Rust

Rust

AVERAGE FPS
132
excellent

This combination delivers exceptional performance with an average of 132 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 66 79 117
1440p QHD 85 112 133 198
1080p Full HD 124 163 193 269

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 117
3840x2160 Medium 79
3840x2160 High 66
3840x2160 Ultra 50
2560x1440 Low 198
2560x1440 Medium 133
2560x1440 High 112
2560x1440 Ultra 85
1920x1080 Low 269
1920x1080 Medium 193
1920x1080 High 163
1920x1080 Ultra 124

Rust with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4080, In-Depth Analysis

Rust is a demanding survival title where frame rates can swing wildly depending on the user-created structures, player count, and the server's simulation load. For the combination of the Intel Core Ultra 5 245 and the NVIDIA GeForce RTX 4080, the measured data reveals a system that is exceptionally capable at high refresh rates, but it also shows clear scaling limits as resolution climbs. This analysis breaks down the measured FPS data across three resolutions and four quality presets, providing a practical look at what this specific hardware pairing delivers in the game.

Resolution Scaling

The measured FPS data shows a predictable but steep decline in performance as resolution increases from 1920x1080 to 3840x2160. At the High preset, the system delivers 163 FPS at 1080p, which drops to 112 FPS at 1440p, and further down to 66 FPS at 4K. This represents a 31% performance drop from 1080p to 1440p, and another 41% drop from 1440p to 4K. The scaling pattern indicates that at 1080p and 1440p, the CPU is likely the primary limiting factor, as the RTX 4080 has enough headroom to push very high frame rates. At 4K, however, the GPU becomes the dominant bottleneck, as the pixel throughput demand overwhelms the graphics card's capabilities.

The gap between Low and Ultra settings is most pronounced at lower resolutions. At 1080p, the difference between Low (269 FPS) and Ultra (124 FPS) is a massive 145 FPS, showing that the CPU can handle the game logic efficiently but the GPU's shading work scales heavily with quality settings. At 1440p, the same Low-to-Ultra spread is 113 FPS (198 vs 85), and at 4K it narrows to 67 FPS (117 vs 50). This tightening spread at higher resolutions is a classic sign of GPU limitation—when the GPU is saturated, changing quality settings has a comparatively smaller impact on the final frame rate.

The Medium preset provides a useful reference point for the scaling trend. At 1080p Medium, the system hits 193 FPS with a minimum of 164 FPS, suggesting a very consistent experience. At 1440p Medium, the average sits at 133 FPS with a minimum of 113 FPS, and at 4K Medium, it falls to 79 FPS with a minimum of 67 FPS. The minimum FPS data, where available, shows that the frame pacing remains stable even as the average drops, which is critical for a game like Rust where sudden stutters can be fatal in PvP encounters. The 4K Ultra setting, at 50 FPS, is the only configuration that drops below the 60 FPS threshold, indicating that this resolution and preset combination is too demanding for a consistently smooth experience.

GPU Role

The NVIDIA GeForce RTX 4080 is built on the Ada Lovelace architecture with a 16 GB GDDR6X memory pool on a 256-bit bus, providing 716.8 GB/s of memory bandwidth. The GPU's boost clock is rated at 2505 MHz, with a base clock of 2205 MHz, and it features 9728 shading units, 304 TMUs, and 112 ROPs. The memory runs at an effective speed of 22.4 Gbps, which is critical for feeding the high pixel rates demanded at 4K resolution. The GPU's pixel rate is listed at 280.6 GPixel/s, and its texture rate is 761.5 GTexel/s, both of which are substantial figures that explain why the card can still deliver 66 FPS at 4K High.

The RTX 4080's benchmark scores confirm its position in the upper echelon of graphics cards. Its Passmark G3D score is 34457, and its average benchmark score is 54247, placing it in the 86th percentile among all GPUs. Compared to its nearest rivals, the data shows it is essentially tied with the RTX 4080 SUPER (0.1% faster) and slightly behind the AMD Radeon RX 6750 GRE 12 GB (2.6% slower) in average benchmark score. The 3DMark Steel Nomad DX12 score of 6567 further demonstrates its DirectX 12 capability, which is relevant for Rust's modern rendering pipeline.

