Doom

Doom

AVERAGE FPS
202
excellent

This combination delivers exceptional performance with an average of 202 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 80 98 115 133
1440p QHD 147 180 213 245
1080p Full HD 227 278 329 378

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 133
3840x2160 Medium 115
3840x2160 High 98
3840x2160 Ultra 80
2560x1440 Low 245
2560x1440 Medium 213
2560x1440 High 180
2560x1440 Ultra 147
1920x1080 Low 378
1920x1080 Medium 329
1920x1080 High 278
1920x1080 Ultra 227

Doom with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

The Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5070 Ti combination delivers a fascinating performance profile in Doom, a 2016 FPS that remains a demanding benchmark for modern hardware. The data reveals a system that is overwhelmingly GPU-bound at higher resolutions but exhibits surprising CPU sensitivity at 1080p, where frame rates soar past 300 FPS. This analysis breaks down the measured results, contextualizes them against rival components, and offers practical guidance based on the observed metrics.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 245 is a 14-core, 14-thread desktop processor built on the Arrow Lake architecture and a 3 nm TSMC process. Its base clock is 3.50 GHz with a boost clock of 5.10 GHz, and it carries 24 MB of shared L3 cache alongside a 3 MB L2 cache per core. This configuration places the CPU in the 90th percentile among all processors tested, with an average benchmark score of 48,995. In synthetic tests, the chip achieves a Cinebench R23 multi-core score of 32,924 and a single-core score of 4,648, indicating strong all-around capability.

For Doom, the CPU’s role is most evident at 1080p, where frame rates are exceptionally high. At 1920x1080 with Low settings, the combo averages 378 FPS, and at Medium settings it reaches 329 FPS. These figures suggest that the processor can feed the GPU with enough draw calls and game logic updates to sustain over 300 FPS, a threshold that demands significant single-thread performance. The Ultra 5 245’s 5.10 GHz boost clock and high single-core Cinebench R23 score of 4,648 align with this capability. At higher resolutions, the CPU becomes less of a bottleneck, as the GPU’s rendering workload dominates the frame time budget.

The processor’s memory support includes dual-channel DDR5 with a bandwidth of 102.4 GB/s, which is adequate for feeding a high-end GPU in a fast-paced FPS. ECC memory support is present, though irrelevant to gaming performance. The 65 W TDP and 17,800 million transistors on a 243 mm² die indicate an efficient design, but the benchmark results speak more directly to its gaming prowess. Compared to its nearest rivals, the Ultra 5 245 sits within a tight performance band: it trails the AMD Ryzen 7 PRO 5755G by 0.4% and the AMD Ryzen 9 7900 by 0.5%, while leading the Intel Xeon Gold 5318H by 0.6% and the Intel Core i5-14600K by 0.8%. These deltas are minuscule, meaning the CPU is unlikely to be the deciding factor in Doom’s frame rates when paired with a GPU as powerful as the RTX 5070 Ti.

The data from PassMark reinforces this view: the CPU scores 38,706 in multithread tests, 4,394 in single-thread tests, and 120,548 in floating-point math. While Doom is not typically a CPU-heavy title compared to simulation games, the high frame rates observed at 1080p Low (378 FPS) indicate that the processor’s single-thread performance is sufficient to avoid capping the GPU’s output. At 4K, the CPU’s influence wanes further, with the average FPS dropping to 133 at Low settings, a figure that is more attributable to GPU fill-rate limits than to CPU throughput.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 Ti is a Blackwell 2.0 architecture GPU with 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. Its base clock is 2295 MHz with a boost clock of 2452 MHz, and it features 8,960 shading units, 280 texture mapping units, and 96 raster output units. The GPU’s FP32 compute is rated at 43.94 TFLOPS, and it supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6. This hardware places the RTX 5070 Ti in the 86th percentile among all GPUs, with an average benchmark score of 49,957.

In Doom, the GPU’s dominance is clear across all measured resolutions. At 4K Ultra settings, the combo averages 80 FPS, while at 4K High it reaches 98 FPS. The jump from Low to Ultra at 4K shows a 53 FPS difference (133 to 80), which is a substantial scaling cost for higher visual fidelity. The GPU’s 16 GB VRAM is more than sufficient for Doom, as the game’s textures and geometry are modest by modern standards, but the memory bandwidth of 896.0 GB/s helps sustain high frame rates at 4K where pixel throughput is critical.

The RTX 5070 Ti’s nearest rivals in the benchmark database include the AMD Radeon RX Vega 64 (0.1% faster), the Intel Arc A550M (0.4% slower), the AMD Radeon RX 6900 XT (2% faster), and the AMD Radeon RX 6800 XT (3.1% slower). These deltas are small, indicating that the RTX 5070 Ti is positioned competitively, though its performance in Doom specifically is what matters here. The GPU’s 3DMark Steel Nomad DX12 score of 6,604 and PassMark G3D score of 32,974 suggest strong raw performance, but the measured FPS in Doom is the definitive metric.

