Rust

Rust

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 52 61 91
1440p QHD 66 87 103 154
1080p Full HD 96 127 150 224

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 91
3840x2160 Medium 61
3840x2160 High 52
3840x2160 Ultra 39
2560x1440 Low 154
2560x1440 Medium 103
2560x1440 High 87
2560x1440 Ultra 66
1920x1080 Low 224
1920x1080 Medium 150
1920x1080 High 127
1920x1080 Ultra 96

Rust with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Rust is a demanding survival title, and the measured frame rates for the Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 3080 Ti show a system that scales predictably with resolution. The data indicates this combination is a strong performer for 1440p gaming, but it encounters significant strain at 4K, particularly on higher presets. At 1080p, the system delivers exceptional frame rates that highlight the GPU's capability, while the 4K results reveal where the hardware's limits begin to surface.

Resolution Scaling

The frame rate drop from 1080p to 4K is substantial and follows a clear pattern across all settings presets. At Low settings, the average frame rate falls from 224 FPS at 1920x1080 to 154 FPS at 2560x1440, a 31% reduction, and then drops further to 91 FPS at 3840x2160, which is a 59% reduction from the 1080p figure. This steep decline indicates that even at the lowest visual fidelity, the GPU is the primary limiting factor as pixel count increases, with each resolution step requiring significantly more rendering work.

The High preset shows a similar trajectory but with lower absolute numbers. The system achieves 127 FPS at 1080p, which falls to 87 FPS at 1440p (a 31% drop) and then to 52 FPS at 4K (a 59% drop). This consistency in relative scaling across Low and High presets suggests the rendering pipeline is well-balanced, with the GPU handling the increased load in a linear fashion. The 4K High result of 52 FPS is playable but sits below the 60 FPS threshold that many users consider the baseline for smooth gameplay.

Ultra settings present the most challenging scenario. At 1080p, the system produces 96 FPS, which is still very smooth. At 1440p, this drops to 66 FPS, and at 4K, the average falls to 39 FPS. The 4K Ultra result is the only configuration in the entire measured set that dips below 40 FPS, indicating that this preset is too demanding for the RTX 3080 Ti at that resolution. The scaling from 1440p to 4K on Ultra represents a 41% performance loss, which is the steepest relative drop among all presets, underscoring the extreme pressure that 4K Ultra places on the GPU.

The data clearly shows that the GPU is the dominant bottleneck at 4K across all presets. The RTX 3080 Ti, while a capable card, cannot maintain high frame rates at this resolution with maximum settings. Conversely, at 1080p, the system has ample headroom, with even Ultra settings achieving nearly 100 FPS, suggesting that the CPU is not holding back performance at this resolution. This resolution scaling analysis points to 1440p as the sweet spot for this hardware combination, where High and Medium presets deliver excellent frame rates without the severe degradation seen at 4K.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is built on the Ampere architecture with a GA102 chip, manufactured on an 8nm process. It features 12 GB of GDDR6X memory on a 384-bit bus, providing a memory bandwidth of 912.4 GB/s. This large memory pool and high bandwidth are critical for Rust, which is known for its open-world environments and frequent asset loading. The 12 GB capacity ensures that the game's textures and world data can be stored locally, reducing stutter and load times, particularly at higher resolutions where memory demands increase.

The GPU's clock speeds are set at a base of 1365 MHz and a boost of 1665 MHz, with memory running at 1188 MHz (19 Gbps effective). These clocks, combined with 10240 shading units and 320 texture mapping units, allow the card to process the complex geometry and lighting effects present in Rust. The 80 ray tracing cores and 320 tensor cores provide additional capabilities, though Rust does not heavily utilize ray tracing in its standard rendering path. The GPU's pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s are substantial, but the 4K results show that even these high throughput rates are insufficient for Ultra settings.

The benchmark scores for the RTX 3080 Ti place it in the 83rd percentile among all GPUs, with an average benchmark score of 41187. Its nearest rivals include the AMD Radeon Pro 5300, which scores 0.8% higher, and the NVIDIA GeForce RTX 5070, which scores 2% lower. This positions the RTX 3080 Ti as a high-end card, though not at the absolute top tier. In Rust, this translates to strong performance at 1080p and 1440p, but the 4K data reveals that the card is not optimized for the most demanding settings at that resolution. The gap between Low and Ultra at 4K (91 FPS vs 39 FPS) demonstrates the GPU's responsiveness to settings changes, but also its limitations when pushed to the maximum.

