NVIDIA GeForce GT 415M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 415M Specifications
GeForce GT 415M GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 415M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 415M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 415M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 415M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 415M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 415M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 415M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 415M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 415M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 415M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 415M is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 415M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 415M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 415M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 415M to maintain boost clocks without throttling.
GeForce GT 415M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 415M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 415M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 415M Product Information
Release and pricing details
The NVIDIA GeForce GT 415M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 415M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 415M Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GT 415M handles parallel computing tasks like video encoding and scientific simulations.
About NVIDIA GeForce GT 415M
The NVIDIA GeForce GT 415M is a Fermi-architecture mobile processor built on a 40 nm process at TSMC, integrating 585 million transistors on a 116 mm² die. It targets the entry-level segment of the GeForce 400M generation, and benchmark data places it at the 2nd percentile of all GPUs, with an average score of 751 in Geekbench OpenCL. The data reveals a part designed for basic portable duties rather than demanding graphics workloads, and its specifications confirm a legacy product now marked as end-of-life.
Memory Subsystem
The GT 415M is equipped with 1024 MB of DDR3 memory on a 128-bit bus, yielding a memory bandwidth of 25.60 GB/s. The memory clock runs at 800 MHz, translating to 1600 Mbps effective. This configuration is modest by any modern standard, and the implications for high-resolution gaming are clear: the 25.60 GB/s bandwidth is a severe constraint. For context, this figure is typical of low-end parts from its era, and it will struggle to feed even the GPU’s limited 48 shading units at pixel-dense resolutions. The 128-bit bus width is a positive note relative to 64-bit alternatives, but the DDR3 type and moderate clock speed cap the practical throughput. At 1080p, the memory subsystem would likely become a bottleneck long before the compute units are saturated, making 720p or lower the realistic ceiling for any texture-heavy workload. The pixel rate of 1.000 GPixel/s and texture rate of 4.000 GTexel/s further underscore that this memory pipe is paired with a very small execution engine. For users considering this GPU, the data suggests that high-resolution textures and anti-aliasing should be avoided entirely, as the bandwidth simply cannot sustain them without severe frame rate drops.
Ray Tracing and Feature Set
Notably, the GT 415M has no dedicated ray tracing cores and no tensor cores, reflecting its Fermi architecture from 2010. This is a pre-RTX design, so hardware-accelerated ray tracing is entirely absent. The feature set instead relies on older API support: DirectX 12 (11_0) is listed, along with OpenGL 4.6, but Vulkan support is null. The DirectX 12 (11_0) designation is interesting, it indicates the driver can expose a DirectX 12 interface, but the hardware feature level is capped at 11_0, meaning many modern DirectX 12 titles with advanced features will not run optimally or may require fallback paths. The lack of Vulkan support is another limitation, as many contemporary games and emulators use Vulkan for lower overhead. The 48 shading units, 8 TMUs, and 4 ROPs are the core compute resources, and they deliver a FP32 performance of 96.00 GFLOPS. In practical terms, this means the GPU is only suitable for legacy DirectX 11-era games or very light 2D workloads. There is no hardware support for modern upscaling or frame generation techniques, as those require tensor cores. The display outputs are listed as "Portable Device Dependent," indicating that connectivity varies by laptop implementation, which is typical for mobile GPUs of this generation.
How It Compares
vs. AMD Radeon HD 6470M: The GT 415M scores 2.7% higher than the HD 6470M, with average scores of 751 and 731 respectively. This is a marginal victory, essentially a statistical tie in real-world terms. Both GPUs are entry-level mobile parts, and the data shows the GT 415M holds a slight edge in raw compute benchmarks, but the difference is unlikely to be perceptible in gameplay.
vs. NVIDIA Quadro 410: The Quadro 410 outscores the GT 415M by 6.6%, with an average score of 804 versus 751. The Quadro 410 is a desktop workstation card, so its higher performance is expected given that it can draw more power and use a larger cooling solution. The GT 415M’s 12 W TDP is a fraction of what a desktop card would require, so the gap reflects the different design priorities.
vs. AMD Radeon HD 6450: The GT 415M leads the HD 6450 by a substantial 18.3%, with scores of 751 versus 635. The HD 6450 is another low-end desktop part, and the data shows the GT 415M delivers a clear performance advantage in this comparison. This suggests that the mobile Fermi chip is more capable than the cut-down desktop Radeon, despite its power constraints.
vs. NVIDIA NVS 310: The NVS 310 is 14.7% faster than the GT 415M, scoring 880 versus 751. The NVS 310 is a professional multi-display card, and its higher score reflects a focus on compute throughput. The GT 415M trails by a noticeable margin, indicating that the NVS 310 is the better choice for any compute-oriented task, though both are far from modern performance levels.
