The Technomancer

The Technomancer

AVERAGE FPS
74
good

This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 35 41 54
1440p QHD 50 64 75 98
1080p Full HD 77 98 115 150

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 28
2560x1440 Low 98
2560x1440 Medium 75
2560x1440 High 64
2560x1440 Ultra 50
1920x1080 Low 150
1920x1080 Medium 115
1920x1080 High 98
1920x1080 Ultra 77

The Technomancer with Intel Core i5-14600K + NVIDIA GeForce RTX 5050, In-Depth Analysis

This combination of the Intel Core i5-14600K and the NVIDIA GeForce RTX 5050 delivers a playable but not exceptional experience in The Technomancer. Benchmark results show this pairing lands at rank 1721 out of 2825 tested combos for this title, placing it in the lower-middle portion of the field—a position that reflects the GPU's modest standing in the broader performance hierarchy. The CPU, however, is a strong performer in its own right, and the data suggests that the graphics card, not the processor, is the primary constraint on frame rates in most scenarios.

How This Combo Ranks

The combo’s rank of 1721 out of 2825 tested configurations indicates that roughly 39% of tested pairings deliver better performance in The Technomancer. This is not a top-tier result, but it is far from the bottom of the barrel. The RTX 5050 holds a 66th percentile ranking among all GPUs, while the i5-14600K sits at the 90th percentile among all CPUs. This disparity—a very strong processor paired with a mid-range graphics card—explains the overall mid-pack placement.

Looking at the GPU's nearest rivals clarifies where it stands. The RTX 5050's average benchmark score trails the AMD Radeon RX Vega M GL by a mere 0.6% and the AMD Radeon HD 8970M by 1%, while it leads the AMD Radeon RX 5600 XT by 1.6%. These are tight margins, meaning the RTX 5050 is statistically indistinguishable from a cluster of older and newer parts in raw compute terms. The NVIDIA RTX A4000 Mobile is 1.6% ahead. In practical terms for this game, the 5050 is a competent 1080p card that struggles when resolution increases, and the data confirms that the CPU has substantial headroom left unused.

FAQ

Q: Is the Intel Core i5-14600K holding back the RTX 5050 in this game?

A: No. Benchmark results indicate the opposite. The CPU's average benchmark score of 48618 places it at the 90th percentile, with its closest rival, the Intel Xeon Gold 5318H, scoring 48698 (a 0.2% difference). The GPU's 66th percentile standing and the FPS scaling patterns suggest the graphics card is the limiting factor, not the processor.

Q: What is the best settings preset for a smooth experience at 1080p?

A: The Low preset achieves the highest average FPS at 150, while High reaches 98 FPS and Medium hits 115 FPS. The Ultra preset drops to 77 FPS. For a 60 FPS target, all presets are viable, but the Medium preset offers a strong balance between visual quality and performance, with a 115 FPS average and a minimum of 98 FPS.

Q: Can this combo handle 1440p gaming?

A: Yes, but with caveats. At 2560x1440, the Low preset delivers 98 FPS, Medium averages 75 FPS, and High averages 64 FPS. The Ultra preset drops to 50 FPS. For consistent 60+ FPS gameplay, sticking to High or lower is recommended.

Q: Is 4K gaming realistic with this setup?

A: Only at the lowest settings. At 3840x2160, the Low preset produces 54 FPS, but Medium drops to 41 FPS and High to 35 FPS. The Ultra preset averages just 28 FPS, which is below playable thresholds for most users.

Q: How does the CPU's core configuration affect this game?

A: The i5-14600K has 14 cores and 20 threads, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. Its Cinebench R23 multicore score of 24491 and single-core score of 2064 indicate strong multi-threaded and single-threaded capabilities. The FPS data shows that the GPU becomes the bottleneck at higher resolutions, meaning the CPU's configuration is more than adequate for this title.

Q: What are the key specifications of the RTX 5050?

A: The GPU features 2560 shading units, 80 TMUs, and 32 ROPs, with a boost clock of 2572 MHz. It has 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. Its FP32 performance is 13.17 TFLOPS.

Settings Recommendations

The measured FPS data provides clear guidance on which preset to choose based on your display resolution and performance targets. At 1920x1080, the Low preset delivers a very high 150 FPS average, but this comes at a visual cost. The Medium preset at 115 FPS is the sweet spot for most users, offering a significant improvement in visual fidelity over Low while maintaining a high frame rate that exceeds the refresh rate of most standard monitors. The High preset at 98 FPS is also excellent, providing even better visuals with only a modest frame rate hit. The Ultra preset at 77 FPS is still smooth and represents the best visual experience, but the 23% drop from High to Ultra suggests diminishing returns.

Moving to 2560x1440, the performance profile shifts. The Low preset at 98 FPS is the only option that guarantees a 60+ FPS experience with a large buffer. The Medium preset at 75 FPS is comfortable for 60 Hz displays, and the High preset at 64 FPS is right at the edge of that threshold. The Ultra preset at 50 FPS falls below 60, making it less desirable for fast-paced action unless you prioritize visuals over smoothness.

At 3840x2160, the situation becomes more constrained. The Low preset at 54 FPS is the only option that approaches playability, but it still misses the 60 FPS target. The Medium preset at 41 FPS and High at 35 FPS are marginal, and the Ultra preset at 28 FPS is generally not recommended for a game that benefits from responsive controls. For 4K, the data suggests reducing the resolution or accepting lower visual settings.

