To The Core

To The Core

AVERAGE FPS
122
excellent

This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 64 73 87
1440p QHD 89 111 128 152
1080p Full HD 133 165 191 225

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 87
3840x2160 Medium 73
3840x2160 High 64
3840x2160 Ultra 51
2560x1440 Low 152
2560x1440 Medium 128
2560x1440 High 111
2560x1440 Ultra 89
1920x1080 Low 225
1920x1080 Medium 191
1920x1080 High 165
1920x1080 Ultra 133

To The Core with AMD Ryzen 5 5600GT + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 5 5600GT and Intel Arc B570 combination delivers a highly capable experience in To The Core, with benchmark results showing that the pairing is well-balanced for this idle game. The data indicates a strong performance profile across all tested resolutions, though the scaling patterns reveal where each component’s contribution becomes most significant. This analysis walks through the measured FPS data, component-level insights, and practical recommendations based strictly on the provided figures.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor from the 5000 series, built on the Zen 3 architecture (Cezanne codename) using a 7 nm process from TSMC. It operates at a base clock of 3.60 GHz and boosts up to 4.60 GHz, with a 65 W TDP. The CPU features 16 MB of L3 cache, 512 KB of L2 per core, and 64 KB of L1 per core, alongside dual-channel DDR4 memory support with 51.2 GB/s bandwidth. Its integrated Radeon Vega 7 graphics are present, but in this configuration, the discrete Arc B570 handles rendering duties.

For To The Core, an idle genre game, the CPU’s threading and clock characteristics matter less for raw simulation than for maintaining consistent frame pacing. The 5600GT’s boost clock of 4.60 GHz provides ample single-thread headroom, which is typically sufficient for the game’s logic loops. Benchmark scores reinforce this: the CPU achieves 913 in 3dmark_single_thread and 2438 in cinebench_r23_singlecore, indicating strong per-core performance. Multi-threaded results are also solid, with cinebench_r23_multicore at 17272 and passmark_multithread at 20325, suggesting the 12 threads can handle any background tasks without bottlenecking the GPU.

The CPU’s percentile ranking sits at 74, meaning it outperforms roughly three-quarters of all tested CPUs. Its average benchmark score of 20733 places it nearly even with the Intel Core i5-12490F (20802, -0.3% delta), the Intel Xeon 6325P (20821, -0.4%), and the Intel Core Ultra 5 125U (20826, -0.4%). This tight grouping shows the 5600GT is competitively positioned among mid-range processors. For an idle game like To The Core, where frame rates are often high and the workload is light, the CPU’s clock speed and cache hierarchy are more relevant than sheer core count — and the data shows no signs of CPU-induced frame drops, even at 1080p where FPS peaks at 225.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combined Ryzen 5 5600GT + Intel Arc B570 configuration ranks 2380 out of 2991 tested combos in To The Core. This places it in the lower-middle portion of the overall distribution, which might seem surprising given the measured FPS numbers. However, the combo rank reflects the entire spectrum of systems tested, including high-end configurations with flagship CPUs and GPUs. The rank of 2380 suggests that while this combo is far from the top, it still outperforms roughly 20% of all tested setups — a meaningful distinction for an idle game that does not typically demand extreme hardware.

Looking at the GPU’s individual standing, the Arc B570 holds a percentile of 65 among all GPUs, with an average benchmark score of 20556. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (20534, +0.1% delta), Intel Arc A750 (20582, -0.1%), NVIDIA Quadro M4000M (20480, +0.4%), and AMD Radeon R9 M390X (20662, -0.5%). This clustering indicates the B570 performs in the same league as these mid-range cards. The CPU’s 74th percentile is higher than the GPU’s 65th, suggesting the processor is relatively stronger compared to its peers than the graphics card is — a subtle imbalance that becomes evident in resolution scaling.

The combo’s overall rank at 2380/2991 means that in a field of nearly 3000 configurations, this pairing sits in the 80th percentile from the bottom. For a mid-range CPU and GPU combination, this is a reasonable outcome. The measured FPS data shows the system is playable at all settings and resolutions, but the rank indicates that many other combos achieve higher frame rates, likely due to more powerful GPUs or CPUs. The data does not specify how many combos are above or below this rank in absolute terms, only the relative position.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS across resolutions reveals a clear scaling pattern. At 1080p with Low settings, the combo achieves 225 FPS, which drops to 152 FPS at 1440p and 87 FPS at 4K. This represents a 32% reduction from 1080p to 1440p and a further 43% reduction from 1440p to 4K. The drop from 1080p to 4K is 61% overall. These percentages indicate that the GPU becomes the primary limiter as resolution increases, because the CPU’s workload does not scale with pixel count to the same degree.

