Thief

Thief

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 33 44 57
1440p QHD 54 56 74 98
1080p Full HD 78 82 108 142

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 44
3840x2160 High 33
3840x2160 Ultra 32
2560x1440 Low 98
2560x1440 Medium 74
2560x1440 High 56
2560x1440 Ultra 54
1920x1080 Low 142
1920x1080 Medium 108
1920x1080 High 82
1920x1080 Ultra 78

Thief with Intel Core i7-13700K + AMD Radeon RX 6600, In-Depth Analysis

The Intel Core i7-13700K paired with the AMD Radeon RX 6600 delivers a playable, though not exceptional, experience in Thief, a 2014 stealth title. The benchmark data shows a clear pattern where the GPU becomes the primary constraint as resolution increases, but the CPU’s strong 16-core, 24-thread configuration ensures headroom at lower settings. The combination ranks in the 22nd percentile of tested configurations, indicating that while it handles the game, many other pairings offer higher frame rates. The data set provides a clear view of how this specific hardware stack scales across resolutions and presets, with the 1080p results showing the system’s potential and the 4K results highlighting its limitations.

Resolution Scaling

The measured FPS data reveals a significant drop in performance as resolution scales from 1920x1080 to 3840x2160, a pattern typical of GPU-bound scenarios. At 1080p with Low settings, the system achieves an average of 142 FPS, which is the highest recorded figure in the entire data set. This suggests that at this resolution and setting, the Intel Core i7-13700K is not the limiting factor, as the frame rate is high enough to be constrained by the Radeon RX 6600’s rendering capabilities. Moving to 1440p at the same Low preset drops the average to 98 FPS, a reduction of 44 FPS or roughly 31 percent. The trend continues at 4K, where Low settings yield only 57 FPS, meaning the transition from 1080p to 4K at Low settings costs 85 FPS, a 60 percent reduction.

The scaling behavior is more telling when examining the High and Ultra presets. At 1080p High, the average FPS is 82, which falls to 56 at 1440p and then to 33 at 4K. This represents a 60 percent loss from 1080p to 4K. The Ultra preset shows a similar pattern, starting at 78 FPS at 1080p, dropping to 54 at 1440p, and bottoming out at 32 FPS at 4K. The consistency of these drops across presets indicates that the GPU is the dominant bottleneck at higher resolutions. The gap between 1080p and 1440p is roughly 25-30 FPS for High and Ultra, while the gap between 1440p and 4K is similar in magnitude, showing that the performance penalty is not linear but steepens as pixel count increases.

The data suggests that the AMD Radeon RX 6600, with its 8 GB of GDDR6 memory and 128-bit bus, is saturated by the demands of 4K rendering in Thief. The 4K scores, ranging from 32 to 57 FPS depending on settings, are all below the 60 FPS threshold that many consider smooth. In contrast, the 1080p scores, ranging from 78 to 142 FPS, show that the system is well-suited for that resolution. The limiting component at 4K is unequivocally the GPU, as the CPU’s benchmarks, which include a Passmark multithread score of 45887 and a Geekbench single-core score of 2529, are more than capable of feeding the GPU at lower resolutions. The frame rate collapse at 4K is a direct consequence of the GPU’s pixel throughput and memory bandwidth constraints.

FAQ

*Q: What is the best resolution to play Thief with this CPU and GPU combination?*

A: Based on the measured data, 1920x1080 is the optimal resolution. At 1080p, the system delivers an average of 82 FPS on High settings and 78 FPS on Ultra, both of which are comfortably playable. At 2560x1440, the average drops to 56 FPS on High and 54 on Ultra, which is still playable but closer to the edge of smoothness. At 3840x2160, the averages fall to 33 FPS on High and 32 FPS on Ultra, which are not ideal for a smooth experience.

Q: How does the CPU’s performance compare to its nearest rivals in general benchmarks?

A: The Intel Core i7-13700K has an average benchmark score of 46881, placing it at the 89th percentile of all CPUs. Its nearest rival, the AMD Ryzen 9 5900, scores 46971, which is a negligible 0.2 percent difference. The AMD Ryzen AI 9 HX PRO 375 scores 47022, also a 0.3 percent difference. The data shows the i7-13700K is effectively on par with these competitors, with performance deltas of less than a single percentage point.

*Q: Does the GPU’s 8 GB VRAM capacity limit performance in Thief at 4K?*

A: The benchmark data shows that the Radeon RX 6600’s performance at 4K is consistently low, with averages between 32 and 57 FPS across all settings. While the 8 GB VRAM is a factor, the more significant limitation appears to be the GPU’s overall compute and memory bandwidth, which is rated at 224.0 GB/s. The 4K results suggest that the GPU is overwhelmed by the render load, not just the memory footprint.

