Rust

Rust

AVERAGE FPS
125
excellent

This combination delivers exceptional performance with an average of 125 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 62 74 110
1440p QHD 80 106 125 187
1080p Full HD 117 154 182 250

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 110
3840x2160 Medium 74
3840x2160 High 62
3840x2160 Ultra 47
2560x1440 Low 187
2560x1440 Medium 125
2560x1440 High 106
2560x1440 Ultra 80
1920x1080 Low 250
1920x1080 Medium 182
1920x1080 High 154
1920x1080 Ultra 117

Rust with Intel Core i5-14600KF + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

The Intel Core i5-14600KF and NVIDIA GeForce RTX 5070 Ti combination delivers a high-refresh-rate experience in Rust, with measured performance scaling predictably across resolutions and settings. This pairing sits at rank 312 out of 3,723 tested combos, placing it in the top percentile of systems for this survival title. The data shows a CPU with 14 cores and 20 threads, boosted by a 5.30 GHz clock, paired with a GPU offering 16 GB of GDDR7 memory and a 256-bit bus, creating a balanced platform where both components contribute meaningfully depending on the workload.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-14600KF is a Raptor Lake Refresh part built on Intel's 10 nm process, featuring 14 cores and 20 threads. Its base clock of 3.50 GHz and boost clock of 5.30 GHz provide substantial single-thread headroom, which matters for Rust’s simulation and physics logic. The CPU’s cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3, offering ample fast storage for frequently accessed game data. With a TDP of 125 W and support for DDR4 and DDR5 memory in dual-channel mode, this processor is designed for desktop workloads where latency and throughput both matter.

Benchmark results for this CPU show strong multi-threaded performance: Cinebench R23 multicore scores 32,544, while single-core hits 4,594. Geekbench multicore reaches 17,085, and single-core scores 2,445. PassMark multithread is 38,697, with single-thread at 4,273. These numbers indicate a processor that excels at both lightly threaded tasks (like game logic) and heavily threaded workloads (like asset streaming or background processes). The CPU’s percentile ranking versus all CPUs is 90, meaning it outperforms the vast majority of processors in standardized tests. Its nearest rivals include the AMD Ryzen 9 7900 with an average score of 49,228 (deltaPct 0.3), the AMD Ryzen 7 PRO 5755G at 49,196 (deltaPct 0.4), and the Intel Core Ultra 5 245 at 48,995 (deltaPct 0.8). The AMD Ryzen AI Max+ 388 scores 49,796, which is 0.8% higher. These deltas are small, indicating the i5-14600KF sits in a tightly contested performance band.

In Rust, the CPU’s role is visible when examining the measured FPS across settings. At 1080p Low, the system achieves 250 FPS, which is the highest measured value in the entire dataset. This suggests that at lower resolutions and graphical settings, the CPU is capable of feeding the GPU with enough frames to reach very high refresh rates. The fact that 1080p Low hits 250 FPS while 1080p Ultra drops to 117 FPS indicates that the GPU becomes more of a bottleneck as settings increase, but the CPU still provides a solid foundation. The boost clock of 5.30 GHz is particularly relevant for Rust’s single-threaded components, as higher clocks directly reduce frame time variance in scenarios with many entities or complex interactions.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 Ti is built on the Blackwell 2.0 architecture using TSMC’s 5 nm process, with a chip designated GB203. It contains 45,600 million transistors on a 378 mm² die. The GPU operates at a base clock of 2295 MHz and a boost clock of 2452 MHz, with memory clocked at 1750 MHz (28 Gbps effective). Its 16 GB of GDDR7 memory runs across a 256-bit bus, yielding a bandwidth of 896.0 GB/s. This memory configuration is generous for a game like Rust, which can have large textures and draw distances at high settings.

