AMD Radeon HD 6470M
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6470M Specifications
Radeon HD 6470M GPU Core
Shader units and compute resources
The AMD Radeon HD 6470M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6470M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6470M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6470M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6470M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6470M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6470M by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6470M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6470M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6470M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6470M is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6470M will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6470M Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6470M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6470M to maintain boost clocks without throttling.
Radeon HD 6470M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6470M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6470M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6470M Product Information
Release and pricing details
The AMD Radeon HD 6470M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6470M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6470M Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon HD 6470M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
About AMD Radeon HD 6470M
The AMD Radeon HD 6470M is an end-of-life mobile graphics solution built on the 40 nm TeraScale 2 architecture, featuring the Seymour chip with 370 million transistors on a 67 mm² die. With a single Geekbench OpenCL score of 731, it sits at the 2nd percentile of all GPUs, indicating that this part is positioned firmly at the entry level of the performance spectrum, even among its contemporaries from the early 2010s.
Memory Subsystem
The Radeon HD 6470M is equipped with 512 MB of DDR3 memory operating at an effective 1600 Mbps, driven across a 64-bit bus interface. This configuration yields a total memory bandwidth of 12.80 GB/s, a figure that directly constrains the GPU's ability to feed its 160 shading units, 8 texture mapping units, and 4 render output units. The narrow 64-bit bus is the primary bottleneck here; even at the modest 2.800 GPixel/s pixel rate and 5.600 GTexel/s texture rate, the memory subsystem is likely to saturate in texture-heavy scenes.
For high-resolution workloads, the data shows this memory configuration is severely limiting. The 512 MB frame buffer is insufficient for modern game assets at 1080p or above, and the 12.80 GB/s bandwidth means that even if the GPU could compute faster, it would stall waiting for data. At 720p or lower, the limited bandwidth becomes less of a liability, but the pixel rate of 2.800 GPixel/s still caps fill-rate-bound scenarios. The 64-bit bus width is half of what many competing entry-level parts used, and the effective 1600 Mbps memory speed does not compensate for the narrow pathway. In practice, this GPU is designed for minimal resolutions and low-detail settings where the 12.80 GB/s pipe can keep up with the 224.0 GFLOPS of FP32 compute.
Who Should Consider It
Benchmark results indicate that the HD 6470M is suitable only for legacy gaming at 720p or below, with reduced detail settings. The 2nd percentile ranking across all GPUs places it below virtually every discrete solution and most integrated graphics from the same era. Users running productivity applications that leverage OpenCL acceleration will find the 731-point score adequate for basic tasks but frustrating for anything compute-intensive.
At 1080p, the combination of 512 MB VRAM and 12.80 GB/s bandwidth will cause texture thrashing and stuttering in any 3D application released after 2011. The GPU is better suited for 2D desktop work, video playback (where the 4 ROPs can handle basic compositing), or very old titles from the DirectX 9 era. The 11.2 (11_0) DirectX support and OpenGL 4.4 API compatibility mean it can run modern API calls, but at performance levels that render them moot. For users with no other option, this card can drive a display and handle light media tasks, but it should not be considered for any form of competitive gaming or creative workload involving 3D rendering.
Benchmark Performance
In the sole recorded benchmark, Geekbench OpenCL, the HD 6470M scores 731 points. This places it 2.7% behind the NVIDIA GeForce GT 415M, which averages 751 points — a marginal gap that suggests near-identical real-world performance in compute tasks. However, the comparison against the NVIDIA Quadro 410 reveals a more substantial deficit: the Quadro 410 scores 804 points, putting the HD 6470M 9.1% behind. This is a meaningful delta for a professional-grade part that is itself entry-level.
The most striking comparison comes from within AMD's own lineup. The Radeon HD 6450, a desktop part, scores 635 points, meaning the HD 6470M is 15.1% faster than its desktop sibling. This inverted relationship is unusual and suggests that the mobile part benefits from a more optimized clock or driver stack in OpenCL workloads, despite sharing the same architectural fundamentals. Finally, against the NVIDIA NVS 310, the HD 6470M trails by 16.9%, with the NVS 310 posting 880 points. That gap represents a significant performance tier separation, particularly for a card intended for multi-display business use rather than graphics-intensive tasks.
The 224.0 GFLOPS FP32 throughput is the theoretical ceiling, but the benchmark score of 731 reflects real-world efficiency losses. The pixel rate of 2.800 GPixel/s and texture rate of 5.600 GTexel/s are consistent with a 40 nm part from 2011, but they lag behind even the low-end rivals listed here in aggregate compute performance. The data shows that the HD 6470M is competitive with the GT 415M, but a clear step below the Quadro 410 and NVS 310.
How It Compares
NVIDIA GeForce GT 415M: The HD 6470M trails this rival by a slim 2.7% margin, with scores of 731 versus 751. In practice, this difference is within run-to-run variance, meaning the two GPUs are effectively interchangeable for gaming and compute. Both are limited by narrow memory buses and low shader counts, making them peers in the entry-level mobile segment.
NVIDIA Quadro 410: A 9.1% deficit against the Quadro 410's 804-point average places the HD 6470M in a lower performance class. The Quadro 410 is a desktop workstation card, and its advantage in OpenCL likely stems from higher sustained clocks or better memory efficiency. For users needing certified drivers or ECC memory, the Quadro is the clear choice, but for raw compute, the HD 6470M is roughly 9% slower.
AMD Radeon HD 6450: The HD 6470M outperforms this desktop sibling by 15.1%, scoring 731 versus 635. This is counterintuitive given the mobile form factor, but the data is unambiguous. The HD 6450 likely suffers from lower memory clocks or a more conservative power envelope, while the HD 6470M's 25 W TDP allows it to maintain higher utilization in burst workloads.
NVIDIA NVS 310: The largest gap in the rival set is against the NVS 310, which leads by 16.9% with 880 points. The NVS 310 is a low-profile business card, yet it still outperforms the HD 6470M by a substantial margin. This indicates that NVIDIA's architecture at this tier was more efficient for compute, and the HD 6470M's TeraScale 2 design struggles to keep pace with even modest Kepler-based competitors.
FAQ
Q: What is the memory bandwidth of the AMD Radeon HD 6470M?
A: The memory bandwidth is 12.80 GB/s, derived from 512 MB of DDR3 memory on a 64-bit bus running at 800 MHz (1600 Mbps effective).
Q: How does the HD 6470M compare to the NVIDIA GeForce GT 415M in OpenCL performance?
A: The HD 6470M scores 731, which is 2.7% lower than the GT 415M's average score of 751, making them nearly equivalent in compute performance.
Q: Is the HD 6470M faster than the desktop Radeon HD 6450?
A: Yes, the HD 6470M is 15.1% faster, scoring 731 versus the HD 6450's 635 in Geekbench OpenCL.
Q: What DirectX and OpenGL versions does the HD 6470M support?
A: It supports DirectX 11.2 (11_0) and OpenGL 4.4, but no Vulkan support is listed.
Q: What is the pixel fill rate of the HD 6470M?
A: The pixel rate is 2.800 GPixel/s, supported by 4 ROPs, while the texture rate is 5.600 GTexel/s from 8 TMUs.
Q: What is the thermal design power (TDP) of the HD 6470M?
A: The TDP is rated at 25 W, which is typical for a low-power mobile GPU from its generation.
The NVIDIA Equivalent of Radeon HD 6470M
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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