1080p Low, the combo delivers 108 FPS, which falls to 68 FPS at 1440p (a 37% reduction) and further to 36 FPS at 4K (a 67% reduction from 1080p). This steep decline with each resolution step indicates that the Intel Arc B370, with its 25 W TDP and 6.144 TFLOPS FP32 performance, simply lacks the raw throughput to maintain higher frame rates as pixel count increases.
The scaling pattern is consistent across all settings. At Medium, the drop from 1080p (85 FPS) to 1440p (53 FPS) represents a 38% decrease, while moving from 1440p to 4K (28 FPS) cuts performance by another 47%. At High settings, the transition from 1080p (53 FPS) to 1440p (34 FPS) is a 36% reduction, and 4K High (18 FPS) is a 66% drop from 1080p. Ultra settings show the most dramatic scaling: 34 FPS at 1080p falls to 21 FPS at 1440p (38% reduction) and bottoms out at 11 FPS at 4K (a 68% reduction from 1080p).
This consistent ~37-38% penalty when moving from 1080p to 1440p, and an additional ~47-48% penalty from 1440p to 4K, points squarely at the GPU as the limiting component. The AMD Ryzen 7 5800XT, with its 8 cores and 16 threads capable of a 3dmark_max_threads score of 7680, has ample headroom for this 2010-era MMORPG. The data suggests that the CPU is not the constraint; rather, the Arc B370's modest 1280 shading units and 20 ROPs cannot keep pace with increasing pixel workloads.
The 4K results are particularly telling. At 4K Ultra, the combo manages only 11 FPS, which is barely a slideshow. Even at 4K Low, the 36 FPS result is below the threshold for smooth gameplay in most scenarios. The measured data shows that 4K is not a viable resolution for this combination, regardless of settings. The GPU's system-shared memory architecture, where memory bandwidth is "System Dependent," likely exacerbates the resolution scaling problem, as higher resolutions demand more memory bandwidth that the shared configuration may not consistently provide.
Settings Recommendations
For the best balance of visual quality and playable frame rates, Medium settings at 1080p represent the optimal choice for this combo. The measured 85 FPS average at 1080p Medium provides a comfortable margin above the 60 FPS threshold for smooth MMORPG gameplay, while the minimum frame rate of 72 FPS ensures no significant dips below playability. This represents a 60% improvement over High settings at the same resolution, while sacrificing some visual fidelity.
If visual quality is prioritized, 1080p High at 53 FPS is playable but leaves little headroom for demanding combat scenarios or crowded areas typical of MMORPGs. The jump from High to Ultra at 1080p is punishing: Ultra delivers only 34 FPS, a 36% reduction from High, making Ultra essentially unplayable for consistent gameplay. The data suggests that Ultra settings are not worth the performance cost on this hardware.
At 1440p, Low settings (68 FPS) are the only viable option for smooth gameplay, as Medium drops to 53 FPS and High falls to 34 FPS. The 1440p Medium result of 53 FPS is borderline — playable in quieter zones but likely to stutter in busy areas. For users who must play at 1440p, Low settings provide the safest experience, though the visual downgrade is substantial.
4K is not recommended at any setting for this combo. Even 4K Low (36 FPS) falls below the 60 FPS target, and the minimum frame rates at 4K Medium (24 FPS) indicate significant stuttering. The 4K results — 18 FPS High, 28 FPS Medium, 36 FPS Low, and 11 FPS Ultra — all fall far below acceptable playability standards. Users with 4K displays should consider running the game at a lower resolution or accepting that this title is not playable at native 4K on this hardware.
GPU Role
The Intel Arc B370 is the decisive factor in this combo's performance, and the data shows it is underpowered for Allods Online at higher resolutions and settings. The GPU's percentile ranking of 5 among all GPUs places it in the bottom 5% of the performance distribution, and its 3dmark_steel_nomad_dx12 score of 1184 is nearly identical to that of the ATI Mobility Radeon HD 5570 (1186, deltaPct -0.2) and ATI Radeon HD 5770 (1190, deltaPct -0.5). This puts the Arc B370 in roughly the same performance class as GPUs from over a decade ago, which explains its struggles with a 2010 MMORPG.
