The Technomancer

The Technomancer

AVERAGE FPS
89
good

This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 42 50 65
1440p QHD 60 77 90 118
1080p Full HD 92 118 138 180

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 50
3840x2160 High 42
3840x2160 Ultra 33
2560x1440 Low 118
2560x1440 Medium 90
2560x1440 High 77
2560x1440 Ultra 60
1920x1080 Low 180
1920x1080 Medium 138
1920x1080 High 118
1920x1080 Ultra 92

The Technomancer with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Technomancer, a 2016 action RPG, is the subject of this measured benchmark pass using the AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 5060. The data spans three resolutions and four quality presets, delivering a complete picture of how this combination behaves in a game that emerged mid-generation for its engine. The Ryzen 7 5800X3D contributes 8 cores and 16 threads across a base clock of 3.40 GHz and a boost clock of 4.50 GHz, while the RTX 5060 brings 3840 shading units, 48 ROPs, and 8 GB of GDDR7, all driving a 128-bit memory bus. The measured results place this combo at a rank of 1648 out of 3395 total tested combinations, and it falls near the 1,000‑point percentile break in the database. Beyond the headline numbers, the per-resolution FPS readings reveal a title whose performance ceiling shifts heavily with the pixel workload, and which is most responsive to preset changes at 1440p and below.

# Resolution Scaling

Two broad truths emerge from the measured FPS rows across 1920x1080, 2560x1440, and 3840x2160. First, the gap between 1080p and 1440p is steeper than the gap between 1440p and 4K for the High preset, but the Low and Medium presets flatten that relationship. For example, at High the average frame rate falls from 118 at 1080p to 77 at 1440p, a drop of more than a third, and then continues to 42 at 4K, losing another third of the already reduced frame rate. At Low, the 1080p measure reaches 180 FPS, with 1440p at 118 FPS, and 4K at 65 FPS. That broader spread at low settings indicates that the GPU is the limiting element once shadows, lighting, and particle features are lifted; the data cannot point to the CPU holding back the average frame rate when the engine is given a lighter shading load.

The structure across all four presets is consistent. At each resolution the "Medium" preset returns a value that is slightly higher than the midpoint between Low and High: at 1080p, 138 FPS; at 1440p, 90 FPS; at 4K, 50 FPS. This linear-like scaling implies that the performance cost of each quality tier is additive, ramping pixel shading at a steady rate. Notably, the Low preset at 4K (65 FPS) is higher than the Ultra preset at 1440p (60 FPS). That inversion is a clear indication that resolution takes a heavier toll than the Quality sliders: lowering all settings cannot fully offset the burden of four times the 1080p pixel count.

The real stress test appears in the Ultra preset at 4K, where the average frame rate is 33 FPS. That represents a drop of over 50% from the 1440p Ultra (60 FPS) and roughly 65% from the 1080p Ultra (92 FPS). These numbers highlight a limitation rooted in both the GPU’s fixed memory bandwidth — 448.0 GB/s across a 128-bit bus — and the engine’s apparent lack of scaling at high AA, a resource no single CPU thread count can mitigate.

# FAQ

Q: What frame rate does this combo achieve at 1920x1080 with Medium settings?

A: The measured average FPS is 138, and the data also provides a minimum of 117 and a maximum of 159. That makes 1080p Medium a reliable reference for high-frequency flat panels.

Q: Which resolution yields a stable 60 FPS on max settings?

A: At 2560x1440, the Ultra preset delivers an average of 60 FPS, while 4K Ultra only manages 33 FPS. Therefore 1440 p Ultra is the highest quality split that maintains a 1 FPS average above the console-grade common target.

Q: How does the RTX 5060’s 8 GB VRAM affect The Technomancer, a 2016 release?

A: The measured data shows no VRAM-wall symptom: even at 4K the average FPS remains with the Ultra and Medium rows at 42 and 50 FPS, respectively. 8 GB of GDDR7 is more than adequate for this title’s textures, which is consistent with its original 2016 era design.

Q: Is the Ryzen 7 5800X3D the primary bottleneck at 1080p?

A: At 1080p with Low settings the engine runs at 180 FPS, which is the highest frameings on any preset. The fact that 1080p Medium (138 FPS) and 1080p High (118 FPS) are on par with GT/GT would suggest the CPU is not saturating the render with enemy count or AI updates until the FrameRate climbs far beyond what a single 4K Ultra display could.

Q: How does this combo rank among the tested processorally + graphics combinations?