In the context of Rust's measured results, the GPU's VRAM capacity of 16 GB is likely sufficient even at 4K Ultra, as the game's textures and draw distances are not excessively demanding compared to other modern titles. The bottleneck at 4K appears to be raw compute throughput rather than memory capacity, as evidenced by the steep drop from 117 FPS at Low to 50 FPS at Ultra. The GPU's FP32 throughput of 48.74 TFLOPS is substantial, but the game's heavy use of shadow rendering and ambient occlusion at higher presets quickly saturates the shading units. The 76 RT cores are present in the GPU, though Rust does not heavily utilize ray tracing in its default rendering path, so they contribute minimally to the measured frame rates.

How This Combo Ranks

The combination of the Intel Core Ultra 5 245 and RTX 4080 ranks 183rd out of 3723 tested combos in Rust, placing it in the top 5% of all configurations tested. This ranking is impressive given that the CPU itself sits in the 90th percentile of all processors, while the GPU is in the 86th percentile. The rank suggests that this pairing is well-balanced for Rust, as the CPU's strong single-thread performance (with a Passmark single-thread score of 4394) complements the GPU's high-end rasterization power.

The CPU's average benchmark score of 48995 places it within a tight cluster of rivals. It is 0.4% slower than the AMD Ryzen 7 PRO 5755G and 0.5% slower than the AMD Ryzen 9 7900, but 0.6% faster than the Intel Xeon Gold 5318H and 0.8% faster than the Intel Core i5-14600K. These margins are negligible in real-world gaming, meaning the Ultra 5 245 is effectively on par with these competitors in synthetic tests. The combo rank of 183 indicates that most of the 3723 configurations are slower in Rust, likely because the game benefits from a combination of high single-core speed and a powerful GPU, which this pairing delivers.

The measured FPS results align with this strong ranking. At 1080p Low, the system achieves 269 FPS, which is far beyond the refresh rate of most monitors, and even at 4K High it holds 66 FPS, which is playable on a 60 Hz display. The rank suggests that users with this combo should expect a smooth experience at 1440p across most presets, with only the 4K Ultra setting falling below 60 FPS. The data does not include comparisons to other specific combos in the same rank, but the percentile positions of both components indicate that this is a high-end setup that will not be the limiting factor in most gaming scenarios.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Rust?

A: Based on the measured data, 2560x1440 provides the best balance of visual quality and performance. At 1440p High, the system achieves 112 FPS average, while at Ultra it maintains 85 FPS. Both are well above the 60 FPS threshold, and the 1440p Medium setting shows a minimum of 113 FPS, indicating consistent frame pacing.

Q: Can this system handle 4K gaming in Rust?

A: Yes, but with limitations. At 4K High, the average FPS is 66, which is playable on a 60 Hz monitor. However, at 4K Ultra, the average drops to 50 FPS, which may feel less smooth. For 4K, the Low preset delivers 117 FPS, but this sacrifices visual fidelity significantly.

Q: How does the Intel Core Ultra 5 245 compare to its nearest CPU rivals?

A: The Ultra 5 245 has an average benchmark score of 48995. It is 0.4% slower than the AMD Ryzen 7 PRO 5755G and 0.5% slower than the AMD Ryzen 9 7900, but it is 0.6% faster than the Intel Xeon Gold 5318H and 0.8% faster than the Intel Core i5-14600K. These differences are minor and unlikely to cause noticeable performance gaps in Rust.

Q: Is the RTX 4080's 16 GB of VRAM enough for Rust?

A: The measured data does not indicate any VRAM-related performance drops, as the FPS scaling from Low to Ultra at each resolution is consistent with compute-bound behavior rather than memory capacity issues. The 16 GB GDDR6X memory with 716.8 GB/s bandwidth appears sufficient for the tested presets at all three resolutions.

Q: What is the performance difference between the Low and Ultra presets at 1080p?

