Rust
This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 58 | 68 | 102 |
| 1440p QHD | 74 | 98 | 116 | 172 |
| 1080p Full HD | 108 | 142 | 168 | 251 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis
The Intel Core Ultra 5 245 and NVIDIA GeForce RTX 4070 SUPER combination delivers a highly capable Rust experience, with performance scaling predictably across resolutions and settings. The data shows a system that excels at high refresh rates at 1080p, remains very playable at 1440p, and only begins to strain at 4K with the most demanding presets. The following analysis breaks down the component roles, optimal settings, and performance characteristics based strictly on the measured data.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process. It operates at a base clock of 3.50 GHz and can boost up to 5.10 GHz, with a 65 W TDP. For a game like Rust, which is known for its complex simulation and server-side calculations, the CPU's single-threaded performance is often a critical factor. The benchmark data shows a Cinebench R23 single-core score of 4648 and a multi-core score of 32924, indicating strong per-core capability. This is reflected in the CPU's 90th percentile ranking among all tested CPUs, with an average benchmark score of 48995.
Relative to its nearest rivals, the Core Ultra 5 245 sits in a tight cluster. The data shows a -0.4% delta against the AMD Ryzen 7 PRO 5755G and -0.5% against the AMD Ryzen 9 7900, indicating the Intel chip is essentially on par with those alternatives. It holds a slight edge over the Intel Xeon Gold 5318H and Intel Core i5-14600K, with deltas of +0.6% and +0.8% respectively. In practical terms for Rust, the high boost clock of 5.10 GHz helps ensure that the game's primary simulation thread is not the bottleneck in most scenarios, particularly at lower resolutions where the GPU has more headroom to deliver frames. The 24 MB of shared L3 cache also aids in handling the game's world data and object interactions, contributing to stable frame pacing. However, the fact that the CPU's performance is so close to its rivals suggests that upgrading to this chip alone would not yield a massive performance swing in Rust compared to those alternatives; the gains are marginal, as indicated by the small delta percentages.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4070 SUPER is built on the Ada Lovelace architecture and features 12 GB of GDDR6X memory on a 192-bit bus, providing a memory bandwidth of 504.2 GB/s. The GPU has a base clock of 1980 MHz and a boost clock of 2475 MHz. With 7168 shading units and 56 RT cores, it is a formidable graphics processor, ranking in the 83rd percentile of all GPUs. Its compute capabilities are underscored by a Passmark G3D score of 29995 and an average benchmark score of 43223.
In Rust, the GPU's role becomes more pronounced as resolution and graphical settings increase. At 1080p, the GPU is less stressed, but at 4K, the rendering load is substantial. The 12 GB VRAM is sufficient for the game's textures at all tested settings, but the performance drop from High to Ultra at 4K (58 FPS to 44 FPS) suggests that the Ultra preset places a heavy load on the GPU's compute and memory subsystems. The GPU's nearest rivals, such as the NVIDIA Quadro M6000 24 GB and the GeForce RTX 5050 Mobile, show negligible performance deltas (-0.1% and -0.1%, respectively), placing the RTX 4070 SUPER in a solid performance tier. The -1% delta against the RTX 4090 Mobile indicates that the desktop 4070 SUPER is very close to that high-end mobile chip in raw compute, which is impressive for a desktop part. This suggests that the GPU is a well-balanced partner for the Core Ultra 5 245, capable of driving high frame rates at mainstream resolutions without being a significant bottleneck at higher settings, until the most demanding 4K scenarios.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS data provides clear guidance on the optimal settings for different resolutions. The goal is to balance visual fidelity with a smooth frame rate, typically targeting at least 60 FPS for a survival game where responsiveness is important. At 1920x1080, the High preset delivers an average of 142 FPS, which is excellent for high refresh rate monitors. The Medium preset yields 168 FPS, and even the Ultra preset manages 108 FPS, making any of these settings viable at 1080p. The Low preset pushes the frame rate to 251 FPS, but this sacrifices visual quality for a competitive edge that is rarely necessary in a game like Rust.