The GPU's specifications reveal why it performs as it does. With a base clock of 300 MHz and a boost clock of 2400 MHz, the Arc B370 relies on a high boost to compensate for its modest architecture. The 1280 shading units, 40 TMUs, and 20 ROPs provide a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. The FP32 throughput of 6.144 TFLOPS is the theoretical ceiling for compute, but the memory subsystem — System Shared with System Dependent bandwidth — creates a significant bottleneck for a game that needs to stream textures and geometry.
The 25 W TDP and IGP form factor mean this GPU shares power and thermal budget with the CPU, and the lack of dedicated video memory forces reliance on system memory, which is slower than discrete VRAM. This explains why the GPU's nearest rivals are older ATI and AMD parts with similar performance envelopes. The 10 RT cores and DirectX 12 Ultimate support are modern features, but they do not help with a legacy MMORPG that likely does not leverage ray tracing or the latest DX12 features.
The measured FPS data shows the GPU's limitations clearly. At 1080p, the combo delivers 108 FPS on Low but only 34 FPS on Ultra — a 68% reduction purely from settings changes. This is a GPU-side scaling pattern: the CPU can handle the increased draw calls and game logic at Ultra, but the GPU cannot render the additional effects and geometry. The 4K Ultra result of 11 FPS is the GPU's floor, indicating complete saturation of its rendering capabilities.
Measured FPS Breakdown
At 1080p, the combo delivers its best results. Low settings achieve 108 FPS average, which is excellent for an MMORPG. Medium settings drop to 85 FPS with a minimum of 72 FPS and a maximum of 97 FPS, providing a stable experience with minor variance. High settings reduce performance to 53 FPS, still playable but with noticeable headroom loss. Ultra settings collapse to 34 FPS, a 69% reduction from Low, confirming that the GPU cannot handle the full visual feature set at this resolution.
At 1440p, performance drops significantly across the board. Low settings yield 68 FPS, which is playable but 37% below the 1080p Low result. Medium settings produce 53 FPS with a minimum of 45 FPS and a maximum of 61 FPS — the minimum frame rate suggests occasional dips below smooth playability. High settings fall to 34 FPS, matching the 1080p Ultra result and indicating that the resolution increase has the same impact as a major settings increase. Ultra settings bottom out at 21 FPS, which is not playable for an MMORPG where reaction time matters.
At 4K, all settings are below playable thresholds. Low settings deliver only 36 FPS, a 67% drop from 1080p Low. Medium settings achieve 28 FPS with a minimum of 24 FPS and a maximum of 32 FPS, but the low minimum means consistent stuttering. High settings fall to 18 FPS, and Ultra settings produce just 11 FPS. The 4K results are uniformly poor, and no setting provides a viable experience.
The variance data at Medium settings shows a widening gap as resolution increases. At 1080p, the spread between minimum (72 FPS) and maximum (97 FPS) is 25 FPS. At 1440p, the spread is 16 FPS (45 to 61), and at 4K, the spread narrows to 8 FPS (24 to 32). This pattern suggests that at lower resolutions, the CPU allows the GPU to burst to higher frame rates, but at 4K, the GPU is consistently saturated and cannot exceed its rendering limit, compressing the frame rate range.
How This Combo Ranks
The AMD Ryzen 7 5800XT + Intel Arc B370 combination ranks 2559 out of 2775 tested combos in Allods Online, placing it in the bottom 8% of all configurations. This ranking is driven almost entirely by the GPU's weak performance, as the CPU is a strong performer in its own right. The CPU's percentileVsAllCpus of 81 places it in the top 19% of all CPUs, and its avgBenchmarkScore of 29879 is competitive with its nearest rivals: the AMD Ryzen 7 7840H (29868, deltaPct 0), the AMD Ryzen 7 8845HS (29955, deltaPct -0.3), the AMD Ryzen 7 7840HS (29955, deltaPct -0.3), and the AMD Ryzen 5 9600X (29713, deltaPct 0.6). In other words, the CPU is performing as expected for its class, but the GPU drags the overall combo ranking down.
