AMD Radeon HD 6750M
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6750M Specifications
Radeon HD 6750M GPU Core
Shader units and compute resources
The AMD Radeon HD 6750M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6750M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6750M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6750M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6750M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6750M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6750M by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6750M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6750M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6750M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6750M is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6750M will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6750M Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6750M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6750M to maintain boost clocks without throttling.
Radeon HD 6750M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6750M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6750M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6750M Product Information
Release and pricing details
The AMD Radeon HD 6750M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6750M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6750M Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon HD 6750M handles parallel computing tasks like video encoding and scientific simulations.
About AMD Radeon HD 6750M
The AMD Radeon HD 6750M is a mobile graphics processor from the Vancouver generation, built on the TeraScale 2 architecture using TSMC’s 40 nm process. It integrates 716 million transistors on a 118 mm² die, with 480 shading units, 24 texture mapping units, and 8 raster output units. The GPU is paired with 1024 MB of GDDR3 memory on a 128-bit bus, delivering 25.60 GB/s of bandwidth, while its compute capabilities reach 576.0 GFLOPS of FP32 throughput. The card is an end-of-life product, released in early January 2011, and its single OpenCL benchmark score of 484 places it in the 1st percentile of all GPUs, indicating it sits near the bottom of the performance hierarchy.
How It Compares
The AMD Radeon HD 6750M sits 5.5% ahead of the AMD Radeon HD 6850 in average benchmark scores, with the mobile part scoring 484 against the desktop card’s 459. This is a narrow margin, suggesting that despite the HD 6850 being a desktop part, the HD 6750M’s architectural efficiency or driver maturity allows it to edge out that particular rival in OpenCL workloads. The delta is small enough that real-world differences would be within run-to-run variance, but the data consistently favors the mobile GPU by a slight margin.
Against the AMD Radeon HD 6870, the HD 6750M falls behind by 9.6%, with the rival scoring 536. This is a more substantial gap, representing a roughly one-tenth deficit in raw compute throughput. The HD 6870’s higher score aligns with its position in the product stack, and the HD 6750M’s lower result is expected given the mobile form factor’s power and thermal constraints. The data shows that while the HD 6750M can compete with lower-tier desktop parts, it cannot match the performance of a higher-end desktop GPU from the same generation.
When compared to the AMD Radeon HD 7750, the HD 6750M shows a 12.5% advantage, scoring 484 versus 430. This is the largest positive delta among its nearest rivals, indicating that the HD 6750M outperforms this newer, lower-power desktop card by a meaningful margin in OpenCL tests. The HD 7750’s lower score may reflect its reduced shader count or lower clock speeds, but the HD 6750M’s 480 shading units and 576.0 GFLOPS provide enough compute headroom to secure a comfortable lead.
The Intel HD Graphics 4000 is the weakest competitor in this group, with a score of 414, which the HD 6750M beats by 17%. This integrated graphics solution, typically found in laptops and ultrabooks, cannot match the discrete HD 6750M’s dedicated memory bandwidth or shading resources. The data indicates that the HD 6750M offers a clear performance tier above common integrated graphics of its era, making it a viable option for users needing more than basic display output.
Who Should Consider It
The HD 6750M’s 1st percentile ranking means it is suited for legacy gaming or light productivity tasks rather than modern high-end workloads. With a pixel rate of 4.800 GPixel/s and a texture rate of 14.40 GTexel/s, the GPU can handle older titles at lower resolutions and settings, but it will struggle with contemporary games that demand higher fill rates or larger texture loads. Users running applications that rely on OpenCL acceleration—such as early GPU-accelerated video encoding or physics simulations—will find the 484 score adequate for basic tasks, but not for intensive compute workloads.
Given the 1024 MB memory capacity and 25.60 GB/s bandwidth, the HD 6750M is best paired with 720p or 1366x768 displays, where its memory footprint and bandwidth are sufficient for moderate texture detail. At 1080p, the card may exceed its memory limits in texture-heavy scenes, causing stuttering or reduced frame rates. For users with older libraries of games from the late 2000s or early 2010s, the HD 6750M can deliver playable frame rates at medium settings, but it is not recommended for high-refresh-rate or high-detail gaming.
The 35 W TDP makes the HD 6750M a low-power option for thin-and-light laptops, where thermal headroom is limited. Its MXM-A (3.0) bus interface and MXM Module slot width indicate it was designed for modular laptop upgrades, though its end-of-life status means new replacements are scarce. Users with a compatible MXM-A chassis who need a modest improvement over integrated graphics will find the HD 6750M’s 17% lead over Intel HD Graphics 4000 compelling, but they should temper expectations for modern software.
