Thief

Thief

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 35 46 61
1440p QHD 57 60 78 103
1080p Full HD 83 87 114 144

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 46
3840x2160 High 35
3840x2160 Ultra 33
2560x1440 Low 103
2560x1440 Medium 78
2560x1440 High 60
2560x1440 Ultra 57
1920x1080 Low 144
1920x1080 Medium 114
1920x1080 High 87
1920x1080 Ultra 83

Thief with AMD Ryzen 5 5500X3D + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 5 5500X3D and Intel Arc B580 combination delivers a distinctly GPU-bound experience in Thief, with frame rates that scale predictably as resolution climbs from 1080p to 4K. Across the four tested settings presets, the average FPS drops by roughly half when moving from 1920x1080 to 3840x2160, indicating that the Arc B580’s rendering throughput becomes the primary constraint at higher pixel counts while the six-core processor maintains adequate headroom.

Resolution Scaling

Resolution scaling in Thief follows a steep and consistent curve for this combo. At 1920x1080 with Low settings, the average frame rate reaches 144 FPS, which is the highest figure recorded in the dataset. Moving to 2560x1440 on the same Low preset drops the average to 103 FPS, a reduction of 41 FPS or approximately 28%. At 3840x2160 Low, the average falls further to 61 FPS, which is 83 FPS below the 1080p result. This pattern—where each step up in resolution costs a substantial chunk of performance—strongly suggests that the Intel Arc B580’s pixel throughput, not the CPU, is the limiting factor.

The Medium preset shows a similar trajectory. At 1080p, the average is 114 FPS with a minimum of 97 FPS and a maximum of 131 FPS. Dropping to 1440p yields 78 FPS average (min 66, max 90), and at 4K the average reaches 46 FPS (min 39, max 53). The gap between 1080p and 4K at Medium is 68 FPS, a 60% decline. High settings follow the same shape: 87 FPS at 1080p, 60 FPS at 1440p, and 35 FPS at 4K. Ultra is the most demanding preset, with 83 FPS at 1080p, 57 FPS at 1440p, and 33 FPS at 4K—the lowest average recorded across all configurations.

The scaling behavior reveals that the Arc B580 begins to struggle significantly beyond 1440p. At 4K, even the Low preset only manages 61 FPS, which is below the 144 FPS ceiling seen at 1080p Low. The delta between the highest and lowest settings at each resolution also narrows as resolution increases. At 1080p, the spread from Low to Ultra is 61 FPS (144 vs 83). At 1440p, that spread compresses to 46 FPS (103 vs 57). At 4K, the spread is just 28 FPS (61 vs 33). This compression indicates that at higher resolutions, the GPU’s raw fill rate becomes the dominant bottleneck, making preset choice less impactful than it is at lower pixel counts. For a stealth game like Thief, where smooth traversal and quick reactions matter, the 4K results—particularly at High and Ultra—fall below the 60 FPS threshold that most players would consider comfortable.

How This Combo Ranks

Within the benchmark database, this specific pairing of the Ryzen 5 5500X3D with the Arc B580 ranks 2162 out of 2851 tested combinations for Thief. That places it in the lower half of all combos, roughly in the 24th percentile of the tested pool. The rank is not a reflection of any single component’s weakness but rather the aggregate performance ceiling of this particular match-up. The CPU itself sits in the 85th percentile when compared against all processors in the database, while the GPU lands in the 68th percentile against all graphics cards. The combo’s lower rank relative to those individual percentiles suggests that Thief’s engine does not fully leverage the Ryzen 5 5500X3D’s strengths, leaving the Arc B580 to carry most of the performance burden.

The nearest rivals for the CPU provide context for its standing. The Ryzen 5 5600F scores 36,945 in the average benchmark, which is a 0.2% delta from the 5500X3D’s 37,018. The AMD Ryzen AI 7 PRO 450 comes in at 37,093, a -0.2% delta. The Intel Core Ultra 5 225 scores 36,938 (0.2% delta), and the Intel Core i9-12900T reaches 37,112 (-0.3% delta). These tiny margins—all within half a percentage point—indicate that the 5500X3D performs virtually identically to its closest competition in synthetic workloads. For Thief, this means the CPU is unlikely to be a differentiator; the frame rate deltas between combos using these processors would be negligible.

On the GPU side, the Arc B580’s nearest rivals are a mixed bag. The AMD Radeon RX 580 2048SP scores 23,061, a -0.2% delta from the B580’s 23,021. The NVIDIA GeForce RTX 2080 scores 22,895, a 0.6% delta, meaning the B580 is slightly ahead of that older high-end card in the aggregate benchmark. The RTX 3080 scores 23,172 (-0.7% delta), and the NVIDIA P106-100 scores 23,249 (-1% delta). These deltas are small, but the B580’s position relative to the RTX 2080 and RTX 3080 is notable—it suggests that in Thief, the Arc B580 should deliver frame rates comparable to those cards, though the exact game-specific results depend on driver optimization and engine quirks. The combo rank of 2162 out of 2851 means that a substantial number of other pairings—likely those with higher-end GPUs or more CPU-sensitive configurations—outperform this setup in Thief. However, the data also shows that this combo is not at the bottom of the barrel; it sits above roughly 689 other tested combinations.

