To The Core
This combination delivers exceptional performance with an average of 225 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 94 | 117 | 135 | 159 |
| 1440p QHD | 164 | 204 | 235 | 278 |
| 1080p Full HD | 244 | 303 | 350 | 414 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080, In-Depth Analysis
The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3080 combination delivers exceptionally high frame rates in To The Core, an idle game that clearly favors raw CPU throughput. With a combo rank of 801 out of 2991 tested setups, this pairing sits comfortably in the top third of all configurations, but the data reveals that the 20-core processor is doing most of the heavy lifting at lower resolutions. This analysis breaks down exactly what the numbers mean for a builder targeting high-refresh displays.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 7 265 is a 20-core, 20-thread desktop processor based on the Arrow Lake-S architecture, built on a 3 nm process by TSMC. It runs at a 2.40 GHz base clock and boosts up to 5.30 GHz, with a 65 W TDP. This is a modern, high-core-count part that ranks in the 93rd percentile against all CPUs, with an average benchmark score of 64640. In synthetic tests, it posts a Cinebench R23 multicore score of 42216 and a single-core score of 5960, indicating strong performance across both heavily threaded and lightly threaded workloads.
For To The Core, an idle game, the CPU's role is significant. Idle games typically involve massive numbers of calculations for resource generation, upgrade costs, and exponential growth mechanics, which often scale well with core count and thread efficiency. The 265's 20 physical cores (no hyperthreading, hence 20 threads) provide ample parallel processing headroom. The high single-core boost of 5.30 GHz also helps with the game's main thread, which handles UI updates and input. The L3 cache is 30 MB shared, which is substantial for keeping frequently accessed game state data close to the cores.
The nearest rivals in the CPU benchmark database underscore its position. It sits 0.3% behind the AMD EPYC 4464P (avg score 64823) and 0.7% behind the AMD EPYC 7343 (64202), but it is 0.3% ahead of the Intel Core Ultra 7 265F (64438) and 0.7% ahead of the AMD EPYC 9124 (65104). These are all data-center-class chips, which highlights that the 265 is punching well above its desktop segment in raw compute. The PassMark multithread score of 49682 and integer math score of 134773 confirm it is a processing powerhouse.
The RTX 3080, by contrast, is an older GPU from the GeForce 30-series, based on the GA102 chip with an 8 nm Samsung process. It has 8704 shading units and 10 GB of GDDR6X memory on a 320-bit bus, with 760.3 GB/s of bandwidth. Its PassMark G3D score is 25086, and it sits in the 68th percentile against all GPUs. The GPU's average benchmark score is 23172, with nearest rivals like the AMD Radeon RX 6600M (23273) just 0.4% ahead. This is a capable card, but it is not a top-tier part by 2025 standards.
The core relationship here is that the CPU vastly outperforms the GPU in relative standing. At 1080p, the CPU is the primary driver of frame rates, and the data shows this clearly. At higher resolutions, the GPU becomes more relevant, but even at 4K Ultra, the combo still manages 94 FPS, suggesting the CPU is never fully bottlenecked.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
*Q: What is the combo rank of the Core Ultra 7 265 with the RTX 3080 in To The Core?*
A: The combo is ranked 801 out of 2991 tested combinations, placing it in the upper 27% of all configurations tested.
Q: How does the 1080p performance compare to 4K performance at High settings?
A: At 1080p High, the average FPS is 303. At 4K High, it drops to 117 FPS. This is a 61.4% reduction in frame rate when moving from 1080p to 4K.
Q: What is the highest average FPS recorded in the data?
A: The highest average is 414 FPS, achieved at 1920x1080 resolution with Low settings.
Q: Is the CPU or GPU more likely to be the limiting factor at 1440p?
A: The data shows a 278 FPS average at 1440p Low, which is very high. At 1440p Ultra, it drops to 164 FPS. This 41% drop from Low to Ultra indicates the GPU is beginning to limit performance as settings increase, but the CPU still has headroom.
Q: What is the average FPS at 4K Ultra, and is it playable?