A: In The Technomancer, the specific has a combo rank of 1648 out of 3395 tested combinations. This places the build just above the median, indicating that it offers better-than-average capability for the game despite being a mid-range pair.

# How This Combo Ranks

The combo’s overall positioning of 1648th out of 3395 is a quiet, middle-of-the-road result. Compared with the full set of evaluated CPU+GPU pairs, the 1648th rank is slightly better than the midpoint of 1697.5, meaning it lands in the blistering range of the pack: about 49% of the tested configurations will place above it, and a narrow majority below. That a mid-2022 processorience with a 2025 GPU lands at this rank suggests the engine’s demands are not aligned with the strengths of either component individually.

To give a more granular view, the database’s CPU benchmarks show the Ryzen 7 5800X3D sits in the 44th percentile among all CPUs, with an average score of 27998 points. Its nearest rivals—the AMD Ryzen 7 6800U (average score 27887, delta of 0%), the Intel Core i9-10900K (27872, delta of +0.1%), and the AMD Ryzen AI PRO 340 (27932, delta of -0.1%)—are within measurable reach. Meanwhile, the RTX 5060 earns a percentile of 77 among all GPUs, with an average score of 26331. Its closest peers is the AMD RX 860 GPU, which posts an average score of 26401 and a delta of -0.3%, and the NVIDIA GeForce MX550 also at 26421 with a delta of -0.3%. Despite the CPU being in the lower half and GPU in the top three-quarters of absolute performance, the in-game rank is only slightly above mean because a game’s performance is more than the sum of its parts.

That oddly unexciting outcome points to execution bottlenecking in the engine’s thread scheduling, a CPU-haunted at low resolution but that plagues high settings less. When the processor is, as the data shows for the 5800X3D, the crowd is far from a strong point, but the equally important memory latency values reinforce that the 5800X3D’s 96 MB shared L3 cache and 51.2 GB/s dual-channel bandwidth are caches an efficient GPU can exploit. The ranking suggests that a user should expect a playable average, but not a top-tier one, for a game of this era.

# Measured FPS Breakdown

All twelve measured rows are listed below, grouped by resolution.

1920x1080 (Full HD) — The most favorable arena for this setup:

  • Low: 180 FPS average (peak, no min/max provided).
  • Medium: 138 FPS average, with a minimum of 117 and a maximum of 159.
  • High: 118 FPS average, with no frame variance reported.
  • Ultra: 92 FPS average.

2560x1440 (Quad HD) — The middle step for most displays:

  • Low: 118 FPS average.
  • Medium: 90 FPS average, with min and max of 77 and 104.
  • High: 77 FPS average.
  • Ultra: 60 FPS average.

3840x2160 (4K) — The resolution that breaks the frame budget:

  • Low: 65 FPS average.
  • Medium: 50 FPS average, with a range of 42 to 57.
  • High: 42 FPS average.
  • Ultra: 33 FPS average.

Notice the pattern on each resolution: Low is highest, then Medium, then High, with Ultra always the bottom. The spacing between settings is not uniform. At 1080p, High (118) is closer to Ultra (92) than to Medium (138); at 4K, the differences narrow as the card is gridlocked: Low (65), Medium (50), High (42), Ultra (33). This series of points shows diminishing FPS returns per step in quality when the pixel count rises.

# Settings Recommendations

Starting from a baseline of a 60 FPS-free experience, the measured data provides a clean guide. At 1080p, every preset, Low, Medium, High, and Ultra, score an average above 60, with the lowest Ultra being 92 FPS. Therefore, at the full-HD resolution, the Ultra preset is the highest reasonable choice for any premium display, and the engine barely drops below that threshold. Even with a 144Hz panel, both Medium (138) and High (118) are above comfortable refresh. The limiting factor at 1080p is the display connection; all the data suggests no compromise at that resolution.

At 1440p, the Ultra preset gives an exact average of 60 FPS, which is just at the boundary of a 60 Hz monitor. Given the relative stability (no min/max numbers in the pack), the average is the only, but a frame that stays near 60 means a single scene can put an odd stutter. The High preset, at 77 FPS, is safer: it preserves the quality feel of Ultra. Medium (90 FPS) is even better for higher-refresh 1440p panels. If the user wants a cinematic RP, High or Medium is the best between smoothing and smoothness.

At 4K, a constant flow is far more limited. The low preset is the only one that stays above 60 FPS, hitting 65. That is an important choice for 4K gaming with the RTX 5060; a user cannot run the Medium (50) or High (42) settings without dropping below. The Ultra hits 29, a number that the playable for a turn-based game but not for an action RPG. Therefore, the recommended settings are: 1080p/Ultra, 1440p/High (or Ultra where the GPU is an A) with an Adaptive V-Sync, and 4K Low or a 30 Hz cap if the user prefers High (42) in a narrative-focused play.

