Allods Online
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 19 | 31 | 39 |
| 1440p QHD | 23 | 37 | 59 | 75 |
| 1080p Full HD | 37 | 59 | 94 | 120 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with AMD Ryzen 9 5950X + Intel Arc B390, In-Depth Analysis
Allods Online, a 2010-era MMORPG, exhibits performance characteristics that are overwhelmingly dictated by the graphics subsystem when paired with the AMD Ryzen 9 5950X and Intel Arc B390. The measured frame rates show a clear and consistent collapse as resolution increases, moving from a playable 120 FPS average at 1080p Low to a barely interactive 12 FPS average at 4K Ultra. This pattern indicates that while the 16-core CPU provides ample headroom for the game's logic, the integrated graphics solution on the Arc B390 is the definitive bottleneck, struggling to maintain fluidity at higher resolutions and graphical presets.
The data set shows a strict hierarchy where resolution scaling and quality settings have a multiplicative effect on performance. The gap between the best and worst measured scenarios is a factor of 10, highlighting the extreme sensitivity of this hardware combination to workload. Benchmark results indicate that users seeking a smooth experience will need to make significant compromises, prioritizing either resolution or visual fidelity, as the hardware cannot deliver both simultaneously.
Resolution Scaling
The frame rate drop from 1080p to 4K is severe and non-linear, providing a textbook example of a GPU-limited scenario. At Low settings, the average frame rate falls from 120 FPS at 1920x1080 to 75 FPS at 2560x1440, a 37.5% reduction. The subsequent drop to 4K (3840x2160) yields an average of 39 FPS, which is another 48% reduction from the 1440p figure. This dramatic decline with each pixel count increase is the primary indicator that the Intel Arc B390's rendering throughput is the limiting factor; the CPU is not the constraint here.
The scaling pattern becomes even more pronounced at higher quality presets. At Medium settings, the average FPS drops from 94 at 1080p to 59 at 1440p, and then to 31 at 4K. The transition from 1440p to 4K at Medium settings represents a 47.5% performance loss. At High settings, the average FPS goes from 59 at 1080p to 37 at 1440p, and finally to 19 at 4K. The data shows that the cost of each additional pixel is amplified when the GPU is already under heavy load from higher fidelity rendering, making 4K resolutions unviable for anything beyond the lowest preset.
The most extreme example of this scaling is at the Ultra preset. At 1080p, the average is already a low 37 FPS, which drops to 23 FPS at 1440p and plummets to 12 FPS at 4K. This suggests that the Ultra preset's additional effects, such as shadows and draw distances, are particularly punishing for the Arc B390's limited pixel and texture throughput. The data clearly shows that 4K resolution is not a realistic target for this combo, and even 1440p requires a reduction in settings to achieve acceptable frame rates.
CPU Role
The AMD Ryzen 9 5950X is a high-end desktop processor with 16 cores and 32 threads, based on the Zen 3 architecture. Its substantial compute resources, evidenced by a Cinebench R23 multi-core score of 26017, are vastly over-provisioned for a game like Allods Online, which is unlikely to scale across all 32 threads. The processor's single-thread performance, with a Cinebench R23 score of 1614, is more relevant for older game engines, yet the data shows that even this is not the limiting factor in any of the measured scenarios.
The processor's performance percentile of 91 and its average benchmark score of 51947 place it among the top-tier consumer CPUs. Its nearest rival, the Intel Core i7-14700, scores just 0.7% higher, and the Intel Core i9-13900F is 0.4% lower. This level of compute performance is far beyond what is required to feed the Arc B390, which has a GPU percentile of just 9. In essence, the CPU is waiting on the GPU for the vast majority of frames, a conclusion supported by the fact that frame rates do not improve when resolution is lowered, which would typically alleviate CPU pressure.
The fact that frame rates increase significantly when moving from 4K to 1080p at the same settings (e.g., from 19 FPS to 59 FPS at High) confirms that the CPU is not the source of the bottleneck. If the CPU were the limit, the frame rate would remain relatively constant regardless of resolution. The Ryzen 9 5950X's high multi-threaded scores, such as a PassMark multi-thread score of 45424, and its 64 MB of L3 cache, are irrelevant to the final performance figures here because the GPU is saturated long before the CPU's capabilities are tested.
GPU Role
The Intel Arc B390 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, built on a 3 nm process. Its performance profile is the primary determinant of the measured frame rates. With a 3DMark Steel Nomad DX12 score of 1482, it sits in the 9th percentile of all GPUs, placing it in the entry-level segment. Its nearest rivals, the NVIDIA GeForce GT 520MX and GT 710, are similarly low-powered parts, with the Arc B390 holding a 1.3% and 2.7% advantage respectively. This positioning explains the struggle to maintain high frame rates in a modern MMO environment.
The GPU's architecture features 1536 shading units, 48 texture mapping units, and 24 raster output pipelines. Its boost clock is 2500 MHz, with a base clock of 300 MHz. These specifications yield a pixel rate of 60.00 GPixel/s and a texture rate of 120.0 GTexel/s. However, the most critical limitation is its memory configuration: the Arc B390 uses "System Shared" memory, meaning its bandwidth is "System Dependent" and shared with the CPU. This is a severe handicap for gaming, as texture and geometry data must traverse the system bus, which is a major contributor to the poor performance at high resolutions where memory pressure is highest.
