Thief

Thief

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 32 44 60
1440p QHD 56 59 76 97
1080p Full HD 77 84 110 142

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 44
3840x2160 High 32
3840x2160 Ultra 32
2560x1440 Low 97
2560x1440 Medium 76
2560x1440 High 59
2560x1440 Ultra 56
1920x1080 Low 142
1920x1080 Medium 110
1920x1080 High 84
1920x1080 Ultra 77

Thief with Intel Core i5-14600KF + AMD Radeon RX 6600, In-Depth Analysis

The Intel Core i5-14600KF and AMD Radeon RX 6600 pairing delivers a playable but heavily resolution-dependent experience in Thief. The data shows a clear narrative: at 1080p, the system is capable of high refresh rates, but 4K Ultra pushes the GPU to its absolute limit, resulting in framerates that barely clear 30 FPS. This is a classic mid-range combination where the RX 6600 is the primary bottleneck at higher resolutions, while the robust 14-core CPU ensures the processor is never the limiting factor.

Resolution Scaling

The performance drop from 1080p to 4K is dramatic and reveals a GPU-bound system. At 1080p with Low settings, the combo averages 141.5 FPS. Scaling to 1440p Low drops that to 97 FPS, a reduction of 44.5 FPS. Moving to 4K Low yields 60.3 FPS, which is less than half the 1080p figure. This steep decline indicates that the Radeon RX 6600’s rendering throughput is the primary constraint as pixel count increases.

The scaling pattern holds across all quality presets. On High settings, the average FPS falls from 83.9 at 1080p to 58.5 at 1440p and finally to 32 at 4K. The 4K High result is a 61.9% drop from the 1080p High score. This consistent, sharp decline with each resolution step confirms that the GPU’s 8 GB of VRAM and 224.0 GB/s bandwidth are being saturated, not the CPU’s capabilities. The 1080p to 1440p transition is the most forgiving, while the 1440p to 4K jump is brutal, often cutting performance by more than 40%.

The data suggests that the "sweet spot" for this pairing is 1440p. At this resolution, the system maintains respectable averages of 97 FPS on Low and 58.5 FPS on High, making it a viable target for smooth gameplay. At 4K, only the Low preset achieves a playable average of 60.3 FPS, while Medium (43.7 FPS) and High (32 FPS) fall below the 60 FPS threshold. For users targeting 4K, the benchmark results indicate that significant settings compromises are necessary.

CPU Role

The Intel Core i5-14600KF is a 14-core, 20-thread processor based on the Raptor Lake architecture. Its configuration includes a base clock of 3.50 GHz and a boost clock of 5.30 GHz. This high boost clock, combined with 24 MB of shared L3 cache, provides substantial single-thread performance, which is critical for a 2014 stealth title like Thief that may not be heavily multithreaded. The CPU’s PassMark single-thread score of 4273 and Cinebench R23 single-core score of 4643 demonstrate strong per-core capability.

In this game’s benchmark results, the CPU’s role appears to be supportive rather than dominant. The fact that average framerates scale down so predictably with resolution suggests the processor is not a bottleneck. The i5-14600KF’s multi-threaded might, evidenced by a Cinebench R23 multi-core score of 32889, is largely idle headroom in this scenario. The CPU’s performance percentile of 93 among all CPUs further reinforces that it is a high-tier part.

The processor’s specifications align with the results. With a 125 W TDP and support for DDR4 or DDR5 memory, it is a flexible platform. The benchmark shows that even at 1080p Low, where the CPU load is highest relative to the GPU, the system reaches 141.5 FPS. This suggests the CPU can feed the GPU adequately at high framerates. In a game like Thief, which relies on physics and AI for stealth mechanics, the 20 threads provide ample headroom for background tasks and game logic without impacting the frame rate.

GPU Role

The AMD Radeon RX 6600 is the decisive factor in this pairing. Built on the RDNA 2.0 architecture with a 7 nm process, it features 1792 shading units and 64 ROPs. Its boost clock of 2491 MHz and game clock of 2044 MHz are high for its class. However, the 8 GB of GDDR6 memory on a 128-bit bus, providing 224.0 GB/s of bandwidth, is a limiting factor for high-resolution textures. The GPU’s PassMark G3D score of 15096 places it in the 69th percentile of all GPUs, indicating a solid mid-range part.

