To The Core

To The Core

AVERAGE FPS
151
excellent

This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 78 90 107
1440p QHD 110 137 158 187
1080p Full HD 164 204 235 278

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 107
3840x2160 Medium 90
3840x2160 High 78
3840x2160 Ultra 63
2560x1440 Low 187
2560x1440 Medium 158
2560x1440 High 137
2560x1440 Ultra 110
1920x1080 Low 278
1920x1080 Medium 235
1920x1080 High 204
1920x1080 Ultra 164

To The Core with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5050 combination delivers a high-refresh-rate experience across all tested settings in To The Core, an Idle genre title. The measured data shows that this pairing is capable of exceeding 200 FPS at 1080p on High settings and maintains playable frame rates even at 4K Ultra. The following analysis breaks down the measured performance metrics, focusing on how the CPU and GPU characteristics influence the results and where this combo stands among other tested systems.

Settings Recommendations

The benchmark data provides clear guidance on the optimal settings preset for this hardware combination. At 1920x1080, the Ultra preset delivers an average of 164 FPS, which is sufficient for high-refresh-rate monitors, but the High preset increases this to 204 FPS, a 24% improvement. The Low preset reaches 278 FPS, and Medium sits between at 235 FPS. For a balance between visual fidelity and smoothness at 1080p, the High preset is the recommended choice, as it maintains a substantial margin above 144 Hz while offering better visual quality than Medium or Low.

At 2560x1440, the data shows a similar pattern. The Ultra preset averages 110 FPS, which is below the 144 Hz threshold but still fluid. High jumps to 137 FPS, nearly hitting that 144 Hz mark, while Medium reaches 158 FPS and Low achieves 187 FPS. The High preset at 1440p is the sweet spot here, delivering a 27 FPS advantage over Ultra while keeping the frame rate in the territory where most high-refresh displays operate effectively. Choosing Medium provides an even larger buffer at 158 FPS, but High offers a more substantial visual upgrade for only a 21 FPS cost.

For 3840x2160, the performance landscape shifts significantly. Ultra averages 63 FPS, which is playable but not ideal for fast-paced action. High improves this to 78 FPS, a 24% increase over Ultra, and Medium reaches 90 FPS. Low is the only preset that breaks the 100 FPS barrier at 4K, averaging 107 FPS. For 4K users, the Medium preset is the recommended compromise, providing a 27 FPS advantage over High while keeping average frame rates above 60 FPS with a minimum of 77 FPS. This ensures consistent smoothness without sacrificing the visual benefits of the Medium settings.

The overall best experience across all resolutions is the High preset at 1080p, which combines the highest visual fidelity with a frame rate (204 FPS) that exceeds the refresh rate of most standard gaming monitors. The data indicates that the GPU is the primary limiter at higher resolutions, so dropping to Medium at 4K is a more effective way to regain performance than moving to Low, as the latter only provides a 17 FPS gain over Medium.

GPU Role

The NVIDIA GeForce RTX 5050 features 8 GB of GDDR6 memory on a 128-bit bus, delivering a bandwidth of 320.0 GB/s. The memory clock runs at 2500 MHz with an effective speed of 20 Gbps, while the GPU operates at a base clock of 2317 MHz and a boost clock of 2572 MHz. The card contains 2560 shading units, 80 texture mapping units, and 32 ROPs, with 20 RT cores and 80 tensor cores. Its compute capabilities are rated at 13.17 TFLOPS for both FP32 and FP16 (1:1), and it achieves a pixel rate of 82.30 GPixel/s with a texture rate of 205.8 GTexel/s.

In To The Core, the GPU's role is evident in the scaling of frame rates as resolution increases. From 1080p to 1440p, the average FPS at High settings drops from 204 to 137, a 33% reduction. Moving from 1440p to 4K at High settings further reduces the average from 137 to 78 FPS, a 43% drop. This progressive decline indicates that the GPU is the primary bottleneck at higher resolutions, as the workload on the graphics card scales directly with pixel count.

The VRAM capacity of 8 GB is sufficient for the tested settings, as there are no indications of memory-related stutters or crashes in the measured data. The minimum FPS values recorded at Medium settings across all resolutions (200 FPS at 1080p, 134 FPS at 1440p, and 77 FPS at 4K) show that frame times remain stable, suggesting that the memory subsystem and GPU compute resources are not being overwhelmed. The GPU's 66th percentile ranking among all GPUs places it in the mid-range tier, and its average benchmark score of 21035 is competitive with its nearest rivals.

The boost clock of 2572 MHz is the key driver for the GPU's performance in this title, as the idle-genre gameplay does not heavily stress the tensor cores or RT cores. The data shows that the RTX 5050 is well-matched to the visual demands of To The Core, with the limiting factor being the raw shader throughput at higher resolutions rather than memory bandwidth or capacity.