Looking at High settings, the pattern continues: 165 FPS at 1080p, 111 FPS at 1440p, and 64 FPS at 4K. The 1440p result is 67% of the 1080p figure, while the 4K result is 39% of the 1080p figure. This steep decline points to the Arc B570’s rendering capacity being the bottleneck at higher resolutions. The GPU has 10 GB of GDDR6 memory and a 160-bit bus with 380.0 GB/s bandwidth, which is adequate for 4K in an idle game, but the shading units (2304) and ROPs (80) determine raw pixel throughput. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are modest, explaining why 4K Ultra drops to 51 FPS.

The CPU’s role in this scaling is minimal. At 1080p Low, the system reaches 225 FPS, which is near the practical ceiling for many displays. If the CPU were limiting, the frame rates would plateau regardless of resolution, but the data shows consistent drops as resolution rises. This confirms the GPU is the limiting factor at all resolutions above 1080p. The 5600GT’s 4.60 GHz boost clock and 16 MB L3 cache are sufficient to feed the GPU even at 1080p Low’s 225 FPS, suggesting the CPU is not a constraint in this game.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers its highest frame rates. Low settings produce 225 FPS average, with no minimum or maximum reported. Medium settings yield 191 FPS average, with a minimum of 162 and maximum of 219 — the only resolution in the dataset with full min/max data at this setting. High settings drop to 165 FPS, while Ultra settings fall to 133 FPS. The spread from Low to Ultra is 92 FPS, showing that settings have a substantial impact at this resolution. All 1080p results are above 60 FPS, making this resolution smooth for any refresh rate up to 144Hz for High and below, and 240Hz for Low.

At 2560x1440, the performance remains strong but drops noticeably. Low settings average 152 FPS, Medium averages 128 FPS (minimum 109, maximum 147), High averages 111 FPS, and Ultra averages 89 FPS. The gap between Low and Ultra is 63 FPS, narrower than at 1080p, indicating the GPU is becoming more of a factor. The 1440p Medium result’s minimum of 109 FPS ensures no stutter even in demanding scenes. Ultra at 89 FPS is still above the 60 FPS threshold for smooth play, making 1440p viable for all settings.

At 3840x2160, the frame rates drop further. Low settings average 87 FPS, Medium averages 73 FPS (minimum 62, maximum 84), High averages 64 FPS, and Ultra averages 51 FPS. The Medium minimum of 62 FPS is close to the 60 FPS floor, suggesting occasional dips near that threshold. Ultra at 51 FPS falls below 60, which may be noticeable on a 60Hz display. The gap from Low to Ultra is 36 FPS, the smallest spread across all resolutions, confirming that the GPU is heavily loaded at 4K and settings have less relative impact on FPS.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570 is built on the Xe2-HPG architecture (Battlemage generation) using a 5 nm process from TSMC. It features 2304 shading units, 144 TMUs, and 80 ROPs, with 18 ray tracing cores. The GPU runs at a base and boost clock of 2500 MHz, with memory clocked at 2375 MHz (19 Gbps effective). It has 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s bandwidth. The card’s FP32 performance is 11.52 TFLOPS, with a pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s.

For To The Core, an idle game, the GPU’s raw compute is more than sufficient. The 10 GB VRAM is ample for the game’s assets, even at 4K Ultra, as the data shows no memory-related performance cliffs. The bandwidth of 380.0 GB/s supports the texture and pixel throughput needed for the measured frame rates. The GPU’s benchmark scores include 3dmark_steel_nomad_dx12 at 2649, passmark_g3d at 14195, and geekbench_vulkan at 96844, indicating solid DirectX 12 and Vulkan performance.

The Arc B570’s 65th percentile ranking places it above the median GPU. Its nearest rival, the Intel Arc A750, scores 20582 (a -0.1% delta from the B570’s 20556), showing the two are nearly identical in average performance. The NVIDIA GeForce RTX 3070 Mobile at 20534 is also within 0.1%, meaning the B570 trades blows with that mobile GPU. The 150 W TDP and dual-slot design are moderate, but the 1x 8-pin power connector and 450 W suggested PSU indicate it is not a power-hungry card. The PCIe 4.0 x8 interface is sufficient for this game’s bandwidth needs.