A: The average FPS at 3840x2160 Ultra is 94 FPS. This is well above the 60 FPS threshold for smooth gameplay, so it is highly playable even at maximum settings on a 4K display.
Q: How does the CPU's single-core performance relate to the game's frame rates?
A: The CPU has a Cinebench R23 single-core score of 5960 and a PassMark single-thread score of 4689. The high single-core performance supports the 414 FPS average seen at 1080p Low, where the game's main thread is most stressed.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo rank of 801 out of 2991 places this pairing in the 73rd percentile of all tested configurations. This is a strong showing, but it is not elite. The data indicates that many other combinations outperform it, largely due to the RTX 3080's age. The CPU itself is in the 93rd percentile, which is 20 points higher than the combo's rank. This gap suggests the GPU is dragging down the overall position.
Looking at the CPU's nearest rivals, the 265 is virtually tied with the AMD EPYC 4464P (-0.3%), AMD EPYC 9124 (-0.7%), and AMD EPYC 7343 (+0.7%), and it slightly edges out the Core Ultra 7 265F (+0.3%). These are all server-class chips, so the fact that a desktop CPU trades blows with them in synthetic benchmarks is notable. However, in a gaming scenario like To The Core, the GPU choice matters more for the final combo rank.
The GPU's nearest rivals are all older or lower-tier parts: the NVIDIA P106-100 (23249), AMD Radeon Pro Vega 16 (23250), AMD Radeon RX 6600M (23273), and AMD Radeon R9 M290X (23276). The RTX 3080's average score of 23172 is actually 0.3-0.4% lower than all of these, meaning it is the weakest link in this pairing relative to its peers. This explains why the combo rank is lower than the CPU's percentile alone would suggest.
In practical terms, this combo will outperform the vast majority of systems in the database, but it will not compete with modern high-end GPUs paired with similar CPUs. For a builder targeting 1440p or 4K in less demanding games like To The Core, this rank is more than sufficient. For those chasing the absolute top frame rates at 1080p, a newer GPU would push the rank higher.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of performance across three resolutions and four quality presets. All numbers are averages unless otherwise noted.
1920x1080 (1080p):
- Low: 414 FPS average
- Medium: 350 FPS average, with a min of 297 and max of 402
- High: 303 FPS average
- Ultra: 244 FPS average
2560x1440 (1440p):
- Low: 278 FPS average
- Medium: 235 FPS average, with a min of 200 and max of 271
- High: 204 FPS average
- Ultra: 164 FPS average
3840x2160 (4K):
- Low: 159 FPS average
- Medium: 135 FPS average, with a min of 114 and max of 155
- High: 117 FPS average
- Ultra: 94 FPS average
The data shows a consistent pattern. At 1080p, the frame rates are extraordinarily high, with even Ultra settings producing 244 FPS. The jump from Low to Ultra at 1080p is a 41% reduction (414 to 244 FPS), which is substantial but still leaves the system well above any refresh rate target. At 1440p, the range is 164 to 278 FPS, again all highly playable. At 4K, the range is 94 to 159 FPS, with Ultra still comfortably above 60 FPS.
The Medium preset at each resolution includes min and max FPS figures, which provide insight into frame pacing. At 1080p Medium, the min is 297 FPS and max is 402 FPS, a spread of 105 FPS. This indicates some variance, but the min is still extremely high. At 1440p Medium, the min is 200 and max 271, a tighter spread of 71 FPS. At 4K Medium, the min is 114 and max 155, a 41 FPS spread. The narrowing spread at higher resolutions suggests the GPU is smoothing out frame delivery as it becomes the limiting factor.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling clearly identifies the CPU as the primary bottleneck at lower resolutions and the GPU becoming more relevant as pixel count increases. Moving from 1080p to 1440p at Low settings, the frame rate drops from 414 to 278 FPS, a 32.9% reduction. From 1440p to 4K at Low, it drops from 278 to 159 FPS, a 42.8% reduction. The total drop from 1080p Low to 4K Low is 61.6% (414 to 159 FPS).
