Rust
This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 62 | 74 | 110 |
| 1440p QHD | 80 | 106 | 125 | 187 |
| 1080p Full HD | 117 | 154 | 182 | 269 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 245 is a 14-core, 14-thread desktop processor based on the Arrow Lake architecture, built on a 3 nm process at TSMC. It runs at a base clock of 3.50 GHz and boosts up to 5.10 GHz, with a 65 W TDP. Its cache layout includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3. This is not a hyperthreaded part — the thread count equals the core count, which is a design choice that trades some multi-threaded throughput for efficiency.
In Rust, the CPU’s role is substantial because the game’s simulation and world logic are heavily single-thread dependent, but the massive player bases and persistent structures also scale across cores. The Ultra 5 245’s single-core performance, as measured by Cinebench R23, is 4648 points, which places it in the 90th percentile of all CPUs tested. Its multi-core score of 32924 in the same test shows strong scaling across its 14 physical cores. The processor’s nearest rivals in aggregate benchmark score are the AMD Ryzen 7 PRO 5755G (0.4% slower), AMD Ryzen 9 7900 (0.5% slower), Intel Xeon Gold 5318H (0.6% faster), and Intel Core i5-14600K (0.8% faster). This means the Ultra 5 245 sits in a tightly contested band where no rival is more than a percentage point away in overall compute performance.
For Rust specifically, the measured FPS data in this combo shows that at 1080p Low settings, the CPU is the primary limiter. The average of 269 FPS is extremely high, but it is not the GPU ceiling — the RTX 5070 Ti is capable of far more in lighter titles. The fact that dropping from 1080p Low to 1080p Ultra only reduces the average from 269 FPS to 117 FPS (a 56% drop) while the resolution stays constant indicates that the CPU’s single-threaded performance is the bottleneck at lower settings. The 5.10 GHz boost clock is what keeps the minimum FPS from collapsing, though the data here does not provide min FPS for Low or Ultra, only for Medium (155 FPS at 1080p).
At higher resolutions, the CPU’s relative importance diminishes. The scaling from 1080p to 1440p to 4K shows that the GPU becomes the dominant constraint as pixel count rises. But even at 4K Ultra, the combo still manages 47 FPS average, which suggests the CPU is not entirely idle — it still has to feed the GPU with draw calls and physics updates. The Ultra 5 245’s 24 MB of L3 cache is relevant here, as Rust’s server-side entities and player inventories are frequently accessed; a larger cache reduces memory latency penalties.
The processor’s memory bandwidth of 102.4 GB/s (dual-channel DDR5) is adequate for Rust’s streaming needs, though the game is not particularly bandwidth-hungry compared to synthetic loads. The 14 threads are enough to handle the background simulation while the main render thread runs at boost clocks. In the Passmark multi-thread test, the CPU scores 38706, which is 90th percentile overall, but the single-thread score of 4394 is more indicative of Rust’s per-core demands.
Compared to the nearest CPU rivals, the Ultra 5 245’s performance profile means it will not hold back the RTX 5070 Ti in Rust at any resolution above 1080p Low. At 1080p Low, the game is CPU-bound, and the 269 FPS average confirms the boost clock, but it is not the GPU’s limit. The data suggests that for players targeting high refresh rates at 1080p, the CPU is the wall; for 1440p and 4K, the GPU takes over.
FAQ
Q: Is the Intel Core Ultra 5 245 strong enough for Rust at 4K?
A: Yes. At 4K High, the combo averages 62 FPS, and at 4K Medium it averages 74 FPS with a minimum of 63 FPS. The CPU is not the limiting factor at this resolution; the RTX 5070 Ti is doing the heavy lifting.
Q: How does the Ultra 5 245 compare to its closest rivals in raw compute?
A: The aggregate benchmark scores show it within 1% of the AMD Ryzen 7 PRO 5755G, AMD Ryzen 9 7900, Intel Xeon Gold 5318H, and Intel Core i5-14600K. Specifically, it is 0.4% slower than the Ryzen 7 PRO 5755G, 0.5% slower than the Ryzen 9 7900, 0.6% faster than the Xeon Gold 5318H, and 0.8% faster than the Core i5-14600K.
Q: What is the best settings preset for a smooth 1440p experience?
A: At 1440p Medium, the combo delivers 125 FPS average with a minimum of 106 FPS and a maximum of 144 FPS. This is the highest preset that stays above 100 FPS minimum. High drops to 106 FPS average, and Ultra falls to 80 FPS.
Q: Does the CPU bottleneck the GPU at 1080p?
A: Yes, at 1080p Low the average is 269 FPS, which is far above any display refresh rate, but the GPU is not the constraint — the CPU’s single-thread performance is. The evidence is that moving from Low to Ultra at the same resolution only changes the average to 117 FPS, which is a GPU-side load increase, but the CPU is still the ceiling at Low.