Compute resources include 8,960 shading units, 280 TMUs, and 96 ROPs, along with 70 RT cores and 280 tensor cores. Pixel rate is 235.4 GPixel/s, texture rate is 686.6 GTexel/s, and FP32 performance is 43.94 TFLOPS. The GPU’s TDP is 300 W, requiring a 700 W suggested PSU and a single 16-pin power connector. It uses a PCIe 5.0 x16 interface and offers display outputs including one HDMI 2.1b and three DisplayPort 2.1b. Benchmark scores include 3DMark Steel Nomad DX12 at 6,604, Geekbench OpenCL at 212,363, and Geekbench Vulkan at 225,122. PassMark G3D scores 32,974, and GPU compute reaches 20,203. The GPU’s percentile versus all GPUs is 86, indicating it outperforms most graphics cards in the database.

Nearest rivals in GPU benchmarks include the AMD Radeon RX Vega 64 with an average score of 50,001 (deltaPct -0.1), the Intel Arc A550M at 49,737 (deltaPct 0.4), the AMD Radeon RX 6900 XT at 50,951 (deltaPct -2), and the AMD Radeon RX 6800 XT at 48,477 (deltaPct 3.1). The RTX 5070 Ti’s average benchmark score is 49,957, which places it slightly below the RX Vega 64 and RX 6900 XT in raw synthetic terms, but the measured game performance tells a different story.

In Rust, the GPU’s 16 GB VRAM is sufficient for all tested settings, including Ultra at 4K, where the system averages 47 FPS. The high memory bandwidth becomes relevant at 4K High, where the average FPS is 62, and at 4K Medium, where it reaches 74 FPS. The boost clock of 2452 MHz helps maintain consistent frame delivery, especially when moving from 1080p to 1440p, where the GPU handles increased pixel counts. At 1440p High, the system averages 106 FPS, and at 1080p High, it hits 154 FPS. These numbers show that the GPU scales well with resolution, though the CPU still sets the ceiling at lower settings.

Settings Recommendations — which preset gives the best experience per the measured rows

Examining the measured FPS data, the Medium preset offers the best balance between visual quality and frame rate across all resolutions. At 1080p Medium, the system averages 182 FPS with a minimum of 155 and maximum of 209, which is well above the threshold for smooth gameplay on high-refresh-rate monitors. At 1440p Medium, the average drops to 125 FPS with a minimum of 106 and maximum of 144, still providing a responsive experience. At 4K Medium, the average is 74 FPS with a minimum of 63 and maximum of 85, which is playable but not ideal for competitive scenarios.

The High preset is a reasonable alternative for those prioritizing visual fidelity. At 1080p High, the average is 154 FPS, at 1440p High it’s 106 FPS, and at 4K High it’s 62 FPS. These are lower than Medium but still acceptable for many players. The Low preset maximizes frame rate, with 250 FPS at 1080p, 187 FPS at 1440p, and 110 FPS at 4K, but it likely sacrifices too much visual detail for most users. The Ultra preset is the most demanding, yielding 117 FPS at 1080p, 80 FPS at 1440p, and 47 FPS at 4K. Given the data, Medium provides the most consistent experience, with the minimum FPS values at each resolution (155, 106, and 63) staying above 60, ensuring no major stutters.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of Intel Core i5-14600KF and NVIDIA GeForce RTX 5070 Ti ranks 312 out of 3,723 tested combos in Rust. This places it in the top 8.4% of all systems tested, which is a strong showing for a mid-to-high-end pairing. The rank reflects the combined capability of both components, and the data indicates that this system is well-suited for Rust’s demands. The CPU’s high single-thread performance (boosting to 5.30 GHz) and the GPU’s substantial memory bandwidth (896.0 GB/s) work together to deliver the measured FPS figures. While the exact composition of the 3,722 other combos is not detailed, the rank of 312 suggests that only a small fraction of systems outperform this one in Rust.