At 1080p Low, the combo hits 378 FPS, which is likely near the CPU’s limit rather than the GPU’s, as the RTX 5070 Ti has ample headroom at such low resolutions. At 1440p High, the average is 180 FPS, and at 4K High it drops to 98 FPS. The GPU’s boost clock of 2452 MHz and pixel rate of 235.4 GPixel/s are directly relevant: at 4K, the pixel fill rate becomes a limiting factor, which is why the frame rate scales down from 133 FPS at Low to 80 FPS at Ultra. The GDDR7 memory’s 28 Gbps effective speed also contributes to the bandwidth needed for high-resolution textures, though Doom’s asset sizes do not stress the 16 GB capacity.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured data shows a clear pattern: as resolution increases, frame rates drop significantly, indicating that the GPU is the primary bottleneck at higher resolutions. At 1080p Low, the average FPS is 378. Moving to 1440p Low reduces this to 245 FPS, a 35% decrease. At 4K Low, the average falls to 133 FPS, which is 65% lower than the 1080p figure. This steep decline aligns with the GPU’s fill-rate and shading workload scaling with pixel count: 4K has 4 times the pixels of 1080p, and the RTX 5070 Ti’s 96 ROPs and 43.94 TFLOPS FP32 compute are taxed accordingly.

For High settings, the scaling is similar but with lower absolute numbers: 278 FPS at 1080p, 180 FPS at 1440p, and 98 FPS at 4K. The drop from 1080p to 1440p is 35%, and from 1440p to 4K it is 46%. Medium settings yield 329 FPS at 1080p, 213 FPS at 1440p, and 115 FPS at 4K. Ultra settings produce 227 FPS, 147 FPS, and 80 FPS respectively. The consistency of these drops—roughly 35% from 1080p to 1440p and another 45-50% from 1440p to 4K—strongly suggests that the GPU is the limiting component at all resolutions, with the CPU only becoming relevant at 1080p where frame rates exceed 300 FPS.

The fact that the 1080p Low result (378 FPS) is so much higher than 1440p Low (245 FPS) indicates that the GPU has headroom at lower resolutions, but the CPU may start to cap performance. However, the CPU’s high single-thread score (4,648 in Cinebench R23) suggests it can handle these frame rates without being a hard limit. The data implies that for a game like Doom, which has a modest CPU footprint, the RTX 5070 Ti is the dominant factor in determining FPS, and users should expect a linear scaling penalty as they move to higher resolutions.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers its highest frame rates. Low settings average 378 FPS, Medium averages 329 FPS with a minimum of 280 and maximum of 379, High averages 278 FPS, and Ultra averages 227 FPS. The spread from Low to Ultra is 151 FPS, a 40% reduction in performance when enabling maximum visual quality. The Medium setting’s min FPS of 280 indicates that even under heavy scenes, the system stays well above 240 FPS, making 1080p gaming exceptionally smooth.

At 2560x1440, performance remains strong but drops notably. Low settings average 245 FPS, Medium averages 213 FPS with a minimum of 181 and maximum of 245, High averages 180 FPS, and Ultra averages 147 FPS. The range from Low to Ultra is 98 FPS, a 40% drop, consistent with the 1080p scaling. The Medium setting’s min FPS of 181 ensures that even the most demanding moments stay above 144 FPS, which is ideal for high-refresh-rate 1440p monitors.

At 3840x2160, the GPU is clearly stressed. Low settings average 133 FPS, Medium averages 115 FPS with a minimum of 98 and maximum of 133, High averages 98 FPS, and Ultra averages 80 FPS. The drop from Low to Ultra is 53 FPS, a 40% reduction, matching the pattern seen at lower resolutions. The Medium setting’s min FPS of 98 means that 4K gaming is viable at Medium settings without dropping below 60 FPS, but Ultra settings push the average to 80 FPS, which is still playable but leaves little headroom for demanding scenes.

The data shows a consistent 40% performance penalty when moving from Low to Ultra settings, regardless of resolution. This suggests that Doom’s Ultra preset adds significant shading and texture work that scales uniformly with pixel count. The Medium preset’s min and max FPS values (e.g., 280-379 at 1080p, 181-245 at 1440p, 98-133 at 4K) provide a useful frame time envelope, indicating that Medium offers a balance between visual quality and stability.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of an Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5070 Ti ranks 260th out of 2,930 tested combos in Doom, placing it in the top 8.9% of all systems measured. This rank reflects the GPU’s strong performance, as the CPU is unlikely to be a bottleneck at most resolutions. The rank of 260 suggests that while the RTX 5070 Ti is powerful, there are 259 other combos that achieve higher average FPS, likely featuring more expensive GPUs like the RTX 5090 or Radeon RX 7900 XTX.

