Rust

Rust

AVERAGE FPS
112
good

This combination provides smooth gameplay with an average of 112 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 55 66 98
1440p QHD 71 94 111 165
1080p Full HD 104 136 161 240

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 98
3840x2160 Medium 66
3840x2160 High 55
3840x2160 Ultra 42
2560x1440 Low 165
2560x1440 Medium 111
2560x1440 High 94
2560x1440 Ultra 71
1920x1080 Low 240
1920x1080 Medium 161
1920x1080 High 136
1920x1080 Ultra 104

Rust with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5070, In-Depth Analysis

The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 5070 presents a compelling dataset for Rust, a survival title known for its demanding simulation and rendering loads. The measured frames per second across resolutions and settings reveal a system that is consistently capable, yet the scaling patterns expose distinct bottlenecks that shift depending on the graphical load. This analysis breaks down the measured FPS to understand where the limiting component lies, how the CPU and GPU contribute individually, and what settings offer the most balanced experience.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS progression from 1920x1080 to 3840x2160 is the clearest indicator of where the performance ceiling resides. At the Low preset, the average frame rate drops from 240 FPS at 1080p to 165 FPS at 1440p, and finally to 98 FPS at 4K. This represents a 59% reduction in frame rate from 1080p to 4K. The fact that the 1080p result is exceptionally high suggests that the CPU is capable of feeding the GPU far more frames than the GPU can render at higher resolutions, but the sheer magnitude of the drop indicates that even at Low settings, the GPU begins to struggle as pixel count quadruples.

Looking at the High preset, the scaling is steeper: 136 FPS at 1080p, 94 FPS at 1440p, and 55 FPS at 4K. That is a 60% drop from 1080p to 4K, nearly identical to the Low preset’s relative decline. However, the absolute numbers are much lower. This pattern suggests that while the GPU is the primary limiter at 4K, the CPU’s role becomes more pronounced at lower resolutions and higher frame rates. The Medium preset shows a similar trend: 161 FPS at 1080p, 111 FPS at 1440p, and 66 FPS at 4K, with the 1440p to 4K drop being 41%.

The Ultra preset exhibits the most dramatic scaling, with 104 FPS at 1080p falling to 71 FPS at 1440p and then to a playable-but-demanding 42 FPS at 4K. The 4K result is the only one below 60 FPS across all settings, indicating that Ultra at 4K is beyond what this combo can sustain smoothly. Notably, the delta between 1080p and 1440p for Ultra is 32%, while the delta between 1440p and 4K is 41%, suggesting that as settings increase, the GPU’s workload grows faster than the resolution scaling alone would predict.

The data implies that at 1080p, the CPU is often the limiting factor, especially at Low settings where the GPU has headroom. At 4K, the RTX 5070’s rendering capabilities become the clear bottleneck, as the FPS numbers compress across all settings. The Core Ultra 5 235’s strong single-thread performance, evidenced by its Cinebench R23 single-core score of 2085, helps maintain high frame rates at lower resolutions, but the GPU’s 30.87 TFLOPS of FP32 compute is what ultimately dictates 4K performance.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. Its base clock of 3.40 GHz and boost clock of 5.00 GHz provide a substantial single-thread capability, which is critical for Rust’s game logic and world simulation. The L3 cache is 24 MB shared, and the CPU supports DDR5 memory with a dual-channel bus, offering a memory bandwidth of 102.4 GB/s. These specs suggest the CPU is well-equipped to handle the per-frame simulation overhead that Rust demands.

The benchmark results for the CPU show a percentile rank of 89 against all CPUs, with an average benchmark score of 46062. Its nearest rival, the AMD Ryzen AI 9 HX 375, scores 46030, a delta of 0.1%, meaning the Ultra 5 235 is marginally ahead. The Intel Core i9-13900HX scores 46098, putting the Ultra 5 235 0.1% behind. These are essentially statistical ties, indicating that the CPU is competitive with high-end mobile and desktop parts in synthetic benchmarks.

In gaming, the CPU’s role is most evident in the 1080p Low preset, where the system achieves 240 FPS. This high number is only possible if the CPU can process game state updates and issue draw calls faster than the GPU can render them. The PassMark single-thread score of 4516 and multithread score of 37816 support this, as Rust is known to be sensitive to single-thread performance. The 14 cores and 14 threads are notable because the CPU does not use hyperthreading, meaning each core handles one thread, which can be beneficial for reducing latency in heavily threaded workloads.

