Thief
This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 33 | 44 | 57 |
| 1440p QHD | 54 | 56 | 74 | 98 |
| 1080p Full HD | 78 | 82 | 108 | 142 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 5 235 + AMD Radeon RX 6600, In-Depth Analysis
# Thief Performance Analysis: Intel Core Ultra 5 235 + AMD Radeon RX 6600
The benchmark data for Thief shows a combination that delivers playable frame rates at 1080p across all settings, but struggles to maintain smooth performance at higher resolutions. With a combo rank of 2230 out of 2851 tested configurations, this pairing sits in the lower-middle tier of the database, indicating that the AMD Radeon RX 6600 is the primary bottleneck in demanding scenarios. The Intel Core Ultra 5 235, with its 14 cores and 14 threads, provides solid CPU headroom, but the GPU's 8 GB of VRAM and 128-bit memory bus limit the overall experience at 1440p and 4K resolutions.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and reveals a GPU-bound configuration. At High settings, the average FPS falls from 82 at 1920x1080 to 56 at 2560x1440, then sharply to 33 at 3840x2160. That represents a 32% reduction when moving from 1080p to 1440p, and a further 41% drop when going from 1440p to 4K. The scaling pattern indicates that the Radeon RX 6600's compute resources — 1792 shading units and 8.928 TFLOPS of FP32 performance — are simply overwhelmed as pixel count rises.
Low settings show similar trends but with higher absolute numbers. At Low, the combo achieves 142 FPS at 1080p, 98 FPS at 1440p, and 57 FPS at 4K. The 4K Low result of 57 FPS is noteworthy because it remains playable, suggesting that the game's engine scales well with reduced graphical load. However, the gap between Low and Ultra widens dramatically at higher resolutions — at 4K, Low delivers 57 FPS while Ultra manages only 32 FPS, a 78% advantage for Low settings.
Medium settings provide the only complete dataset with minimum and maximum frame rates. At 1080p Medium, the average is 108 FPS with a minimum of 92 and maximum of 124. Moving to 1440p Medium drops the average to 74 FPS (min 63, max 85), and at 4K Medium the average falls to 44 FPS (min 37, max 50). The minimum frame rates at 1440p and 4K Medium — 63 and 37 respectively — highlight that this configuration cannot sustain 60 FPS at higher resolutions even on Medium.
The resolution scaling data strongly suggests that 1080p is the intended operating range for this combo. At 1080p, even Ultra settings hit 78 FPS average, which is smooth for a stealth game. The 1440p results are borderline — High averages 56 FPS, which is playable but not ideal, while Ultra at 54 FPS dips into uncomfortable territory. At 4K, no setting achieves 60 FPS, with the best result being Low at 57 FPS. The GPU's 224.0 GB/s memory bandwidth and 8 GB GDDR6 VRAM are insufficient for 4K rendering in this title.
Settings Recommendations
For the best experience with this hardware, Medium settings at 1080p represent the optimal balance between visual quality and performance. The measured data shows 108 FPS average at 1080p Medium with a tight frame time distribution (92-124 FPS range), which ensures consistent gameplay without stutter. High settings at 1080p still deliver 82 FPS average, but the 26 FPS gap between High and Medium suggests diminishing returns on visual fidelity versus performance headroom.
If the priority is maximum visual quality, Ultra at 1080p is viable at 78 FPS average. This setting provides the full graphical experience while maintaining a frame rate above 75, which is sufficient for the deliberate pacing of a stealth title. However, the drop from High to Ultra is only 4 FPS (82 to 78), making Ultra a reasonable choice if the player wants every visual effect enabled.
At 1440p, Medium settings are the only configuration that consistently exceeds 60 FPS, with a 74 FPS average and 63 FPS minimum. High and Ultra at 1440p both hover in the mid-50s (56 and 54 FPS respectively), which may be acceptable for slower gameplay but risks noticeable frame drops in action sequences. For 1440p gaming, Medium is the recommended preset, as it provides the best frame rate stability per the measured minimums.