FAQ
Q: Does the GT 415M support hardware ray tracing?
A: No. The FACT PACK lists no RT cores or tensor cores, and the Fermi architecture predates hardware ray tracing support.
Q: What is the maximum memory bandwidth of the GT 415M?
A: The memory bandwidth is 25.60 GB/s, derived from 1024 MB of DDR3 on a 128-bit bus running at 1600 Mbps effective.
Q: Can this GPU run DirectX 12 games?
A: It lists DirectX 12 (11_0) support, meaning the hardware feature level is 11_0. DirectX 12 titles that require higher feature levels will not run, and many modern games may be incompatible or severely limited.
Q: What is the TDP of the GT 415M?
A: The TDP is 12 W, which is very low. No PSU recommendation is provided, and the power connectors are listed as "None," indicating it draws power solely from the motherboard slot.
Q: How does the GT 415M compare to the AMD Radeon HD 6450?
A: The GT 415M is 18.3% faster, with an average score of 751 versus 635 for the HD 6450.
Q: Is the GT 415M still in production?
A: No, the production status is listed as "End-of-life," and its release date was in September 2010.
Benchmark Performance
The only benchmark result is Geekbench OpenCL, where the GT 415M scores 751. This places it at the 2nd percentile of all GPUs, indicating that it is in the bottom 2% of performance across the database. The average benchmark score is identical at 751, suggesting no variance across tested units. Comparing to nearest rivals, the deltaPct values provide the key insights. Against the AMD Radeon HD 6470M, the GT 415M is 2.7% faster, a negligible lead that would not translate into meaningful frame rate differences. The NVIDIA Quadro 410 is 6.6% ahead, a moderate gap that shows the workstation card’s advantage in raw compute. The AMD Radeon HD 6450 is the weakest rival, with the GT 415M beating it by 18.3%, a substantial margin that confirms the Fermi chip’s superiority over that particular desktop part. The NVIDIA NVS 310 is the strongest rival, leading by 14.7%, which indicates that the NVS 310 is the better performer for any compute-heavy application. Overall, the GT 415M sits in a narrow band of low-end GPUs, with performance deltas ranging from -14.7% to +18.3% against its nearest competitors. The data shows a GPU that is consistently at the bottom of the performance spectrum, with no single rival being dramatically faster or slower, suggesting a homogeneous entry-level segment.
Power and Cooling
The GT 415M has a TDP of just 12 W, which is exceptionally low and reflects its integrated-class design. The slot width is listed as "IGP," meaning it is intended for integrated graphics placement on a motherboard, likely soldered directly. Power connectors are listed as "None," and there is no suggested PSU, which is consistent with a mobile GPU that draws power from the laptop’s own power delivery system. The absence of a PSU recommendation is notable, this is not a card for a desktop build, and any discussion of power supplies is irrelevant. The low TDP means that cooling requirements are minimal; a passive heatsink or a small fan would suffice, and the 40 nm process node helps keep heat generation low. The bus interface is PCIe 2.0 x16, which is standard for the era, and it will fit into any compatible laptop slot. For users, the practical implication is that this GPU will not add significant thermal load to a system, making it suitable for thin-and-light laptops where power efficiency is prioritized over performance. The 12 W TDP is a fraction of what modern discrete GPUs consume, and benchmark results reflect this trade-off: minimal power draw yields minimal performance.
Who Should Consider It
Based on the data, the GT 415M is only suitable for very light workloads. The 2nd percentile ranking and 96.00 GFLOPS FP32 performance indicate that it cannot handle modern games at any reasonable settings. For 720p gaming, it might run legacy titles from the DirectX 11 era at low settings, but the 25.60 GB/s bandwidth will limit texture quality and resolution. The 4 ROPs and 1.000 GPixel/s pixel rate mean that even 1080p desktop output could be sluggish with compositing effects. Users who need a GPU for basic office tasks, video playback, or 2D applications would find it adequate, but anyone expecting gaming or creative workloads should look elsewhere. The nearest rival comparison shows it is roughly on par with the HD 6470M, so users with that alternative would see no practical difference. The 18.3% lead over the HD 6450 is notable, but both are far below what is needed for contemporary software. In summary, the GT 415M is a historical artifact, useful only for understanding the low end of 2010-era mobile graphics, not for any current computing need. The data is clear: this GPU is end-of-life, with no modern feature support, and its performance percentile confirms it is one of the weakest parts ever benchmarked.
The AMD Equivalent of GeForce GT 415M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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