Valorant
This combination delivers exceptional performance with an average of 332 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 222 | 233 | 245 | 372 |
| 1440p QHD | 278 | 292 | 306 | 465 |
| 1080p Full HD | 326 | 342 | 359 | 545 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Valorant with Intel Core i5-12600KF + AMD Radeon RX 6600, In-Depth Analysis
Valorant is a competitive tactical FPS that scales unusually well on high-refresh displays, and the Intel Core i5-12600KF paired with the AMD Radeon RX 6600 delivers frame rates that are consistently above the thresholds demanded by most esports monitors. The data set covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra), with average FPS values for every combination and min/max figures recorded for the Medium preset at each resolution. Across all measured rows, the observed performance is defined by an extremely high baseline, with the lowest average of any configuration still reaching 222 FPS at 4K Ultra and the maximum measured average hitting 545 FPS at 1080p Low. That narrow spread between the worst and best cases, relative to most games, indicates that Valorant places a relatively modest load on the hardware, and the bottleneck shifts distinctly depending on resolution and preset.
Resolution Scaling
Resolution scaling in Valorant produces a sharp but bounded FPS curve. Moving from 1920x1080 to 2560x1440 at Ultra settings, the average drops from 326 FPS to 278 FPS, a decline of about 15%. The same transition at High settings goes from 342 FPS to 292 FPS, roughly a 15% loss as well. At Medium, the frame rate falls from 359 FPS to 306 FPS (a 15% drop), while Low yields the largest relative change: from 545 FPS to 465 FPS, which is a 14.7% reduction. The 4K step is more demanding. At Ultra, the average falls from 278 FPS (1440p) to 237 FPS, a 17.3% drop; High drops from 292 FPS to 233 FPS, a 20.2% loss; Medium from 306 to 245 FPS (a 19.9% loss); and Low from 465 to 372 FPS, which is a 20% fall.
This pattern indicates that the GPU becomes more of a limiting factor as resolution rises, but the CPU remains the dominant constraint even at 4K. The fact that 4K Low (372 FPS) still exceeds 1080p Ultra (326 FPS) is telling: resolution alone, without raising settings, does not crush performance. The GPU’s rendering load at 4K Low is enough to reduce the frame rate below the 1080p Low figure (545 FPS), but the rule that setting scaling at the same resolution is small (e.g., 1080p Low 545 vs 1080p Ultra 326) shows that the CPU is feeding frames far above what the GPU must deliver. In other words, the CPU is the prime mover; the GPU only becomes the limiter at 4K with higher presets.
The Medium preset data includes min and max FPS, which provide additional insight into scaling behavior. At 1080p Medium, the average is 359 FPS with a min of 305 and max of 413; at 1440p Medium, the average is 306 with min 260 and max 352; at 4K Medium, the average is 245 with min 208 and max 282. The spread between min and max is roughly 50–70 FPS at each resolution, which is small in absolute terms but the min values show that even the worst frame drops remain far above 200 FPS at all resolutions. This suggests that the engine is not subject to severe stutter or hitches; the frame-time consistency at Medium is solid, with min FPS at 4K still above the 208 mark, which is critical for a competitive title where frame pacing is as important as raw average.
How This Combo Ranks
In the database of tested CPU/GPU combinations for Valorant, this pairing (Intel Core i5-12600KF + AMD Radeon RX 6600) ranks 2638th out of 3708 recorded combos. That places it in the lower-middle portion of the distribution—roughly the 71st percentile. The ranking is based on the measured FPS data, and given the sheer number of combinations in the database (3708), a rank of 2638 means the majority of other tested systems deliver higher average frame rates in this game. This is not a criticism of the hardware’s intrinsic capability: the absolute frame rates are high (222–545 FPS), but many other combos in the database presumably pair higher-end CPUs or GPUs that push even further.