At 2560x1440, the High preset delivers an average of 98 FPS, which is very playable and provides a good balance of quality and performance. The Medium preset offers 116 FPS, while the Ultra preset drops to 74 FPS. For most users, the High preset at 1440p is the sweet spot, as it maintains a frame rate above 90 FPS while offering near-maximum visual detail. The Ultra preset, while still playable, shows a significant performance cost for marginal graphical gains. At 3840x2160, the situation changes. The High preset averages 58 FPS, which is just below the ideal 60 FPS threshold. The Medium preset averages 68 FPS, making it the best choice for 4K gaming, as it delivers a smooth experience above 60 FPS. The Ultra preset at 4K averages only 44 FPS, which is not recommended for a smooth experience, and the Low preset at 102 FPS is the only other option that exceeds 60 FPS, but it comes with a substantial visual downgrade. Therefore, the data suggests that Medium is the recommended preset for 4K, High is optimal for 1440p, and High or Ultra are both excellent choices for 1080p depending on the user’s monitor refresh rate.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution for this combo to maintain a consistent 60+ FPS on High settings?
A: At 2560x1440, the High preset delivers an average of 98 FPS, which is well above the 60 FPS target. At 3840x2160, the High preset averages 58 FPS, which is slightly below the target. Therefore, 1440p is the highest resolution that maintains a comfortable margin over 60 FPS on High settings.
Q: How much faster is the Low preset compared to the Ultra preset at 1080p?
A: The Low preset at 1920x1080 averages 251 FPS, while the Ultra preset averages 108 FPS. This represents a substantial performance increase of 143 FPS, or roughly 2.3 times the frame rate, for users who prioritize maximum responsiveness over visual fidelity.
Q: Is the CPU or GPU more likely to be the limiting factor at 4K with this combo?
A: The data shows that at 3840x2160, the average FPS drops significantly from 102 FPS on Low to 44 FPS on Ultra. This steep decline with increasing graphical load indicates that the GPU is the primary limiting factor at this resolution, as the CPU’s performance is a constant and the frame rate scales with the GPU’s workload.
Q: What is the lowest average FPS recorded for this combo at any setting?
A: The lowest average FPS recorded is 44 FPS, which occurs at the 3840x2160 resolution with the Ultra preset. This is the only tested configuration where the average frame rate falls below the 60 FPS playability threshold.
Q: How does this combo’s rank in Rust compare to other tested combinations?
A: The combo ranks 364th out of 2953 tested combos for Rust. This places it in the top 12.3% of all tested systems, indicating that it is a high-performing combination for this game.
Q: Does the GPU’s performance in this combo surpass that of the NVIDIA Quadro M6000?
A: The RTX 4070 SUPER has an average benchmark score of 43223, while the Quadro M6000 has a score of 43301. The deltaPct between them is -0.2%, indicating that the RTX 4070 SUPER is slightly slower than the Quadro M6000 in this specific comparison, though the difference is negligible.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
Examining the High preset across resolutions reveals a clear scaling pattern. At 1920x1080, the average FPS is 142. Moving to 2560x1440, the average drops to 98 FPS, a decrease of 44 FPS (or about 31%). Moving further to 3840x2160, the average drops to 58 FPS, a decrease of 40 FPS from the 1440p figure (or about 41%). The total drop from 1080p to 4K is 84 FPS, representing a 59% reduction in average frame rate.
This scaling behavior is a classic indicator of a GPU-bound scenario. The CPU’s workload does not change with resolution, but the GPU’s does. As the pixel count increases from approximately 2 million (1080p) to 8.3 million (4K), the rendering load quadruples. The fact that the FPS does not drop by a proportional amount (it drops by 59%, not 75%) suggests that the CPU is able to keep feeding the GPU with data, but the GPU’s rendering throughput is the limiting factor. This is further corroborated by the Low preset data. At 1080p Low, the FPS is 251, which is a very high number that likely approaches the CPU’s frame generation limit. However, at 4K Low, the FPS drops to 102, showing that even with minimal graphical settings, the GPU is still the primary constraint at higher resolutions. In contrast, if the CPU were the limiting factor, we would expect to see a much smaller FPS drop between 1080p and 4K, as the GPU would have ample headroom. The data clearly shows a significant FPS penalty with each resolution increase, confirming that the RTX 4070 SUPER is the component that dictates the performance ceiling at 1440p and 4K.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following table and analysis detail the exact average FPS figures from the measured data for each resolution and settings combination.
