Rust

Rust

AVERAGE FPS
36
playable

This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 18 21 31
1440p QHD 23 30 35 53
1080p Full HD 33 43 51 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 21
3840x2160 High 18
3840x2160 Ultra 13
2560x1440 Low 53
2560x1440 Medium 35
2560x1440 High 30
2560x1440 Ultra 23
1920x1080 Low 76
1920x1080 Medium 51
1920x1080 High 43
1920x1080 Ultra 33

Rust with Intel Core i5-14600K + Intel Arc B390, In-Depth Analysis

The Intel Core i5-14600K paired with the Intel Arc B390 produces a strictly entry-level gaming experience in Rust, with the graphics solution acting as the definitive performance bottleneck across all tested configurations. Benchmark data indicates that this combination ranks 2601st out of 2953 tested combos, placing it in the bottom 12% of systems, a position driven almost entirely by the Arc B390's limited 3D capabilities. The CPU, by contrast, is a high-end desktop processor with a 90th percentile ranking among all CPUs, so the measured frame rates in Rust reflect GPU constraint rather than processor inadequacy.

Resolution Scaling

The FPS data reveals a steep and consistent performance cliff as resolution increases, confirming that the integrated-class Arc B390 is the limiting component in this pairing. At 1920x1080 with Low settings, the system averages 76 FPS. Moving to 2560x1440 Low drops the average to 53 FPS, a 30% reduction. At 3840x2160 Low, the average falls further to 31 FPS, representing a 59% loss from the 1080p baseline. This pattern of substantial frame rate erosion with each pixel count increase is characteristic of a GPU that lacks sufficient fill rate and memory bandwidth, not a CPU-bound scenario.

The scaling behavior is even more pronounced at higher quality presets. High settings yield 43 FPS at 1080p, 30 FPS at 1440p, and 18 FPS at 4K. The drop from 1080p to 4K at High is 58%, nearly identical to the 59% decline seen at Low settings. This uniformity across settings indicates that the bottleneck is not shader complexity or texture memory, but rather raw pixel throughput. The Arc B390 has a pixel rate of 60.00 GPixel/s and a texture rate of 120.0 GTexel/s, figures that are simply too low for modern resolutions.

Ultra settings make the situation untenable. At 1080p Ultra, the average is 33 FPS, which is borderline playable for some, but 1440p Ultra drops to 23 FPS, and 4K Ultra bottoms out at 13 FPS. The delta between Low and Ultra at 1080p is 43 FPS, while at 4K it is only 18 FPS. This narrowing gap at higher resolutions suggests that the GPU is so overwhelmed by pixel count that the additional load from Ultra settings has diminishing absolute impact. For practical purposes, 4K gaming is not viable in Rust with this combo, regardless of settings, as even Low fails to reach 31 FPS.

FAQ

Q: Can this system run Rust at 1080p with playable frame rates?

A: Yes, but only at lower quality presets. At 1920x1080 Low, the average FPS is 76, and at Medium it is 51. High settings produce 43 FPS, which is acceptable for a survival title, but Ultra drops to 33 FPS, which may feel stuttery.

Q: How does the Arc B390 compare to other GPUs in terms of raw 3D performance?

A: The Arc B390's 3DMark Steel Nomad DX12 score is 1482, placing it in the 9th percentile of all GPUs. Its nearest rivals are the NVIDIA GeForce GT 520MX at 1463 (1.3% faster), the GeForce 800M at 1460 (1.5% faster), and the GeForce GT 625 OEM at 1446 (2.5% faster), all of which are ancient entry-level parts.

Q: Is the Intel Core i5-14600K holding back performance in Rust?

A: No. The CPU has a 90th percentile ranking among all CPUs and a Cinebench R23 multicore score of 24491. The measured FPS pattern, where performance scales heavily with resolution and settings, indicates the GPU is the limiting factor, not the processor.

Q: What is the best resolution and settings combo for smooth gameplay?

A: Based on the data, 1920x1080 with Low settings provides the highest average FPS at 76. For better visuals without a severe penalty, 1080p Medium at 51 FPS or 1080p High at 43 FPS are reasonable choices, though frame pacing may vary.

Q: How much does the Arc B390's memory configuration affect performance?

A: The GPU uses System Shared memory with system-dependent bandwidth. This means it relies on the CPU's dual-channel DDR4 or DDR5 memory, which is not optimized for graphics workloads. This architecture likely contributes to the poor scaling at 1440p and 4K, where memory bandwidth demands are higher.

Q: Is this combo suitable for 1440p gaming in Rust?

A: Only at Low settings, where it averages 53 FPS. Medium drops to 35 FPS, High to 30 FPS, and Ultra to 23 FPS. For a survival game with frequent combat, the 30 FPS at High may be too low for responsive play.

CPU Role

The Intel Core i5-14600K is a Raptor Lake Refresh part with 14 cores (6 performance and 8 efficiency) and 20 threads. Its base clock is 3.50 GHz, and it boosts to 5.30 GHz. This processor is a strong performer in synthetic benchmarks: a Geekbench multicore score of 16673, a Cinebench R23 multicore score of 24491, and a Passmark multithread score of 38682. The single-thread performance is equally robust, with a Cinebench R23 single-core score of 2064 and a Geekbench single-core score of 2491.