The rank of 2638 is likely influenced by the fact that Valorant is CPU-heavy, and the i5-12600KF, while strong, is not among the most extreme processors tested. The RX 6600 is a mid-range GPU, and at 1080p it is rarely the limiting factor; the CPU becomes the ceiling. Combos with higher-tier CPUs (e.g., i9 or Ryzen 7/9 parts with higher single-thread clocks) would rank higher. The rank is also affected by the resolution mix: if the database includes many tests at 1080p, where the CPU is the key, then combos with faster CPUs will climb above this one. At 4K, the RX 6600 becomes a more relevant constraint, but the rank is a single number across all resolutions, so the 1080p-heavy workloads (where this combo still lacks CPU headroom) pull the rank down.
Relative to its nearest rivals in the CPU benchmark list (not the Valorant-specific ranking), the i5-12600KF sits at 79th percentile across all CPUs, with an average score of 27799. Its nearest neighbors include the Intel Core i9-10900K (deltaPct -0.3), AMD Ryzen 5 8500GE (+0.3), AMD Ryzen 7 6800U (-0.3), and AMD Ryzen 7 5800X3D (-0.3). This means the CPU performs on par with those parts, within about 0.3% up or down. In Valorant, that parity at the CPU level translates to the frame rates shown, but the combination ranking (2638) suggests that the GPU pairing and the game’s reliance on high-frequency single-core IPC still leaves room for other combos to surpass it. The rank percentile (about 71%) is lower than the CPU’s percentile (79), which implies that the GPU (and perhaps the overall system) is a slight drag relative to the CPU’s capability in this specific context.
GPU Role
The AMD Radeon RX 6600 uses the Navi 23 chip on RDNA 2.0 architecture, fabricated on a 7 nm process at TSMC. It has 1792 shading units, 112 texture mapping units, and 64 ROPs, with 28 ray tracing cores. Its base clock is 1626 MHz, boost 2491 MHz, and a game clock of 2044 MHz. The memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, providing 224 GB/s of bandwidth. The GPU is rated at 132 W TDP and uses a dual-slot, single 8-pin design with a suggested PSU of 300 W. Its peak FP32 performance is 8.928 TFLOPS, and it supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6.
In the context of Valorant, these specifications are more than sufficient. The game is not graphically intensive, and the RX 6600’s low-level performance (passmark G3D score of 15096, percentile 63) is above the threshold needed to maintain 200+ FPS at 4K. The GPU’s average benchmark score is 19036, and its nearest rivals include the NVIDIA Quadro K6000 (deltaPct 0), GeForce RTX 4050 Mobile (-0.1), Tesla K20m (-0.3), and RTX 2000 Ada Generation (+0.4)—all within 0.4% of each other. The RX 6600’s 8 GB VRAM is more than enough for Valorant, which uses minimal memory; the game’s requirements are low, and the 128-bit bus and 224 GB/s bandwidth do not throttle performance at any resolution here.
The GPU’s role is most evident at 4K. At 4K Ultra, the average drops to 233 FPS, which is still high but the lowest average of the four presets. At 4K Low, the 372 FPS figure shows that the GPU can handle the pixel count, but the CPU is still delivering the high frame rate. The variance between presets at the same resolution is larger at 4K (Ultra 233 vs Low 372, a 39% difference) than at 1080p (Ultra 326 vs Low 545, a 40% difference), indicating that the GPU is beginning to be a secondary constraint at 4K, though the CPU still holds the primary role. The boost clock of 2491 MHz and game clock of 2044 MHz are high, but the game engine does not heavily stress the GPU’s compute; the limiting factor is likely the CPU’s single-thread performance and memory latency.
Measured FPS Breakdown
At 1920x1080, the data shows a clear progression: Low averages 545 FPS, Medium 359 FPS (with min 305, max 413), High 342 FPS, and Ultra 326 FPS. The gap between Low and Medium is 71 FPS (545 to 359), while Medium to High is only 17 FPS, and High to Ultra is 16 FPS. This suggests that the Low preset is a special case—likely with reduced shadows, effects, and post-processing—while Medium, High, and Ultra are closer together, with diminishing returns as settings increase. The 1080p numbers are CPU-bound: even at Ultra, 326 FPS is well above what most monitors can display, and the CPU’s single-thread capability (Cinebench R23 single-core 3302, Geekbench single 2157) is the backbone.
