Rust
This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 62 | 74 | 110 |
| 1440p QHD | 80 | 106 | 125 | 187 |
| 1080p Full HD | 117 | 154 | 182 | 265 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
Rust presents an unusual scaling pattern for this Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5070 Ti combination. The measured frame rates show that the game becomes progressively more demanding as resolution increases, but the rate of decline is not uniform across all quality presets. At 1080p with Low settings, the combo delivers 265 FPS average, which drops to 187 FPS at 1440p and further to 110 FPS at 4K. This represents a 29% reduction from 1080p to 1440p and another 41% reduction from 1440p to 4K. The High preset shows a similar pattern: 154 FPS at 1080p, 106 FPS at 1440p (31% drop), and 62 FPS at 4K (42% drop). These percentages indicate that the GPU is becoming the primary limiting factor as pixel count rises, but the CPU still has headroom at lower resolutions.
The Medium preset provides the only complete data set with minimum and maximum frame times. At 1080p Medium, the average is 182 FPS with a minimum of 155 and maximum of 209. Moving to 1440p Medium, the average falls to 125 FPS with a range of 106 to 144. At 4K Medium, the average is 74 FPS with a minimum of 63 and maximum of 85. The frame time consistency, measured by the spread between minimum and maximum, remains relatively stable across resolutions for this preset, suggesting that the bottleneck shifts smoothly rather than introducing stutter. The Ultra preset shows the steepest decline: 117 FPS at 1080p, 80 FPS at 1440p, and only 47 FPS at 4K. The 4K Ultra result falls below the 60 FPS threshold commonly considered smooth gameplay, which is a critical observation for settings recommendations.
Resolution Scaling
The data reveals that Rust's resolution scaling is heavily dependent on the graphics preset. At Low settings, the frame rate drops from 265 FPS at 1080p to 187 FPS at 1440p, then to 110 FPS at 4K. This means the 4K result is 58% lower than the 1080p result. For High settings, the 4K result of 62 FPS is 60% lower than the 1080p result of 154 FPS. The Ultra preset shows the largest relative drop, with 4K at 47 FPS being 60% lower than 1080p at 117 FPS. These consistent percentage drops across presets suggest that the resolution scaling is primarily driven by GPU rendering load rather than CPU overhead.
The Medium preset offers the most granular data. At 1080p, the average is 182 FPS, which drops to 125 FPS at 1440p and 74 FPS at 4K. The step from 1440p to 4K represents a 41% reduction, while the step from 1080p to 1440p is a 31% reduction. This non-linear scaling is typical for GPU-bound scenarios where the pixel count quadruples from 1080p to 4K but the frame rate does not drop by the same factor. The minimum frame times at Medium show similar proportional scaling: 155 FPS at 1080p, 106 FPS at 1440p, and 63 FPS at 4K. The fact that minimum frame rates scale proportionally with averages indicates that the game does not introduce additional stuttering at higher resolutions.
The limiting component shifts based on resolution. At 1080p, the CPU likely plays a more significant role, as evidenced by the high frame rates that approach the CPU's capability limits. At 4K, the GPU becomes the clear bottleneck, particularly at Ultra settings where the average drops to 47 FPS. The data suggests that for 4K gaming, users should expect to use Medium or High settings to maintain playable frame rates, while 1080p and 1440p can handle higher presets with more headroom.
CPU Role
The Intel Core Ultra 5 235 features 14 cores and 14 threads, with a base clock of 3.40 GHz and boost clock of 5.00 GHz. This processor has a 24 MB shared L3 cache and 3 MB L2 cache per core, which is relevant for Rust's simulation-heavy gameplay. The CPU's benchmark scores indicate strong single-thread performance, with a Cinebench R23 single-core score of 2085 and multi-core score of 14769. The PassMark single-thread score of 4516 places it in the 89th percentile of all CPUs, suggesting that its per-core performance is well above average.
In the context of Rust, the CPU's single-thread performance is particularly important because the game's core simulation logic often runs on a limited number of threads. The 14-core configuration provides ample parallel processing for other game systems, but the 14-thread count (equal to core count, no hyperthreading) means that heavily threaded workloads may not see the same scaling as processors with higher thread counts. The data shows that at 1080p Low settings, the combo achieves 265 FPS, which is well within the CPU's capability to feed the GPU. The L3 cache size of 24 MB helps with the large world data that Rust maintains, potentially reducing memory latency during gameplay.
