Rust
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 29 | 43 |
| 1440p QHD | 31 | 41 | 49 | 73 |
| 1080p Full HD | 46 | 60 | 71 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
The AMD Ryzen 5 5600F and NVIDIA GeForce GTX 1660 Ti pairing represents a mid-range desktop combination aimed at 1080p gaming, and the measured Rust data shows a system that is capable but heavily dependent on settings and resolution. Across the twelve measured configurations, the combo delivers a playable experience at 1080p with Low and Medium presets, while pushing to 4K Ultra drops below 20 frames per second. This analysis breaks down the CPU and GPU contributions, frame rate scaling, and optimal settings based strictly on the provided benchmark data.
FAQ
Q: How does the Ryzen 5 5600F compare to its nearest CPU rivals in overall benchmark score?
A: The Ryzen 5 5600F has an average benchmark score of 36,945, which places it within 0.5% of the Intel Core i9-12900T (37,112) and AMD Ryzen AI 7 PRO 450 (37,093). It sits 0.2% behind the AMD Ryzen 5 5500X3D (37,018) and is essentially tied with the Intel Core Ultra 5 225 (36,938). The CPU’s percentile versus all CPUs is 85.
Q: What is the highest average FPS recorded for this combo in Rust, and at what settings?
A: The highest average FPS is 106, achieved at 1920x1080 with Low settings. The next best is 73 FPS at 2560x1440 with Low settings, followed by 71 FPS at 1920x1080 with Medium settings.
Q: How does the GTX 1660 Ti perform relative to its nearest GPU rivals?
A: The GTX 1660 Ti has an average benchmark score of 7,723, which is 0.7% higher than the AMD Radeon 540 (7,673), 1.9% higher than the AMD Radeon Pro WX 3100 (7,580), and 2.2% higher than the AMD Radeon R7 250 (7,557). It is 2.3% ahead of the Intel Arc A310 (7,550). The GPU’s percentile versus all GPUs is 41.
Q: At 1080p, what is the frame rate difference between Low and Ultra settings?
A: At 1920x1080, the average FPS drops from 106 on Low to 46 on Ultra, a difference of 60 FPS. Medium averages 71 FPS, and High averages 60 FPS, showing a steep decline as the preset increases.
Q: Is the GTX 1660 Ti capable of 4K gaming in Rust?
A: The data shows 4K (3840x2160) results are marginal. The best 4K average is 43 FPS on Low, but High drops to 24 FPS, Medium to 29 FPS, and Ultra to 19 FPS. Only the Low preset approaches playability at 4K.
Q: What is the combo’s rank among all tested system combinations for Rust?
A: The Ryzen 5 5600F and GTX 1660 Ti combination ranks 2,520 out of 2,953 total combos tested for Rust, placing it in the lower portion of the performance distribution.
GPU Role
The NVIDIA GeForce GTX 1660 Ti is a Turing-architecture GPU built on a 12 nm process at TSMC, featuring 6 GB of GDDR6 memory on a 192-bit bus. Its memory bandwidth is 288.0 GB/s, with memory clocks running at 1500 MHz and 12 Gbps effective. The GPU’s base clock is 1500 MHz and boost clock is 1770 MHz, with 1,536 shading units, 96 texture mapping units, and 48 raster output units. The pixel rate is 84.96 GPixel/s and texture rate is 169.9 GTexel/s, yielding 5.437 TFLOPS of FP32 compute.
In Rust, the GPU’s 6 GB VRAM is a defining constraint. At 3840x2160 with Ultra settings, the average FPS falls to 19, which suggests the frame buffer and memory bandwidth are not sufficient for high-resolution high-detail rendering. The measured data shows a clear pattern: as resolution increases, the GPU becomes the limiting factor. At 1920x1080 Low, the combo hits 106 FPS, but at 3840x2160 Low, it drops to 43 FPS. This 63 FPS reduction across a 4x pixel increase is consistent with a GPU that is saturated by fill-rate demand and memory pressure.
The GTX 1660 Ti’s DirectX 12 score in Passmark is 51, which is low relative to its DirectX 11 score of 103 and DirectX 9 score of 190. Rust’s rendering engine may not fully leverage the GPU’s Turing features, but the raw rasterization throughput (84.96 GPixel/s) is what drives the measured frames. The GPU’s average benchmark score of 7,723 puts it at the 41st percentile, and its nearest rivals (AMD Radeon 540, Radeon Pro WX 3100, Radeon R7 250, Intel Arc A310) are all within 2.3% in score. This indicates the GTX 1660 Ti is a modest performer by current standards, and the Rust data reflects that.
At 1080p Medium, the combo averages 71 FPS with a minimum of 60 and maximum of 82, showing that the GPU can sustain playable framerates when not overburdened. The step from Medium to High at 1080p costs 11 FPS (71 to 60), and from High to Ultra costs another 14 FPS (60 to 46). The GPU’s 6 GB VRAM may also cause texture thrashing at Ultra settings, though the measured data does not include VRAM usage. The 12 Gbps effective memory speed provides 288.0 GB/s of bandwidth, which is sufficient for 1080p but insufficient for 4K Ultra, where the average FPS is 19.