The best overall experience, balancing visual quality and performance, is the High preset at 1080p or 1440p. The High preset at 1440p averages 64 FPS, which is playable, while at 1080p it reaches 98 FPS, providing headroom for demanding scenes.

Measured FPS Breakdown

At 1920x1080, there are four measured presets. The Low preset achieves an average of 150 FPS. The Medium preset averages 115 FPS, with a minimum of 98 FPS and a maximum of 132 FPS. The High preset averages 98 FPS. The Ultra preset averages 77 FPS. The progression from Low to Ultra shows a steady decline: 150 to 115 to 98 to 77. This represents a 23% drop from Low to Medium, a 15% drop from Medium to High, and a 21% drop from High to Ultra. The minimum FPS recorded at Medium (98) is still higher than the average at High, indicating that the Medium preset provides a more consistent experience.

At 2560x1440, the Low preset averages 98 FPS. The Medium preset averages 75 FPS, with a minimum of 64 and a maximum of 87. The High preset averages 64 FPS. The Ultra preset averages 50 FPS. The scaling from 1080p to 1440p is significant. For example, the High preset drops from 98 FPS to 64 FPS, a 35% reduction. The Low preset drops from 150 to 98, a 35% reduction as well. This consistent percentage drop across presets indicates that the GPU is becoming the limiting factor as pixel count increases.

At 3840x2160, the Low preset averages 54 FPS. The Medium preset averages 41 FPS, with a minimum of 35 and a maximum of 48. The High preset averages 35 FPS. The Ultra preset averages 28 FPS. The jump from 1440p to 4K is severe. The High preset drops from 64 FPS to 35 FPS, a 45% reduction. The Low preset drops from 98 to 54, a 45% reduction. The 4K results are consistently below 60 FPS, suggesting that this combo is not well-suited for 4K gaming in this title.

Resolution Scaling

The FPS drop from 1080p to 1440p and then to 4K reveals the performance characteristics of this combo. Going from 1920x1080 to 2560x1440, the average FPS across all presets drops by approximately 35%. For instance, the High preset falls from 98 to 64 FPS, and the Medium preset falls from 115 to 75 FPS. This is a substantial reduction that aligns with the 78% increase in pixel count (from approximately 2.07 million pixels to 3.69 million pixels).

The scaling from 1440p to 4K is even more punishing. The High preset drops from 64 to 35 FPS, a 45% reduction, while the pixel count increases from 3.69 million to 8.29 million, a 125% increase. The fact that the frame rate does not halve despite the pixel count more than doubling indicates that the GPU is not purely fill-rate limited; other factors like memory bandwidth and shading complexity play a role. The RTX 5050's 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s, which is a modest figure for 4K workloads.

The consistent pattern—where a 78% pixel increase causes a 35% FPS drop, and a 125% pixel increase causes a 45% FPS drop—suggests that the GPU is the limiting component. The CPU, with its high single-core score of 2064 in Cinebench R23, is unlikely to be the bottleneck at these resolutions. If the CPU were the constraint, the FPS would remain more stable as resolution increases, but the data shows sharp declines. This is a GPU-bound scenario.

CPU Role

The Intel Core i5-14600K is a 14-core, 20-thread processor based on the Raptor Lake architecture, manufactured on Intel's 10 nm process. It has a base clock of 3.50 GHz and a boost clock of 5.30 GHz, with 24 MB of shared L3 cache. Its benchmark scores are strong: a Cinebench R23 multicore score of 24491 and a single-core score of 2064. The Geekbench multicore score is 16673, and the single-core score is 2491. These numbers place the CPU at the 90th percentile among all processors.

In the context of The Technomancer, the CPU's role is to feed the GPU with draw calls and game logic. The measured FPS data shows that at 1080p Low, the combo achieves 150 FPS, which is a high frame rate that could potentially stress the CPU. However, the fact that the FPS scales down consistently with resolution suggests that the CPU is not the limiting factor. At 1080p Ultra, the FPS is 77, which is lower than the 1080p Low result of 150, indicating that the GPU is handling the increased visual load. The CPU has headroom, as evidenced by its 90th percentile standing.

The nearest rivals to the i5-14600K in terms of average benchmark score are the Intel Xeon Gold 5318H at 48698 (0.2% higher), the AMD EPYC 4345P at 48470 (0.3% lower), the Intel Core Ultra 5 245HX at 48287 (0.7% lower), and the Intel Core Ultra 5 245 at 48995 (0.8% higher). These are all server or high-end desktop processors, which underscores the i5-14600K's strong compute performance. For a game like The Technomancer, which is an Action RPG from 2016, the CPU's capabilities are more than sufficient. The bottleneck is clearly the GPU, especially at higher resolutions where the RTX 5050's 13.17 TFLOPS of FP32 performance and 320.0 GB/s of memory bandwidth are stretched thin. The CPU's 24 MB of L3 cache and high boost clock help maintain smooth frame pacing, but they cannot overcome the GPU's limitations at 1440p and 4K.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 5050 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 41.0
3840x2160 High 35.0
3840x2160 Ultra 28.0
2560x1440 Low 98.0
2560x1440 Medium 75.0
2560x1440 High 64.0
2560x1440 Ultra 50.0
1920x1080 Low 150.0
1920x1080 Medium 115.0
1920x1080 High 98.0
1920x1080 Ultra 77.0

The Technomancer with ii5-14600K + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 5050 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.