In Rust, which is known to be CPU-sensitive for server-side simulation and physics, the i5-14600K provides ample headroom. The 24 MB of shared L3 cache and 2 MB per-core L2 cache help with the game's procedural world generation and entity updates. However, the benchmark results show that the CPU's power is not being utilized effectively because the GPU cannot keep up. At 1080p Low, the system hits 76 FPS, but a stronger GPU would likely push this much higher given the CPU's single-thread capabilities.

The CPU's 125W TDP and unlocked multiplier suggest it is designed for overclocking, but the data indicates that even at stock clocks, the processor is not the constraint. The nearest CPU rivals in terms of average benchmark score are the Intel Xeon Gold 5318H (0.2% faster), AMD EPYC 4345P (0.3% slower), Intel Core Ultra 5 245HX (0.7% slower), and Intel Core Ultra 5 245 (0.8% faster). This places the i5-14600K in a competitive tier for productivity, yet in gaming, the Arc B390 nullifies that advantage.

How This Combo Ranks

The combo ranks 2601st out of 2953 tested combinations in Rust, which is a poor result. This rank is not a reflection of the CPU, which is a top-tier part, but rather the GPU's 9th percentile standing. The Arc B390's 3DMark score of 1482 is nearly identical to the NVIDIA GeForce GT 520MX (1463), a GPU from over a decade ago. In practical terms, this combo sits at the very bottom of the performance ladder for modern gaming.

Given that the CPU is in the 90th percentile, the combo rank is dragged down entirely by the GPU. If the i5-14600K were paired with a mid-range discrete GPU, the rank would likely improve dramatically, as the CPU would not be a limiting factor. The data shows that the Arc B390's performance is so low that it effectively wastes the potential of the i5-14600K in Rust. For any builder considering this pairing, the expectation should be that gaming performance will be dictated by the GPU's limitations, and the CPU will be idle much of the time.

GPU Role

The Intel Arc B390 is an integrated GPU based on the Xe3-LPG architecture on a 3 nm process. It has 1536 shading units, 48 TMUs, and 24 ROPs, with a boost clock of 2500 MHz. Its theoretical FP32 performance is 7.680 TFLOPS. However, the critical weakness is that it uses System Shared memory, meaning it has no dedicated VRAM. The memory type is System Shared, the bus width is System Shared, and the bandwidth is system-dependent. This is a severe handicap for a game like Rust, which has large textures and complex environments.

The GPU's 3DMark Steel Nomad DX12 score is 1482, which places it in the 9th percentile of all GPUs. Its nearest rivals in the benchmark database are the NVIDIA GeForce GT 520MX (1.3% faster), GeForce 800M (1.5% faster), GT 625 OEM (2.5% faster), and GT 710 (2.7% faster). These are all legacy entry-level GPUs, confirming that the Arc B390 is not suitable for demanding gaming beyond low resolutions and settings.

In Rust, the GPU's role is the primary determinant of frame rate. At 4K Ultra, the average FPS is 13, which is unplayable. At 1080p Low, the average is 76 FPS, which is acceptable, but the lack of dedicated VRAM likely causes texture pop-in and stuttering in areas with high object density. The GPU's TDP is 80W, and it has no power connectors, indicating it is designed for mobile or low-power systems, not desktop gaming. The data suggests that this GPU is intended for basic display output, not for running a modern survival game at high fidelity.

Measured FPS Breakdown

At 1920x1080, the system delivers its best results. Low settings produce an average of 76 FPS, which is smooth for a survival game. Medium settings average 51 FPS, with a minimum of 44 and a maximum of 59, indicating some frame dips in heavy scenes. High settings average 43 FPS, which is playable but not ideal for fast-paced PvP encounters. Ultra settings average 33 FPS, which is borderline, and the lack of min/max data suggests the frame pacing is likely inconsistent.

At 2560x1440, performance drops significantly. Low settings average 53 FPS, which is still playable, but Medium drops to 35 FPS (min 30, max 41). High settings average 30 FPS, which is the minimum threshold for many players, but Ultra falls to 23 FPS, which is not recommended. The step from 1080p to 1440p costs roughly 30% of the frame rate at every setting level, highlighting the GPU's inability to handle the increased pixel count.

At 3840x2160, the system is effectively unusable for gaming. Low settings average 31 FPS, which is stuttery. Medium averages 21 FPS (min 18, max 24), High averages 18 FPS, and Ultra averages 13 FPS. The difference between Low and Ultra at 4K is only 18 FPS, meaning even the lowest settings cannot produce a smooth experience. The data strongly indicates that 4K resolution should be avoided entirely with this combo, and even 1440p is only viable at Low settings. For a playable experience, 1080p with Medium or Low settings is the only realistic option, and users should expect CPU headroom to remain untapped.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + Intel Arc B390 in Rust

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 21.0
3840x2160 High 18.0
3840x2160 Ultra 13.0
2560x1440 Low 53.0
2560x1440 Medium 35.0
2560x1440 High 30.0
2560x1440 Ultra 23.0
1920x1080 Low 76.0
1920x1080 Medium 51.0
1920x1080 High 43.0
1920x1080 Ultra 33.0

Rust with ii5-14600K + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B390 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-14600K + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.