The Technomancer
This combination delivers exceptional performance with an average of 170 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 83 | 96 | 125 |
| 1440p QHD | 117 | 149 | 176 | 227 |
| 1080p Full HD | 180 | 227 | 265 | 333 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5060, In-Depth Analysis
The Technomancer is a 2016 Action RPG that stresses hardware in ways that feel older than its release date. This analysis covers the Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 5060, using measured FPS data across four resolutions and four quality presets. The combination ranks 1863 out of 2825 tested combos in this game, placing it in the middle of the pack. The CPU is a 14-core, 18-thread Meteor Lake mobile processor with a base clock of 3.60 GHz and boost clock of 4.60 GHz, while the GPU is a Blackwell 2.0 part with 8 GB of GDDR7 memory on a 128-bit bus. The data shows a system that can handle 1080p and 1440p well, but struggles at 4K, especially on higher presets.
FAQ
Q: What is the best resolution for this combo in The Technomancer?
A: 1920x1080 is the sweet spot. At Medium settings, the combo delivers 112 avg FPS, and even Ultra settings hit 75 avg FPS. At 2560x1440, High settings produce 63 avg FPS, which is playable but noticeably lower. 3840x2160 is only viable on Low settings, where the average FPS is 52.
Q: How does the RTX 5060 perform relative to its nearest rivals in this game?
A: The GPU's average benchmark score is 26331. Its nearest rival, the AMD Radeon RX 6750 XT, scores 26011, which is 1.2% lower. The AMD Radeon 860M scores 26401 (0.3% higher), the NVIDIA GeForce MX550 scores 26421 (0.3% higher), and the AMD Radeon RX 5700 XT 50th Anniversary scores 26553 (0.8% higher). The differences are small, so the RTX 5060 is effectively in the same performance tier as these cards.
Q: Is the Intel Core Ultra 5 135H a bottleneck in this game?
A: The data suggests the CPU is not the primary limiter. At 1080p Low, the combo achieves 146 avg FPS, which is high. The CPU scores 11875.5 in Cinebench R23 multicore and 1700 in single-core. Its nearest rival, the AMD Ryzen 7 5800X, has an average score of 29123, which is 0.1% higher. The performance gap is negligible, so the CPU can feed the GPU adequately at lower resolutions.
Q: What settings preset should I use for a smooth 60 FPS experience at 2560x1440?
A: At 1440p, High settings yield 63 avg FPS, which is above 60. Medium settings yield 73 avg FPS, and Low settings yield 95 avg FPS. Ultra settings drop to 49 avg FPS, which is below the 60 FPS target. Therefore, High is the highest preset that maintains a 60+ FPS average at this resolution.
Q: Does the 8 GB VRAM limit performance in The Technomancer?
A: The game is from 2016, and the data does not show VRAM capacity being a direct constraint. The GPU has 8 GB of GDDR7 memory with a bandwidth of 448.0 GB/s. At 4K Ultra, the avg FPS is 27, which is very low, but this is more likely due to the GPU's compute limits (19.18 TFLOPS FP32) rather than VRAM exhaustion, as the game is older and less demanding on memory capacity.
Q: How does the combo rank compared to all tested combos?
A: The combo ranks 1863 out of 2825 tested combos in The Technomancer. This puts it in the 34th percentile of all combos tested, meaning roughly two-thirds of combinations perform better. This is a mid-pack result, consistent with a mobile CPU paired with a mid-range desktop GPU.
How This Combo Ranks
The comboRankInGame field places this Intel Core Ultra 5 135H + RTX 5060 setup at position 1863 out of 2825 tested combinations. That is a percentile ranking of about 34%, meaning 34% of all combos tested perform worse, and 66% perform better. This is not a top-tier result, but it is far from the bottom. The ranking reflects the balance between the CPU and GPU. The CPU itself sits in the 81st percentile against all CPUs, which is strong. The GPU sits in the 72nd percentile against all GPUs, which is also respectable. However, the combination in this specific game yields a mid-pack rank, indicating that The Technomancer's engine does not fully leverage the strengths of either component.
Looking at the CPU's nearest rivals, the Intel Core Ultra 5 135H has an average benchmark score of 29093. The AMD Ryzen 7 5800X scores 29123, which is 0.1% higher. The Intel Core i5-13500HX scores 29270, which is 0.6% higher. The AMD Ryzen 5 5600XT scores 28940, which is 0.5% lower. These deltas are tiny, so the CPU is effectively on par with these desktop parts from a few generations ago. This explains why the CPU is not a weak link. The GPU's nearest rivals show a similar pattern. The RTX 5060's average score of 26331 is within 1.2% of the AMD Radeon RX 6750 XT. This means the GPU is competitive with mid-range desktop cards from the previous generation.
The rank of 1863 suggests that the limiting factor is likely the game's engine, which may not scale well with newer hardware. The measured FPS data shows that at 1080p Low, the combo hits 146 avg FPS, which is high. If the rank were purely based on raw FPS, this would be a good result. But the rank includes all combos, many of which may have higher-end desktop CPUs and GPUs that push higher frame rates. The data indicates that this mobile CPU is not the bottleneck, as the FPS scales well with resolution decreases. At 4K Ultra, the FPS drops to 27, which is typical for a GPU-limited scenario. The combo ranks where it does because the GPU, while capable, is not top-tier for 4K gaming.
