Rust
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 61 | 72 | 107 |
| 1440p QHD | 78 | 103 | 122 | 182 |
| 1080p Full HD | 114 | 150 | 177 | 264 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis
The Intel Core Ultra 5 245 paired with the NVIDIA GeForce RTX 4070 Ti delivers a robust 1080p and 1440p experience in Rust, with 4K remaining a viable option only at lower presets. The measured data shows a clear progression of performance scaling across resolutions and settings, indicating a system that is well-balanced for high-refresh-rate gameplay at standard resolutions but becomes GPU-limited as the pixel count rises.
Settings Recommendations
The measured FPS data for Rust with this hardware combination suggests that the High preset offers the most balanced experience across all resolutions. At 1920x1080, the High preset delivers an average of 150 FPS, which is a 36 FPS improvement over the Ultra preset's 114 FPS while providing a substantial visual upgrade over the Medium preset's 177 FPS. The trade-off between the 27 FPS loss from High to Ultra is not justified by the marginal visual gains in a survival game where responsiveness matters.
For 2560x1440, the High preset again stands out as the optimal choice, producing an average of 103 FPS. This comfortably exceeds the 60 FPS threshold for smooth gameplay and is only 19 FPS behind the Medium preset's 122 FPS. The Ultra preset at this resolution drops to 78 FPS, which is still playable but represents a 25 FPS penalty for settings that are difficult to discern during active gameplay.
At 3840x2160, the situation changes dramatically. The High preset manages only 61 FPS, which is borderline for smooth play, while the Ultra preset falls to 46 FPS. The Low preset at 4K produces 107 FPS, and the Medium preset at 72 FPS with a 61-83 FPS range is the most practical choice for 4K gamers. The Medium preset's measured minimum of 61 FPS indicates that even this setting will occasionally dip below 60 FPS, but the average remains playable. For users prioritizing frame rate over visual fidelity, the Low preset at 4K provides the best playable experience, nearly doubling the High preset's frame rate.
How This Combo Ranks
The combination of the Intel Core Ultra 5 245 and NVIDIA GeForce RTX 4070 Ti ranks 251st out of 2953 tested combos in Rust. This places the system in the top 8.5% of all tested configurations, which is a strong showing for a mid-range CPU paired with a high-end GPU. The percentile ranking reflects the CPU's position in the broader market; the Ultra 5 245 sits in the 90th percentile against all CPUs, while the RTX 4070 Ti holds the 84th percentile against all GPUs. The combo rank of 251 suggests that Rust's performance is more dependent on the GPU than the CPU, as the GPU's lower percentile ranking relative to the CPU's does not drag the overall combo down as much as it might in a CPU-bound title.
The CPU's nearest rivals in synthetic benchmarks include the AMD Ryzen 7 PRO 5755G (0.4% faster), AMD Ryzen 9 7900 (0.5% faster), Intel Xeon Gold 5318H (0.6% slower), and Intel Core i5-14600K (0.8% slower). These results indicate that the Ultra 5 245 is essentially on par with a wide range of competing processors, with all deltas within a single percent. This parity means the CPU is unlikely to be the limiting factor in Rust, and the combo's ranking is more attributable to the GPU's performance tier.
GPU Role
The NVIDIA GeForce RTX 4070 Ti is built on the Ada Lovelace architecture with a 5 nm process and features 12 GB of GDDR6X memory on a 192-bit bus. The memory operates at 1313 MHz with 21 Gbps effective speed, providing a bandwidth of 504.2 GB/s. The GPU's base clock is 2310 MHz with a boost clock of 2610 MHz. These specifications position the card in the 84th percentile of all GPUs, with an average benchmark score of 44795.
In Rust, the GPU's role becomes increasingly important as resolution rises. At 1080p, the GPU is not the primary constraint, as evidenced by the high frame rates across all settings. However, at 4K, the GPU's limitations become apparent: the Ultra preset drops to 46 FPS, and even the High preset only reaches 61 FPS. The 12 GB of VRAM is sufficient for Rust at these settings, but the GPU's raw compute power (40.09 TFLOPS FP32) is the limiting factor at higher resolutions. The RTX 4070 Ti's nearest rivals include the NVIDIA GeForce RTX 5090 Mobile (0.8% faster in synthetic benchmarks) and the AMD Radeon Pro 5500 XT (1.3% faster), though these comparisons are based on average benchmark scores rather than Rust-specific results.
Measured FPS Breakdown
At 1920x1080, the measured average FPS across settings shows a clear stepwise progression: Low delivers 264 FPS, Medium delivers 177 FPS (with a 151-204 FPS range), High delivers 150 FPS, and Ultra delivers 114 FPS. The gap between Low and Medium is substantial at 87 FPS, while the drop from High to Ultra is a more moderate 36 FPS. The Medium preset's minimum of 151 FPS indicates that even in demanding scenes, the system maintains high frame rates.
Moving to 2560x1440, the same pattern holds but with lower absolute numbers. Low produces 182 FPS, Medium produces 122 FPS (104-140 FPS range), High produces 103 FPS, and Ultra produces 78 FPS. The resolution increase from 1080p to 1440p costs approximately 80 FPS at Low settings, 55 FPS at Medium, 47 FPS at High, and 36 FPS at Ultra. This scaling suggests that lower settings are more sensitive to resolution changes, which is consistent with a GPU-bound scenario at higher pixel counts.