For 4K resolution, the data indicates that only Low settings approach playability at 57 FPS average. Medium at 4K drops to 44 FPS average with a 37 FPS minimum, which will feel choppy. Given the available data, 4K gaming on this combo is not recommended unless the player accepts Low settings and tolerates occasional frame rate dips. The 33 FPS at 4K High and 32 FPS at 4K Ultra are effectively unplayable for a smooth experience.
The frame rate differences between presets at each resolution follow a consistent pattern: Low is significantly faster than Medium, Medium is notably faster than High, and High and Ultra are very close together. At 1080p, the spread from Low (142 FPS) to Ultra (78 FPS) is 64 FPS, while at 4K the spread narrows to 25 FPS (57 to 32). This compression at higher resolutions confirms that the GPU becomes the limiting factor, reducing the impact of graphical settings as pixel count increases.
GPU Role
The AMD Radeon RX 6600 is clearly the performance limiter in this configuration for Thief. The GPU's specifications — 8 GB of GDDR6 memory on a 128-bit bus with 224.0 GB/s bandwidth — are modest by modern standards, and the benchmark results reflect this. The 64 ROPs and 112 texture mapping units provide adequate throughput for 1080p, but the GPU's pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s become strained at higher resolutions.
The GPU's clock behavior matters here. The base clock is 1626 MHz, the game clock is 2044 MHz, and the boost clock reaches 2491 MHz. The substantial boost window (865 MHz between base and boost) indicates that thermal and power headroom directly influence performance. In Thief, the measured frame rates suggest the GPU is operating near its boost capabilities at 1080p, but at 4K the combination of memory bandwidth saturation and compute limits prevents the card from maintaining high utilization efficiency.
The VRAM capacity of 8 GB is sufficient for Thief's 1080p and 1440p presets, as the game's 2014 release likely does not exceed this allocation at those resolutions. However, at 4K Ultra, texture and geometry data may approach or exceed the 8 GB limit, potentially causing the sharp performance drop seen in the data — from 44 FPS at 4K Medium to 32 FPS at 4K Ultra. The 128-bit memory bus and 224.0 GB/s bandwidth become a bottleneck when the GPU must fetch larger texture sets at high resolution.
The GPU's DirectX 12 Ultimate support (12_2) ensures modern API compatibility, and the PassMark DirectX 12 score of 51 indicates adequate but not exceptional DX12 performance. The Vulkan score of 67623 and OpenCL score of 28850 in Geekbench suggest the card handles compute workloads reasonably well, but Thief's rendering demands are primarily rasterization-based, which relies on the shading units and memory subsystem. The GPU's 8.928 TFLOPS of FP32 compute is the raw throughput available for pixel and vertex processing, and the resolution scaling data shows this is insufficient for 4K.
FAQ
Q: Can this combo run Thief at 60 FPS on 1440p?
A: Only at Medium settings, where the average FPS is 74 with a minimum of 63. High and Ultra settings at 1440p average 56 and 54 FPS respectively, which fall short of 60 FPS.
Q: What is the best resolution for this hardware in Thief?
A: 1080p is the optimal resolution. All four settings presets exceed 78 FPS average at 1080p, with Low reaching 142 FPS and Medium hitting 108 FPS. Higher resolutions compromise frame rate stability.
Q: Is 4K playable with this combination?
A: Only at Low settings, which achieves 57 FPS average. Medium settings at 4K drop to 44 FPS average with a 37 FPS minimum, making the experience noticeably choppy. High and Ultra at 4K are not recommended.
Q: How does the GPU compare to similar cards in the database?
A: The Radeon RX 6600 has an average benchmark score of 19036, placing it in the 63rd percentile of all GPUs. Its nearest rival is the NVIDIA Quadro K6000 with a score of 19030 (0% difference), while the GeForce RTX 4050 Mobile scores 19049 (-0.1% delta).
Q: Does the CPU bottleneck the GPU in Thief?
A: No. The Intel Core Ultra 5 235 has 14 cores and 14 threads with a boost clock of 5.00 GHz, placing it in the 89th percentile of all CPUs. Its average benchmark score of 46062 is nearly identical to rivals like the AMD Ryzen AI 9 HX 375 (46030, +0.1%) and Intel Core i9-13900HX (46098, -0.1%), indicating ample CPU headroom for this GPU.