Q: How many threads does the Ultra 5 245 have, and does Rust use them?
A: It has 14 threads (one per core). Rust can use multiple cores for server-side simulation and entity updates, but the main render thread is single-threaded. The 14 threads are sufficient, as evidenced by the 269 FPS at 1080p Low.
Q: What is the launch MSRP of this CPU?
A: The launch MSRP is $270.
Resolution Scaling
The measured FPS data shows a clear pattern: Rust scales with resolution, but the rate of scaling reveals where the bottleneck shifts. Starting at 1080p Low, the combo averages 269 FPS. Moving to 1440p Low drops that to 187 FPS, a 30% reduction. Going all the way to 4K Low yields 110 FPS, which is a 41% drop from 1440p and a 59% drop from 1080p. This is a typical GPU-bound scaling curve — the RTX 5070 Ti’s rendering load increases with pixel count, and the CPU has enough headroom to keep feeding it.
At Medium settings, the scaling is similar but with slightly smaller relative drops. 1080p Medium averages 182 FPS, 1440p Medium drops to 125 FPS (31% lower), and 4K Medium falls to 74 FPS (41% lower than 1440p). The minimum FPS at Medium also scales: 155 FPS at 1080p, 106 FPS at 1440p, and 63 FPS at 4K. This indicates that the GPU’s frame time variance increases at higher resolutions, which is expected as the render workload grows.
High settings show a steeper drop from 1080p to 1440p: 154 FPS to 106 FPS, a 31% reduction, which is similar to Low. From 1440p to 4K High, the average goes from 106 FPS to 62 FPS, a 42% drop. The pattern is consistent: roughly a 30% penalty for stepping up one resolution tier and another 40% for the next tier. This suggests the GPU is the primary scaling factor across all settings, but the CPU’s contribution becomes more visible at Low settings where the GPU is less loaded.
Ultra settings show the most dramatic scaling. 1080p Ultra averages 117 FPS, 1440p Ultra drops to 80 FPS (32% lower), and 4K Ultra falls to 47 FPS (41% lower than 1440p). The fact that the relative drops are nearly identical across all four presets — Low, Medium, High, and Ultra — is a strong indicator that the limiting component is the GPU across the entire resolution range. If the CPU were the bottleneck at 1080p, the scaling from 1080p to 1440p would be less severe at Low settings, because the GPU would have more headroom. Instead, we see a consistent 30-32% drop from 1080p to 1440p regardless of preset, which points to a GPU-bound scenario even at Low.
However, the absolute FPS numbers at 1080p Low (269) are so high that the GPU is not the practical limit — the CPU is. The resolution scaling data suggests that if you want to see the CPU’s true ceiling, you would need to lower the resolution further, but the dataset does not include 720p. Based on the available rows, the combo is GPU-bound at 1440p and above, CPU-bound only at 1080p Low, and finely balanced at 1080p Medium and High where both components are working near their limits.
Measured FPS Breakdown
1080p (1920x1080)
At Low settings, the combo averages 269 FPS, which is the highest score across all resolution and setting combinations. This is a CPU-limited result, as the RTX 5070 Ti is not stressed at this low visual load. Medium settings drop the average to 182 FPS, with a minimum of 155 FPS and a maximum of 209 FPS. This is still well above 144 Hz, so it is suitable for high-refresh monitors. High settings yield 154 FPS average, which is a 15% reduction from Medium and still smooth for most displays. Ultra settings produce 117 FPS average, which is the lowest at 1080p but still playable. The gap between Low and Ultra at 1080p is 152 FPS, or 57%, showing that the GPU’s load scales significantly with visual quality.
1440p (2560x1440)
Low settings average 187 FPS, which is a 30% drop from 1080p Low. Medium settings average 125 FPS, with a minimum of 106 FPS and a maximum of 144 FPS. This is the sweet spot for 1440p gaming — it stays above 100 FPS minimum, which is crucial for consistent frame pacing. High settings average 106 FPS, which is just above the 100 FPS mark but does not have a listed minimum. Ultra settings drop to 80 FPS average. The scaling from Low to Ultra at 1440p is 107 FPS, or 57%, which mirrors the 1080p pattern. The minimum FPS at Medium (106) is notably close to the High average (106), indicating that High settings may produce frame drops below 100 FPS in demanding scenes, although the dataset does not provide a min value for High.
4K (3840x2160)
Low settings average 110 FPS, which is surprisingly high for 4K and indicates that the RTX 5070 Ti has significant headroom even at this resolution. Medium settings average 74 FPS, with a minimum of 63 FPS and a maximum of 85 FPS. This is playable but not high-refresh territory. High settings average 62 FPS, which is just above the 60 FPS threshold for smooth gameplay. Ultra settings average 47 FPS, which is below the standard 60 FPS target and may feel stuttery in fast-paced combat. The scaling from Low to Ultra at 4K is 63 FPS, or 57%, again consistent with the other resolutions. The minimum FPS at Medium (63) is only 1 FPS below the High average (62), suggesting that High settings may have frequent dips below 60 FPS, though the data does not list a min for High.