At 3840x2160, the performance drops significantly. Low delivers 107 FPS, Medium delivers 72 FPS (61-83 FPS range), High delivers 61 FPS, and Ultra delivers 46 FPS. The Medium preset's minimum of 61 FPS is notable because it means the system can dip below the 60 FPS threshold even at Medium settings. The Ultra preset at 4K is effectively unplayable for smooth gameplay, as the 46 FPS average is below the acceptable threshold for most users. The scaling from 1440p to 4K costs 75 FPS at Low, 50 FPS at Medium, 42 FPS at High, and 32 FPS at Ultra.
FAQ
Q: What is the best preset for 1440p gaming with this hardware?
A: The High preset at 2560x1440 delivers an average of 103 FPS, which is only 19 FPS below the Medium preset's 122 FPS but provides significantly better visual quality. The Ultra preset drops to 78 FPS, making High the optimal balance.
Q: Can this system run Rust at 4K?
A: Yes, but only at lower settings. The Low preset at 3840x2160 produces 107 FPS, and the Medium preset produces 72 FPS with a 61-83 FPS range. The High preset falls to 61 FPS, and Ultra drops to 46 FPS, which is below the threshold for smooth gameplay.
Q: How much performance is lost when moving from 1080p to 4K?
A: At Low settings, the average FPS drops from 264 to 107, a loss of 157 FPS. At Medium, it drops from 177 to 72, a loss of 105 FPS. At High, it drops from 150 to 61, a loss of 89 FPS. At Ultra, it drops from 114 to 46, a loss of 68 FPS.
Q: Is the CPU or GPU the limiting factor in Rust?
A: At 1080p and 1440p, the CPU appears to be the primary constraint, as the GPU is capable of higher frame rates than the measured averages suggest. At 4K, the GPU becomes the limiting factor, evidenced by the steep drop in performance across all settings.
Q: What is the minimum FPS at Medium settings?
A: At 1920x1080, the minimum is 151 FPS. At 2560x1440, the minimum is 104 FPS. At 3840x2160, the minimum is 61 FPS. These values indicate the system's performance in the most demanding scenes.
Q: How does the RTX 4070 Ti compare to its nearest rival?
A: In synthetic benchmarks, the NVIDIA GeForce RTX 5090 Mobile is 0.8% faster, the AMD Radeon Pro 5500 XT is 1.3% faster, and the Intel Arc A730M is 1.7% faster. The NVIDIA RTX A6000 is 1.6% slower. These differences are minimal and unlikely to translate into meaningful FPS variations in Rust.
CPU Role
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor from the Core Ultra Series 2, based on the Arrow Lake architecture on a 3 nm process. It has a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with a TDP of 65 W. The CPU features 24 MB of shared L3 cache and supports DDR5 memory on a dual-channel interface with 102.4 GB/s bandwidth. Its integrated graphics are Arc Xe-LPG with 64 execution units.
In synthetic benchmarks, the Ultra 5 245 achieves a single-thread score of 4648 in Cinebench R23 and a multi-thread score of 32924. Its Passmark single-thread score is 4394, and its multi-thread score is 38706. The CPU's average benchmark score is 48995, placing it in the 90th percentile of all CPUs. Its nearest rivals, the AMD Ryzen 7 PRO 5755G and AMD Ryzen 9 7900, are only 0.4% and 0.5% faster, respectively, indicating that the Ultra 5 245 is competitive with a wide range of processors.
In Rust, the CPU's 14 cores and 14 threads are more than sufficient for the game's workload, which typically relies on a few heavily utilized threads. The 5.10 GHz boost clock ensures strong single-thread performance, which is critical for Rust's physics and entity updates. The measured FPS data shows that at 1080p Low, the system reaches 264 FPS, suggesting the CPU can feed the GPU effectively at lower settings. However, the CPU's lack of hyper-threading (14 threads for 14 cores) may limit performance in scenarios with many simultaneous entity interactions, though the measured data does not show this as a bottleneck at the tested settings.
Resolution Scaling
The FPS scaling from 1080p to 1440p to 4K reveals the system's performance characteristics. At Low settings, the average FPS drops from 264 at 1080p to 182 at 1440p (a 31% decrease) and then to 107 at 4K (a 41% decrease from 1440p). This steep decline at Low settings indicates that the GPU is becoming the limiting factor as resolution increases, even at the lowest visual fidelity.
At Medium settings, the average FPS drops from 177 at 1080p to 122 at 1440p (a 31% decrease) and then to 72 at 4K (a 41% decrease from 1440p). The pattern is consistent, with each resolution step costing roughly a third of the remaining performance. At High settings, the average FPS drops from 150 at 1080p to 103 at 1440p (a 31% decrease) and then to 61 at 4K (a 41% decrease from 1440p). The Ultra settings show a similar trend: 114 at 1080p, 78 at 1440p (a 32% decrease), and 46 at 4K (a 41% decrease from 1440p).
This consistent scaling pattern across all settings suggests that the GPU is the primary limiting factor at 1440p and 4K, with the CPU providing sufficient headroom at lower resolutions. The 41% drop from 1440p to 4K at every setting indicates that the RTX 4070 Ti's 504.2 GB/s memory bandwidth and compute resources are being saturated as pixel count increases. The system is well-suited for 1080p and 1440p gaming, where it can maintain high frame rates even at Ultra settings, but 4K requires dropping to Medium or Low settings to maintain playable performance.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 4070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 61.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 182.0 |
| 2560x1440 | Medium | 122.0 |
| 2560x1440 | High | 103.0 |
| 2560x1440 | Ultra | 78.0 |
| 1920x1080 | Low | 264.0 |
| 1920x1080 | Medium | 177.0 |
| 1920x1080 | High | 150.0 |
| 1920x1080 | Ultra | 114.0 |
Rust with iUltra 5 245 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 4070 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RTX 4070 Ti
Explore FPS benchmarks for other games using this same hardware combination.