Steamworld Build

Steamworld Build

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 35 47 62
1440p QHD 45 67 89 117
1080p Full HD 71 105 141 184

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 47
3840x2160 High 35
3840x2160 Ultra 24
2560x1440 Low 117
2560x1440 Medium 89
2560x1440 High 67
2560x1440 Ultra 45
1920x1080 Low 184
1920x1080 Medium 141
1920x1080 High 105
1920x1080 Ultra 71

Steamworld Build with Intel Core Ultra 5 225 + Intel Arc B580, In-Depth Analysis

# Steamworld Build with Intel Core Ultra 5 225 + Intel Arc B580

The Intel Core Ultra 5 225 pairs with the Intel Arc B580 to deliver a city-building experience that leans heavily on the GPU at higher resolutions, while the CPU's modest thread count proves sufficient for the simulation-heavy genre. This combo ranks 2170th out of 2924 tested combinations in Steamworld Build, placing it in the lower-middle tier of the database, yet the measured frame rates tell a more nuanced story depending on the resolution and preset you choose.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 225 is a 10-core, 10-thread desktop processor built on Arrow Lake architecture with a 3 nm process node from TSMC. It runs at a base clock of 3.30 GHz and boosts up to 4.90 GHz, which gives it strong single-thread headroom for the per-frame logic that city builders rely on. The chip draws a 65 W TDP and supports DDR5 memory on a dual-channel bus with 102.4 GB/s bandwidth, all seated in the Intel Socket 1851.

In CPU benchmark terms, the Core Ultra 5 225 sits at the 85th percentile among all CPUs, with an average benchmark score of 36938. Its nearest rivals in the database are remarkably close: the AMD Ryzen 5 5600F scores 36945 (0% delta), the AMD Ryzen 5 5500X3D scores 37018 (-0.2%), the AMD Ryzen AI 7 PRO 450 scores 37093 (-0.4%), and the Intel Core i9-12900T scores 37112 (-0.5%). The data shows this processor is effectively neck-and-neck with those alternatives, meaning any performance differences in Steamworld Build are more likely attributable to the GPU or memory configuration than the CPU alone.

The 10 threads (one per core, no hyperthreading) are worth questioning for a city builder. Steamworld Build's simulation logic — tracking worker paths, resource flows, and building states — can scale across multiple threads, but the lack of additional threads beyond the physical cores means the CPU leans on its 4.90 GHz boost clock for latency-sensitive tasks. The L3 cache is 20 MB shared, and each core gets 3 MB of L2, which is generous for iterative simulation loops. The integrated Arc Xe-LPG Graphics 16EU is present but irrelevant for gaming since the Arc B580 discrete GPU handles all rendering.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data for Steamworld Build shows a clear pattern across all three resolutions: the Medium preset offers the most balanced experience, with the Low preset providing the highest frame rates and the Ultra preset dramatically reducing performance. At 1920x1080, Medium delivers 141 FPS average with a minimum of 119 FPS and a maximum of 162 FPS, which is smooth for a city builder where camera panning and zooming benefit from consistent frame pacing. The Low preset at 1080p hits 184 FPS average, but that extra headroom comes at the cost of visual fidelity that may not be worth it for a genre where readability matters.

At 2560x1440, the Medium preset again stands out with 89 FPS average, a minimum of 76 FPS, and a maximum of 103 FPS. This is comfortably above the 60 FPS threshold for responsive UI interaction, and the visual upgrade from Low to Medium is noticeable in a game with dense sprite work and environmental detail. The High preset at 1440p drops to 67 FPS average, which is still playable but leaves less margin for large late-game cities with hundreds of active entities. At 3840x2160, Medium falls to 47 FPS average with a 40 FPS minimum and 54 FPS maximum, which is borderline for a strategy title; the High preset at 4K is 35 FPS, and Ultra is 24 FPS, both of which feel sluggish.

The data suggests that Medium is the sweet spot for this combo across all resolutions. It preserves the simulation's visual clarity while maintaining playable frame rates, and the minimum FPS values (119 at 1080p, 76 at 1440p, 40 at 4K) indicate that the worst-case drops are still within acceptable bounds. Low is only worth choosing if you prioritize absolute smoothness over visuals, and Ultra is effectively unusable except for static screenshots.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS reveals a steep resolution scaling curve that points to the GPU as the primary bottleneck. Starting with the Low preset, the 1920x1080 average is 184 FPS, the 2560x1440 average is 117 FPS, and the 3840x2160 average is 62 FPS. That is a 37% drop from 1080p to 1440p, and a 47% drop from 1440p to 4K — a classic GPU-bound signature. For the Medium preset, the progression is 141 FPS at 1080p, 89 FPS at 1440p, and 47 FPS at 4K, representing a 37% drop followed by a 47% drop again. The consistency of these percentages across presets is telling: the rendering load scales with pixel count, and the Arc B580's compute and memory bandwidth are the limiting factors.

