Rust

Rust

AVERAGE FPS
117
good

This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 58 68 102
1440p QHD 74 98 116 172
1080p Full HD 108 142 168 251

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 102
3840x2160 Medium 68
3840x2160 High 58
3840x2160 Ultra 44
2560x1440 Low 172
2560x1440 Medium 116
2560x1440 High 98
2560x1440 Ultra 74
1920x1080 Low 251
1920x1080 Medium 168
1920x1080 High 142
1920x1080 Ultra 108

Rust with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis

The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 4070 SUPER ranks 364th out of 2953 tested combos in Rust, placing it in the top 12.3% of all configurations benchmarked for this survival title. This is a strong result, though not an elite one; the data shows a combo that delivers smooth 1080p and 1440p gameplay at most settings, with 4K requiring more careful preset selection. The ranking reflects a balanced pairing where neither component drastically bottlenecks the other, though the GPU tends to become the primary limiter at higher resolutions and quality levels.

How This Combo Ranks

The combo’s rank of 364 out of 2953 tested configurations places it firmly in the upper tier of Rust systems. This percentile position indicates that the Core Ultra 5 235 and RTX 4070 SUPER combination outperforms roughly 88% of all tested pairings in this game. The CPU itself sits at the 89th percentile against all CPUs in general benchmark scores, while the GPU is at the 83rd percentile against all GPUs — both are above-average components individually, and their combined rank in Rust reflects that synergy.

What makes this rank notable is the consistency across resolutions. At 1080p Low, the combo reaches 251 FPS average, which is exceptionally high and suggests the system is not CPU-bound at that setting. The 1440p High result of 98 FPS and 4K High result of 58 FPS show a predictable scaling pattern that keeps the system competitive across the board. A rank of 364 out of 2953 means the combo beats configurations with higher-end GPUs that may be paired with weaker processors, as well as systems with stronger CPUs but slower graphics cards. Rust’s engine rewards balance, and this pairing delivers that.

The deltaPct values from the CPU’s nearest rivals are all within 0.2% of each other, meaning the Ultra 5 235 is statistically tied with the AMD Ryzen AI 9 HX 375, Intel Core i9-13900HX, AMD EPYC 4364P, and AMD EPYC 7303 in aggregate benchmark performance. This tells you that CPU choice in this range has minimal impact on overall system capability; the GPU and its settings matter far more in Rust. The GPU’s nearest rivals show a similar clustering, with the RTX 4070 SUPER sitting between the Quadro M6000 24 GB and RTX 4090 Mobile, all within 1% of each other in average benchmark score. This tight grouping means small differences in synthetic scores do not translate into meaningful FPS differences in Rust.

GPU Role

The RTX 4070 SUPER brings 12 GB of GDDR6X memory on a 192-bit bus, with a memory bandwidth of 504.2 GB/s. This memory configuration is sufficient for Rust’s asset-heavy world, which streams terrain, structures, and player-built bases constantly. The 12 GB capacity is particularly relevant at 4K Ultra, where the game’s draw distances and texture detail demand substantial VRAM; the measured 44 FPS average at that setting suggests the GPU is working near its limits but not running out of memory, as frame rates remain playable albeit reduced.

Clock speeds for the GPU are 1980 MHz base and 2475 MHz boost, with memory running at 1313 MHz (21 Gbps effective). These clocks, combined with 7168 shading units and 224 texture mapping units, produce a texture rate of 554.4 GTexel/s and a pixel rate of 198.0 GPixel/s. In Rust, these specifications translate to strong rasterization performance, which is the game’s primary visual workload — Rust does not heavily utilize ray tracing or DLSS-style features in the measured data, so raw fill rate and shader throughput dominate. The FP32 performance of 35.48 TFLOPS provides ample compute headroom for the game’s physics and world simulation, though the CPU handles most of the server-side logic.

The GPU’s role becomes more pronounced as resolution increases. At 1080p Low, the system achieves 251 FPS, which is likely GPU-bound only at the very top end; the CPU can feed frames faster than the GPU can render them at that setting. Moving to 4K Low, the average drops to 102 FPS, a 59% reduction from 1080p Low, which clearly shows the GPU taking over as the limiting factor. The RTX 4070 SUPER’s 80 ROPs are adequate for 4K pixel output, but the 192-bit memory bus constrains bandwidth-heavy scenarios like high-detail textures at large resolutions. The 504.2 GB/s bandwidth is respectable but not exceptional for 4K Ultra, where the 44 FPS average reflects that constraint.

Resolution Scaling

The measured FPS data shows a clear and consistent scaling pattern across resolutions. Starting at 1080p Low with 251 FPS, the system drops to 172 FPS at 1440p Low (a 31% reduction) and then to 102 FPS at 4K Low (a 59% reduction from 1080p). This scaling is steeper than ideal, indicating that the GPU becomes progressively more stressed as pixel count increases, even at low settings where CPU overhead is minimal.