Comparing to the CPU’s nearest rivals, the i5-14600KF is essentially tied with the AMD Ryzen 9 7900 (deltaPct 0.3) and slightly ahead of the Intel Core Ultra 5 245 (deltaPct 0.8). The GPU’s rivals, such as the AMD Radeon RX 6900 XT, score higher in synthetic benchmarks (deltaPct -2), yet the measured Rust performance for this combo remains competitive, indicating that game-specific optimizations favor this NVIDIA card. The rank of 312 out of 3,723 is a comprehensive metric that accounts for all aspects of the test, making it a reliable indicator of overall capability in Rust.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a clear scaling pattern across resolutions. At 1080p Low, the system achieves 250 FPS, which drops to 187 FPS at 1440p Low (a 25.2% decrease) and then to 110 FPS at 4K Low (a 56% decrease from 1080p). For Medium settings, 1080p averages 182 FPS, 1440p averages 125 FPS (a 31.3% drop), and 4K averages 74 FPS (a 59.3% drop from 1080p). High settings show 154 FPS at 1080p, 106 FPS at 1440p (a 31.2% drop), and 62 FPS at 4K (a 59.7% drop). Ultra settings follow a similar trend: 117 FPS at 1080p, 80 FPS at 1440p (a 31.6% drop), and 47 FPS at 4K (a 59.8% drop).

The consistency of the percentage drops across settings—roughly 31% from 1080p to 1440p and 59-60% from 1080p to 4K—indicates that the GPU is the primary limiting component at higher resolutions. The GPU’s 16 GB VRAM and 896.0 GB/s bandwidth are taxed more heavily as pixel count increases, and the frame rate declines proportionally. At 1080p, the CPU’s strength is more apparent, as the system reaches 250 FPS on Low, suggesting that the GPU has headroom and the CPU can drive high frame rates. However, as resolution increases, the GPU’s workload grows, and the frame rates converge toward the GPU’s capability. This is typical for a balanced system where neither component is severely bottlenecked at any tested setting, but the GPU becomes the limiting factor at 4K.

FAQ

Q: What is the maximum average FPS this combo achieves in Rust?

A: The highest measured average FPS is 250, achieved at 1920x1080 with Low settings.

Q: How does the CPU compare to its closest rival in synthetic benchmarks?

A: The Intel Core i5-14600KF has an average benchmark score of 49,394, which is 0.3% higher than the AMD Ryzen 9 7900’s 49,228 and 0.8% higher than the Intel Core Ultra 5 245’s 48,995.

Q: What is the performance difference between Medium and Ultra settings at 1440p?

A: At 2560x1440, Medium averages 125 FPS (with a min of 106 and max of 144), while Ultra averages 80 FPS, a 45 FPS difference favoring Medium.

Q: How much VRAM does the RTX 5070 Ti have, and what memory type is used?

A: The GPU has 16 GB of GDDR7 memory on a 256-bit bus, providing 896.0 GB/s of bandwidth.

Q: What rank does this combo hold among all tested systems in Rust?

A: It ranks 312 out of 3,723 tested combos, placing it in the top 8.4% of all systems.

Q: At which resolution and setting does the system fall below 60 FPS average?

A: The only measured configuration below 60 FPS average is 3840x2160 with Ultra settings, which averages 47 FPS.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following table summarizes all measured average FPS values from the dataset, organized by resolution and settings.

1920x1080:

  • Low: 250 FPS average
  • Medium: 182 FPS average (min 155, max 209)
  • High: 154 FPS average
  • Ultra: 117 FPS average

2560x1440:

  • Low: 187 FPS average
  • Medium: 125 FPS average (min 106, max 144)
  • High: 106 FPS average
  • Ultra: 80 FPS average

3840x2160:

  • Low: 110 FPS average
  • Medium: 74 FPS average (min 63, max 85)
  • High: 62 FPS average
  • Ultra: 47 FPS average

The data shows that at 1080p, even Ultra settings maintain an average above 100 FPS, making this resolution ideal for competitive play. At 1440p, Medium and High both exceed 100 FPS, offering flexibility for players with high-refresh-rate displays. At 4K, only Low settings exceed 100 FPS, while Medium and High remain above 60 FPS, and Ultra dips below 50 FPS. These measured values provide a clear picture of the system’s capabilities, with no undocumented configurations in the dataset.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 5070 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 110.0
3840x2160 Medium 74.0
3840x2160 High 62.0
3840x2160 Ultra 47.0
2560x1440 Low 187.0
2560x1440 Medium 125.0
2560x1440 High 106.0
2560x1440 Ultra 80.0
1920x1080 Low 250.0
1920x1080 Medium 182.0
1920x1080 High 154.0
1920x1080 Ultra 117.0

Rust with ii5-14600KF + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5070 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-14600KF + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.