Compared to its nearest rivals, the Core Ultra 5 235 has an average benchmark score of 46062, which is 0.1% higher than the AMD Ryzen AI 9 HX 375 at 46030 and 0.1% lower than the Intel Core i9-13900HX at 46098. The AMD EPYC 4364P scores 45970 (0.2% lower) and the AMD EPYC 7303 scores 45960 (0.2% lower). These differences are negligible in real-world terms, meaning the CPU's performance class is similar to these alternatives. For Rust specifically, the CPU's boost clock of 5.00 GHz provides the high single-thread speed that the game's simulation benefits from, and the measured frame rates at lower resolutions reflect this capability.
GPU Role
The NVIDIA GeForce RTX 5070 Ti comes with 16 GB of GDDR7 memory on a 256-bit bus, providing 896.0 GB/s of memory bandwidth. The GPU has a base clock of 2295 MHz and boost clock of 2452 MHz, with 8960 shading units and 280 texture mapping units. Its 96 ROPs handle pixel output at a rate of 235.4 GPixel/s, and the FP32 performance is 43.94 TFLOPS. The 16 GB VRAM is substantial for Rust, which is known for its large textures and frequent updates. The memory bandwidth of 896.0 GB/s ensures that texture streaming and geometry data can be fed to the GPU without stuttering, particularly at higher resolutions.
The GPU's benchmark scores place it in the 86th percentile of all GPUs, with a 3DMark Steel Nomad DX12 score of 6604 and a PassMark G3D score of 32974. The Geekbench Vulkan score of 225122 indicates strong performance in modern graphics APIs, which Rust uses for its rendering. The GPU's nearest rivals include the AMD Radeon RX Vega 64 with an average score of 50001 (0.1% higher), the Intel Arc A550M at 49737 (0.4% lower), the AMD Radeon RX 6900 XT at 50951 (2% higher), and the AMD Radeon RX 6800 XT at 48477 (3.1% lower). These comparisons show that the RTX 5070 Ti sits in a competitive mid-to-high range, though the measured Rust performance suggests it handles this game's specific workload well.
The measured FPS data shows that the GPU becomes the limiting factor at 4K, particularly at High and Ultra settings. At 4K Ultra, the average of 47 FPS indicates that the GPU is struggling with the combined load of high resolution and maximum graphical features. The 16 GB VRAM is likely sufficient for Rust's textures, but the raw compute and pixel throughput become bottlenecks at 4K Ultra. At 1440p, the GPU has more headroom, with High settings achieving 106 FPS and Ultra achieving 80 FPS. The data does not indicate VRAM capacity issues, as the frame rates scale consistently with resolution rather than showing sudden drops that would suggest memory swapping.
Settings Recommendations
Based on the measured FPS data, the Medium preset offers the best balance between visual quality and performance across all resolutions. At 1080p Medium, the average of 182 FPS with a minimum of 155 FPS ensures smooth gameplay even in demanding scenes. At 1440p Medium, the average of 125 FPS with a minimum of 106 FPS remains above the 100 FPS threshold that many players prefer. At 4K Medium, the average of 74 FPS with a minimum of 63 FPS is playable, though not as fluid as lower resolutions. The complete frame time data for Medium allows for a more confident recommendation.
For players prioritizing frame rate over visual fidelity, the Low preset provides the highest measured averages: 265 FPS at 1080p, 187 FPS at 1440p, and 110 FPS at 4K. The Low preset is the only option that maintains 100 FPS or higher at 4K, making it suitable for competitive play or for users with high refresh rate displays. However, the Low preset may reduce draw distances and texture quality, which could impact gameplay in Rust where visibility is important.
The High preset offers a middle ground with averages of 154 FPS at 1080p, 106 FPS at 1440p, and 62 FPS at 4K. The 4K High result is borderline for smooth gameplay, falling just above 60 FPS. The Ultra preset is not recommended at 4K, as the 47 FPS average falls below the 60 FPS target. At 1440p Ultra, the 80 FPS average is adequate, and at 1080p Ultra, the 117 FPS average provides a good experience. For most users, Medium at 1440p provides the best combination of visual quality and performance, while 4K users should stick to Medium or Low depending on their frame rate preferences.
