The Technomancer
This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 42 | 50 | 65 |
| 1440p QHD | 60 | 77 | 90 | 118 |
| 1080p Full HD | 92 | 118 | 138 | 180 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5060, In-Depth Analysis
The AMD Ryzen 5 7600X and NVIDIA GeForce RTX 5060 combination delivers a full set of measured frame rates for The Technomancer across four presets and three resolutions. Both parts are current hardware – the CPU a 6-core Zen 4 chip with a base clock of 4.70 GHz and a boost at 5.30 GHz, and the GPU a Blackwell-architecture card with 8 GB of GDDR7 memory on a 128-bit bus. The data set also includes the same launch MSRP of $299 for both components, a rare alignment of sticker price between a processor and a graphics board. These measured frames show how that pairing behaves in a game from 2016 with an action-RPG lens.
Resolution Scaling
The measured FPS numbers line up as one would expect from a mid-range GPU under constant CPU support. Across the three tested resolutions, the average frame rate drops steeply as pixel count grows. Examine the High preset: at 1920x1080 the card produces an average of 118 FPS, at 2560x1440 it falls to 77, and at 3840x2160 it drops to 42. That is a 76-frame gap between the full HD and 4K results, which tells you the GPU is doing the heavy lifting the moment you push beyond 1080p. The same shape appears on Low: 180 at 1080p, 118 at 1440p, and 65 at 4K. On Ultra, the numbers are 92, 60, and 33 across those same resolutions.
The key conclusion from this scaling is that the RTX 5060 is perfectly capable at 1080p, even at Ultra, but becomes restricted as you climb to higher resolutions. The 42 FPS at 4K High and 33 at 4K Ultra are too low for fluid gameplay, while the 65 FPS average at 4K Low is still passable if you can accept a heavy visual penalty. The gap between the lowest and highest settings shrinks as resolution rises – at 1080p the Low/Ultra range is 88 FPS wide, at 1440p it is 58 FPS wide, and at 4K only 32 FPS separates Low from Ultra. This compression indicates that at 4K the system is fully GPU-bound, erasing the benefit of dropping graphics quality. Meanwhile, at 1080p the processor has enough headroom to allow those big preset differences to show up in the frame counter: the 7600X's 6 cores and 12 threads with a boost clock of 5.30 GHz are strong enough to push beyond 180 FPS on Low even though the average across all presets stays south of that.
The most telling number for a builder is the jump from 1440p to 4K at 1080p High - we lose a third of the FPS. At 2560x1440 the High average is 77 FPS, a number you can comfortably drive a 1440p monitor with; at 3840x2160 it drops to 42. This pattern is consistent across all four settings. The card's minimal 8 GB of VRAM is not itself apparent in a frametime chart, but the raw FPS curve shows that 4K Ultra at 42. Now, wait – we have 42 at 4K High, 33 at Ultra, 50 at Medium. The 4K results across the table repeatedly landing below 50 FPS removal except for Low at 65. So treat 4K as a "high-requirements" mode: if you own a 1440p panel, the 5060 delivers a better match.
Settings Recommendations
Without knowing your refresh rate, the measured rows point to clear sweet spots. For a 60 Hz display, the ideal pairing is 1440p with the Ultra preset, where the average sits exactly at 60 FPS. You can also use Medium at 1440p for a 90 FPS average (the minimium 77, maximum 104), which smooths out the pace considerably.
At 1080p, every measured preset runs above 90 FPS – High at 118, Medium at 138, Low at 180, and even Ultra at 92. The only preset to watch is Ultra at 4K, where the average is 33, and 4K High (42) barely crosses the 40 mark. If you must run 3840x2160, the Medium preset gives an average of 50 with a measured 42–57 range, which is the most consistent option among the four tested 4K rows. For the best experience in terms of fluidity without flying visual sacrifices, the Medium preset at 1440p is the strongest – FPS averaged 90 with the min and max showing a tight 77–104 spread. That same preset at 1080p gives 138 average with a band 117–159, which is a very wide range, but still highly usable.
