Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 15 18 27
1440p QHD 20 26 30 45
1080p Full HD 28 37 44 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 12
2560x1440 Low 45
2560x1440 Medium 30
2560x1440 High 26
2560x1440 Ultra 20
1920x1080 Low 66
1920x1080 Medium 44
1920x1080 High 37
1920x1080 Ultra 28

Rust with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1650, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 5 5600F paired with the NVIDIA GeForce GTX 1650 lands at rank 2854 out of 2953 tested combos in Rust. That places it in the bottom 3.4% of all configurations, a sobering position for a system aiming to play a demanding survival title. The data indicates this combo is near the tail end of the performance distribution, meaning the vast majority of tested systems deliver higher frame rates.

What makes this ranking particularly telling is the gap between the CPU and GPU components. The Ryzen 5 5600F sits at the 85th percentile among all CPUs, with an average benchmark score of 36945. Its nearest rivals—the Intel Core Ultra 5 225 (36938, delta 0%), AMD Ryzen 5 5500X3D (37018, delta -0.2%), AMD Ryzen AI 7 PRO 450 (37093, delta -0.4%), and Intel Core i9-12900T (37112, delta -0.5%)—are all within 0.5% of its score. This is a genuinely competitive processor, punching well above its weight in synthetic benchmarks.

The GTX 1650, however, tells a different story. It sits at the 40th percentile among all GPUs, with an average benchmark score of 7472. Its nearest rivals include the AMD Radeon HD 8850M (7447, delta 0.3%), Intel UHD Graphics 750 (7441, delta 0.4%), AMD Radeon R7 350 (7425, delta 0.6%), and Intel Arc A310 (7550, delta -1%). The GPU is essentially mid-pack or lower, and in a game like Rust—which stresses both CPU and GPU heavily—the graphics card becomes the limiting factor.

The measured FPS data reinforces this imbalance. At 1080p Low, the combo manages 66 FPS average, which is playable. But at 4K Ultra, it collapses to 12 FPS. The ranking of 2854 out of 2953 suggests that most users with this CPU would pair it with a much stronger GPU, and the data reflects that this particular pairing is underselling the processor's potential. The question becomes: is this a CPU bottleneck or a GPU bottleneck? The measured results indicate it is almost entirely GPU-limited, as the CPU has ample headroom in synthetic tests.

GPU Role

The NVIDIA GeForce GTX 1650 is built on the Turing architecture with a TU117 chip, manufactured on a 12 nm process at TSMC. It packs 4 GB of GDDR5 memory on a 128-bit bus, yielding 128.1 GB/s of bandwidth. The base clock runs at 1485 MHz, boosting to 1665 MHz, with memory clocked at 2001 MHz (8 Gbps effective). The GPU has 896 shading units, 56 TMUs, and 32 ROPs, producing a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. FP32 performance sits at 2.984 TFLOPS.

For Rust, the 4 GB VRAM is a critical constraint. The game's open-world environments, with large draw distances and numerous entities, can easily exceed 4 GB at higher settings and resolutions. The measured FPS data shows a clear pattern: at 4K, even Low settings only achieve 27 FPS, while High drops to 15 FPS. This suggests the GPU is running out of memory bandwidth and capacity simultaneously, not just raw compute.

The GTX 1650's nearest rival, the Intel Arc A310, scores 7550 (delta -1%), meaning the GTX 1650 is actually slightly ahead of it. But the Intel UHD Graphics 750 (7441, delta 0.4%) and AMD Radeon R7 350 (7425, delta 0.6%) are effectively tied. The GPU's percentile ranking of 40 means it outperforms only 40% of all GPUs tested, which aligns with its end-of-life production status. The card was released on 2019-04-22, and its predecessor is the GeForce 10 series, with the GeForce 20 as successor.

The data implies that the GTX 1650 is adequate for 1080p gaming at lower settings but struggles as resolution increases. The 128.1 GB/s bandwidth is modest, and the 4 GB frame buffer is a hard ceiling for modern titles like Rust. Benchmark results show the GPU's DirectX 12 score at 35, DirectX 11 at 58, and DirectX 9 at 124, indicating that older APIs run relatively better, but Rust's modern rendering demands push the card to its limits.