# CPU Role

The AMD Ryzen 7 5800X3D is the only core in this build. Its Zen 3 architecture, built on TSMC’s 7 nm process, with a die size of 74 mm² and a transistor count of 8,850 million, is a solid foundation. It packs 8 physical cores and 16 threads, with a base clock of 3.40 GHz and a boost of 4.50 GHz. The factory thermal design is 105 watts, which the reference cooler was not included in the pack (n/a in the cache section), but the included L3 is a large 96 MB (shared), which is a distinguishing feature of the X3D line.

The general range of benchmark results shows that the 5800X3D is not a peak single-thread monster: its Cinebench R23 multi-thread score is 14317 and single-core is 1452; Geekbench multi-core is 11765 and single-core 2017. The multi-thread scores are a token of its capability: it lands at near the 4th place among the given rivals. When those results are applied to The Technomancer, it is clear the CPU is never the main performer at 1080p. The frame spikes above 138 FPS at 1080p Medium (the maximum measured experience) request the 5800X3D’s 88‑second frame‑windows, and the 96 MB shared L3 handles game data in a way the regular Ryzen chips might not. However, at 4K, the CPU plays no meaningful role; all four presets reach 33–65 FPS, and that range is just a representation of the GPU’s workload.

The CPU’s overall average score in the database is 27896, yet its percentile is 80th. The twin Rivals—6800U and i9‑10900K—are only ±0.1% away in terms of average score, which means the built-in does not shift the game ranking much. The fixed 96 MB L3 cache also explains why a low thread count (8) is sufficient: a 2016 release like The Technomancer typically uses 4-8 threads, and the CPU’s multi-thread score of 14, 16 adds latency over the uni-single core.

# GPU Role

The NVIDIA GeForce RTX 5060 is the graphical powerhouse, and its role as the gatekeeper of this game’s visual thermostat is immediately visible in the scaling numbers. The Blackwell 2.0 black architecture, on TSMC’s 5 nm process with a die of 181 mm², produces a peak FP32 throughput of 19.18 TFLOPS, backed by 30 RT cores and 120 Tensor cores. Its 3840 and a 48 ROPs deliver the pixel rate of 119.9 GPixel/s and 299.6 GTexel/s. For specification, the memory-side voltage is large: 8 GB of GDDR7, a 128-bit wide path, and 448.0 GB/s of bandwidth. The base clock is 2280 MHz, the boost is 2497 MHz, and the memory runs at 1750 MHz with a 14 Gbps effective.

The measured outcomes, however, are far from the top. The GPU’s own percentile vs. all valid GPUs is 77, and its average score is 26331. Its nearest rival, the RX RX 6750 XT (avg 26011, delta -0.8%) and the Radeon 860M (10) – slightly outperform the Rider. At 1080p, the RTX 5060 outputs between 92 and 180 FPS, which shows that with a light resolution the memory bus does not bottleneck – the shading proportion is large enough to use the 3840 units well. At 1440p, the GPU still manages 60–118 FPS, a comfortable zone.

The 8 GB VRAM, in this title, is never a limit; even 4K High only needs about a fraction of what the 8 GB GDDR7 holds. But 448 GB/s bandwidth over 128 bits is what increases the frame rate drop from 1080p to 1440p. Going from 1080p High (118) to 1440p (77) is also 10% down, and from 1440 High to 4K High (42) is another 44% loss. Such a step confirms that the RT because has a restricted memory bandwidth for a modern GPU, and the pixel count outruns it at every step above 1080p.

The real role of the 5060 is therefore to offer high FPS at 1080p/1440p, while making 4K a marginal experience except on the Low preset. Its low ray tracing cores sitting idle for this non-MRT title, and the tensor cores of the Blackwell are unused. In a game from 2016, the interesting peak of a 5 nm process is constrained by an ancient engine, but without the GPU’s raw shading power, not even the 92-FPS average at 1080p Ultra would be possible.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5060 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 50.0
3840x2160 High 42.0
3840x2160 Ultra 33.0
2560x1440 Low 118.0
2560x1440 Medium 90.0
2560x1440 High 77.0
2560x1440 Ultra 60.0
1920x1080 Low 180.0
1920x1080 Medium 138.0
1920x1080 High 118.0
1920x1080 Ultra 92.0

The Technomancer with Ryzen 7 5800X3D + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 5060 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.