Q: What is the performance difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset produces an average of 98 FPS, while the Ultra preset produces an average of 54 FPS. This represents a 44 FPS difference, or a performance drop of approximately 45 percent when moving from the lowest to the highest quality settings. The Medium preset sits in between at 74 FPS.

Q: How does the Radeon RX 6600’s average benchmark score compare to its nearest rival?

A: The GPU has an average benchmark score of 19036, placing it at the 63rd percentile of all GPUs. Its closest competitor, the NVIDIA Quadro K6000, has an average score of 19030, showing a delta of 0 percent. The NVIDIA GeForce RTX 4050 Mobile scores 19049, a delta of -0.1 percent, indicating these GPUs are virtually identical in overall benchmark terms.

*Q: Is the system more CPU or GPU bound in Thief?*

A: The data indicates the system is heavily GPU-bound at higher resolutions. At 4K, the average FPS is below 60 for all settings, even Low, which suggests the GPU cannot keep up. The CPU’s high benchmark scores, including a Cinebench R23 multi-core score of 30745, show it has significant headroom. At 1080p Low, the 142 FPS average suggests the GPU is still the primary limiter, as the CPU could likely push higher frame rates.

GPU Role

The AMD Radeon RX 6600 plays a central role in determining the frame rates observed in Thief. Its specifications, including a base clock of 1626 MHz and a boost clock of 2491 MHz, define its processing capacity. The GPU’s game clock is rated at 2044 MHz, which is the expected clock speed during typical gaming loads. The memory operates at 1750 MHz, with an effective data rate of 14 Gbps, feeding an 8 GB GDDR6 buffer across a 128-bit bus. This configuration yields a memory bandwidth of 224.0 GB/s, which is a critical metric for texture-heavy scenes.

The GPU’s compute capabilities are substantial for its class. It features 1792 shading units, 112 texture mapping units, and 64 raster operation units. The pixel rate is listed at 159.4 GPixel/s, and the texture rate is 279.0 GTexel/s. The FP32 performance is rated at 8.928 TFLOPS, which is the raw single-precision compute throughput. These figures suggest that the RX 6600 is a capable mid-range part, but the 4K results in Thief show its limits. The 4K High preset averages 33 FPS, and the Ultra preset averages 32 FPS, indicating that the GPU’s pixel and texture throughput are insufficient for 4K at high fidelity.

The VRAM capacity of 8 GB is sufficient for Thief at 1080p and 1440p, as evidenced by the playable frame rates, but it may be a contributing factor at 4K. However, the data shows that even at 4K Low, which would use less VRAM, the average FPS is only 57. This suggests that the GPU’s raw compute power, not just memory capacity, is the limiting factor. The GPU’s benchmark scores, such as the Passmark G3D score of 15096 and the Geekbench Vulkan score of 67623, place it in the 63rd percentile of all GPUs, reinforcing that it is a mid-range performer that excels at 1080p but struggles with 4K. The direct relationship between the GPU’s clock speeds and the frame rates is clear: the boost clock of 2491 MHz provides the peak performance, but sustained gaming loads are more accurately reflected by the 2044 MHz game clock.

How This Combo Ranks

The combination of the Intel Core i7-13700K and the AMD Radeon RX 6600 ranks 2892 out of 3720 tested combinations in Thief. This places it in the lower 22 percent of all configurations, which is a notable finding given the CPU’s high individual standing. The CPU’s percentile rank of 89 indicates it is a top-tier processor, while the GPU’s percentile rank of 63 shows it is a mid-range part. The stark difference in these rankings explains why the combo performs relatively poorly: the CPU’s potential is largely untapped because the GPU cannot keep up with the demands of the game at higher settings.

This rank suggests that many other GPU and CPU pairings deliver higher average frame rates in Thief. The combo’s performance is constrained by the GPU, which is the weaker component in this pairing. In the context of the database, a rank of 2892 out of 3720 means that roughly 78 percent of tested systems outperform this specific configuration. This is not unexpected, as the RX 6600 is positioned as an entry-level to mid-range GPU, while the i7-13700K is a high-end processor. The pairing is unbalanced for a game like Thief, where the GPU is the primary driver of frame rates.

The data shows that the combo’s performance is more dependent on the GPU than the CPU. The CPU’s nearest rivals, which include the AMD Ryzen 9 5900 and the AMD Ryzen AI 9 HX PRO 375, have almost identical average benchmark scores, with deltas of -0.2 and -0.3 percent respectively. If the CPU were the bottleneck, we would expect to see more variance in frame rates based on CPU performance, but the measured FPS data shows a clear GPU-bound pattern. The combo rank of 2892 is a direct reflection of the GPU’s limitations in this title, rather than any deficiency in the CPU. The high CPU scores, such as the Passmark Multithread score of 45887, are irrelevant to the final frame rate when the GPU is saturated.