How This Combo Ranks
In the database of tested CPU-GPU combinations for Rust, this pairing of Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5070 Ti holds the 207th position out of 2953 combos. This places it in the top 7% of all tested configurations, which is a strong result for a mid-range CPU paired with a high-end GPU. The rank reflects the combination’s overall measured FPS across all resolutions and settings, weighted by the database’s methodology.
The ranking is notable because the CPU is not the fastest available — it sits at the 90th percentile of all CPUs, and its nearest rivals are all within 1% of its aggregate benchmark score. The GPU, however, is also at the 86th percentile of all GPUs, with its nearest rivals being the AMD Radeon RX Vega 64 (0.1% slower), Intel Arc A550M (0.4% faster), AMD Radeon RX 6900 XT (2% slower), and AMD Radeon RX 6800 XT (3.1% faster). The combination of a 90th-percentile CPU and an 86th-percentile GPU yields a top-207 finish, which suggests that Rust is not overly sensitive to either component’s absolute performance but rather to their balance.
The rank of 207 out of 2953 means that 2746 other combos are slower in Rust, and only 206 are faster. This puts the combo in the upper echelon, but not at the absolute top, which is expected given that the Ultra 5 245 is not a flagship processor and the RTX 5070 Ti, while powerful, is not the fastest GPU in its generation. The data indicates that this combo is well-matched for Rust: the CPU has enough single-thread speed to avoid bottlenecking at most settings, and the GPU has enough raw power to drive high resolutions.
The gap between this combo and the top-ranked ones is likely due to CPUs with higher boost clocks (which matter at 1080p Low) and GPUs with more memory bandwidth (which matter at 4K Ultra). However, the 207th rank is a solid position, especially considering that Rust is a CPU-heavy title at lower resolutions. The combo’s performance is consistent across the measured rows, with no anomalous dips that would suggest a driver or thermal issue.
Settings Recommendations
Based on the measured FPS rows, the best experience depends on the target resolution and refresh rate. At 1080p, the Medium preset is the recommended choice for most users. It delivers 182 FPS average with a minimum of 155 FPS, which is well above 144 Hz and provides a smooth experience on high-refresh monitors. The High preset (154 FPS average) is also viable, but the 28 FPS reduction from Medium is not worth the visual gain unless you prefer higher fidelity. Ultra at 1080p (117 FPS) is still playable but begins to approach the 100 FPS threshold where frame drops become noticeable.
At 1440p, Medium is the clear winner. It averages 125 FPS with a minimum of 106 FPS and a maximum of 144 FPS. This is the only preset at 1440p that stays above 100 FPS minimum, which is critical for maintaining frame pacing in Rust’s large battles. High (106 FPS average) is slightly below Medium’s minimum, which means it will likely dip under 100 FPS in stressful scenes. Ultra (80 FPS) is playable but not ideal for competitive play. Low (187 FPS) is overkill if you have a 144 Hz monitor, but it offers the highest headroom for capture or streaming.
At 4K, the choice is between Medium and High. Medium averages 74 FPS with a minimum of 63 FPS, which is just above the 60 FPS threshold and provides a stable experience. High averages 62 FPS, which is technically above 60 but has no listed minimum — this suggests it may dip below 60 FPS in complex scenes. Ultra (47 FPS) is not recommended for anything other than screenshots, as it falls below playable framerates. Low (110 FPS) is surprisingly smooth for 4K, but the visual quality is severely reduced, so it is only worth using if you prioritize framerate over fidelity.
For the best overall experience, the data supports 1440p Medium as the sweet spot: it offers high FPS, a comfortable minimum, and reasonable visual quality. If you have a 4K display, 4K Medium is the most balanced preset, as it keeps the minimum above 60 FPS. At 1080p, 1080p Medium is the safest choice for high-refresh gaming, but 1080p High is acceptable if you prefer better shadows and textures. Avoid Ultra at any resolution above 1080p, as the FPS drops are too severe for the visual improvement.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5070 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 110.0 |
| 3840x2160 | Medium | 74.0 |
| 3840x2160 | High | 62.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 187.0 |
| 2560x1440 | Medium | 125.0 |
| 2560x1440 | High | 106.0 |
| 2560x1440 | Ultra | 80.0 |
| 1920x1080 | Low | 269.0 |
| 1920x1080 | Medium | 182.0 |
| 1920x1080 | High | 154.0 |
| 1920x1080 | Ultra | 117.0 |
Rust with iUltra 5 245 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5070 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.