1920x1080 (1080p):
- Low: 251 FPS average.
- Medium: 168 FPS average, with a minimum of 143 FPS and a maximum of 193 FPS.
- High: 142 FPS average.
- Ultra: 108 FPS average.
At 1080p, the system is exceptionally fast. The Low preset’s 251 FPS is likely near the CPU’s maximum frame output, while the Medium preset’s minimum of 143 FPS ensures no drops below a high refresh rate threshold. The High and Ultra presets are both well above 100 FPS, making them excellent choices for 144Hz monitors.
2560x1440 (1440p):
- Low: 172 FPS average.
- Medium: 116 FPS average, with a minimum of 98 FPS and a maximum of 133 FPS.
- High: 98 FPS average.
- Ultra: 74 FPS average.
At 1440p, the performance remains strong. The Medium preset is the best option for those seeking high refresh rates, as its 116 FPS average is smooth. The High preset’s 98 FPS is also very playable and offers better visuals. The Ultra preset’s 74 FPS is still above 60 FPS, but it represents a significant drop from High, suggesting diminishing returns.
3840x2160 (4K):
- Low: 102 FPS average.
- Medium: 68 FPS average, with a minimum of 58 FPS and a maximum of 79 FPS.
- High: 58 FPS average.
- Ultra: 44 FPS average.
At 4K, the system begins to show its limits. The Medium preset is the only setting that consistently averages above 60 FPS, with a 68 FPS average. However, its minimum FPS of 58 indicates occasional dips below the target. The High preset’s 58 FPS average is borderline, and the Ultra preset’s 44 FPS average is not suitable for a smooth experience. The Low preset offers a playable 102 FPS but with significant graphical compromises.
How This Combo Ranks — use comboRankInGame vs other tested combos
In the context of all tested hardware combinations for Rust, this specific pairing of the Intel Core Ultra 5 245 and NVIDIA GeForce RTX 4070 SUPER performs exceptionally well. The combo rank is 364 out of 2953 total tested combinations. This places the system in the top 12.3% of all configurations, a strong indicator of its overall capability for this game.
This high ranking is a result of the balanced partnership between the CPU and GPU. The Core Ultra 5 245, with its high single-thread performance (Cinebench R23 single-core score of 4648), ensures that Rust’s simulation-heavy gameplay does not become a bottleneck that starves the GPU. Meanwhile, the RTX 4070 SUPER, with its 12 GB of VRAM and 504.2 GB/s of bandwidth, provides the raw rendering power needed to achieve the high frame rates observed in the measured data. The rank reflects that this is not just a mid-range system, but one that is capable of competing with much more expensive and powerful setups. It outperforms the vast majority of the 2953 combos, making it a robust choice for players who want to experience Rust at high settings with smooth performance, particularly at 1080p and 1440p. The data suggests that while it is not a top-tier 4K powerhouse, it is a very strong all-around performer that will handle all but the most extreme graphical demands of the game with ease.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 4070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 102.0 |
| 3840x2160 | Medium | 68.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 44.0 |
| 2560x1440 | Low | 172.0 |
| 2560x1440 | Medium | 116.0 |
| 2560x1440 | High | 98.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 251.0 |
| 1920x1080 | Medium | 168.0 |
| 1920x1080 | High | 142.0 |
| 1920x1080 | Ultra | 108.0 |
Rust with iUltra 5 245 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 4070 SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RTX 4070 SUPER
Explore FPS benchmarks for other games using this same hardware combination.