At 2560x1440, the averages are: Low 465 FPS, Medium 306 FPS (min 260, max 352), High 292 FPS, Ultra 295 FPS. Note that the Ultra figure (295) is slightly higher than High (292), which is an anomaly in the data—perhaps a measurement variance or a preset that does not strictly increase load. The differences between settings are smaller than at 1080p: Ultra vs High is +3 FPS, but Medium is 11 FPS above High. At this resolution, the GPU starts to matter, but the CPU still dominates. The 4K data: Low 372, Medium 245 (min 208, max 282), High 233, Ultra 233. Here, the Ultra and High are identical (233), and Medium is 12 FPS above them, while Low is 139 FPS higher. This is the clearest sign of a CPU bottleneck: even at 4K, the GPU is not fully saturated, and the frame rate is capped by the CPU’s ability to issue draw calls and process the game’s logic.
The min FPS at Medium is notable: at 1080p it is 305, 1440p 260, and 4K 208. These lows are still within the range of a high-refresh monitor (240 Hz at 1080p), but the 4K min of 208 is close to the average of 245, indicating that the frame times are stable even at the highest resolution. There is no evidence of a frame-time spike in the min/max range; the delta between min and max is about 100 FPS at 1080p (305 to 413) and 74 FPS at 4K (208 to 282). This stability is crucial for a competitive esports title, where a single stutter can affect the outcome.
FAQ
Q: What is the highest average FPS achieved by this combo in Valorant?
A: The highest average is 545 FPS at 1920x1080 with Low settings. The next best is 465 FPS at 1440p Low, then 372 FPS at 4K Low.
Q: How does the combo perform at 4K compared to 1080p?
A: At Ultra, it drops from 326 FPS at 1080p to 222 FPS at 4K, a 31.9% reduction. At Low, it drops from 545 to 372 FPS, a 31.7% reduction. The proportional loss is similar across presets.
Q: Is the GPU or CPU the bottleneck in Valorant?
A: The CPU is the primary bottleneck at all resolutions. Evidence: at 4K Low (372 FPS) is still higher than 1080p Ultra (326 FPS), and the difference between Low and Ultra at the same resolution is smaller than the drop from 1080p to 4K at the same preset.
Q: What does the rank 2638 out of 3878 mean?
A: It indicates that in the database of tested combos for Valorant, this system outperforms about 71% of them (since 2638/3878 = 0.68, meaning it is 68% of the way through the list). It is a mid-to-lower ranking, likely due to the CPU and GPU not being top-tier parts.
Q: What is the difference between the Low and Ultra presets in terms of FPS?
A: At 1080p, Low (545) is 219 FPS higher than Ultra (326), a 67% increase. At 1440p, Low (465) is 170 FPS higher than Ultra (295), a 58% increase. At 4K, Low (372) is 150 FPS higher than Ultra (222), a 68% increase.
Q: Does the 8 GB VRAM limit performance?
A: No. Valorant does not require that much VRAM—even at 4K Ultra the frame rate is 222 FPS, and the GPU’s memory bandwidth (224 GB/s) is sufficient. The GPU is not the main constraint.
Settings Recommendations
Based on the measured FPS, the best settings depend on the target refresh rate. For a 240 Hz monitor, the High preset (342 FPS at 1080p) provides a comfortable margin, and even Ultra (326) is above 240. For a 360 Hz monitor, only Low (545 FPS) at 1080p is sufficient, since Medium (359) is close but not over 360, and High/Ultra fall below. At 1440p, a 240 Hz display can be driven by Low (465) or Medium (306), but Ultra (295) is still above 240. At 4K, even Low (372) is above 240, but Ultra (222) cannot reach 240, so for 4K240, the user must select Low or Medium. For maximum consistency, the Medium preset offers min FPS values that are stable: at 1080p min 305, 1440p min 260, 4K min 208, which are all above 200. The Low preset provides the highest FPS but may reduce visual quality; the game is a competitive shooter, so many players prefer Low to maximize frame rate and minimize latency.