The GPU’s role in the measured results is clear from the resolution scaling. At 1080p, the GPU is not fully utilized, allowing FPS to reach 225 on Low. As resolution increases, the GPU’s shading units and ROPs become the bottleneck, driving the FPS down to 51 at 4K Ultra. The 2500 MHz boost clock maintains consistent performance, but the limited ROP count (80) relative to higher-tier cards explains the steep drop at 4K. The data suggests the B570 is a capable 1080p and 1440p card, with 4K playable only at Low or Medium settings.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1080p, all settings deliver satisfactory results: Low at 225 FPS is overkill for most displays, while Ultra at 133 FPS is still smooth for 144Hz monitors. The Medium preset offers a balanced 191 FPS with a minimum of 162, which is the recommended choice for 1080p users who want high refresh rates without sacrificing visual quality. High at 165 FPS is also excellent, but Medium provides 26 more FPS with only a minor visual downgrade.

At 1440p, the Medium preset again stands out with 128 FPS average and a 109 FPS minimum, ensuring no drops below the 100 FPS mark. High at 111 FPS is also viable, but Medium offers 17 more FPS. Ultra at 89 FPS is acceptable for 60Hz displays but may not satisfy users with 144Hz monitors. For 1440p, Medium is the best balance of visual fidelity and performance, as it stays above 120 FPS in most scenes.

At 4K, the situation changes. Low at 87 FPS is the only preset that comfortably exceeds 60 FPS. Medium at 73 FPS (minimum 62) is playable but close to the edge. High at 64 FPS is borderline, and Ultra at 51 FPS falls below the 60 FPS threshold. For 4K, Low is the recommended preset for consistent smoothness, while Medium is acceptable if the user tolerates occasional dips to 62 FPS. The data indicates that 4K Ultra is not a viable option for this combo, as the 51 FPS average would be noticeable on most displays.

Across all resolutions, the Medium preset provides the most consistent experience, with minimum FPS values of 162 (1080p), 109 (1440p), and 62 (4K). These floors ensure that frame pacing remains stable, which is critical for an idle game where the action is continuous. For users prioritizing maximum visual quality, High at 1080p or 1440p is acceptable, but Medium offers the best overall trade-off per the measured rows.

FAQ

Q: What is the average FPS at 1080p with Medium settings?

A: The combo achieves an average of 191 FPS at 1920x1080 with Medium settings, with a minimum of 162 FPS and a maximum of 219 FPS.

*Q: Can this system handle 4K gaming in To The Core?*

A: Yes, but only at lower settings. At 3840x2160, Low settings average 87 FPS, Medium averages 73 FPS, High averages 64 FPS, and Ultra averages 51 FPS. Ultra falls below the 60 FPS threshold.

Q: How does the Intel Arc B570 compare to the Intel Arc A750?

A: The B570 has an average benchmark score of 20556, while the A750 scores 20582, a delta of -0.1%. This means the B570 is essentially on par with the A750 in average performance.

Q: What is the combo’s rank among all tested configurations?

A: The Ryzen 5 5600GT + Arc B570 combo ranks 2380 out of 2991 tested combos in To The Core.

Q: Which component limits performance at 4K?

A: The GPU is the limiting factor at 4K. The FPS drops from 87 at Low to 51 at Ultra, while the CPU’s workload remains constant, confirming the Arc B570’s rendering capacity is the bottleneck.

Q: What is the minimum FPS recorded at 1440p Medium settings?

A: At 2560x1440 with Medium settings, the minimum FPS is 109, with an average of 128 and a maximum of 147.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + Intel Arc B570 in To The Core

Resolution Settings Avg FPS
3840x2160 Low 87.0
3840x2160 Medium 73.0
3840x2160 High 64.0
3840x2160 Ultra 51.0
2560x1440 Low 152.0
2560x1440 Medium 128.0
2560x1440 High 111.0
2560x1440 Ultra 89.0
1920x1080 Low 225.0
1920x1080 Medium 191.0
1920x1080 High 165.0
1920x1080 Ultra 133.0

To The Core with Ryzen 5 5600GT + Other GPUs

See how To The Core performs with the same CPU but different graphics cards.

To The Core with Arc B570 + Other CPUs

See how To The Core performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.