The GPU's ranking is far more concerning. With a percentileVsAllGpus of 5, the Arc B370 sits in the bottom 5% of all GPUs. Its nearest rivals in benchmark scores include the ATI Mobility Radeon HD 5570 (1186, deltaPct -0.2), the ATI Radeon HD 5770 (1190, deltaPct -0.5), the AMD Radeon HD 7650M (1192, deltaPct -0.7), and the AMD FirePro M2000 (1168, deltaPct 1.4). These rivals are all older, lower-end parts, confirming that the Arc B370 is not competitive with modern discrete GPUs.
The combo rank of 2559 out of 2775 suggests that the vast majority of tested configurations outperform this pairing in Allods Online. The data indicates that users with this combo are getting a CPU that is well above average but a GPU that is far below average, resulting in an unbalanced system where the GPU is the clear weak link. For this specific game, the combo's performance is consistent with its ranking: playable at 1080p Low/Medium, marginal at 1080p High, and unplayable at higher resolutions or Ultra settings.
CPU Role
The AMD Ryzen 7 5800XT provides more than enough computational power for Allods Online, and the benchmark data confirms it is not the bottleneck in this system. With 8 cores and 16 threads based on the Zen 3 (Vermeer) architecture, the CPU delivers strong multi-threaded performance: a cinebench_cinebench_r23_multicore score of 23794 and a passmark_multithread score of 28053. Single-thread performance is equally solid, with a cinebench_cinebench_r23_singlecore score of 3359 and a passmark_single_thread score of 3535.
The CPU's 3.80 GHz base clock and 4.80 GHz boost clock provide the frequency headroom needed for MMORPGs, which often rely on a few heavily loaded threads for game logic and network processing. The 32 MB of shared L3 cache is ample for a game from 2010, and the 51.2 GB/s memory bandwidth from dual-channel DDR4 support is more than sufficient for this workload. The CPU's 105 W TDP and 7 nm process node from TSMC ensure it runs efficiently without thermal throttling in most scenarios.
The benchmark results show that the CPU's performance is consistent with its nearest rivals. The 3dmark_16_threads score of 7683 and 3dmark_8_threads score of 6141 indicate that scaling from 8 to 16 threads yields only a 25% improvement, suggesting that the extra threads provide diminishing returns for this game. The passmark_find_prime_numbers score of 119 is notably low, but this is a synthetic test that does not reflect real gaming performance.
In the context of Allods Online, the CPU's role is to handle game logic, AI, and network synchronization, while the GPU renders the scene. The measured FPS data shows that at 1080p Low, the combo achieves 108 FPS, which suggests the CPU can feed the GPU faster than it can render. However, at 4K Ultra, the 11 FPS result is entirely GPU-bound, as the CPU has ample headroom. The CPU's 81st percentile ranking and competitive avgBenchmarkScore against the Ryzen 7 7840H and Ryzen 7 8845HS indicate that it is not holding back the system in any meaningful way.
The data supports the conclusion that the Intel Arc B370 is the sole limiting factor. Users upgrading from this GPU to a more capable model would see substantial FPS gains across all resolutions and settings, while CPU upgrades would yield negligible improvements in this game. For a 2010 MMORPG, the Ryzen 7 5800XT is overkill, but it future-proofs the system for more demanding titles where its 8-core, 16-thread configuration will be better utilized.
Hardware Specifications
AMD Ryzen 7 5800XT
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + Intel Arc B370 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 68.0 |
| 2560x1440 | Medium | 53.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 21.0 |
| 1920x1080 | Low | 108.0 |
| 1920x1080 | Medium | 85.0 |
| 1920x1080 | High | 53.0 |
| 1920x1080 | Ultra | 34.0 |
Allods Online with Ryzen 7 5800XT + Other GPUs
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Allods Online with Arc B370 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
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