The GPU's 350W TDP and dual-slot design indicate it is a power-hungry component, but the performance it delivers in this benchmark is consistent with its specifications. The measured FPS data shows that the GPU is the primary driver of performance across all resolutions, with the CPU playing a secondary role at lower resolutions and becoming less relevant as the resolution increases. This is typical for a high-end GPU paired with a modern processor, where the GPU is the bottleneck in most gaming scenarios.

Settings Recommendations

Based on the measured frame rates, the optimal settings preset depends on the target resolution and the user's preference for visual quality versus smoothness. At 1080p, all presets deliver playable frame rates, but the data suggests that High settings provide the best balance for most users. The High preset averages 127 FPS, which is well above the 60 FPS threshold and offers a significant visual improvement over Low settings, which achieve 224 FPS but with reduced detail. Medium settings at 1080p produce 150 FPS, which is also excellent, but High provides a better visual experience for only a 23 FPS cost.

For 1440p, the High preset is the clear recommendation. It averages 87 FPS, which is smooth and responsive, while Medium achieves 103 FPS and Low reaches 154 FPS. The visual fidelity difference between High and Medium is notable in Rust, and the 16 FPS gap between them is a worthwhile trade-off for improved graphics. Ultra settings at 1440p drop to 66 FPS, which is still playable but approaches the lower bound of what most users would consider acceptable for a competitive survival game.

At 4K, the situation is more nuanced. The Medium preset averages 61 FPS, which is just above the 60 FPS target and is the only preset that achieves this milestone. The High preset at 52 FPS is playable but may feel less smooth, while Low at 91 FPS sacrifices too much visual quality for the resolution. Ultra at 39 FPS is not recommended for 4K gaming. Therefore, the Medium preset is the best choice for 4K, as it provides a playable frame rate with moderate visual quality. The measured minimum FPS for Medium at 4K is 52 FPS, which indicates that even in demanding scenes, the frame rate does not drop below playable levels.

For users who prioritize competitive advantage and frame rate over visuals, the Low preset at 1440p (154 FPS) or 1080p (224 FPS) would be the optimal choice. However, for a balance of performance and aesthetics, the High preset at 1080p or 1440p offers the best overall experience. The data supports a settings strategy that scales with resolution, with High being the default choice for 1080p and 1440p, and Medium being the only viable option for 4K.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all presets. The Low preset averages 224 FPS, which is the maximum recorded in any configuration. Medium settings produce an average of 150 FPS, with a minimum of 128 FPS and a maximum of 173 FPS, indicating consistent performance with only minor fluctuations. High settings average 127 FPS, and Ultra settings average 96 FPS. All four presets at 1080p exceed the 60 FPS threshold, and even Ultra settings provide a smooth experience. The scaling from Low to Ultra at 1080p shows a performance reduction of 57%, which is the smallest relative drop across all resolutions, confirming that the CPU and GPU are well-matched at this resolution.

At 2560x1440, the frame rates are still strong but show the expected decrease from 1080p. The Low preset averages 154 FPS, which is a substantial 31% drop from 1080p but still very high. Medium settings average 103 FPS, with a minimum of 88 FPS and a maximum of 119 FPS, providing a stable experience. High settings average 87 FPS, and Ultra settings average 66 FPS. The 1440p results indicate that the system is well-suited for this resolution, with High and Medium presets offering the best combination of frame rate and visual quality. The drop from Low to Ultra at 1440p is 57%, matching the 1080p scaling, which suggests the GPU is consistently the bottleneck.

At 3840x2160, the frame rates become more variable and generally lower. The Low preset averages 91 FPS, which is still playable but represents a significant reduction from lower resolutions. Medium settings average 61 FPS, with a minimum of 52 FPS and a maximum of 70 FPS, making it the only preset at 4K that consistently stays above 50 FPS. High settings average 52 FPS, which is borderline for smooth gameplay, and Ultra settings average 39 FPS, which is the lowest recorded value in the entire dataset. The 4K results show that the system is not capable of maintaining high frame rates at this resolution, and users must make significant compromises in settings to achieve playable performance.

The Medium preset at each resolution provides the most consistent frame rates, with the minimum and maximum values showing tight clustering. At 1080p, Medium ranges from 128 to 173 FPS, at 1440p from 88 to 119 FPS, and at 4K from 52 to 70 FPS. This consistency makes Medium a reliable choice for users who want predictable performance. The High and Ultra presets do not have recorded minimum or maximum values, but their averages follow the expected scaling pattern. Overall, the measured FPS data provides a comprehensive picture of the system's capabilities across different resolutions and settings.

FAQ

Q: What is the highest average frame rate achievable with this hardware combination?