The Ultra preset beyond 1080p is only for those who embrace 60/whatever: every Ultra row above 1080p is either at or below 60 FPS – at 1440p it is exactly 1440p 60, at 4K it falls to 33. Since the game’s Vega 2 Visual? Well, for most gaming, the trade is raw performance vs. reflection of quality. If you need to break 100 FPS, High at 1080p runs 118, Medium runs 138, Low runs 180. Even at the opposite extreme, none of the settings drop below the mid 30s, so a panel with VRR can handle almost any setting choice at lower resolutions.
GPU Role
The RTX 5060 is built on Blackwell 2.0 with a 5 nm process from TSMC. Its memory spec is rather shy: 8 GB of GDDR7 on a 128-bit bus, with a memory bandwidth of 448.0 GB/s and. Internally the chip has 3,840 shading units, 120 texture units, and 48 ROPs, plus 30 ray tracing cores and 120 tensor cores for a shape. In The Technomancer, the GPU's role is dominant because the engine is simple and goes fast. The measured frames show that 1080p Low runs at an average of 180, which suggests the GPU isn't starved for pixel fill. The geometry of 48 ROPs at 119.9 GPixel/s (which we can read from the 2.55 GPixel rate) is enough for raster game, but the 4K Ultra frame 33 shows where the fill gets stretched.
The VRAM size of 8 GB is technically sufficient given the 2016 century? 2016 title, but we cannot say that because we don't have data about VRAM usage, only the card's capacity. The measured 4K settings show a steady decline in FPS as texture-related settings presumably increase, but there is no measured VRAM slider. The combination of 448 GB/s bandwidth and 128-bit bus is a match for mid-resolution play. The average FPS at 1440p with High is 77, which confirms the bandwidth is not a direct clamp——the engine appears to be bottlenecked by pixel throughput instead. Also the GPU executes all 12 find (including ray tracing? Not used) but the command is for predefined scenarios.
The GPU's 3DMark Steel Nomad 3,628 score and the Passmark G3D 20891 are supplemental; the real measure is the 33 to 180 FPS range that the game exposes. When you see those numbers, the GPU is the one moving pixels; the CPU is feeding it enough data.
FAQ
Q: What is the average frame rate at 1080p with the High preset?
A: The measured average FPS is 118.
Q: Can I reach 60 FPS at 1440p with the Ultra preset?
A: Yes. The 1440p Ultra average score is exactly 60 FPS.
Q: Which setting at 4K has the highest average FPS?
A: The Low preset at 3840x2160 averages 65 FPS, higher than Medium (50), High (42), or Ultra (33).
Q: What is the worst average FPS recorded?
A: The 4K Ultra preset has the lowest average of 33 FPS.
Q: Does the memory bandwidth of the RTX 5060 affect performance?
A: The card's memory bandwidth is 448.0 GB/s, and while no direct limit line is measured in the data, the 1440p High output of 77 FPS suggests the bandwidth is adequate for that resolution, as the frame rates decline more from pixel load than from memory pressure.
Q: Over how many tested parts does the combo rank?
A: The combination ranks 1,648th among 3,696 different CPU-GPU combos tested for The Technomancer, placing it in the upper portion of the database.
Q: What is the average FPS on Medium at 1080p, and what is the range?
A: The average is 138 FPS, with a minimum of 117 and a maximum of 159.
How This Combo Ranks
Among all tested CPU and GPU pairs for The Technomancer, this exact combination holds position 1,648 out of 3,696. That places it in the 55th place of the ranking, which for a 6-core processor and a 50-series card is not a fat outliner. The CPU individual percentile is 79, meaning it ranks higher than 79% of all CPUs in the benchmark suite, while the GPU sits at the 72nd percentile of all GPUs. These are separate measurements.
The known combo rank is taken from the same matrix as the frame data. The top and bottom of the thousands of other combinations are not shown, so we can't say which hardware might displace it, but given the measured frames, this 1,648 placement coincides with the fact that 1080p is playable at 118 FPS on High and 4K demands going to Low for a 65 FPS float. The rivals of the CPU are the AMD Ryzen 7 5700X (0.2% faster in the aggregated worth), the Intel Core i5-12600K (a 0.2% delta as well), and the AMD Ryzen 5 8500GE (0.3% behind). Each belongs around the same total performance sphere, so the CPU it pairs with in other scenes will deliver essentially the same frame output for this title.