The GPU’s percentile rank of 86 means that 14% of GPUs in the database outperform it, and those likely dominate the top 260 spots. The CPU’s percentile rank of 90 is higher, indicating that the processor is less of a limiting factor. The combo’s rank is a composite of both components, but given that Doom is GPU-bound at 1440p and 4K, the GPU’s performance is the primary driver. The nearest GPU rivals—RX Vega 64, Arc A550M, RX 6900 XT, and RX 6800 XT—have similar average benchmark scores, but in Doom specifically, the RTX 5070 Ti’s architecture likely gives it an edge in this Vulkan-optimized title, though the data does not provide direct rival FPS comparisons.

The rank of 260 out of 2,930 is a strong result, indicating that this combo is well-suited for Doom, especially for players targeting 1440p or 4K at High or Medium settings. The fact that it ranks in the top 9% suggests that most tested systems are less capable, and the RTX 5070 Ti’s 16 GB VRAM and fast memory are sufficient for the game’s requirements.

FAQ

Q: What is the highest average FPS this combo achieves in Doom, and at what settings?

A: The highest average FPS is 378, achieved at 1920x1080 with Low settings. At Medium settings, the average is 329 FPS with a minimum of 280 and maximum of 379.

Q: Can this system run Doom at 4K with playable frame rates?

A: Yes. At 4K Ultra, the average FPS is 80, which is above 60 FPS and playable. At 4K Medium, the average rises to 115 FPS with a minimum of 98, ensuring smooth performance. 4K Low reaches 133 FPS.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Core Ultra 5 245 has an average benchmark score of 48,995. It is 0.4% slower than the AMD Ryzen 7 PRO 5755G, 0.5% slower than the AMD Ryzen 9 7900, 0.6% faster than the Intel Xeon Gold 5318H, and 0.8% faster than the Intel Core i5-14600K.

Q: Is the RTX 5070 Ti or the Core Ultra 5 245 more important for Doom’s performance?

A: The data suggests the GPU is the limiting factor at 1440p and 4K, as frame rates drop by 35-50% when resolution increases. At 1080p, the CPU’s high single-thread performance (4,648 in Cinebench R23) allows frame rates above 300 FPS, but the GPU still dominates the scaling.

Q: What is the difference in FPS between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings average 245 FPS, while Ultra settings average 147 FPS. This is a 98 FPS difference, representing a 40% reduction in performance for the Ultra preset.

Q: How does this combo rank among all tested systems in Doom?

A: The combo ranks 260th out of 2,930 tested combinations, placing it in the top 8.9% of all systems. This reflects the RTX 5070 Ti’s strong performance, though the CPU also contributes to high frame rates at 1080p.

Settings Recommendations

For the best experience based on the measured data, the Medium preset offers the most balanced performance across all resolutions. At 1080p, Medium averages 329 FPS with a minimum of 280, providing a smooth experience far above any display’s refresh rate. At 1440p, Medium averages 213 FPS with a minimum of 181, which is ideal for 144 Hz or 165 Hz monitors, as the frame rate rarely dips below the refresh threshold. At 4K, Medium averages 115 FPS with a minimum of 98, ensuring that the game stays above 90 FPS in the most demanding scenes, which is excellent for high-refresh-rate 4K displays.

High settings are also viable if visual fidelity is a priority. At 1440p High, the average is 180 FPS, which still provides a smooth experience on 144 Hz monitors, though the minimum FPS is not measured for this preset. At 4K High, the average drops to 98 FPS, which is playable but may occasionally dip below 60 FPS in heavy scenes, as the Medium preset’s minimum is 98 FPS, suggesting High could be lower.

Ultra settings should be reserved for users with 60 Hz displays or those who prioritize image quality over frame rate. At 4K Ultra, the average is 80 FPS, which is acceptable for 60 Hz gameplay but leaves no headroom for demanding moments. At 1080p Ultra, the average is 227 FPS, which is still high, but the 40% performance penalty compared to Low is unnecessary for most players.

Low settings are only recommended for competitive players seeking maximum frame rates at 1080p, where the combo achieves 378 FPS. This setting sacrifices visual quality but provides the lowest input latency and highest frame consistency. For most users, Medium at 1440p or 4K offers the best combination of smoothness and visual detail, as the measured min FPS values (181 at 1440p, 98 at 4K) ensure the experience remains fluid even during intense combat.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5070 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 133.0
3840x2160 Medium 115.0
3840x2160 High 98.0
3840x2160 Ultra 80.0
2560x1440 Low 245.0
2560x1440 Medium 213.0
2560x1440 High 180.0
2560x1440 Ultra 147.0
1920x1080 Low 378.0
1920x1080 Medium 329.0
1920x1080 High 278.0
1920x1080 Ultra 227.0

Doom with iUltra 5 245 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5070 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 5070 Ti

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