Valorant

Valorant

AVERAGE FPS
379
excellent

This combination delivers exceptional performance with an average of 379 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 256 268 282 428
1440p QHD 320 336 352 535
1080p Full HD 375 393 413 595

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 428
3840x2160 Medium 282
3840x2160 High 268
3840x2160 Ultra 256
2560x1440 Low 535
2560x1440 Medium 352
2560x1440 High 336
2560x1440 Ultra 320
1920x1080 Low 595
1920x1080 Medium 413
1920x1080 High 393
1920x1080 Ultra 375

Valorant with Intel Core i5-12600KF + NVIDIA GeForce RTX 5050, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12600KF is a 10-core, 16-thread Alder Lake-S desktop processor with a 3.70 GHz base clock and a 4.90 GHz boost clock. While Valorant is often considered a GPU-light title, the data indicates this CPU is far from a bottleneck at any resolution tested. The processor’s strong single-thread performance, evidenced by a 3DMark single-thread score of 1016 and a Cinebench R23 single-core score of 3302, directly supports the high frame rates seen in the measured FPS data. In competitive shooters like Valorant, the frame generation pipeline is heavily dependent on the CPU’s ability to process game logic and input commands quickly; the 4.90 GHz boost clock provides the headroom needed to maintain frame pacing above 250 FPS even at 4K Ultra.

The multi-threaded capabilities of the i5-12600KF are also substantial, with a Cinebench R23 multi-core score of 23391 and a Passmark multi-thread score of 27575. While Valorant does not heavily utilize all 16 threads, this headroom ensures that background tasks (such as recording or streaming software) do not cause frame drops. The processor’s 20 MB of shared L3 cache is another relevant asset; the game’s map and entity data can reside closer to the cores, reducing latency spikes that would otherwise manifest as micro-stutters. The data shows the CPU sits in the 79th percentile for all CPUs, with an average benchmark score of 27799, positioning it just 0.3% below the Intel Core i9-10900K (27872 avg) and exactly 0.3% above the AMD Ryzen 5 8500GE (27712 avg). This parity with older high-end chips and newer mid-range parts demonstrates that the 12600KF provides a balanced foundation for high-refresh-rate gaming.

In the measured FPS rows, the difference between 1080p Low and 1080p Ultra is 220 FPS (595 vs 375), which suggests that the GPU is taking on more work as settings increase, but the CPU is still feeding frames efficiently. The processor’s 3DMark 16-thread score of 7956 versus its 2-thread score of 1995 shows a scaling efficiency of roughly 4x for 8x the threads, indicating that the core architecture is well-suited for both lightly threaded and heavily threaded workloads. For Valorant specifically, the boost clock is the primary driver; the 3DMark single-thread score of 1016 places it in a range where frame rates above 500 FPS are achievable in low-detail scenarios, as evidenced by the 595 FPS average at 1080p Low. The CPU is not the limiting factor in this configuration; rather, it provides the raw throughput necessary to expose the GPU’s capabilities fully.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU with 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. The GPU’s base clock of 2317 MHz and boost clock of 2572 MHz are relatively high for a 130 W part, and the 2560 shading units provide the compute throughput needed to push high pixel counts. In Valorant, which is not a visually demanding title by modern standards, the RTX 5050’s 8 GB VRAM is more than sufficient; the game’s textures and shaders do not approach this limit even at 4K Ultra. The GPU’s 32 ROPs and 80 TMUs handle the rasterization workload, and the 13.17 TFLOPS FP32 performance is ample for the game’s rendering style.

The benchmark results show that the RTX 5050 is not the primary constraint in this pairing. At 1080p Low, the average FPS is 595, which is likely at or near the CPU’s frame generation limit for this title. As resolution increases to 4K, the GPU workload scales, but the FPS remains exceptionally high: 428 FPS at 4K Low and 256 FPS at 4K Ultra. This indicates that the GPU has significant headroom even at the highest resolution tested. The GPU’s 3DMark Steel Nomad DX12 score of 2502 and Passmark G3D score of 17326 place it in the 66th percentile for all GPUs, with an average benchmark score of 21035. Its nearest rival, the AMD Radeon RX 5600 XT (20713 avg), is 1.6% slower, while the AMD Radeon RX Vega M GL (21153 avg) is 0.6% faster. This places the RTX 5050 in a competitive mid-range position, but for Valorant specifically, the GPU’s performance is far above what the game requires.