On the GPU side, the nearest comparables are the AMD Radeon 860M (0.3% behind), the NVIDIA GeForce MX550 (0.3% behind), the AMD Radeon RX 5700 XT 50th Anniversary (0.8% slower), and the AMD Radeon RX 6750 XT (1.2% faster). The closeness of these deltaPct numbers indicates that the RTX 5060 sits in a dense performance band where a 1–2% swing passes between cards. So when someone asks where this CPU+GPU combo ends up among the 3,696 runs, it sits in the middle; the 690 scores are balanced enough to handle a typical 1080p session perfectly.
CPU Role
The Ryzen 5 7600X has 6 physical cores and 12 threads, with a base clock of 4.70 GHz and a boost up to 5.30 GHz. It belongs to AMD's 7000 series, built on Zen 4 at 5 nm process from TSMC. That transistor budget (6,570 million) yields a 71 mm² die. More relevant to gameplay, the cache layout defines 1 MB L2 per core and a shared 32 MB L3. The official memory support is DDR5, dual-channel, and bandwidth of 83.2 GB/s – this is plenty for feeding game assets, as the CPU is not a demand in The Technomancer.
The 7600X's benchmark list includes a 3DMark single-thread score of 1060, a Cinebench R23 multi-core score of 15036, and a single-core result of 1965. PassMark's single-thread mark is 4135, multi-thread 28390, and floating-point 51025; these numbers tell a story: single-core power is high, which makes sense for a 6-core boutique CPU. In this game, the frame rates at both 1080p and 1440p suggest the CPU is far from being the weak link— at 1080p the GPU puts out 180 average on low, while 1440p High still hits 77. If the processor were capping, the scaling from 1080p to 1440p would be less steep than this GPU pull.
The 12 threads also give the CPU (logical capabilities) the same time. In The Technomancer, a 2016 game that likely uses a few threads, the 7600X's 12 threads are mostly idle, but the high single-core performance of the boost clock 5.30 GHz allows the high average FPS at 1080p to reach values that would bend a weaker CPU. The base clock of 4.70 GHz similarly helps in scenes with dense NPC areas, though we don't have per-cite telemetry to prove it. What we do know: the measured average FPS data show that at 1080p, the GPU prohibits CPU at all settings – you need only look at the 180-fuck on Low to see the CPU is stilll leaving many fps on the table.
The CPU also supports PCIe Gen 5 with 24 lanes, but the RTX 5060 uses a PCIe 5.0 x8 interface, so it can reach the bus bandwidth without contention. The actual game performance does not reveal any bus limit; 4K at Ultra is only 33 FPS, far from the theoretical interface cap.
The 7600 We saw this exact same data in the CPU's pseudo-tables. For a 6-core part, the Ryzen 7 5700X and Core i5-12600K are essentially equal in average score (0.2% vasuda). Thus, this combination is as much about the 76 (happy) GPU as it is about the processor. The ranking of the combo (1,648/3,696) is 44.5% of the way up the list, which is representative of the pairing of lock-occores, a running game, and a mid-tier GPU. There is no single bottleneck in the tweak: at 1080p the GPU is almost never the limit until you push to 4K Ultra. The processor just keeps ahead of the renderer.
In summary, the Ryzen 5 7600X + RTX 5060 for The Technomancer is a solid combination for mid-range resolution. Good 1080p performance and a usable 1440p experience; 4K requires dropping the presets. The measured FPS table makes this easy to read. The CPU's high Turbo clocks and the GPU's robust memory bandwidth cover the game's needs up to the point where 8 GB of VRAM becomes a potential limitation, but the data does not measure VRAM spill. The thr hardware trio performs as expected for a system built around these two components.
Hardware Specifications
AMD Ryzen 5 7600X
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5060 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 42.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 118.0 |
| 2560x1440 | Medium | 90.0 |
| 2560x1440 | High | 77.0 |
| 2560x1440 | Ultra | 60.0 |
| 1920x1080 | Low | 180.0 |
| 1920x1080 | Medium | 138.0 |
| 1920x1080 | High | 118.0 |
| 1920x1080 | Ultra | 92.0 |
The Technomancer with Ryzen 5 7600X + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RTX 5060 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.