Resolution Scaling

The measured FPS data across resolutions reveals a steep performance cliff. At 1080p Low, the combo achieves 66 FPS average. Moving to 1440p Low drops that to 45 FPS, a 31.8% reduction. At 4K Low, it falls further to 27 FPS, a 59.1% reduction from 1080p. This scaling pattern is typical of a GPU-bound scenario—the CPU has enough headroom, but the GPU simply cannot push more pixels.

For Medium settings, the pattern continues: 1080p Medium averages 44 FPS (min 38, max 51), 1440p Medium averages 30 FPS (min 26, max 35), and 4K Medium averages 18 FPS (min 15, max 21). The min-to-max ranges are relatively tight, suggesting consistent frame pacing rather than stutter. But the absolute numbers are low, especially at 4K.

High settings show 37 FPS at 1080p, 26 FPS at 1440p, and 15 FPS at 4K. Ultra settings are the most demanding: 28 FPS at 1080p, 20 FPS at 1440p, and 12 FPS at 4K. The scaling from 1080p to 4K at Ultra represents a 57.1% drop, which is substantial but not as steep as the Low setting drop, suggesting that at Ultra, the GPU is so heavily loaded that resolution matters less relative to the overall workload.

The data indicates that the limiting component is the GPU. If the CPU were the bottleneck, we would expect frame rates to remain relatively flat across resolutions, since the CPU workload is resolution-independent. Instead, we see a consistent decline with each resolution increase, which is the classic signature of a GPU-limited system. The Ryzen 5 5600F, with its 6 cores and 12 threads, is more than capable of feeding frames to the GTX 1650 at these settings.

Settings Recommendations

Given the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and acceptable frame rate. At 1080p, the Low preset delivers 66 FPS average, which is smooth for most gameplay. The Medium preset at 1080p provides 44 FPS, a significant drop but still playable for a survival game where precise aiming is less critical than in competitive shooters. High at 1080p yields 37 FPS, and Ultra drops to 28 FPS, which is borderline for a game like Rust where sudden player encounters can require quick reactions.

For 1440p, the Low preset at 45 FPS is workable, but Medium at 30 FPS is the minimum for a tolerable experience. High at 26 FPS and Ultra at 20 FPS are both below the 30 FPS threshold that most players consider acceptable for consistent gameplay. The data suggests that 1440p is only viable at Low or Medium settings, and even then, the experience is compromised.

At 4K, the situation is dire. Low settings achieve 27 FPS, which is technically playable but not enjoyable. Medium at 18 FPS and High at 15 FPS are effectively unplayable, and Ultra at 12 FPS is a slideshow. The 4 GB VRAM is likely causing texture thrashing at 4K, which would explain the poor scaling even at Low settings.

The best experience per the measured rows is 1080p Low, which offers 66 FPS average. For players who prefer higher visual fidelity, 1080p Medium at 44 FPS is a reasonable compromise, especially given the min FPS of 38 and max of 51, which indicates stable frame times. The data shows that pushing beyond Medium at any resolution results in diminishing returns, as the frame rate drops below 30 FPS quickly.

FAQ

Q: Is this combo capable of running Rust at 60 FPS?

A: At 1080p Low settings, the combo achieves 66 FPS average, which exceeds 60 FPS. However, at any higher settings or resolution, the frame rate drops below 60 FPS. The only measured configuration that reaches 60+ FPS is 1080p Low.

Q: What is the best resolution for this combo in Rust?

A: The data shows 1080p is the only resolution where the combo achieves playable frame rates across multiple settings. At 1440p, even Low settings only reach 45 FPS, and at 4K, all settings fall below 30 FPS.

Q: How does the GTX 1650 compare to its nearest rivals in synthetic benchmarks?

A: The GTX 1650 scores 7472 on average, with the Intel Arc A310 at 7550 (delta -1%), meaning the GTX 1650 is slightly slower. The AMD Radeon HD 8850M (7447, delta 0.3%) and Intel UHD Graphics 750 (7441, delta 0.4%) are slightly slower than the GTX 1650.

Q: Is the CPU or GPU the bottleneck in this combo?

A: The measured FPS data indicates the GPU is the limiting component. Frame rates drop consistently with increasing resolution, which is a GPU-bound pattern. The CPU's synthetic benchmarks place it at the 85th percentile, suggesting it has ample headroom.

Q: What is the launch MSRP of the GTX 1650?

A: The launch MSRP for the NVIDIA GeForce GTX 1650 is 149 USD.