FAQ

Q: What is the best resolution for this combo to maintain 144 FPS?

A: The data shows that at 1920x1080, the High preset averages 204 FPS, and the Medium preset averages 235 FPS, both well above 144 FPS. At 2560x1440, only the Medium and Low presets exceed 144 FPS, at 158 FPS and 187 FPS respectively. At 3840x2160, no preset reaches 144 FPS, with the highest average being 107 FPS at Low settings.

Q: How does the RTX 5050 compare to its closest rivals in terms of average benchmark score?

A: The RTX 5050 has an average benchmark score of 21035. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153, which is 0.6% higher. The AMD Radeon HD 8970M scores 21237, 1% higher. The AMD Radeon RX 5600 XT scores 20713, 1.6% lower. The NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher.

Q: What is the performance difference between Low and Ultra settings at 4K?

A: At 3840x2160, the Low preset averages 107 FPS, while the Ultra preset averages 63 FPS. This represents a 44 FPS difference, or a 70% performance increase for Low over Ultra. The Medium preset at 90 FPS offers a middle ground, being 27 FPS faster than Ultra but 17 FPS slower than Low.

Q: Does the combo's ranking in this game reflect its overall hardware percentile?

A: The combo ranks 1807 out of 2991 tested combinations in To The Core, placing it in the 60th percentile of combos for this specific game. This is lower than the CPU's individual 93rd percentile ranking among all CPUs, indicating that the GPU is the limiting factor in this pairing for this title.

Q: Is the CPU or GPU more important for achieving high FPS at 1080p?

A: At 1080p, the High preset averages 204 FPS, and the Low preset hits 278 FPS. The CPU, with its 20 cores and 20 threads, has a boost clock of 5.30 GHz and a multicore Cinebench R23 score of 42216. The data shows that the CPU is not the bottleneck at this resolution, as the frame rates scale smoothly with settings changes, pointing to the GPU being the primary determinant of performance.

Q: What are the minimum FPS values for Medium settings across all resolutions?

A: At 1920x1080, the Medium preset has a minimum FPS of 200. At 2560x1440, the minimum is 134 FPS. At 3840x2160, the minimum is 77 FPS. These values show a consistent reduction in frame floor as resolution increases, with the 4K minimum still remaining above 60 FPS.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265 and the NVIDIA GeForce RTX 5050 achieves a rank of 1807 out of 2991 tested combos in To The Core. This places the pairing in the bottom 40% of all tested combinations, which is a notable outcome given the individual strengths of the components. The CPU alone ranks in the 93rd percentile among all CPUs, with an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P (64823 average score, 0.3% higher), the Intel Core Ultra 7 265F (64438, 0.3% lower), and the AMD EPYC 7343 (64202, 0.7% lower).

The GPU, however, only ranks in the 66th percentile among all GPUs, with an average benchmark score of 21035. This discrepancy between the CPU's high percentile and the GPU's mid-range percentile explains why the combo's overall rank in this game is lower than the CPU's individual standing. The RTX 5050's nearest rivals are all within a narrow performance band: the AMD Radeon RX Vega M GL is 0.6% higher, the AMD Radeon HD 8970M is 1% higher, and the AMD Radeon RX 5600 XT is 1.6% lower.

The gap between the CPU and GPU performance levels suggests that in To The Core, the RTX 5050 holds back the system from achieving higher combo rankings. The game's idle genre does not heavily tax the CPU, so the 20-core, 20-thread processor with its 30 MB of shared L3 cache is underutilized. The measured FPS data confirms this, as the frame rates are more sensitive to resolution and settings changes than to CPU-bound factors. The combo's rank of 1807 indicates that many other pairings with stronger GPUs or more balanced configurations achieve better performance in this specific title.

Resolution Scaling

The measured FPS data reveals a clear pattern of performance degradation as resolution increases from 1080p to 4K. At High settings, the average FPS drops from 204 at 1920x1080 to 137 at 2560x1440, a 33% decrease. Moving from 1440p to 3840x2160, the High preset average falls from 137 to 78 FPS, a 43% decrease. This accelerating drop-off indicates that the GPU is becoming increasingly saturated as pixel count grows.

For the Low preset, the scaling is similar but with higher absolute values. At 1080p, Low averages 278 FPS, dropping to 187 FPS at 1440p (a 33% decrease) and then to 107 FPS at 4K (a 43% decrease). The Medium preset follows the same trend: 235 FPS at 1080p, 158 FPS at 1440p (a 33% drop), and 90 FPS at 4K (a 43% drop). The Ultra preset shows the steepest relative decline: 164 FPS at 1080p, 110 FPS at 1440p (a 33% drop), and 63 FPS at 4K (a 43% drop).