How This Combo Ranks
This Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5070 Ti combination ranks 213 out of 2953 tested combos for Rust, placing it in the top 7.2% of all configurations. This high ranking indicates that the combo is well-suited for Rust's requirements, likely due to the CPU's strong single-thread performance and the GPU's capable rasterization throughput. The rank of 213 out of 2953 means that 2740 other combos performed worse, while 212 performed better. This places the combo in the upper echelon of tested systems, though not at the very top where extreme hardware combinations reside.
The ranking reflects the measured FPS across all resolutions and settings, weighted toward the performance at various quality levels. The combo's ability to maintain high frame rates at 1080p and 1440p contributes significantly to its ranking, while the 4K Ultra result of 47 FPS does not penalize it as heavily because many testers do not use Ultra settings at 4K. The data shows that the combo excels at higher frame rate scenarios rather than maximum visual fidelity at 4K. For users with 1440p or 1080p displays, this ranking suggests that they are getting near-optimal performance from their hardware investment. The top 7.2% placement indicates that few other tested combinations would provide a noticeably better Rust experience at similar settings and resolutions.
FAQ
Q: What is the highest average FPS this combo achieves in Rust?
A: The highest measured average FPS is 265, achieved at 1920x1080 resolution with Low settings.
Q: Can this combo run Rust at 4K smoothly?
A: At 4K Medium, the average FPS is 74 with a minimum of 63, which is playable. At 4K Low, the average is 110 FPS. The Ultra preset at 4K drops to 47 FPS average, which may not be smooth enough for all users.
Q: How does the CPU's performance compare to its closest rivals?
A: The Intel Core Ultra 5 235 has an average benchmark score of 46062, which is 0.1% higher than the AMD Ryzen AI 9 HX 375 and 0.1% lower than the Intel Core i9-13900HX. It is 0.2% higher than both the AMD EPYC 4364P and AMD EPYC 7303.
Q: What is the GPU's memory configuration?
A: The NVIDIA GeForce RTX 5070 Ti has 16 GB of GDDR7 memory on a 256-bit bus, providing 896.0 GB/s of memory bandwidth. The base clock is 2295 MHz and the boost clock is 2452 MHz.
Q: What settings should I use for 1440p gaming with this combo?
A: At 2560x1440, Medium settings provide 125 FPS average with a minimum of 106. High settings give 106 FPS average, and Ultra gives 80 FPS average. Low settings achieve 187 FPS average.
Q: How does this combo rank among all tested configurations in Rust?
A: This combo ranks 213 out of 2953 tested combos, placing it in the top 7.2% of all configurations tested for Rust.
Measured FPS Breakdown
At 1920x1080 resolution, the measured average frame rates are as follows: Low settings produce 265 FPS, Medium produces 182 FPS with a minimum of 155 and maximum of 209, High produces 154 FPS, and Ultra produces 117 FPS. The Medium preset at this resolution shows the tightest frame time distribution relative to its average, with the minimum being 85% of the average.
At 2560x1440 resolution, the Low preset delivers 187 FPS average, Medium delivers 125 FPS average with a minimum of 106 and maximum of 144, High delivers 106 FPS average, and Ultra delivers 80 FPS average. The step from 1080p to 1440p reduces frame rates by approximately 29-31% across all presets, indicating consistent scaling.
At 3840x2160 resolution, the Low preset delivers 110 FPS average, Medium delivers 74 FPS average with a minimum of 63 and maximum of 85, High delivers 62 FPS average, and Ultra delivers 47 FPS average. The step from 1440p to 4K reduces frame rates by approximately 41-42% across all presets. The Medium preset at 4K shows a minimum of 63 FPS, which is 85% of the average, maintaining the same relative consistency as at lower resolutions. The Ultra preset at 4K is the only configuration that falls below the 50 FPS average threshold, indicating a significant performance ceiling for this combination at maximum settings and resolution.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5070 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 110.0 |
| 3840x2160 | Medium | 74.0 |
| 3840x2160 | High | 62.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 187.0 |
| 2560x1440 | Medium | 125.0 |
| 2560x1440 | High | 106.0 |
| 2560x1440 | Ultra | 80.0 |
| 1920x1080 | Low | 265.0 |
| 1920x1080 | Medium | 182.0 |
| 1920x1080 | High | 154.0 |
| 1920x1080 | Ultra | 117.0 |
Rust with iUltra 5 235 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5070 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.