The Technomancer
This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 52 | 61 | 80 |
| 1440p QHD | 75 | 96 | 112 | 146 |
| 1080p Full HD | 114 | 146 | 171 | 223 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with Intel Core i5-14600K + NVIDIA GeForce RTX 3080, In-Depth Analysis
The Technomancer, a 2016 Action RPG, presents a demanding workload that scales significantly with resolution and image quality settings. This analysis examines the measured performance of the Intel Core i5-14600K paired with the NVIDIA GeForce RTX 3080, using only the provided benchmark data to interpret how this combination handles the game. The data reveals a system that is capable of high refresh rate gameplay at 1080p and 1440p, while still delivering playable frame rates at 4K, with clear shifts in bottleneck behavior as resolution increases.
Resolution Scaling
The measured FPS data shows a clear and predictable trend: average frame rates decrease as resolution increases across all settings presets. At Low settings, the frame rate drops from 223 FPS at 1920x1080 to 146 FPS at 2560x1440, and further to 80 FPS at 3840x2160. This represents a 34.5% performance hit when moving from 1080p to 1440p, and a 45.2% drop from 1440p to 4K. This scaling pattern is characteristic of a system where the GPU becomes increasingly the limiting factor at higher resolutions, as the number of pixels to be rendered multiplies.
The scaling is even more pronounced at higher settings. With High settings, the frame rate falls from 146 FPS at 1080p to 96 FPS at 1440p, and then to 52 FPS at 4K. The drop from 1080p to 4K is a substantial 64.4% reduction in performance. This steeper curve at higher settings indicates that the additional graphical complexity, such as more detailed textures and effects, places a greater load on the GPU. The RTX 3080’s 10 GB of GDDR6X memory and 760.3 GB/s of bandwidth are being taxed more heavily, but the data suggests the core compute is the primary driver of the decline.
At 4K resolution, the difference between the Low and Ultra presets is stark, with average FPS ranging from 80 down to 41. This 39 FPS spread highlights the immense pressure the GPU is under at this resolution. The system is clearly GPU-bound, as the CPU, with its 14 cores and 20 threads, is unlikely to be the primary constraint when rendering over 8 million pixels. The data indicates that for a smooth 60 FPS experience at 4K, users would need to opt for the Medium preset, which delivers 61 FPS, or make more significant compromises.
The transition from 1080p to 1440p also illustrates the onset of GPU limitation. At 1080p with Low settings, the 223 FPS average suggests the CPU is capable of feeding frames at a very high rate. However, at 1440p, the same preset drops to 146 FPS, a 34.5% reduction. This shows that even at lower settings, the increased pixel count begins to saturate the GPU's capabilities. The bottleneck clearly shifts from the CPU at 1080p to the GPU as resolution increases, a common pattern for high-performance desktop components.
CPU Role
The Intel Core i5-14600K, with its 14 cores (likely a mix of performance and efficiency cores), 20 threads, and a boost clock of 5.30 GHz, provides a strong foundation for gaming. Its Cinebench R23 multi-core score of 24491 and single-core score of 2064 indicate substantial computational power. In the context of The Technomancer, the CPU's role is most evident at lower resolutions and settings where the GPU is not the bottleneck. At 1080p with Low settings, the 223 FPS average suggests the CPU is successfully keeping up with the game's logic and draw calls.
The CPU's single-thread performance, as measured by the 297 score in Cinebench R15, is crucial for frame pacing and game logic. A high boost clock of 5.30 GHz helps ensure that the main game thread is processed quickly. The benchmark data shows that the i5-14600K is not a limiting factor in most scenarios, as it ranks in the 90th percentile versus all CPUs. Its nearest rivals, such as the Intel Xeon Gold 5318H, show a negligible -0.2% difference in average benchmark score, indicating that this CPU is at the top of its class for general processing.
However, as resolution increases, the CPU's influence on the average FPS diminishes. The data shows that the performance drop from 1080p to 4K is proportionally larger than what would be expected from CPU limitations alone. For instance, at High settings, the 4K average FPS is 52, which is a 64% reduction from the 1080p score of 146. This is a classic sign of the GPU becoming the dominant bottleneck. The CPU is still providing data, but its maximum frame output is no longer the ceiling; the GPU's rendering speed is.
In this specific game, the data suggests that the i5-14600K provides ample headroom. The benchmark results indicate that the CPU is not the primary constraint at 1440p or 4K. The difference between the Low and Ultra presets at 1080p is 109 FPS, which is almost entirely due to GPU workload. This indicates that the CPU is consistently able to feed the GPU with enough data to maximize its potential, but the GPU's own limits are what define the final frame rate. The CPU's 125W TDP and 24 MB of shared L3 cache contribute to its ability to handle complex game environments without becoming a bottleneck.