Benchmark Performance
The Geekbench OpenCL score of 484 serves as the primary metric for this analysis, and it places the HD 6750M in the 1st percentile of all GPUs, meaning 99% of tested graphics cards outperform it. This low percentile is consistent with a mobile GPU from 2011, which was designed for power efficiency rather than raw compute. The average benchmark score across all tests is also 484, indicating that the single OpenCL result is representative of the card’s overall performance profile.
In direct comparisons, the HD 6750M’s 5.5% lead over the HD 6850 (459) is the tightest margin, suggesting the two GPUs are nearly equivalent in OpenCL throughput despite the HD 6850 being a desktop part with presumably higher power limits. The 9.6% deficit to the HD 6870 (536) is more pronounced, and this gap likely stems from the HD 6870’s additional shading units or higher clock frequencies, which are not detailed in the data but are implied by its higher score. The HD 6750M’s 576.0 GFLOPS of FP32 performance provides a theoretical ceiling, and the benchmark results show that the card achieves a reasonable fraction of that peak in real-world OpenCL tests.
The 12.5% advantage over the HD 7750 (430) is notable because the HD 7750 is a newer architecture (likely GCN-based), yet the HD 6750M’s older TeraScale 2 design still wins. This could be due to driver optimizations for OpenCL on TeraScale 2, or the HD 7750’s lower core count (its specs are not in the pack, but the score implies less compute). The 17% lead over Intel HD Graphics 4000 (414) is the largest delta, and it underscores the benefit of a discrete GPU with dedicated memory and 480 shading units versus an integrated solution that shares system memory. Overall, the HD 6750M occupies a narrow performance band between the HD 6850 and HD 6870, with its closest rival being the HD 6850 at a 5.5% delta.
FAQ
Q: What is the HD 6750M’s OpenCL benchmark score?
A: The HD 6750M scores 484 in the Geekbench OpenCL test, which also serves as its average benchmark score.
Q: How does the HD 6750M compare to the AMD Radeon HD 6870?
A: The HD 6750M is 9.6% slower than the HD 6870, which scores 536, placing the mobile GPU at a clear disadvantage.
Q: What is the HD 6750M’s memory configuration?
A: It features 1024 MB of GDDR3 memory on a 128-bit bus, providing 25.60 GB/s of memory bandwidth.
Q: Does the HD 6750M support Vulkan?
A: No, the API list only includes DirectX 11.2 (11_0) and OpenGL 4.4; Vulkan support is not specified.
Q: What is the process node for the HD 6750M?
A: It is manufactured on a 40 nm process at TSMC, with a die size of 118 mm² and 716 million transistors.
Q: Is the HD 6750M still in production?
A: No, its production status is listed as end-of-life, and it was released on January 3, 2011.
Ray Tracing and Feature Set
The HD 6750M does not include any dedicated ray tracing or tensor cores, as indicated by the null values in the fact pack. This is expected for a GPU from the TeraScale 2 generation, which predates the introduction of hardware-accelerated ray tracing by nearly a decade. The card’s feature set is therefore limited to traditional rasterization and compute tasks. Its FP32 throughput of 576.0 GFLOPS is the primary compute resource, and while this can handle some OpenCL workloads, it is insufficient for modern ray-traced rendering, which would rely on software fallbacks and produce very low performance.
The API support includes DirectX 11.2 (11_0) and OpenGL 4.4, with no Vulkan support listed. This means the HD 6750M can run DirectX 11 titles and OpenGL 4.4 applications, but it cannot take advantage of Vulkan’s lower overhead or modern cross-platform features. The absence of Vulkan also limits compatibility with some newer games that require it, though many titles still offer DirectX 11 paths. The display outputs are marked as portable device dependent, reflecting the MXM module form factor, which relies on the host laptop’s display panel and connections.
The card’s texture rate of 14.40 GTexel/s and pixel rate of 4.800 GPixel/s define its fill-rate capabilities, which are modest by modern standards but were adequate for its time. The 24 TMUs and 8 ROPs align with these rates, and the 480 shading units provide the compute density for the 576.0 GFLOPS figure. Ray tracing, if attempted, would run on these generic shaders with no acceleration, resulting in performance that is likely impractical for real-time use. For users of this GPU, the feature set is best understood as a legacy DirectX 11 implementation with no forward-looking ray tracing or tensor capabilities.
The NVIDIA Equivalent of Radeon HD 6750M
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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