GPU Role

The Intel Arc B580 is the primary driver of frame rates in this configuration, and its specifications explain the scaling patterns observed. The GPU operates with a base clock of 2670 MHz and a boost clock of 2670 MHz, meaning there is no dynamic clock uplift—the card runs at a fixed frequency under load. This is unusual for a modern GPU, but it simplifies performance prediction: the Arc B580’s throughput is constant, and any frame rate variation comes from the game’s workload rather than thermal or power-induced clock changes.

Memory bandwidth is a critical factor for Thief at high resolutions. The B580 has 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 456.0 GB/s. This is ample for the game’s textures and geometry, even at 4K Ultra, where the average frame rate drops to 33 FPS. The 12 GB capacity means that VRAM is not a limiting factor in this title—Thief was released in 2014, and its memory requirements are modest compared to modern games. The 192-bit bus width, combined with the 456.0 GB/s bandwidth, provides enough data throughput to feed the GPU’s 2560 shading units, 160 texture mapping units, and 80 raster operation units.

The pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are the theoretical limits that govern fill-rate-bound scenarios. At 4K, the GPU must process roughly 8.3 million pixels per frame, and the 33 FPS average at Ultra suggests that the B580 is hitting its fill-rate ceiling. The FP32 performance of 13.67 TFLOPS is respectable but not class-leading, and it aligns with the GPU’s 68th percentile ranking. The 20 ray tracing cores are present but largely irrelevant for Thief, which predates widespread ray tracing adoption and does not utilize that hardware in its rendering pipeline.

The GPU’s 190 W TDP and dual-slot design with a single 8-pin power connector indicate that it draws a moderate amount of power, but the measured FPS data does not include power consumption figures. The B580’s 5 nm process node (TSMC) and 19,600 million transistors on a 272 mm² die give it a transistor density of 72.1M per mm², which is high and contributes to its efficiency. For Thief, the GPU’s role is clear: it determines the absolute frame rate ceiling at each resolution, and the CPU only becomes relevant when the GPU is not fully saturated, which occurs primarily at 1080p with lower settings.

Measured FPS Breakdown

The measured FPS data provides a complete picture of how this combo performs across all resolution and settings combinations. At 1920x1080, the Low preset delivers an average of 144 FPS, which is the only result in the dataset that approaches high-refresh-rate territory. Medium at 1080p averages 114 FPS, with a minimum of 97 FPS and a maximum of 131 FPS, indicating a stable frame delivery with only a 34 FPS variance. High at 1080p averages 87 FPS, and Ultra averages 83 FPS. The 4 FPS gap between High and Ultra at 1080p is surprisingly small, suggesting that the Ultra preset’s additional effects are not heavily taxing the GPU at this resolution.

At 2560x1440, the performance drops become more pronounced. Low averages 103 FPS, which is still smooth for most displays. Medium averages 78 FPS (min 66, max 90), High averages 60 FPS, and Ultra averages 57 FPS. The 3 FPS difference between High and Ultra at 1440p is even smaller than at 1080p, reinforcing that the GPU is becoming the bottleneck. The minimum FPS at Medium (66) is notably lower than the average, indicating occasional frame dips that could be perceptible in fast-moving scenes.

At 3840x2160, the results are marginal for smooth gameplay. Low averages 61 FPS, which is playable but not ideal. Medium averages 46 FPS (min 39, max 53), High averages 35 FPS, and Ultra averages 33 FPS. The minimum FPS at Medium (39) is below 40, which would cause noticeable stuttering in a stealth title where precise timing is often required. The Ultra preset’s 33 FPS average is the weakest result in the entire dataset, and it suggests that 4K gaming with this combo is only viable at Low settings.

The min and max FPS values are only provided for the Medium preset at each resolution. At 1080p Medium, the range is 97 to 131 FPS, a 34 FPS spread. At 1440p Medium, the range is 66 to 90 FPS, a 24 FPS spread. At 4K Medium, the range is 39 to 53 FPS, a 14 FPS spread. This narrowing range at higher resolutions indicates that the GPU’s consistent fill-rate limit smooths out frame time variance—the GPU is always working near its maximum, so there is less headroom for spikes or drops.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. At 1920x1080, the Medium preset offers the best balance of visual quality and performance. The average of 114 FPS is well above the 60 FPS threshold, and the minimum of 97 FPS ensures that frame times rarely dip into perceptible stutter territory. High at 1080p drops to 87 FPS, which is still smooth, but the visual uplift from Medium to High is not worth the 27 FPS loss. Ultra at 1080p (83 FPS) provides only 4 FPS more than High, making it a poor trade for the extra 29 FPS lost from Medium. Low at 1080p (144 FPS) is unnecessary unless the user has a 144 Hz or higher refresh rate display and prioritizes competitive responsiveness over visuals—which is unlikely for a single-player stealth game.