A: At 1080p, the Low preset achieves 269 FPS average, while the Ultra preset drops to 124 FPS. This represents a 145 FPS difference, or roughly a 54% performance reduction from Low to Ultra. The Medium preset sits in the middle at 193 FPS.

Q: Should I cap my frame rate to improve consistency?

A: The data shows that at 1440p Medium, the minimum FPS is 113 against an average of 133, and at 4K Medium, the minimum is 67 against an average of 79. These minimums indicate relatively stable performance, but capping the frame rate slightly below the average (for example, at 100 FPS for 1440p High) could provide a more consistent experience if you are sensitive to frame time fluctuations.

CPU Role

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with 24 MB of shared L3 cache and 3 MB of L2 cache per core. The CPU's single-thread performance is particularly relevant for Rust, which relies heavily on a single main simulation thread. Its Cinebench R23 single-core score of 4648 and R20 single-core score of 1952 demonstrate strong per-core throughput, while the Passmark single-thread score of 4394 confirms this capability.

The CPU's multi-threaded performance is also solid, with a Cinebench R23 multi-core score of 32924 and a Passmark multithread score of 38706. However, Rust's engine does not scale perfectly across many cores, so the 14 threads may not be fully utilized. The CPU's Passmark physics score of 2569 is noteworthy, as physics calculations are a significant part of Rust's server-side and client-side simulation. The CPU's 65W TDP and support for DDR5 memory with 102.4 GB/s bandwidth ensure that it can feed the GPU without creating a memory bottleneck in most scenarios.

In the context of the measured FPS, the CPU's role is most evident at lower resolutions. At 1080p Low, the system reaches 269 FPS, which is likely near the CPU's practical limit for this game's simulation thread. The fact that the FPS drops to 198 at 1440p Low and 117 at 4K Low suggests that the GPU begins to take over as the limiting factor at higher resolutions, but the CPU's headroom at 1080p is what allows such high frame rates. The CPU's percentile rank of 90 among all processors, combined with its proximity to rivals like the Ryzen 9 7900 (0.5% faster), indicates that it is a top-tier choice for gaming, though not the absolute fastest in single-thread workloads.

Settings Recommendations

For the best balance of visual quality and performance, the Medium preset at 1440p is the most sensible recommendation. The measured data shows 133 FPS average with a minimum of 113 FPS at this setting, which provides a smooth experience on high-refresh-rate monitors while maintaining reasonable visual fidelity. The jump from Medium to High at 1440p reduces the average FPS to 112, which is still acceptable, but the 21 FPS loss may not justify the modest visual improvement in a game where player visibility is more important than shadow quality.

For users with a 1080p monitor, the High preset at 163 FPS is an excellent choice, as it offers better visuals than Medium (193 FPS) while still staying well above 144 Hz refresh rates. The Ultra preset at 1080p drops to 124 FPS, which is still playable, but the visual gains over High are typically subtle in Rust's stylized art direction. At 4K, users should stick to the High preset (66 FPS) rather than Ultra (50 FPS), as the 16 FPS drop is significant and the Ultra preset's added effects can obscure gameplay elements in a survival game where situational awareness is critical.

The Low preset is only recommended for competitive play at 1080p or 1440p, where the 269 FPS and 198 FPS averages respectively provide maximum responsiveness. However, the Low preset's reduced draw distance and simplified textures can put players at a disadvantage when scouting for enemies or resources. The Medium preset at 4K (79 FPS) is a viable alternative to High (66 FPS) if you prefer higher frame rates over visual detail. Overall, this system is best utilized at 1440p with Medium or High settings, as it provides the optimal combination of frame rate stability and visual clarity without pushing the GPU to its limits.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4080 in Rust

Resolution Settings Avg FPS
3840x2160 Low 117.0
3840x2160 Medium 79.0
3840x2160 High 66.0
3840x2160 Ultra 50.0
2560x1440 Low 198.0
2560x1440 Medium 133.0
2560x1440 High 112.0
2560x1440 Ultra 85.0
1920x1080 Low 269.0
1920x1080 Medium 193.0
1920x1080 High 163.0
1920x1080 Ultra 124.0

Rust with iUltra 5 245 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4080 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.