Measured FPS Breakdown

The measured FPS data provides a detailed look at the system’s performance across three resolutions and four settings. At 1920x1080, the system shows its best results. On Low settings, the average FPS is 142, which is the highest in the entire data set. Medium settings produce an average of 108 FPS, with a minimum of 92 and a maximum of 124 FPS. High settings yield 82 FPS on average, and Ultra settings produce 78 FPS. All 1080p results are above 60 FPS, indicating smooth gameplay across the board.

Moving to 2560x1440, the performance drops noticeably. Low settings average 98 FPS, which is still very playable. Medium settings average 74 FPS, with a minimum of 63 and a maximum of 85 FPS. High settings drop to an average of 56 FPS, which is just below the 60 FPS target. Ultra settings average 54 FPS. The 1440p results show that the system is still capable, but the High and Ultra presets begin to show the GPU’s strain.

At 3840x2160, the system struggles significantly. Low settings produce an average of 57 FPS, which is the only 4K result above 50 FPS. Medium settings average 44 FPS, with a minimum of 37 and a maximum of 50 FPS. High settings average 33 FPS, and Ultra settings average 32 FPS. These 4K results are all below the 60 FPS threshold, and the Ultra preset is nearly unplayable at an average of 32 FPS. The data shows a clear progression: the system is well-suited for 1080p, acceptable for 1440p with lower settings, and unsuitable for 4K at high quality.

The table below summarizes the average FPS for each resolution and setting combination, showing the performance envelope of this hardware:

| Resolution | Settings | Avg FPS |

|------------|----------|---------|

| 1920x1080 | Low | 142 |

| 1920x1080 | Medium | 108 |

| 1920x1080 | High | 82 |

| 1920x1080 | Ultra | 78 |

| 2560x1440 | Low | 98 |

| 2560x1440 | Medium | 74 |

| 2560x1440 | High | 56 |

| 2560x1440 | Ultra | 54 |

| 3840x2160 | Low | 57 |

| 3840x2160 | Medium | 44 |

| 3840x2160 | High | 33 |

| 3840x2160 | Ultra | 32 |

Settings Recommendations

Based on the measured FPS data, the optimal settings for this hardware depend heavily on the target resolution. For 1920x1080, the Ultra preset is the best choice, as it delivers an average of 78 FPS. This is above the 60 FPS threshold and provides the highest visual quality without sacrificing playability. The High preset at 1080p offers a slight performance boost to 82 FPS, but the difference is marginal, making Ultra the preferred option for maximum fidelity.

For 2560x1440, the Medium preset is recommended. It delivers an average of 74 FPS, which is smooth and playable. The High preset drops to 56 FPS, which may still be acceptable for some users, but the Medium preset provides a better balance of visual quality and performance. The Low preset at 1440p yields 98 FPS, but the visual downgrade is significant, so it is only recommended if frame rate is the absolute priority. The Ultra preset at 1440p averages 54 FPS, which is below the ideal smoothness threshold, so it is not recommended for a consistent experience.

For 3840x2160, the data suggests that the system is not well-suited for high-quality gameplay. The Low preset yields an average of 57 FPS, which is the only 4K setting that approaches smoothness. The Medium preset drops to 44 FPS, and the High and Ultra presets fall to 33 and 32 FPS respectively. Given these numbers, the Low preset is the only viable option for 4K if the user insists on that resolution, but the frame rate is still not ideal. A better approach is to play at 1440p with Medium settings, which offers a much better experience than 4K Low.

In summary, the sweet spot for this combination is 1080p Ultra, which provides a high-quality, smooth experience. For users with 1440p monitors, the Medium preset is the best compromise, offering 74 FPS with decent visuals. The 4K resolution should be avoided for this game, as even the lowest settings cannot guarantee a consistently smooth frame rate. The data clearly indicates that the GPU is the limiting factor, and adjusting settings to reduce the render load is the most effective way to improve performance.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + AMD Radeon RX 6600 in Thief

Resolution Settings Avg FPS
3840x2160 Low 57.0
3840x2160 Medium 44.0
3840x2160 High 33.0
3840x2160 Ultra 32.0
2560x1440 Low 98.0
2560x1440 Medium 74.0
2560x1440 High 56.0
2560x1440 Ultra 54.0
1920x1080 Low 142.0
1920x1080 Medium 108.0
1920x1080 High 82.0
1920x1080 Ultra 78.0

Thief with ii7-13700K + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 6600 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii7-13700K + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.