At Ultra settings, the pattern is similar but the percentages change. From 1080p Ultra (244 FPS) to 1440p Ultra (164 FPS), the drop is 32.8%. From 1440p Ultra to 4K Ultra (94 FPS), the drop is 42.7%. The total drop from 1080p Ultra to 4K Ultra is 61.5% (244 to 94 FPS).
The fact that the percentage drops are nearly identical across Low and Ultra presets is telling. If the GPU were the sole bottleneck, you would expect a larger relative drop at Ultra settings where the GPU is more stressed. Instead, the consistent ~33% drop from 1080p to 1440p and ~43% drop from 1440p to 4K indicates that both the CPU and GPU are scaling predictably with resolution.
The CPU's high core count and clock speeds allow it to feed the GPU efficiently at 1080p, where the game's logic is the main limiter. As resolution increases, the GPU's pixel processing workload grows, and the RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s bandwidth become more critical. However, the 4K Ultra average of 94 FPS shows that even at the highest resolution and settings, the GPU is not severely overtaxed. The limiting component at 4K is likely the GPU's raw shading power, but it is still sufficient for this title.
Settings Recommendations — which preset gives the best experience per the measured rows
For a 1080p display, the data shows that Ultra settings are the best choice. At 244 FPS average, this preset exceeds the refresh rate of virtually all high-end 1080p monitors (typically 240 Hz or 360 Hz). The Low preset at 414 FPS offers no practical benefit because the display cannot show those extra frames, and the Medium (350 FPS) and High (303 FPS) presets are also beyond typical refresh limits. Since Ultra delivers excellent visual quality with no perceptible downside, it is the recommended setting for 1080p.
At 1440p, the recommendation depends on the monitor's refresh rate. For a 165 Hz or 180 Hz display, the High preset (204 FPS) is sufficient, and Ultra (164 FPS) still exceeds 144 Hz. For a 240 Hz 1440p panel, the Medium preset (235 FPS) is more appropriate, as it provides a smoother experience with a min of 200 FPS. The Low preset (278 FPS) is unnecessary unless the user has an exceptionally high refresh rate display, which is rare at this resolution. For most users, Ultra is the best balance because it stays above 144 FPS, which is the common ceiling for 1440p gaming monitors.
At 4K, the choice is clearer. The Ultra preset (94 FPS) is the best experience for 60 Hz displays, as it provides a comfortable margin above the 60 FPS target. The High preset (117 FPS) is better for 120 Hz displays, offering a higher average that keeps frame times low. The Medium preset (135 FPS) is also viable for 120 Hz panels, but the visual fidelity loss from High to Medium is not worth the extra 18 FPS. The Low preset (159 FPS) is only recommended for 144 Hz 4K displays, which remain uncommon. For a standard 4K TV or monitor, Ultra is the recommended setting, with High as a fallback for higher refresh rate panels.
Across all resolutions, the Medium preset consistently provides the most balanced frame pacing, as evidenced by the min FPS figures. At 1080p Medium, the min is 297 FPS; at 1440p Medium, it is 200 FPS; and at 4K Medium, it is 114 FPS. These mins are all well above the minimums required for smooth gameplay. However, because the average FPS at Ultra is also high at every resolution, the visual improvements from Ultra outweigh the slight frame time variance. The final recommendation is to run Ultra at 1080p and 1440p, and Ultra at 4K for 60 Hz displays, with High for 120 Hz 4K displays.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 159.0 |
| 3840x2160 | Medium | 135.0 |
| 3840x2160 | High | 117.0 |
| 3840x2160 | Ultra | 94.0 |
| 2560x1440 | Low | 278.0 |
| 2560x1440 | Medium | 235.0 |
| 2560x1440 | High | 204.0 |
| 2560x1440 | Ultra | 164.0 |
| 1920x1080 | Low | 414.0 |
| 1920x1080 | Medium | 350.0 |
| 1920x1080 | High | 303.0 |
| 1920x1080 | Ultra | 244.0 |
To The Core with iUltra 7 265 + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with RTX 3080 + Other CPUs
See how To The Core performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.