A: The highest average frame rate is 224 FPS, achieved at 1920x1080 resolution with Low settings. This is the maximum value recorded in the dataset, indicating that the system has significant headroom at lower resolutions and settings.

Q: Can this system maintain 60 FPS at 4K resolution?

A: Yes, but only with Medium settings, which average 61 FPS at 3840x2160. The High preset falls below 60 FPS at 52 FPS, and Ultra drops to 39 FPS. Therefore, Medium is the only preset that consistently exceeds the 60 FPS threshold at 4K.

Q: How does the RTX 3080 Ti compare to its nearest rival in terms of benchmark scores?

A: The RTX 3080 Ti has an average benchmark score of 41187, which places it in the 83rd percentile. Its nearest rival, the AMD Radeon Pro 5300, scores 0.8% higher, while the NVIDIA GeForce RTX 5070 scores 2% lower. This indicates the RTX 3080 Ti is a high-end card with competitive performance.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings average 154 FPS, while Ultra settings average 66 FPS. This represents a 57% reduction in frame rate when moving from Low to Ultra, showing that the Ultra preset is significantly more demanding on the GPU.

Q: Is the CPU or GPU the primary bottleneck in Rust with this configuration?

A: The data suggests the GPU is the primary bottleneck at higher resolutions. At 1080p, the frame rates are very high, indicating the CPU can keep up. However, as resolution increases to 4K, the frame rates drop significantly, which points to the GPU being the limiting factor.

Q: What is the minimum frame rate recorded for Medium settings across all resolutions?

A: The minimum frame rates for Medium settings are 128 FPS at 1080p, 88 FPS at 1440p, and 52 FPS at 4K. These values indicate that Medium settings provide stable performance, with the lowest minimum still being playable at 52 FPS.

CPU Role

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, manufactured on a 3nm process. It has a base clock of 3.40 GHz and a boost clock of 5.00 GHz, with a 65W TDP. The processor features 24 MB of shared L3 cache and 3 MB of L2 cache per core, which provides fast access to frequently used data. This cache configuration is beneficial for Rust, which has complex world interactions and frequent data access patterns. The CPU's dual-channel DDR5 memory support with a bandwidth of 102.4 GB/s ensures that the processor can feed data to the GPU without becoming a bottleneck.

In terms of benchmark performance, the Core Ultra 5 235 scores 14769 in Cinebench R23 multicore and 2085 in single-core. These scores place it in the 89th percentile among all CPUs, with an average benchmark score of 46062. Its nearest rivals include the AMD Ryzen AI 9 HX 375, which scores 0.1% higher, and the Intel Core i9-13900HX, which scores 0.1% lower. This shows that the Core Ultra 5 235 is a high-performing processor that competes well with other modern CPUs, though it is not at the absolute top of the performance spectrum.

In Rust, the CPU's role is most apparent at 1080p, where the high frame rates (224 FPS on Low) indicate that the processor can handle the game's physics and entity updates without limiting the GPU. The single-core performance of 2085 in Cinebench R23 is particularly relevant for Rust, as the game relies heavily on single-threaded performance for its core simulation logic. The boost clock of 5.00 GHz ensures that the CPU can reach high frequencies when needed, which helps maintain smooth frame rates in demanding scenarios.

However, as the resolution increases to 4K, the CPU's influence diminishes, and the GPU becomes the limiting factor. The frame rate differences between 1080p and 4K are primarily driven by the GPU's rendering capabilities, not the CPU's processing power. The measured data supports this conclusion, as the relative performance drop from 1080p to 4K is consistent across all settings, indicating a GPU bottleneck. The CPU's 14 cores and 14 threads provide ample parallel processing power for Rust's background tasks, such as asset streaming and AI calculations, ensuring that these do not interfere with the main game loop.

The Intel Core Ultra 5 235's architecture and specifications are well-suited for Rust, providing strong single-threaded performance and sufficient multi-core capability. The 24 MB of L3 cache helps reduce memory latency, which is critical for the game's open-world environment. Overall, the CPU is a capable partner for the RTX 3080 Ti, offering enough performance to avoid bottlenecking the GPU at lower resolutions while allowing the GPU to be the primary driver of frame rates at higher resolutions.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3080 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 91.0
3840x2160 Medium 61.0
3840x2160 High 52.0
3840x2160 Ultra 39.0
2560x1440 Low 154.0
2560x1440 Medium 103.0
2560x1440 High 87.0
2560x1440 Ultra 66.0
1920x1080 Low 224.0
1920x1080 Medium 150.0
1920x1080 High 127.0
1920x1080 Ultra 96.0

Rust with iUltra 5 235 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 3080 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.