However, the CPU’s influence wanes as resolution increases. At 4K, the GPU becomes the primary limiter, and the CPU’s high clock speeds are less relevant because the GPU is spending more time on pixel shading. The data shows that at 4K Ultra, the frame rate drops to 42 FPS, which is likely a GPU limitation rather than a CPU one. The CPU’s boost clock of 5.00 GHz helps maintain consistent frame pacing in complex scenes, but the measured data does not isolate CPU-specific bottlenecks beyond the FPS scaling pattern.

Settings Recommendations — which preset gives the best experience per the measured rows

Given the measured FPS rows, the optimal settings depend on the target resolution and desired frame rate smoothness. At 1920x1080, the Medium preset offers a strong balance with an average of 161 FPS and a minimum of 137 FPS, ensuring no noticeable dips below 60 FPS. The High preset at 136 FPS is also excellent, but the Medium preset’s 25 FPS advantage over High makes it the better choice for high-refresh-rate monitors. The Low preset at 240 FPS is overkill for most displays and sacrifices visual fidelity unnecessarily.

At 2560x1440, the High preset delivers 94 FPS, which is smooth for most gaming scenarios, but the Medium preset provides 111 FPS with a minimum of 94 FPS, making it the superior option for maintaining a consistent experience. The Low preset at 165 FPS is excessively high and would not benefit from the visual downgrade. The Ultra preset at 71 FPS is playable but leaves little headroom for demanding scenes, so Medium is recommended for its combination of frame rate and stability.

At 3840x2160, the Medium preset is the only reasonable choice for a playable experience, offering 66 FPS with a minimum of 56 FPS. The High preset at 55 FPS is borderline, and the Ultra preset at 42 FPS is not recommended for smooth gameplay. The Low preset at 98 FPS is technically the fastest, but it requires a significant visual compromise. For 4K, the Medium preset is the sweet spot, as it stays above 60 FPS on average while providing better image quality than Low.

The data suggests that the Medium preset is the most versatile across all resolutions, providing the best balance between visual fidelity and frame rate. It consistently outperforms High by 20-25% in average FPS while maintaining a minimum FPS above 90 at 1440p and above 55 at 4K. This makes it the recommended starting point for users seeking a smooth experience without tuning individual settings.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average FPS this combo achieves in Rust at 1080p?

A: The highest measured average FPS is 240, achieved at 1920x1080 with the Low preset. The Medium preset yields 161 FPS, High yields 136 FPS, and Ultra yields 104 FPS.

Q: Is the RTX 5070 capable of running Rust at 4K with playable frame rates?

A: Yes, but only at lower settings. The Medium preset at 3840x2160 averages 66 FPS with a minimum of 56 FPS, which is playable. High preset averages 55 FPS, and Ultra averages 42 FPS, which are less desirable for smooth gameplay.

Q: How does the CPU’s single-thread performance impact Rust’s frame rates?

A: The CPU’s Cinebench R23 single-core score of 2085 and PassMark single-thread score of 4516 indicate strong single-thread capability, which is crucial for Rust’s simulation. This is reflected in the 1080p Low preset achieving 240 FPS, suggesting the CPU can feed the GPU effectively at lower resolutions.

Q: What is the difference in average FPS between 1440p and 4K at the Medium preset?

A: At 2560x1440, the Medium preset averages 111 FPS. At 3840x2160, the same preset averages 66 FPS, representing a 41% reduction in frame rate when moving from 1440p to 4K.

Q: Where does this combo rank among tested system configurations for Rust?

A: The combo ranks 468th out of 2953 tested combos in Rust, placing it in the top 16% of all tested configurations based on the comboRankInGame data.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture using a 5 nm process by TSMC, with a chip designated as GB205. It features 12 GB of GDDR7 memory on a 192-bit bus, providing a memory bandwidth of 672.0 GB/s. The GPU’s base clock is 2325 MHz with a boost clock of 2512 MHz, and it contains 6144 shading units. Its FP32 compute is 30.87 TFLOPS, which is a key metric for rasterization performance in games like Rust.

The GPU’s percentile rank against all GPUs is 82, with an average benchmark score of 40377. Its nearest rivals include the AMD Radeon Pro 580 with a score of 40318 (0.1% ahead of the RTX 5070) and the NVIDIA RTX A500 Mobile with a score of 39568 (2% behind). These comparisons show that the RTX 5070 sits in a mid-to-high tier for professional and gaming GPUs, but its 12 GB VRAM is a consideration for 4K gaming where texture memory can be a limiting factor.

In the measured FPS data, the GPU’s role is most apparent at 4K, where the frame rates across settings are tightly clustered: Low at 98 FPS, Medium at 66 FPS, High at 55 FPS, and Ultra at 42 FPS. This clustering suggests that the GPU’s pixel throughput is the dominant constraint at this resolution, regardless of the graphics settings. The 672.0 GB/s memory bandwidth is sufficient for the game’s asset streaming, but the 12 GB VRAM capacity may cause texture loading issues at Ultra settings in 4K, though the data does not show a clear VRAM-related drop.