The GPU's FP32 performance is 7.680 TFLOPS, which is modest, but the shared memory architecture is the likely culprit for the massive frame rate drops. The data shows a clear correlation between increasing resolution and plummeting performance, a symptom of the GPU being unable to access data quickly enough. The fact that the GPU's 80 W TDP is low and the card requires no power connectors is consistent with its integrated nature, but does not compensate for the fundamental memory bandwidth bottleneck that limits its gaming performance in this test.
FAQ
Q: Can this system run Allods Online at 4K resolution?
A: Only at the Low preset, where it achieves an average of 39 FPS. At Medium, High, and Ultra presets, the average frame rates are 31, 19, and 12 FPS respectively, which are not smooth for gameplay.
Q: What is the best resolution to play at for a 60 FPS experience?
A: The only preset that achieves an average of 60 FPS or higher is Low at 1920x1080, which averages 120 FPS. Medium at 1440p comes close with 59 FPS, but this is just below the 60 FPS threshold.
Q: Is the AMD Ryzen 9 5950X or the Intel Arc B390 the performance bottleneck?
A: The data strongly indicates the Intel Arc B390 is the bottleneck. Frame rates scale dramatically with resolution and settings, which is a classic sign of GPU limitation. The Ryzen 9 5950X's high benchmark scores and its percentile ranking of 91 versus the GPU's 9 show a massive compute disparity.
Q: How does the Arc B390 compare to its nearest GPU rivals?
A: In the 3DMark Steel Nomad DX12 benchmark, the Arc B390 scores 1482. This is 1.3% higher than the NVIDIA GeForce GT 520MX and 2.7% higher than the NVIDIA GeForce GT 710, placing it in the same performance class as those older entry-level parts.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset averages 120 FPS, while the Ultra preset averages 37 FPS. This represents a 69.2% reduction in average frame rate when moving from the lowest to the highest quality preset.
Q: Does the CPU's high core count help in this game?
A: The Ryzen 9 5950X has 16 cores and 32 threads, but the benchmark results suggest this is not a factor. Since frame rates change drastically with resolution, the CPU is not the limiting component, and its extensive multi-threading capabilities are not being fully utilized by this title's engine.
Settings Recommendations
For a consistently smooth experience, the data recommends using the Low preset at 1920x1080, which yields an average of 120 FPS. This is the only configuration in the measured data that provides a frame rate high enough to fully utilize a high-refresh-rate monitor. While visual quality is reduced, the performance headroom allows for a responsive and fluid gameplay experience, which is critical for an MMORPG.
If a higher visual fidelity is desired, the Medium preset at 2560x1440 is the best compromise. It produces an average of 59 FPS, which is just below the 60 FPS target but with a minimum of 50 FPS, making it mostly playable. This offers a significant resolution upgrade over 1080p while maintaining a moderate level of detail. However, users should be prepared for occasional dips in frame rate during busy scenes.
The High and Ultra presets are not recommended for any resolution above 1080p. At 1080p High, the average is 59 FPS, but this falls to 37 FPS at 1440p and is unplayable at 19 FPS in 4K. The Ultra preset is entirely unviable, with a peak average of just 37 FPS at 1080p. The performance cost of these presets is too high for the visual benefit on this hardware, and the data shows that the Medium preset offers the best balance of image quality and playability.
Measured FPS Breakdown
The following table details the exact average frame rates measured for each resolution and settings combination.
3840x2160 (4K)
- Ultra: 12 FPS average
- High: 19 FPS average
- Medium: 31 FPS average (min 26, max 36)
- Low: 39 FPS average
2560x1440 (1440p)
- Ultra: 23 FPS average
- High: 37 FPS average
- Medium: 59 FPS average (min 50, max 68)
- Low: 75 FPS average
1920x1080 (1080p)
- Ultra: 37 FPS average
- High: 59 FPS average
- Medium: 94 FPS average (min 80, max 108)
- Low: 120 FPS average
The data confirms that the lowest settings provide the highest frame rates at every resolution. The performance delta between Low and Ultra is substantial at all resolutions, but the relative gap narrows as resolution increases. For example, at 1080p, Low is 3.2 times faster than Ultra, while at 4K, Low is 3.25 times faster. This indicates that the GPU's fixed-function units are overwhelmed at high resolutions, regardless of the quality preset. The combination of this processor and GPU results in a system that is only capable of smooth gameplay at the lowest settings and resolution, with a steep performance penalty for any increase in graphical demand.
Hardware Specifications
AMD Ryzen 9 5950X
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + Intel Arc B390 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 39.0 |
| 3840x2160 | Medium | 31.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 75.0 |
| 2560x1440 | Medium | 59.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 120.0 |
| 1920x1080 | Medium | 94.0 |
| 1920x1080 | High | 59.0 |
| 1920x1080 | Ultra | 37.0 |
Allods Online with Ryzen 9 5950X + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B390 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.