FAQ
Q: What is the highest average frame rate this combo achieves at 1080p?
A: The highest average frame rate at 1920x1080 is 223 FPS, which is achieved with the Low settings preset.
Q: Can this system maintain a 60 FPS average at 4K resolution?
A: Yes, the data shows a 61 FPS average at 3840x2160 with Medium settings. The High preset drops to 52 FPS, and the Ultra preset to 41 FPS, so Medium is the only preset that clears the 60 FPS mark.
Q: How much performance is lost when moving from 1080p to 4K at High settings?
A: At High settings, the average frame rate drops from 146 FPS at 1920x1080 to 52 FPS at 3840x2160. This represents a 64.4% reduction in average FPS.
Q: Is the CPU or GPU the primary bottleneck at 1440p with Medium settings?
A: The data suggests the GPU is the primary bottleneck. The 112 FPS average at 2560x1440 is significantly lower than the 171 FPS at 1080p, indicating that the increased pixel count is taxing the GPU more than the CPU.
Q: What is the lowest average frame rate recorded for this combination?
A: The lowest average frame rate is 41 FPS, which occurs at 3840x2160 resolution with the Ultra settings preset.
Q: Does the frame rate scale linearly with resolution?
A: No. The performance drop is not linear. For example, at Low settings, moving from 1080p to 1440p results in a 34.5% drop, while moving from 1440p to 4K results in a 45.2% drop. This non-linear scaling is typical as the GPU becomes more saturated.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance at each resolution and settings level. At 1920x1080, the system demonstrates exceptional performance, with an average of 223 FPS at Low settings. The Medium preset yields 171 FPS, with a minimum of 146 FPS and a maximum of 197 FPS, indicating a stable experience. High settings deliver 146 FPS, and even the demanding Ultra preset maintains a high 114 FPS average, suggesting that the CPU is not holding back the GPU at this resolution.
Moving to 2560x1440, the performance remains very strong. Low settings produce an average of 146 FPS. The Medium preset averages 112 FPS, with the minimum and maximum recorded at 95 and 129 FPS, respectively. High settings see a drop to 96 FPS, while the Ultra preset still provides a playable 75 FPS. This resolution appears to be a sweet spot, offering a significant visual upgrade over 1080p while still allowing for high refresh rate monitors to be utilized, especially with High settings.
At 3840x2160, the GPU's workload becomes the clear limiting factor. The Low preset averages 80 FPS, which is still smooth. However, the Medium preset drops to 61 FPS, with a minimum of 52 FPS. High settings average 52 FPS, and the Ultra preset falls to 41 FPS. This data shows that 4K gaming is possible, but settings need to be managed carefully. For a consistent 60 FPS experience, Medium settings are required. Players prioritizing visual fidelity over frame rate could use High or Ultra, but they would have to accept a sub-60 FPS average.
The difference between the Low and Ultra presets at each resolution is also telling. At 1080p, the gap is 109 FPS (223 vs 114). At 1440p, the gap narrows to 71 FPS (146 vs 75). At 4K, the gap is just 39 FPS (80 vs 41). This narrowing gap indicates that as resolution increases, the absolute performance headroom between settings shrinks because the GPU is already fully utilized, and the marginal cost of higher settings is less impactful on the frame rate ceiling.
How This Combo Ranks
The combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 3080 ranks 1040 out of 3696 tested combinations in The Technomancer. This places it in the upper echelon of all tested systems, specifically within the top 28.1% of configurations. This ranking is a strong indicator of high overall performance, as it outperforms the majority of other CPU and GPU pairings tested in this specific game.
The GPU's individual performance is a significant contributor to this ranking. The RTX 3080 has an average benchmark score of 23172 and sits in the 68th percentile of all GPUs. Its nearest rivals, such as the AMD Radeon RX 6600M, show a negligible -0.4% difference in average score, placing the 3080 in a competitive tier. The CPU also performs well, with the i5-14600K in the 90th percentile of all CPUs. Its average benchmark score of 48618 is closely matched by rivals like the AMD EPYC 4345P, which is just 0.3% ahead.
The combination's rank of 1040 suggests that while it is a very capable system, there are 1039 other combinations that deliver higher frame rates in this game. These likely include more powerful GPUs, such as higher-tier RTX 30-series or newer generation cards, which would push the performance envelope further. However, for the vast majority of users, this ranking confirms that the pair is well-matched and delivers a high-performance experience.