The memory clock of 2500 MHz (20 Gbps effective) and the 128-bit bus yield a bandwidth of 320.0 GB/s, which is not a bottleneck for this game’s texture streaming. The GPU’s boost clock of 2572 MHz ensures that the shading units are fed with data quickly, contributing to the high frame rates at lower resolutions. Interestingly, the FPS drop from 1080p to 4K at the same settings is substantial but not crippling: at High settings, FPS drops from 393 to 268 (a 31.8% reduction), while at Low settings, it drops from 595 to 428 (a 28.1% reduction). This suggests that the GPU is scaling with resolution as expected, but the CPU is still able to keep pace even at 4K, preventing a more severe frame rate collapse. The RTX 5050’s 66th percentile ranking means it outperforms a majority of GPUs, and in a lightweight esports title like Valorant, this translates to a consistently high-refresh-rate experience across all settings and resolutions.

Settings Recommendations

The measured FPS data provides a clear picture of how different quality presets impact performance. For players prioritizing maximum competitive advantage, the Low preset at 1080p delivers the highest average FPS at 595, which is 50% higher than the Ultra preset’s 375 FPS at the same resolution. The Low preset also offers the most significant frame rate advantage at 1440p, with 535 FPS versus 320 FPS on Ultra. At 4K, the Low preset still achieves 428 FPS, which is more than sufficient for any high-refresh-rate monitor. The data shows that the Low preset provides the best experience for raw performance, as the visual differences in Valorant are minimal but the FPS gains are substantial.

That said, the Medium preset offers a compelling balance. At 1080p, the Medium preset averages 413 FPS with a minimum of 351 FPS and a maximum of 475 FPS, which is only 3.5% lower than the High preset’s 393 FPS average. The Medium preset provides a more stable frame time experience, as evidenced by the recorded minimum and maximum values, which are only available for the Medium rows in the data. At 1440p, the Medium preset achieves 352 FPS (minimum 300, maximum 405), and at 4K, it achieves 282 FPS (minimum 239, maximum 324). These numbers indicate that the Medium preset can maintain frame rates above 240 FPS at 1440p and above 200 FPS at 4K, which is ideal for high-refresh-rate displays.

The High preset, while producing 393 FPS at 1080p and 336 FPS at 1440p, offers diminishing returns compared to Medium. The FPS difference between High and Medium is only 20 FPS at 1080p and 16 FPS at 1440p, which is within the margin of error for competitive play. The Ultra preset, with 375 FPS at 1080p and 320 FPS at 1440p, provides the lowest frame rates but still exceeds 300 FPS at 1080p and 320 FPS at 1440p. For most players, the Medium preset is the recommended choice: it provides a 9.2% FPS boost over High at 1080p (413 vs 393) and a 10.4% boost at 1440p (352 vs 336), while maintaining a minimum FPS above 300 at both resolutions. For players with 240 Hz or 360 Hz monitors, the Low preset is the safest choice to ensure the frame rate never dips below the refresh rate, as the 1080p Low average of 595 FPS leaves a substantial buffer.

FAQ

Q: What is the highest average FPS achievable with this CPU and GPU combo in Valorant?

A: The highest average FPS recorded is 595 FPS at 1920x1080 with the Low settings preset. This is the peak performance point in the measured data, with the 1440p Low preset close behind at 535 FPS.

Q: How does the CPU compare to its nearest rivals in overall benchmark scores?

A: The Intel Core i5-12600KF has an average benchmark score of 27799, which is 0.3% lower than the Intel Core i9-10900K (27872) and 0.3% higher than the AMD Ryzen 5 8500GE (27712). It also trails the AMD Ryzen 7 5800X3D (27896) by 0.3%.

Q: Is the RTX 5050’s 8 GB VRAM sufficient for Valorant at 4K?

A: Yes, the data shows the RTX 5050 achieves 268 FPS at 4K High and 256 FPS at 4K Ultra. Valorant’s texture and geometry complexity does not stress the 8 GB GDDR6 memory, so there is no VRAM-related performance degradation at any resolution tested.

Q: What is the minimum FPS recorded for the Medium settings preset?

A: The Medium preset is the only one with recorded minimum and maximum FPS values. At 1080p, the minimum is 351 FPS; at 1440p, it is 300 FPS; and at 4K, it is 239 FPS.

Q: How does the GPU’s benchmark score compare to its nearest rival?

A: The RTX 5050 has an average benchmark score of 21035, which is 1.6% higher than the AMD Radeon RX 5600 XT (20713) and 0.6% lower than the AMD Radeon RX Vega M GL (21153). It is also 1.6% higher than the NVIDIA RTX A4000 Mobile (21379 is the rival’s score, but the deltaPct shows the RTX 5050 is 1.6% lower than that specific rival).