The High preset shows a similar pattern: 105 FPS at 1080p, 67 FPS at 1440p, and 35 FPS at 4K. That is a 36% drop from 1080p to 1440p and a 48% drop from 1440p to 4K. The Ultra preset is the steepest: 71 FPS at 1080p, 45 FPS at 1440p, and 24 FPS at 4K, with a 37% and 47% drop respectively. The fact that the percentage drops are nearly identical across all four presets strongly suggests that the CPU is not the limiting factor — if it were, the frame rate would flatten at higher resolutions as the GPU becomes less stressed. Instead, the GPU's shading units (2560), texture mapping units (160), and raster operations pipelines (80) are being pushed progressively harder as resolution increases.

The 12 GB of GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth is ample for Steamworld Build's texture and asset needs at 4K, so the bottleneck is likely raw pixel throughput. The Arc B580's 13.67 TFLOPS FP32 performance and 213.6 GPixel/s pixel rate are modest for 4K gaming, which aligns with the 35 FPS High and 47 FPS Medium results at that resolution. The data implies that if you want to play at 4K, you must accept the Medium preset or lower, while 1440p gives you headroom to enjoy High settings.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific pairing of the Intel Core Ultra 5 225 and the Intel Arc B580 ranks 2170th out of 2924 tested combos in Steamworld Build, placing it in the 26th percentile of all systems in the database. That ranking is lower than the CPU's individual 85th percentile standing and the GPU's 68th percentile standing, which suggests that this game's performance profile is more demanding on the GPU than the average workload, or that the combo's measured results are held back by specific bottlenecks.

The GPU's nearest rivals in the database include the AMD Radeon RX 580 2048SP (avg score 23061, delta -0.2%), the NVIDIA GeForce RTX 2080 (avg score 22895, delta 0.6%), the NVIDIA GeForce RTX 3080 (avg score 23172, delta -0.7%), and the NVIDIA P106-100 (avg score 23249, delta -1%). The Arc B580's average benchmark score is 23021, which is remarkably close to all of these — within 1% of each one. This means that in raw compute terms, the Arc B580 is comparable to a range of older and newer NVIDIA cards, but the game-specific results in Steamworld Build may not reflect that parity due to driver optimization or architectural differences.

The combo rank of 2170 out of 2924 is informative because it shows that many other processor-plus-GPU pairings outperform this one in Steamworld Build specifically. The data does not include the scores of the combos above it, so it is impossible to say exactly which components differentiate them, but the steep resolution scaling suggests that systems with stronger GPUs would pull ahead at 1440p and 4K, while systems with weaker CPUs might not suffer much because the game appears GPU-bound at those settings. The rank also implies that this combo is not a top-tier choice for this game, but the measured FPS at 1080p and 1440p Medium settings show it is still capable of a good experience.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is built on the Xe2-HPG architecture (Battlemage generation) using a 5 nm process from TSMC, with the BMG-G21 chip containing 19,600 million transistors on a 272 mm² die. It runs at a fixed 2670 MHz base and boost clock, with memory clocked at 2375 MHz (19 Gbps effective). The 12 GB GDDR6 VRAM on a 192-bit bus delivers 456.0 GB/s of bandwidth, which is more than sufficient for Steamworld Build's asset streaming at any resolution and preset tested.

The GPU's compute resources include 2560 shading units, 160 TMUs, and 80 ROPs, with 20 ray tracing cores and a pixel rate of 213.6 GPixel/s. The texture rate is 427.2 GTexel/s, and the FP32 performance is 13.67 TFLOPS. These figures place the Arc B580 at the 68th percentile among all GPUs, with an average benchmark score of 23021. The passmark G3D score is 15748, and the 3DMark Steel Nomad DX12 score is 3068, while the Geekbench Vulkan score is 109672 and the OpenCL score is 92821. These synthetic benchmarks paint a picture of a mid-range GPU that can handle 1080p and 1440p gaming well, but struggles at 4K in demanding titles.

In Steamworld Build specifically, the GPU's role is evident from the resolution scaling data. At 1080p, the GPU has enough headroom to push 184 FPS on Low and 141 FPS on Medium, but the Ultra preset at 71 FPS shows that the game's highest visual settings include effects that stress even a mid-range GPU at full HD. The 12 GB VRAM is not a constraint here — even at 4K Ultra, the game likely fits within that allocation — so the limiting factor is the GPU's raw shading and rasterization throughput. The 2670 MHz clock is high for a modern GPU, and the 456 GB/s bandwidth is adequate, but the 13.67 TFLOPS FP32 figure is the key number: it is roughly half of what high-end cards offer, which explains the 35 FPS at 4K High and 24 FPS at 4K Ultra.