The measured FPS data shows the RX 6600 struggling at 4K. The Ultra preset at 3840x2160 yields an average of just 31.5 FPS, while High is only marginally better at 32 FPS. This indicates that the GPU’s compute throughput and memory bandwidth are exhausted. At 1440p, the GPU performs more comfortably, with Medium settings hitting 76.3 FPS. The jump from 1440p to 4K represents a near doubling of pixel count, which directly correlates with the observed performance halving.

The GPU’s 8 GB VRAM is likely a factor at 4K Ultra, where texture data can exceed this capacity. While the benchmark does not provide VRAM usage, the significant drop from Medium (43.7 FPS) to High (32 FPS) at 4K suggests that increased texture detail and shading effects are taxing the memory subsystem. The RX 6600’s performance is consistent with its position between rivals like the AMD Radeon 890M and NVIDIA GeForce RTX 3060 Ti in aggregate benchmarks, but in this specific title, its 4K performance is the bottleneck.

Measured FPS Breakdown

At 1920x1080, the system provides a wide range of performance. Low settings produce an average of 141.5 FPS, which is excellent for high-refresh-rate monitors. Medium settings drop to 110 FPS, still very smooth. High settings yield 83.9 FPS, and Ultra pulls 76.5 FPS. All 1080p presets are above 75 FPS, showing that the CPU and GPU combo is well-balanced for this resolution.

Moving to 2560x1440, the averages are still respectable but show the GPU’s strain. Low settings achieve 97 FPS, Medium hits 76.3 FPS, and High falls to 58.5 FPS. Ultra is the only preset to dip below the 60 FPS target, with an average of 55.8 FPS. This resolution represents the practical limit for high-quality settings without compromise.

At 3840x2160, the results are heavily constrained by the GPU. Low settings average 60.3 FPS, which is just playable. Medium drops to 43.7 FPS, High is 32 FPS, and Ultra is 31.5 FPS. The difference between High and Ultra at 4K is negligible (0.5 FPS), indicating that the GPU is completely saturated. The data clearly shows that 4K gaming with this pairing requires the Low preset for a playable experience, or a significant reduction in graphical fidelity.

FAQ

*Q: What is the best resolution for this CPU/GPU combo in Thief?*

A: Based on the data, 2560x1440 offers the best balance. High settings average 58.5 FPS, and Medium achieves 76.3 FPS, providing smooth gameplay without the severe performance penalties seen at 4K.

*Q: Can this system handle 4K Ultra settings in Thief?*

A: No. The benchmark shows an average of 31.5 FPS at 3840x2160 with Ultra settings. This falls well below the 60 FPS target and indicates the GPU is the limiting factor.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core i5-14600KF has an average benchmark score of 49367. It is 0.4% ahead of the Intel Core i5-14600K (49166) and 0.6% ahead of the AMD Ryzen 9 5950X (49062). It trails the AMD EPYC 4345P by 0.5%.

Q: Is the RX 6600 a strong performer relative to other GPUs?

A: The Radeon RX 6600 has a PassMark G3D score of 15096 and ranks in the 69th percentile of all GPUs. Its average benchmark score of 25235 is nearly identical to the AMD Radeon 890M (25246), within 0.2% of the AMD Radeon RX 580 2048SP, and 0.5% behind the NVIDIA GeForce RTX 3060 Ti.

Q: What is the FPS difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the average FPS on Low is 141.5, while on Ultra it is 76.5. This represents a 65 FPS difference, showing that the GPU has significant headroom at this resolution but is still taxed by higher settings.

Q: Does the CPU bottleneck the GPU in this game?

A: The data suggests no. The FPS scales downward consistently as resolution increases, which is the hallmark of a GPU bottleneck. The CPU’s high boost clock of 5.30 GHz and single-thread performance are sufficient to avoid limiting the frame rate.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + AMD Radeon RX 6600 in Thief

Resolution Settings Avg FPS
3840x2160 Low 60.3
3840x2160 Medium 43.7
3840x2160 High 32.0
3840x2160 Ultra 31.5
2560x1440 Low 97.0
2560x1440 Medium 76.3
2560x1440 High 58.5
2560x1440 Ultra 55.8
1920x1080 Low 141.5
1920x1080 Medium 110.0
1920x1080 High 83.9
1920x1080 Ultra 76.5

Thief with ii5-14600KF + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 6600 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii5-14600KF + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.