Q: Does the frame rate drop significantly from 1080p to 4K?

A: The FPS drop varies by settings. At Low settings, the drop from 1080p to 4K is from 595 to 428 FPS, a 28.1% reduction. At Ultra settings, the drop is from 375 to 256 FPS, a 31.7% reduction. The GPU becomes more of a factor at 4K, but the frame rates remain above 250 FPS in all cases.

Resolution Scaling

The measured FPS data reveals how the system scales across resolutions and what that implies about the limiting component. Moving from 1080p to 1440p, the FPS drops by a modest amount at every settings level. At Low settings, the drop is from 595 to 535 FPS (a 10.1% reduction); at Medium, from 413 to 352 FPS (a 14.8% reduction); at High, from 393 to 336 FPS (a 14.5% reduction); and at Ultra, from 375 to 320 FPS (a 14.7% reduction). These relatively small percentage drops indicate that the CPU is still the primary driver at 1440p, as the GPU has enough headroom to handle the extra pixel count without a proportional decrease in performance.

Scaling from 1440p to 4K shows a more pronounced GPU influence. At Low settings, the FPS drops from 535 to 428 (a 20.0% reduction); at Medium, from 352 to 282 (a 19.9% reduction); at High, from 336 to 268 (a 20.2% reduction); and at Ultra, from 320 to 256 (a 20.0% reduction). This consistent ~20% drop across all settings when moving to 4K suggests that the RTX 5050 is beginning to become the limiting factor at this resolution, but the CPU is still providing enough frames to avoid a bottleneck. The fact that the 4K Ultra preset still achieves 256 FPS—well above the refresh rate of most high-end monitors—indicates that neither component is being pushed to its absolute limit.

The overall pattern shows that the system is CPU-bound at 1080p and 1440p, with the GPU taking over as the primary constraint at 4K. The FPS difference between 1080p Low (595) and 4K Low (428) is 167 FPS, while the difference between 1080p Ultra (375) and 4K Ultra (256) is 119 FPS. This demonstrates that the GPU’s workload scales with resolution, but the CPU’s frame generation capability remains high enough to support 4K gaming at competitive frame rates. The data suggests that the RTX 5050 is underutilized at 1080p, as the CPU limits the frame rate to 595 FPS on Low, but the GPU is more effectively leveraged at 4K, where it still delivers over 250 FPS on Ultra.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the Low preset delivers the highest average FPS at 595, followed by Medium at 413 FPS (with a minimum of 351 and maximum of 475), High at 393 FPS, and Ultra at 375 FPS. The 1080p results show a clear hierarchy where lower settings yield higher frame rates, but even the Ultra preset remains above 375 FPS, which is sufficient for any high-refresh-rate gaming scenario.

At 2560x1440, the Low preset achieves 535 FPS, the Medium preset averages 352 FPS (minimum 300, maximum 405), the High preset averages 336 FPS, and the Ultra preset averages 320 FPS. The 1440p results indicate that the system can maintain frame rates above 300 FPS even at the highest quality settings, making this resolution a sweet spot for competitive play where visual clarity is desired without sacrificing performance.

At 3840x2160, the Low preset averages 428 FPS, the Medium preset averages 282 FPS (minimum 239, maximum 324), the High preset averages 268 FPS, and the Ultra preset averages 256 FPS. The 4K results show that the system remains highly capable, with even the Ultra preset exceeding 250 FPS. The minimum FPS recorded at 4K Medium is 239, which is still above the 240 Hz refresh rate of many high-end monitors, though players seeking absolute smoothness may prefer the Low preset’s 428 FPS average. The data demonstrates that this CPU-GPU combination is overqualified for Valorant, delivering competitive frame rates across all tested configurations, with the Low preset at 1080p being the absolute peak at 595 FPS.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5050 in Valorant

Resolution Settings Avg FPS
3840x2160 Low 428.0
3840x2160 Medium 282.0
3840x2160 High 268.0
3840x2160 Ultra 256.0
2560x1440 Low 535.0
2560x1440 Medium 352.0
2560x1440 High 336.0
2560x1440 Ultra 320.0
1920x1080 Low 595.0
1920x1080 Medium 413.0
1920x1080 High 393.0
1920x1080 Ultra 375.0

Valorant with ii5-12600KF + Other GPUs

See how Valorant performs with the same CPU but different graphics cards.

Valorant with RTX 5050 + Other CPUs

See how Valorant performs with the same GPU but different processors.

Other Games with ii5-12600KF + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.