At Medium settings, the scaling is similar: 168 FPS at 1080p, 116 FPS at 1440p (a 31% drop), and 68 FPS at 4K (a 60% drop from 1080p). The consistency of these percentage drops across Low and Medium suggests that the limiting factor shifts uniformly with resolution, which is typical for a GPU-bound scenario at higher pixel counts. The min FPS values at Medium settings — 143 FPS at 1080p, 98 FPS at 1440p, and 58 FPS at 4K — show that frame time consistency also scales with resolution, with 4K producing the widest variance between min and max (58 to 79 FPS).

High settings reveal a slightly different pattern. The 1080p High result of 142 FPS drops to 98 FPS at 1440p (a 31% reduction) and then to 58 FPS at 4K (a 59% reduction from 1080p). The 1440p High result of 98 FPS is identical to the 1440p Medium min FPS of 98, which suggests that at 1440p, High settings are still comfortably within the GPU’s capability, but 4K High pushes it to the edge. Ultra settings show the most dramatic scaling: 108 FPS at 1080p, 74 FPS at 1440p (a 31% drop), and 44 FPS at 4K (a 59% drop). The 4K Ultra result of 44 FPS is the only sub-60 FPS average in the entire dataset, making it the sole setting where the combo falls below smooth-playability thresholds.

This scaling pattern indicates that the CPU is not the primary bottleneck at any resolution above 1080p Low. The near-identical percentage drops across all four settings presets (ranging from 59-60% from 1080p to 4K) point to the GPU’s pixel throughput as the dominant constraint. For users targeting 4K, the data suggests that Medium settings (68 FPS) or Low settings (102 FPS) are the viable options, while High and Ultra are only suitable for 1080p or 1440p play.

FAQ

Q: Is this combo better suited for 1080p or 1440p gaming in Rust?

A: The data shows strong performance at both resolutions. At 1080p, the combo delivers 142 FPS on High and 108 FPS on Ultra, while at 1440p it achieves 98 FPS on High and 74 FPS on Ultra. Both resolutions maintain 60+ FPS on all settings except 4K Ultra, making either viable, though 1440p High offers the best balance of visual quality and frame rate.

Q: Can this system handle 4K Rust?

A: Yes, but with preset limitations. At 4K Low, the average FPS is 102, and at 4K Medium it is 68 FPS with a min of 58 FPS. The 4K High result drops to 58 FPS average, and 4K Ultra falls to 44 FPS. For smooth 4K gameplay, Medium settings are the highest recommended preset.

Q: How does the CPU compare to its closest rivals in overall performance?

A: The Intel Core Ultra 5 235 has an average benchmark score of 46062, which is within 0.2% of the AMD Ryzen AI 9 HX 375 (46030), Intel Core i9-13900HX (46098), AMD EPYC 4364P (45970), and AMD EPYC 7303 (45960). These differences are negligible, meaning the CPU’s performance is statistically tied with all four rivals.

Q: What is the GPU’s VRAM capacity and does it matter for Rust?

A: The RTX 4070 SUPER has 12 GB of GDDR6X memory with a 192-bit bus and 504.2 GB/s bandwidth. In Rust, this capacity is sufficient for all tested settings, including 4K Ultra, where the 44 FPS result indicates the GPU is compute-bound rather than VRAM-limited.

Q: Which resolution provides the highest frame rate?

A: The highest measured average FPS is 251, achieved at 1080p with Low settings. The lowest is 44 FPS at 4K Ultra. The scaling from 1080p to 4K consistently reduces performance by approximately 59-60% across all settings presets.

Q: How does the GPU’s average benchmark score compare to its nearest rivals?

A: The RTX 4070 SUPER’s average benchmark score is 43223, with the NVIDIA Quadro M6000 24 GB at 43262 (0.1% higher), RTX 5050 Mobile at 43268 (0.1% higher), Quadro M6000 at 43301 (0.2% higher), and RTX 4090 Mobile at 43667 (1% higher). All rivals are within 1% of the 4070 SUPER’s score.

Settings Recommendations

The measured FPS data provides a clear hierarchy of settings presets across resolutions. For 1080p users, every preset delivers playable frame rates: Low at 251 FPS, Medium at 168 FPS, High at 142 FPS, and Ultra at 108 FPS. The jump from Medium to High costs 26 FPS (a 15% reduction), while High to Ultra costs 34 FPS (a 24% reduction). Given that Rust’s visual differences between High and Ultra are often subtle, the High preset at 1080p represents the best balance — it maintains 142 FPS average, well above the 60 FPS threshold, while preserving most visual fidelity.