The GPU's nearest rivals in the database are all within 1% of its average benchmark score, meaning the Arc B580 is not dramatically better or worse than those alternatives in synthetic tests. However, the measured FPS in Steamworld Build at 4K Medium (47 FPS) and 1440p High (67 FPS) shows that the GPU is the primary driver of the experience. The CPU, with its 10 cores and high boost clock, is not holding the system back; the data suggests that upgrading the GPU would yield larger frame rate gains than upgrading the CPU for this game.

FAQ

Q: What is the best resolution to play Steamworld Build with this combo?

A: The measured data shows that 2560x1440 with the Medium preset delivers 89 FPS average (76 FPS minimum, 103 FPS maximum), which is the best balance of visual quality and smoothness. At 1920x1080, Medium hits 141 FPS average, but the visual upgrade to 1440p is worth the frame rate trade for most players.

Q: Can this combo handle 4K gaming in Steamworld Build?

A: At 3840x2160, the Medium preset averages 47 FPS with a 40 FPS minimum, which is playable but not ideal for a city builder where smooth camera movement matters. The High preset at 4K drops to 35 FPS, and Ultra is 24 FPS, so 4K is only viable on Medium or Low settings.

Q: How does the Intel Arc B580 compare to its nearest GPU rivals?

A: The Arc B580's average benchmark score is 23021, while the AMD Radeon RX 580 2048SP scores 23061 (-0.2% delta), the NVIDIA GeForce RTX 2080 scores 22895 (0.6% delta), the NVIDIA GeForce RTX 3080 scores 23172 (-0.7% delta), and the NVIDIA P106-100 scores 23249 (-1% delta). All are within 1% of each other.

Q: Is the Intel Core Ultra 5 225 a bottleneck for the Arc B580 in this game?

A: The data does not indicate a CPU bottleneck. The resolution scaling shows consistent percentage drops in FPS (about 37% from 1080p to 1440p, and 47% from 1440p to 4K) across all presets, which is a GPU-bound pattern. The CPU's 85th percentile ranking and 4.90 GHz boost clock are sufficient for this game.

Q: What is the combo's rank among all tested systems?

A: This combo ranks 2170th out of 2924 tested combinations in Steamworld Build, placing it in the lower-middle tier. Despite that ranking, the measured FPS at 1080p and 1440p Medium settings (141 and 89 FPS respectively) shows it is capable of a smooth experience.

Q: Does the 12 GB VRAM on the Arc B580 matter for this game?

A: The 12 GB GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth is more than adequate for Steamworld Build at all tested resolutions and settings. The frame rate drops at 4K are due to the GPU's 13.67 TFLOPS FP32 compute and 213.6 GPixel/s pixel rate, not VRAM capacity.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080 (1080p):

  • Low: 184 FPS average
  • Medium: 141 FPS average, 119 FPS minimum, 162 FPS maximum
  • High: 105 FPS average
  • Ultra: 71 FPS average

2560x1440 (1440p):

  • Low: 117 FPS average
  • Medium: 89 FPS average, 76 FPS minimum, 103 FPS maximum
  • High: 67 FPS average
  • Ultra: 45 FPS average

3840x2160 (4K):

  • Low: 62 FPS average
  • Medium: 47 FPS average, 40 FPS minimum, 54 FPS maximum
  • High: 35 FPS average
  • Ultra: 24 FPS average

The data shows a consistent hierarchy: Low > Medium > High > Ultra at every resolution, with Medium being the only preset that reports both minimum and maximum FPS values, indicating it was the focus of the most detailed measurement. The delta between Low and Medium is roughly 23% at 1080p (184 to 141 FPS), 24% at 1440p (117 to 89 FPS), and 24% at 4K (62 to 47 FPS). The delta between Medium and High is larger: 26% at 1080p (141 to 105 FPS), 25% at 1440p (89 to 67 FPS), and 26% at 4K (47 to 35 FPS). The jump from High to Ultra is the most punishing: 32% at 1080p (105 to 71 FPS), 33% at 1440p (67 to 45 FPS), and 31% at 4K (35 to 24 FPS). These consistent percentages across resolutions reinforce that the GPU is the dominant factor, and the Ultra preset's steep cost suggests it includes effects that disproportionately tax the Arc B580's 2560 shading units.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + Intel Arc B580 in Steamworld Build

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 47.0
3840x2160 High 35.0
3840x2160 Ultra 24.0
2560x1440 Low 117.0
2560x1440 Medium 89.0
2560x1440 High 67.0
2560x1440 Ultra 45.0
1920x1080 Low 184.0
1920x1080 Medium 141.0
1920x1080 High 105.0
1920x1080 Ultra 71.0

Steamworld Build with iUltra 5 225 + Other GPUs

See how Steamworld Build performs with the same CPU but different graphics cards.

Steamworld Build with Arc B580 + Other CPUs

See how Steamworld Build performs with the same GPU but different processors.

Other Games with iUltra 5 225 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.