The boost clock of 2512 MHz and the FP32 performance of 30.87 TFLOPS are directly responsible for the 1080p High preset’s 136 FPS and the 1440p High preset’s 94 FPS. The GPU’s texture rate of 482.3 GTexel/s and pixel rate of 201.0 GPixel/s indicate it can handle complex scenes, but the 4K Ultra result of 42 FPS shows that the GPU is overextended when pushing maximum settings at that resolution.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured average FPS values are as follows: Low preset averages 240 FPS, Medium averages 161 FPS with a minimum of 137 FPS and maximum of 186 FPS, High averages 136 FPS, and Ultra averages 104 FPS. The spread from Low to Ultra is 136 FPS, indicating a wide range of performance based on settings.

At 2560x1440, the averages are: Low at 165 FPS, Medium at 111 FPS with a minimum of 94 FPS and maximum of 128 FPS, High at 94 FPS, and Ultra at 71 FPS. The spread from Low to Ultra is 94 FPS, showing a narrower range than at 1080p due to the increased GPU workload.

At 3840x2160, the averages are: Low at 98 FPS, Medium at 66 FPS with a minimum of 56 FPS and maximum of 75 FPS, High at 55 FPS, and Ultra at 42 FPS. The spread from Low to Ultra is 56 FPS, which is the smallest range across resolutions, confirming that the GPU is the primary bottleneck at 4K.

Comparing presets across resolutions, the Low preset drops from 240 to 165 to 98 FPS as resolution increases, a 59% reduction from 1080p to 4K. The Medium preset drops from 161 to 111 to 66 FPS, a 59% reduction as well. The High preset drops from 136 to 94 to 55 FPS, a 60% reduction. The Ultra preset drops from 104 to 71 to 42 FPS, a 60% reduction. These consistent percentages suggest that the resolution scaling is uniform across settings, but the absolute FPS values highlight where the system becomes less comfortable.

The Medium preset’s minimum FPS values are the only ones provided: 137 at 1080p, 94 at 1440p, and 56 at 4K. These minimums are critical for understanding frame pacing, and they show that at 4K, the Medium preset can dip below 60 FPS, which may be noticeable in fast-paced gameplay.

How This Combo Ranks — use comboRankInGame vs other tested combos

The Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5070 combination ranks 468th out of 2953 tested combos in Rust, placing it in the top 15.8% of all configurations. This rank is based on measured FPS data, which shows the combo’s ability to deliver high frame rates at lower resolutions but struggle at 4K Ultra.

The CPU’s nearest rivals in synthetic benchmarks provide context for its gaming performance. The Ultra 5 235 has an average benchmark score of 46062, which is 0.1% higher than the AMD Ryzen AI 9 HX 375 (46030) and 0.1% lower than the Intel Core i9-13900HX (46098). These deltas are negligible, meaning the CPU’s performance is comparable to these parts, but the gaming rank is determined by the specific pairing with the RTX 5070.

The GPU’s nearest rivals show similar closeness: the RTX 5070 scores 40377, with the AMD Radeon Pro 580 scoring 40318 (0.1% ahead) and the NVIDIA RTX A500 Mobile scoring 39568 (2% behind). The GPU’s percentile rank of 82 indicates it is above average, but not top-tier, which aligns with the 4K Ultra performance dropping to 42 FPS.

The combo’s rank of 468 out of 2953 suggests that while the CPU and GPU are individually strong, their pairing is not optimized for maximum Rust performance. The data implies that higher-ranked combos likely feature more powerful GPUs or CPUs with higher single-thread scores, which would push the 4K Ultra frame rate above 60 FPS. The current combo is well-suited for 1080p and 1440p gaming, where it achieves excellent frame rates, but the 4K experience is limited to Medium settings for a smooth experience. This rank indicates a balanced mid-high tier system that excels in mainstream resolutions but falls short of enthusiast-level 4K performance.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5070 in Rust

Resolution Settings Avg FPS
3840x2160 Low 98.0
3840x2160 Medium 66.0
3840x2160 High 55.0
3840x2160 Ultra 42.0
2560x1440 Low 165.0
2560x1440 Medium 111.0
2560x1440 High 94.0
2560x1440 Ultra 71.0
1920x1080 Low 240.0
1920x1080 Medium 161.0
1920x1080 High 136.0
1920x1080 Ultra 104.0

Rust with iUltra 5 235 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5070 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.