For a balanced experience, High at 1080p (342 FPS) is the best compromise: it is above 300 FPS, has no min FPS data but likely stable, and the visual quality is higher than Low. However, the data shows that Medium has recorded min FPS, so for guaranteed smoothness, Medium is the safest. At 1440p, Medium is recommended (306 FPS avg, min 260) for a 240 Hz panel. At 4K, Medium is the only preset with min FPS (208) and gives 245 average, which is adequate for 240 Hz but not 360. The Ultra preset at any resolution is not substantially better in visual terms than High, but it costs FPS, so it is not recommended for competitive play.
CPU Role
The Intel Core i5-12600KF is a 10-core/16-thread part based on Alder Lake, with a base clock of 3.70 GHz and a boost of 4.90 GHz. It has a 20 MB L3 cache and a 125 W TDP, with DDR4 and DDR5 support. Its single-thread performance is strong: 3DMark single-thread 1016, Cinebench R23 single-core 3302, and Geekbench single 2156. Its multi-thread scores are also high (Cinebench R23 multi 23391), but Valorant is not heavily threaded—the engine benefits more from high-frequency single-core performance rather than core count.
The CPU’s role in Valorant is clear from the data: at 1080p, the FPS is 545 at Low, which far exceeds the GPU’s 8.928 TFLOPS capability, implying the CPU is the limiter. The 3DMark 2-thread score of 1995 and single-thread of 1016 indicate strong per-core IPC, which is what the game needs. The nearest CPU rivals (i9-10900K, R5 8500GE, R7 6800U, R7 5800X3D) all have similar average scores (within 0.3%), so the CPU is not a differentiator in raw compute, but its 4.90 GHz boost clock and 10 cores help in multi-threaded background tasks that may run alongside the game.
The CPU’s 20 MB L3 cache is large, which helps with the game’s draw calls and entity updates. The combination with the GPU at 4K shows a CPU bottleneck: at 4K Low, the FPS is 372, but the GPU is not fully utilized, so the CPU is the limiter. At 1080p, the CPU is even more dominant, as the GPU is idle. The i5-12600KF is a strong companion for Valorant, but its rank (2638) in the database is lower than its CPU percentile (79th) because the GPU in this combo is only average (63rd percentile), and the overall ranking is a mix of all components. To improve the rank, a stronger CPU (e.g., i9 with higher single-thread) would help, but the GPU is not the main barrier. The measured data shows that the system is extremely capable for Valorant, with frame rates that will exceed the refresh of most monitors, and the limiting factor is the CPU’s single-thread speed, not the GPU’s hardware.
Hardware Specifications
Intel Core i5-12600KF
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + AMD Radeon RX 6600 in Valorant
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 372.0 |
| 3840x2160 | Medium | 245.0 |
| 3840x2160 | High | 233.0 |
| 3840x2160 | Ultra | 222.0 |
| 2560x1440 | Low | 465.0 |
| 2560x1440 | Medium | 306.0 |
| 2560x1440 | High | 292.0 |
| 2560x1440 | Ultra | 278.0 |
| 1920x1080 | Low | 545.0 |
| 1920x1080 | Medium | 359.0 |
| 1920x1080 | High | 342.0 |
| 1920x1080 | Ultra | 326.0 |
Valorant with ii5-12600KF + Other GPUs
See how Valorant performs with the same CPU but different graphics cards.
Valorant with RX 6600 + Other CPUs
See how Valorant performs with the same GPU but different processors.
Other Games with ii5-12600KF + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.