Q: What frame rates can I expect at 1080p Ultra?
A: The measured average is 78 FPS at 1080p Ultra. This is 4 FPS lower than High settings (82 FPS) and 30 FPS lower than Low settings (142 FPS), showing that Ultra provides a solid experience but with diminishing returns over High.
How This Combo Ranks
This specific combination ranks 2230 out of 2851 tested combos in Thief, placing it in the 22nd percentile of all configurations in the database. This ranking reflects the GPU's mid-range status — the Radeon RX 6600 sits in the 63rd percentile of all GPUs, but Thief's performance demands push this combo lower relative to other pairings. The rank suggests that most tested configurations deliver better performance in this game, likely due to more powerful GPUs or better-balanced pairings.
The CPU's strong standing (89th percentile) does not boost the combo's rank because Thief is GPU-bound at the tested resolutions. The Core Ultra 5 235's average benchmark score of 46062 is effectively tied with its nearest rivals — the AMD Ryzen AI 9 HX 375 at 46030 (+0.1%), Intel Core i9-13900HX at 46098 (-0.1%), and AMD EPYC 4364P at 45970 (+0.2%). This CPU performance tier provides ample processing power for Thief's game logic, AI, and physics, but the GPU's 8.928 TFLOPS of compute throughput is the limiting factor.
The combo rank of 2230 out of 2851 means that roughly 78% of tested configurations outperform this pairing in Thief. This is consistent with the GPU's mid-tier positioning — the RX 6600 was designed for 1080p gaming, and Thief's resolution scaling confirms this. For players with this combo, the practical takeaway is that 1080p Medium or High delivers a smooth experience, but the system will not compete with higher-end configurations at 1440p or 4K.
CPU Role
The Intel Core Ultra 5 235 provides substantial processing capability that goes underutilized in Thief. With 14 cores and 14 threads, a base clock of 3.40 GHz and boost clock of 5.00 GHz, this Arrow Lake-S chip delivers strong single-threaded and multi-threaded performance. The Cinebench R23 scores of 2085 single-core and 14769 multi-core place it in the top tier of desktop CPUs, and the PassMark single-thread score of 4516 confirms excellent per-core performance for game logic.
The CPU's 24 MB of shared L3 cache and 3 MB per-core L2 cache provide fast data access for game assets, while the dual-channel DDR5 memory support with 102.4 GB/s bandwidth ensures the GPU has sufficient data throughput. The 65W TDP indicates efficient operation, and the 3 nm process node from TSMC with 17,800 million transistors delivers high density. The integrated Arc Xe-LPG Graphics with 24 EUs is present but not relevant for gaming performance when a discrete GPU is installed.
In Thief, the CPU's role is to handle game logic, AI pathfinding, and physics calculations. The PassMark physics score of 2570 and data compression score of 390711 demonstrate strong computational capability. However, the frame rate data shows that the GPU is the bottleneck — even at 1080p Low with 142 FPS, the CPU is not limiting performance, as the GPU can still produce high frame rates when the graphical load is light.
The CPU's nearest rivals in the benchmark database all have nearly identical average scores: the AMD Ryzen AI 9 HX 375 at 46030 (+0.1%), Intel Core i9-13900HX at 46098 (-0.1%), AMD EPYC 4364P at 45970 (+0.2%), and AMD EPYC 7303 at 45960 (+0.2%). This tight clustering indicates that the Core Ultra 5 235 delivers performance comparable to top mobile and server chips, far exceeding what Thief requires. The CPU's 89th percentile ranking versus all CPUs confirms that it will not be a limiting factor in any gaming scenario, including this one.
Hardware Specifications
Intel Core Ultra 5 235
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 6600 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.0 |
| 3840x2160 | Medium | 44.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 98.0 |
| 2560x1440 | Medium | 74.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 142.0 |
| 1920x1080 | Medium | 108.0 |
| 1920x1080 | High | 82.0 |
| 1920x1080 | Ultra | 78.0 |
Thief with iUltra 5 235 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RX 6600 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.