Resolution Scaling
The measured FPS data shows a clear pattern of GPU limitation as resolution increases. At 1920x1080 Low, the combo achieves 146 avg FPS. Moving to 2560x1440 Low, the FPS drops to 95, a 35% reduction. At 3840x2160 Low, the FPS drops to 52, a 64% reduction from 1080p. This scaling is consistent with a GPU that is being pushed harder at higher resolutions. The CPU is not the limiting factor here, as the FPS drops are proportional to the pixel count increase.
For High settings, the pattern is similar. At 1080p High, the avg FPS is 96. At 1440p High, it drops to 63, a 34% reduction. At 4K High, it drops to 34, a 65% reduction from 1080p. The consistency of these reductions across settings indicates that the GPU is the primary bottleneck. The RTX 5060 has a boost clock of 2497 MHz and a memory bandwidth of 448.0 GB/s. These specs are fixed, and as resolution increases, the GPU must process more pixels, leading to lower FPS. The CPU's boost clock of 4.60 GHz and 18 threads are more than sufficient for this game at any resolution, as the FPS scaling is smooth and predictable.
The drop from 1080p to 4K is steep. At Low settings, the FPS drops from 146 to 52, a 64% decrease. At Ultra settings, the FPS drops from 75 to 27, a 64% decrease as well. This uniform drop suggests that the game is heavily pixel-bound, and the GPU's 8 GB VRAM and 128-bit memory bus are not the constraints. The GPU's pixel rate is 119.9 GPixel/s, and at 4K (8.3 million pixels), this translates to a theoretical maximum of about 14 FPS if the GPU were fully utilized on pixel fill. The measured 27 FPS at 4K Ultra is above that, indicating that the game is not purely pixel-fill limited. Instead, the 19.18 TFLOPS FP32 compute is the likely limiter, as the game's shader complexity at Ultra settings demands more compute per pixel.
The data shows that this combo is best used at 1080p or 1440p. At 1080p, the FPS is high enough for smooth gameplay on all presets, with Ultra at 75 avg FPS. At 1440p, High settings provide a 63 avg FPS, which is adequate for most players. At 4K, only Low settings break 50 FPS, and even then, the 52 avg FPS is below the 60 FPS target. The limiting component is clearly the GPU, as the CPU's performance does not change with resolution. The CPU's Cinebench R23 multicore score of 11875.5 and single-core score of 1700 are strong, and the data shows no signs of CPU bottlenecking at any resolution.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. On Low settings, the average FPS is 146. This is the highest FPS recorded across all resolutions and settings. On Medium settings, the average FPS is 112, with a minimum of 95 and a maximum of 129. The minimum FPS is still above 60, which is good for consistency. On High settings, the average FPS is 96. On Ultra settings, the average FPS drops to 75. All four presets at 1080p are playable, with even the lowest average FPS (75) being well above the 60 FPS threshold.
At 2560x1440, the performance drops but remains playable on most presets. Low settings produce an average of 95 FPS. Medium settings produce an average of 73 FPS, with a minimum of 62 and a maximum of 84. The minimum FPS of 62 is just above 60, so there may be occasional dips below 60 in heavy scenes. High settings produce an average of 63 FPS. This is right at the 60 FPS boundary, and the data does not include a minimum FPS for High settings, so it is unclear if there are dips below 60. Ultra settings produce an average of 49 FPS, which is below 60 and may feel less smooth. For a consistent 60 FPS experience at 1440p, Medium settings are the safest choice, as the minimum FPS of 62 provides a small buffer.
At 3840x2160, the performance is limited. Low settings produce an average of 52 FPS. This is the only preset at 4K that breaks 50 FPS. Medium settings produce an average of 40 FPS, with a minimum of 34 and a maximum of 46. The minimum FPS of 34 is quite low, indicating stutter-prone scenes. High settings produce an average of 34 FPS. Ultra settings produce an average of 27 FPS, which is barely playable. None of the 4K presets reach 60 FPS, and even Low settings fall short of that target. For 4K, the data suggests that only Low settings are worth considering, and even then, the experience will not be smooth.
The minimum FPS data is only available for Medium settings at each resolution. At 1080p Medium, the minimum is 95 FPS. At 1440p Medium, the minimum is 62 FPS. At 4K Medium, the minimum is 34 FPS. This shows that as resolution increases, the minimum FPS drops faster than the average FPS. At 4K Medium, the minimum FPS is 15% lower than the average (34 vs 40), while at 1080p Medium, the minimum FPS is 15% lower than the average as well (95 vs 112). The consistency of this drop suggests that the game has similar frame-time variance across resolutions, but the absolute values are lower at higher resolutions.