At 1440p, the options narrow. Low delivers 172 FPS, Medium 116 FPS, High 98 FPS, and Ultra 74 FPS. All four are above 60 FPS, but the Ultra preset at 74 FPS is only 14 FPS above the 60 FPS threshold, leaving little headroom for demanding scenes with many players or large bases. The Medium preset at 116 FPS offers a comfortable margin while still providing acceptable visuals. High at 98 FPS is the sweet spot for users who prioritize image quality over raw frame rate, as it stays above 90 FPS and the min FPS at Medium is 98, suggesting High’s min would be similar.

For 4K, the recommendations are more restrictive. Ultra at 44 FPS is below the playable threshold for most users, and High at 58 FPS is borderline — it averages just under 60 FPS, which can cause noticeable stuttering on standard 60 Hz monitors. Medium at 68 FPS with a min of 58 FPS is the highest preset that consistently stays near or above 60 FPS. Low at 102 FPS is the best option for competitive play or high refresh rate 4K displays. The data strongly suggests that 4K Medium is the recommended preset for this combo, as it provides the best combination of visual quality and frame rate stability.

Comparing across resolutions, the 1440p High preset (98 FPS) and the 4K Medium preset (68 FPS) offer similar visual quality per pixel, but the 1440p result has a 44% higher frame rate. This indicates that users with 1440p monitors get a significantly better experience than those forcing 4K on this hardware. For maximum frame rate, 1080p Low at 251 FPS is the top performer, but this sacrifices nearly all visual enhancements.

CPU Role

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 3.40 GHz and a boost clock of 5.00 GHz, with 24 MB of shared L3 cache. The 65 W TDP indicates modest power consumption, but the performance data shows it is more than sufficient for Rust’s CPU demands. In Cinebench R23, the CPU scores 14769 in multi-core and 2085 in single-core, while Passmark multithread yields 37816 and single-thread 4516.

Rust is known for its server-side simulation and client-side world streaming, which can be CPU-intensive, especially in populated areas with many player-built structures. The Ultra 5 235’s 14 cores provide ample parallel processing for these tasks, but the game’s engine does not scale perfectly with core count; single-thread performance is often more critical. The single-core Cinebench R23 score of 2085 and Passmark single-thread score of 4516 indicate strong per-core performance, which helps maintain high frame rates even when the CPU is handling physics and network updates.

The CPU’s benchmark data shows it performs nearly identically to several rivals, all within 0.2% in average score. This means that in Rust, the choice between the Ultra 5 235 and those rivals would yield virtually identical frame rates. The CPU’s 89th percentile ranking against all CPUs confirms it is a high-end part, but the measured FPS data reveals that it is not the bottleneck in this combo. At 1080p Low, the system achieves 251 FPS, which is likely near the game’s engine limit or the GPU’s render cap; the CPU can feed frames faster than the GPU can draw them.

The memory support for DDR5 with dual-channel configuration and 102.4 GB/s bandwidth provides adequate data throughput for Rust’s streaming assets. The L3 cache of 24 MB shared is large enough to hold frequently accessed game data, reducing memory latency. The 14 threads are sufficient for Rust’s multi-threaded rendering and simulation tasks, though the game rarely utilizes all cores fully. The CPU’s boost clock of 5.00 GHz is particularly beneficial for single-threaded operations like AI pathfinding and world tick updates.

Comparing the CPU’s role at different resolutions, the FPS data shows that at 1080p Low, the system hits 251 FPS, but at 1080p Ultra it drops to 108 FPS — a 57% reduction that is entirely due to GPU load, not CPU limitations. The CPU’s performance is consistent across all settings at a given resolution, as evidenced by the identical 31% FPS drops from 1080p to 1440p across Low, Medium, High, and Ultra presets. This uniformity confirms that the CPU is not the limiting factor above 1080p Low; the GPU’s pixel throughput and memory bandwidth dictate the frame rates.

The CPU’s production status is active, with a launch MSRP of $257, and it supports PCIe Gen 5 with 20 lanes, which provides ample bandwidth for the RTX 4070 SUPER’s PCIe 4.0 x16 interface. The integrated Arc Xe-LPG Graphics 24EU is present but irrelevant for gaming with a discrete GPU. In summary, the Ultra 5 235 is a capable and balanced partner for the RTX 4070 SUPER in Rust, delivering sufficient single-thread and multi-thread performance to avoid bottlenecking the GPU at any tested resolution or settings preset.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4070 SUPER

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 4070 SUPER in Rust

Resolution Settings Avg FPS
3840x2160 Low 102.0
3840x2160 Medium 68.0
3840x2160 High 58.0
3840x2160 Ultra 44.0
2560x1440 Low 172.0
2560x1440 Medium 116.0
2560x1440 High 98.0
2560x1440 Ultra 74.0
1920x1080 Low 251.0
1920x1080 Medium 168.0
1920x1080 High 142.0
1920x1080 Ultra 108.0

Rust with iUltra 5 235 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4070 SUPER + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 4070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.