The consistent 33% and 43% reductions across all settings presets point to a GPU-bound scenario. The CPU, with its high single-thread performance (Cinebench R23 single-core score of 5960), is capable of feeding the GPU at all resolutions. The fact that the percentage drops are nearly identical regardless of the settings preset suggests that the bottleneck is the GPU's pixel throughput, not the memory bandwidth or CPU processing. The RTX 5050's 8 GB VRAM and 320.0 GB/s bandwidth are sufficient for the data load, as the frame rates do not collapse beyond the expected resolution scaling.

The limiting component is clearly the GPU, as evidenced by the 43% drop from 1440p to 4K. If the CPU were the bottleneck, the frame rates would show a less severe decline at higher resolutions, as the CPU workload remains constant while the GPU workload increases. The data supports this interpretation, with the 4K Ultra average of 63 FPS being the lowest recorded value, indicating that the RTX 5050 is at its performance ceiling under these conditions.

Measured FPS Breakdown

At 1920x1080, the Low preset delivers the highest average FPS at 278. The Medium preset averages 235 FPS, with a minimum of 200 FPS and a maximum of 270 FPS. High averages 204 FPS, and Ultra averages 164 FPS. The spread between Low and Ultra is 114 FPS, showing a wide performance range across settings.

At 2560x1440, Low averages 187 FPS, Medium averages 158 FPS (minimum 134, maximum 182), High averages 137 FPS, and Ultra averages 110 FPS. The difference between Low and Ultra at this resolution is 77 FPS, indicating that the GPU has less headroom to compensate for higher settings as resolution increases.

At 3840x2160, Low averages 107 FPS, Medium averages 90 FPS (minimum 77, maximum 104), High averages 78 FPS, and Ultra averages 63 FPS. The gap between Low and Ultra narrows to 44 FPS, demonstrating that the GPU is the limiting factor at this resolution. The minimum FPS values for Medium settings show a consistent ratio: 200 FPS at 1080p, 134 FPS at 1440p, and 77 FPS at 4K, with each step down representing a roughly 33-43% reduction.

The measured data shows that the RTX 5050 is capable of delivering playable frame rates at all tested settings and resolutions. Even the most demanding configuration, 4K Ultra at 63 FPS average, remains above the 60 FPS threshold. The most performance-heavy preset, 1080p Low at 278 FPS, demonstrates that the combo has significant headroom for high-refresh-rate displays. The Medium preset at 1440p (158 FPS average) and 4K (90 FPS average) provide balanced options, with the 4K Medium minimum of 77 FPS ensuring a smooth experience without frame rate dips below 75 FPS.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor from the Core Ultra Series 2, built on the Arrow Lake architecture using a 3 nm process node from TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a TDP of 65 W. The CPU features 30 MB of shared L3 cache, 3 MB of L2 cache per core, and 192 KB of L1 cache per core. Its memory support includes DDR5 with dual-channel configuration, providing a bandwidth of 102.4 GB/s.

In To The Core, the CPU's role is primarily to ensure that the GPU is fed with a sufficient frame rate. The benchmark data shows that the CPU is not the bottleneck in this pairing, as the frame rates scale smoothly with GPU settings and resolution changes. The CPU's high single-thread performance, evidenced by a Cinebench R23 single-core score of 5960, allows it to handle the game's logic and physics calculations without introducing frame time spikes. The multicore score of 42216 in Cinebench R23 further demonstrates its capability to handle any background tasks or game threading.

The CPU's 93rd percentile ranking among all CPUs, with an average benchmark score of 64640, places it well above the GPU's 66th percentile. This mismatch means that the RTX 5050 is the limiting factor in this combo. The data supports this conclusion: at 1080p Low, the system achieves 278 FPS, which is near the practical limit for many displays, but the frame rate drops to 63 FPS at 4K Ultra, showing that the GPU's workload is the primary constraint.

The 20 cores and 20 threads are largely underutilized in this idle-genre game, as the title likely does not scale to use all available cores. The boost clock of 5.30 GHz is the more relevant specification for gaming, as it ensures that single-threaded tasks are completed quickly. The CPU's power envelope of 65 W TDP is modest, allowing thermal headroom for sustained boost clocks during extended gaming sessions. The memory bandwidth of 102.4 GB/s is more than sufficient for the game's data requirements, as there are no indications of memory bottlenecks in the measured frame rates.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050 in To The Core

Resolution Settings Avg FPS
3840x2160 Low 107.0
3840x2160 Medium 90.0
3840x2160 High 78.0
3840x2160 Ultra 63.0
2560x1440 Low 187.0
2560x1440 Medium 158.0
2560x1440 High 137.0
2560x1440 Ultra 110.0
1920x1080 Low 278.0
1920x1080 Medium 235.0
1920x1080 High 204.0
1920x1080 Ultra 164.0

To The Core with iUltra 7 265 + Other GPUs

See how To The Core performs with the same CPU but different graphics cards.

To The Core with RTX 5050 + Other CPUs

See how To The Core performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.