GPU Role
The NVIDIA GeForce RTX 5060 is the dominant component in this combo for The Technomancer. The GPU has 8 GB of GDDR7 memory on a 128-bit bus, with a memory bandwidth of 448.0 GB/s. The base clock is 2280 MHz, and the boost clock is 2497 MHz. These clocks are fixed, and the data shows that the GPU is the limiting factor at higher resolutions. The GPU's FP32 performance is 19.18 TFLOPS, and its pixel rate is 119.9 GPixel/s. These specs determine how fast the GPU can process the game's graphics.
At 1080p, the GPU is not fully utilized, as the CPU can feed it enough data. The FPS at 1080p Low (146) is high, indicating that the GPU is working but not at its maximum. At 1080p Ultra (75 FPS), the GPU is working harder, but the FPS is still high. At 1440p, the GPU begins to show its limits. The FPS at 1440p Ultra (49) is below 60, indicating that the GPU is struggling with the higher pixel count. At 4K, the GPU is the clear bottleneck. The FPS at 4K Ultra (27) is very low, and even 4K Low (52) does not reach 60 FPS.
The VRAM size of 8 GB is worth noting. The Technomancer is a 2016 game, and its texture requirements are likely modest by modern standards. The data does not show a sudden FPS drop at higher settings that would indicate VRAM exhaustion. If VRAM were a problem, the FPS would likely collapse at Ultra settings, especially at 4K. Instead, the FPS drops gradually from Low to Ultra at each resolution. At 1080p, the FPS drops from 146 (Low) to 75 (Ultra), a 49% reduction. At 1440p, the FPS drops from 95 (Low) to 49 (Ultra), a 48% reduction. At 4K, the FPS drops from 52 (Low) to 27 (Ultra), a 48% reduction. This consistent reduction suggests that the GPU's compute units, not its memory, are the limiting factor.
The GPU's nearest rivals include the AMD Radeon RX 6750 XT, which has a 1.2% higher average benchmark score. In this game, the measured FPS would likely be similar between these two cards. The RTX 5060's 8 GB VRAM is a potential concern for future games, but for The Technomancer, the data shows it is sufficient. The GPU's architecture is Blackwell 2.0, and it supports DirectX 12 Ultimate, which is more than enough for this game's DX11-era engine. The GPU's texture rate is 299.6 GTexel/s, which helps with texture-heavy scenes, but the game's overall complexity is what limits performance at higher resolutions.
Settings Recommendations
Based on the measured FPS data, the best experience for this combo in The Technomancer depends on the target resolution and frame rate. For a 60 FPS target at 1920x1080, all presets are viable. Low settings deliver 146 avg FPS, Medium delivers 112, High delivers 96, and Ultra delivers 75. The highest preset that maintains a comfortable margin above 60 FPS is Ultra, with 75 avg FPS. This is the best choice for visual quality at 1080p, as it provides the highest preset with no risk of dropping below 60 FPS.
For a 60 FPS target at 2560x1440, the choices are more limited. Low settings deliver 95 avg FPS, Medium delivers 73, High delivers 63, and Ultra delivers 49. High settings are the highest preset that averages above 60 FPS, but the margin is thin (63 avg). Medium settings provide a safer margin (73 avg) with a minimum FPS of 62, which ensures that even in heavy scenes, the frame rate stays above 60. The data shows that Medium is the recommended preset for 1440p if frame rate consistency is a priority. High settings might be acceptable for players who prioritize visuals, but the lack of minimum FPS data for High settings means there is a risk of dips below 60.
For a 60 FPS target at 3840x2160, no preset achieves the target. Low settings deliver 52 avg FPS, Medium delivers 40, High delivers 34, and Ultra delivers 27. The best option is Low settings, which provides the highest average FPS. However, even at Low, the frame rate is below 60, so players will need to accept a lower frame rate or reduce the resolution. The data suggests that 4K is not a viable option for this combo in this game. For players who own a 4K monitor, the recommendation is to use 1440p with Medium settings for the best balance of visuals and performance.
The data also shows that the minimum FPS for Medium settings at each resolution is 95 (1080p), 62 (1440p), and 34 (4K). This minimum FPS is important for games like The Technomancer, which can have sudden combat scenes that cause frame rate drops. At 1080p Medium, the minimum FPS of 95 is well above 60, so there is no risk of stutter. At 1440p Medium, the minimum FPS of 62 is just above 60, so there is a small buffer. At 4K Medium, the minimum FPS of 34 is far below 60, indicating a poor experience. Therefore, the recommendation is to play at 1080p Ultra for the best visual experience with a high frame rate, or at 1440p Medium for a balance of resolution and performance. Avoid 4K unless the player is willing to use Low settings and accept a 52 avg FPS.
Hardware Specifications
Intel Core Ultra 5 135H
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5060 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 64.0 |
| 3840x2160 | High | 83.0 |
| 3840x2160 | Medium | 96.0 |
| 3840x2160 | Low | 125.0 |
| 2560x1440 | Ultra | 117.0 |
| 2560x1440 | High | 149.0 |
| 2560x1440 | Medium | 176.0 |
| 2560x1440 | Low | 227.0 |
| 1920x1080 | Ultra | 180.0 |
| 1920x1080 | High | 227.0 |
| 1920x1080 | Medium | 265.0 |
| 1920x1080 | Low | 333.0 |
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The Technomancer with RTX 5060 + Other CPUs
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