At 2560x1440, the Medium preset is again the recommended choice. The average of 78 FPS is above 60, and the minimum of 66 FPS keeps frame delivery stable. High at 1440p (60 FPS) is borderline—it matches the 60 FPS target exactly, but any scene complexity increase could push it below that threshold. Ultra at 1440p (57 FPS) falls short of 60 FPS and should be avoided. Low at 1440p (103 FPS) is smooth but sacrifices too much visual fidelity for a game that relies heavily on atmospheric lighting and shadow detail to build tension.

At 3840x2160, none of the presets deliver a consistently smooth experience. Low averages 61 FPS, which is just above 60, but the lack of min FPS data means it is unclear whether frame dips occur. Medium at 4K (46 FPS) is below the playable threshold for most users, and the minimum of 39 FPS confirms that stuttering will occur. High (35 FPS) and Ultra (33 FPS) are effectively unplayable for a game that requires responsive controls. For 4K, the recommendation is to use Low settings and accept the reduced visual quality, or to drop to 1440p Medium for a better overall experience.

The data shows a clear sweet spot: 1080p Medium (114 FPS) and 1440p Medium (78 FPS) are the configurations that maximize frame rate while maintaining reasonable visual settings. The Ultra preset is never worth the performance cost, as it only yields marginal FPS gains over High at every resolution (4 FPS at 1080p, 3 FPS at 1440p, 2 FPS at 4K). The Low preset is only advisable at 4K, where it is the sole configuration that reaches 60 FPS.

CPU Role

The AMD Ryzen 5 5500X3D plays a supporting role in this combo, and its specifications suggest that it has ample headroom for Thief’s workloads. The processor features 6 cores and 12 threads, based on the Zen 3 architecture (codenamed Vermeer) on a 7 nm TSMC process node. The base clock is 3.00 GHz, with a boost clock of 4.00 GHz, and the CPU has a 105 W TDP. The cache hierarchy is notable: 64 KB of L1 per core, 512 KB of L2 per core, and a shared 96 MB of L3 cache. That large L3 cache is a hallmark of the X3D series, and it can help in games that rely on frequently accessed data, though Thief’s engine appears to benefit less than newer titles.

The CPU’s benchmark results place it firmly in the mid-to-upper tier. The PassMark multithread score is 20,363, and the single-thread score is 2,941 (listed twice as passmark_single_thread and passmark_singlethread). Integer math scores 60,033, floating point math scores 34,511, and extended instructions score 15,925. Data compression scores 230,392, data encryption scores 13,967, and random string sorting scores 23,675. The physics score is 2,282, and find prime numbers scores 170. The average benchmark score is 37,018, with an 85th percentile ranking against all CPUs.

In Thief, which is a 2014 title with a single-threaded rendering path in many areas, the 5500X3D’s single-thread performance is likely the more relevant metric. The 2,941 single-thread score is solid for a 6-core processor, and the 4.00 GHz boost clock ensures that the CPU can keep up with the game’s AI, physics, and game logic calculations. The nearest rivals—all within 0.3% of the 5500X3D’s average score—would produce virtually identical frame rates in CPU-bound scenarios. The memory bandwidth of 51.2 GB/s from dual-channel DDR4 is adequate for the game’s data needs, and the PCIe Gen 4 interface with 20 lanes provides sufficient bandwidth for the Arc B580.

The combo rank of 2162 out of 2851 suggests that the CPU is not the limiting factor in most configurations. Evidence for this comes from the FPS scaling: at 1080p Low, the combo hits 144 FPS, which is likely near the engine’s or the GPU’s ceiling rather than the CPU’s. If the CPU were the bottleneck, we would expect to see the frame rate plateau across multiple settings at the same resolution, but the data shows distinct differences between presets at 1080p (144 Low, 114 Medium, 87 High, 83 Ultra). This indicates that the GPU is doing the heavy lifting, and the CPU has spare capacity. At 4K, the CPU is certainly not the bottleneck, as the GPU’s fill-rate limits produce 33-61 FPS regardless of the CPU’s capabilities. The 5500X3D’s 96 MB L3 cache does not appear to provide a measurable advantage in this title, as the frame rates align closely with what the GPU alone would be expected to deliver. For players building a system around this combo, the CPU will not hold the GPU back in Thief, but it also does not boost the game’s performance beyond what the Arc B580 can achieve on its own.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + Intel Arc B580 in Thief

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 46.0
3840x2160 High 35.0
3840x2160 Ultra 33.0
2560x1440 Low 103.0
2560x1440 Medium 78.0
2560x1440 High 60.0
2560x1440 Ultra 57.0
1920x1080 Low 144.0
1920x1080 Medium 114.0
1920x1080 High 87.0
1920x1080 Ultra 83.0

Thief with Ryzen 5 5500X3D + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with Arc B580 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.