Q: Can this combo handle Rust at 4K?

A: The data shows 4K performance is poor across all settings, with Low at 27 FPS, Medium at 18 FPS, High at 15 FPS, and Ultra at 12 FPS. None of these are considered playable for a competitive survival game.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture (codename Vermeer), manufactured on a 7 nm process at TSMC. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a TDP of 65 W. The CPU supports DDR4 memory in a dual-channel configuration, providing 51.2 GB/s of bandwidth. It has 64 KB of L1 cache per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. The socket is AMD Socket AM4, and it uses PCIe Gen 4 with 20 lanes.

In synthetic benchmarks, the 5600F achieves a PassMark single-thread score of 2872 and a multithread score of 19236. Its average benchmark score is 36945, placing it at the 85th percentile among all CPUs. The nearest rivals are tightly clustered: the Intel Core Ultra 5 225 (36938, delta 0%), AMD Ryzen 5 5500X3D (37018, delta -0.2%), AMD Ryzen AI 7 PRO 450 (37093, delta -0.4%), and Intel Core i9-12900T (37112, delta -0.5%). This means the 5600F is effectively tied with these processors, with less than 0.5% difference in average score.

For Rust, the CPU's role is significant because the game is known to be CPU-intensive, especially in areas with many players or structures. The 6-core, 12-thread configuration provides solid multi-threaded performance, as evidenced by the PassMark multithread score of 19236. The single-thread score of 2872 is also respectable, which matters for Rust's main thread that handles game logic.

However, the measured FPS data shows that the CPU is not the limiting factor in this combo. At 1080p Low, the system achieves 66 FPS, which is likely near the CPU's maximum for Rust. But at 4K, even Low settings drop to 27 FPS, which is clearly GPU-limited. The CPU's performance is sufficient to feed the GTX 1650 at all settings, as the frame rate scales inversely with resolution, indicating the GPU is the bottleneck.

The data implies that if a stronger GPU were paired with this CPU, the frame rates in Rust could be significantly higher. The CPU's 85th percentile ranking suggests it can handle much more demanding workloads than the GTX 1650 can process. This is a classic case of component imbalance, where the CPU's potential is untapped due to the GPU's limitations.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of this combo's performance across resolutions and settings:

1080p (1920x1080):

  • Low: 66 FPS average
  • Medium: 44 FPS average (min 38, max 51)
  • High: 37 FPS average
  • Ultra: 28 FPS average

1440p (2560x1440):

  • Low: 45 FPS average
  • Medium: 30 FPS average (min 26, max 35)
  • High: 26 FPS average
  • Ultra: 20 FPS average

4K (3840x2160):

  • Low: 27 FPS average
  • Medium: 18 FPS average (min 15, max 21)
  • High: 15 FPS average
  • Ultra: 12 FPS average

The data shows a clear progression: at 1080p, the combo can handle Low and Medium settings with playable frame rates, but High and Ultra fall below 40 FPS. At 1440p, only Low and Medium are viable, and at 4K, even Low is below 30 FPS. The min and max FPS values for Medium settings at each resolution show relatively tight ranges, indicating consistent performance without major stutters.

The scaling from Low to Ultra at each resolution is instructive. At 1080p, the drop from Low (66 FPS) to Ultra (28 FPS) represents a 57.6% reduction. At 1440p, the drop is 55.6% (45 to 20 FPS). At 4K, the drop is 55.6% (27 to 12 FPS). This consistent percentage reduction suggests that the GPU is being scaled uniformly, with no sudden bottlenecks appearing at higher settings.

The measured FPS data is marked as "dataIsMeasured: true", which means these are empirical results rather than estimates. This adds credibility to the analysis. For players considering this combo, the data clearly shows that 1080p Low is the only configuration that delivers a smooth experience (66 FPS), while 1080p Medium (44 FPS) is acceptable for less demanding play. All other configurations result in frame rates below 40 FPS, which can be challenging for a game like Rust where survival depends on quick reactions.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 27.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 12.0
2560x1440 Low 45.0
2560x1440 Medium 30.0
2560x1440 High 26.0
2560x1440 Ultra 20.0
1920x1080 Low 66.0
1920x1080 Medium 44.0
1920x1080 High 37.0
1920x1080 Ultra 28.0

Rust with Ryzen 5 5600F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.