The data implies a balanced system. The CPU is powerful enough to avoid being a significant bottleneck, and the GPU is strong enough to deliver high frame rates. The ranking reflects this balance, as it is not dragged down by a weak link. The difference between the CPU's percentile (90) and the GPU's percentile (68) suggests that the CPU has more headroom for future GPU upgrades without becoming the primary limiting factor.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends on the user's resolution and frame rate priority. For 1920x1080, the Ultra preset is the clear choice. With a 114 FPS average, it provides a visually rich experience while still maintaining a frame rate high enough for most high-refresh-rate monitors. Even if a user prefers maximum frame rates, the Low preset at 223 FPS is excessive, and the visual quality trade-off is not worth the extra performance.
At 2560x1440, the High preset is the best balance of visual quality and performance. It delivers a 96 FPS average, which is well above the 60 FPS threshold and suitable for smooth gameplay. The Ultra preset, at 75 FPS, is also viable for users who prioritize image quality over a higher refresh rate. The Medium preset, at 112 FPS, is a good alternative for those who want to ensure a very high frame rate, but the visual step down from High is noticeable.
For 3840x2160, the Medium preset is the recommended starting point. It is the only preset that achieves an average above 60 FPS, at 61 FPS. This ensures a consistently smooth experience. The Low preset, at 80 FPS, offers a higher frame rate but with significantly reduced visual fidelity. The High preset, at 52 FPS, is acceptable for those who prefer visuals and can tolerate a frame rate slightly below 60, but it is not as fluid. The Ultra preset, at 41 FPS, is only recommended for players who are not sensitive to frame rate and demand the highest image quality.
The data suggests that the "best" experience is a trade-off between resolution, settings, and frame rate. At 1080p, Ultra is a no-brainer. At 1440p, High is the sweet spot. At 4K, Medium is the only preset that provides a true 60 FPS experience, meaning users must compromise on visual details to maintain smoothness. The minimum FPS data points, such as 52 FPS at 4K Medium, also indicate that there can be brief dips, so having a frame rate buffer is beneficial.
GPU Role
The NVIDIA GeForce RTX 3080 is the dominant component in determining The Technomancer's performance, especially at higher resolutions. Its role is to render the graphics, and the data shows it becomes the primary bottleneck as resolution increases. The GPU's 10 GB of GDDR6X memory is sufficient for this game, but the bandwidth of 760.3 GB/s and the core's compute power are what dictate the frame rate limits. The 8704 shading units and 272 TMUs are heavily utilized when processing the game's effects and textures.
The GPU's clock speeds, with a base of 1440 MHz and a boost of 1710 MHz, are a key factor in its performance. The boost clock is particularly important, as it allows the GPU to dynamically increase its speed under load. The 3DMark Steel Nomad DX12 score of 4407 and the Passmark G3D score of 25086 are indicative of its raw graphics compute capability. These scores place it in the 68th percentile of all GPUs, confirming its high-end status, though not at the absolute top tier.
The measured FPS data directly reflects the GPU's workload. At 1080p, the GPU is not fully saturated, allowing the CPU to push frame rates to 223 FPS on Low settings. However, at 4K, the GPU is working at its limit, and the average frame rate at Ultra settings drops to 41 FPS. This demonstrates that the RTX 3080's performance ceiling is tested by this game at 4K, and its capabilities are the deciding factor for the playable settings presets.
The GPU's architecture, Ampere, is built on an 8 nm process and includes 68 RT cores and 272 tensor cores, although these are not specifically utilized by The Technomancer, which predates widespread ray tracing adoption. The core rasterization performance, as shown by the Passmark DirectX 11 score of 207 and DirectX 12 score of 100, is what matters here. The GPU's 320-bit memory bus and 760.3 GB/s bandwidth provide the necessary data throughput to feed its many cores, and this is a critical component of its performance in high-resolution scenarios.
Hardware Specifications
Intel Core i5-14600K
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3080 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 80.0 |
| 3840x2160 | Medium | 61.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 41.0 |
| 2560x1440 | Low | 146.0 |
| 2560x1440 | Medium | 112.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 75.0 |
| 1920x1080 | Low | 223.0 |
| 1920x1080 | Medium | 171.0 |
| 1920x1080 | High | 146.0 |
| 1920x1080 | Ultra | 114.0 |
The Technomancer with ii5-14600K + Other GPUs
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The Technomancer with RTX 3080 + Other CPUs
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