The GPU’s launch MSRP is 279 USD, but the measured performance in Rust is what matters here. The data shows that the GTX 1660 Ti is a 1080p-class card for this game, with 1440p being playable only on Low settings (73 FPS) and 4K being a stretch even on Low (43 FPS). The GPU’s percentile rank of 41 reinforces this assessment, as it sits below the median of all GPUs in the benchmark database.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture (codenamed Vermeer), built on a 7 nm TSMC process. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a TDP of 65 W. The CPU features a 32 MB shared L3 cache, 512 KB L2 per core, and 64 KB L1 per core. Its Passmark single-thread score is 2,872, and its multithread score is 19,236. The average benchmark score is 36,945, placing it at the 85th percentile of all CPUs.
In Rust, CPU performance is important for game logic, physics, and entity updates, especially in multiplayer survival scenarios. The Ryzen 5 5600F’s 6 cores and 12 threads provide enough parallelism for Rust’s typical load, but the measured FPS data suggests the CPU is not the primary bottleneck at higher resolutions. At 1080p Low, the combo hits 106 FPS, which is the highest measured value. This is likely CPU-limited, as the GPU has less work per pixel at Low settings. The Passmark physics score is 1,043, and the floating-point math score is 34,548, which are moderate for a 6-core part.
The CPU’s boost clock of 4.00 GHz is modest by 2025 standards, but its Zen 3 architecture delivers strong instructions-per-clock. The single-thread score of 2,872 is competitive, and Rust benefits from single-threaded performance in many of its simulation loops. The data shows that at 1080p Medium, the average FPS is 71, and at 1080p High, it is 60. The drop from Low to Medium (106 to 71) is 35 FPS, which is a significant reduction, but the CPU is still able to feed the GPU enough frames to maintain 60+ FPS on Medium.
The CPU’s nearest rivals include the Intel Core Ultra 5 225 (36,938, 0% delta), AMD Ryzen 5 5500X3D (37,018, -0.2% delta), AMD Ryzen AI 7 PRO 450 (37,093, -0.4% delta), and Intel Core i9-12900T (37,112, -0.5% delta). These are all within 0.5% of the 5600F’s average score, indicating that the CPU is not a differentiator in Rust performance. The 32 MB L3 cache is shared across all 6 cores, which helps with data locality in Rust’s world simulation.
At 1440p Low, the combo achieves 73 FPS, which is higher than 1080p High (60 FPS). This suggests that at lower settings, the CPU can still push high framerates, but the GPU becomes the limit as resolution increases. The CPU’s memory bandwidth is 51.2 GB/s (DDR4 dual-channel), which is sufficient for Rust’s memory access patterns. The CPU is not the limiting factor at 4K, where the GPU’s 6 GB VRAM and 288.0 GB/s bandwidth are the clear constraints.
The Ryzen 5 5600F’s 7 nm process and 65 W TDP indicate an efficient part, but the measured FPS data does not include power consumption or thermal behavior. The CPU’s Passmark extended instructions score is 16,266, and its data encryption score is 13,839, which are not directly relevant to Rust but confirm the CPU’s general compute capability. For Rust, the CPU’s role is to maintain a stable frame delivery, and the data shows that at 1080p Low, it can deliver 106 FPS, which is near the upper end of what this GPU combo can produce.
Measured FPS Breakdown
The measured FPS data covers four settings (Low, Medium, High, Ultra) across three resolutions (1920x1080, 2560x1440, 3840x2160). All values are average FPS unless otherwise noted. At 1920x1080, Low settings produce 106 FPS, Medium produces 71 FPS (with a minimum of 60 and maximum of 82), High produces 60 FPS, and Ultra produces 46 FPS. This shows a smooth degradation from Low to Ultra, with the largest single drop between Low and Medium (35 FPS).
At 2560x1440, the same settings yield 73 FPS on Low, 49 FPS on Medium (minimum 42, maximum 56), 41 FPS on High, and 31 FPS on Ultra. The drop from Low to Medium is 24 FPS, and from Medium to High is 8 FPS. At 3840x2160, Low produces 43 FPS, Medium produces 29 FPS (minimum 25, maximum 33), High produces 24 FPS, and Ultra produces 19 FPS. The drop from Low to Medium is 14 FPS, and from Medium to High is 5 FPS.
The data shows that 1080p Low is the only configuration that exceeds 100 FPS, and 1080p Medium is the only other configuration above 70 FPS. At 1440p, only Low settings exceed 60 FPS (73 FPS). At 4K, no configuration exceeds 43 FPS, and Ultra settings are below 20 FPS. The minimum FPS values are only provided for Medium settings at each resolution: 60 at 1080p, 42 at 1440p, and 25 at 4K. These minima indicate that Medium settings maintain playable framerates even during dips.
The combo’s rank in Rust is 2,520 out of 2,953, which places it in the bottom 15% of tested configurations. This is consistent with the GPU’s 41st percentile ranking and the CPU’s 85th percentile ranking; the GPU is the weak link. The average FPS across all 12 measurements is approximately 49.3, but this figure is skewed by the low 4K results. At 1080p, the average across the four settings is 70.75 FPS, which is playable for most users.
The measured data includes no min or max FPS for Low, High, or Ultra settings, so the only frame time variance data comes from Medium presets. At 1080p Medium, the range is 60 to 82 FPS, a 22 FPS spread. At 1440p Medium, the range is 42 to 56 FPS, a 14 FPS spread. At 4K Medium, the range is 25 to 33 FPS, an 8 FPS spread. This suggests that as resolution increases, the frame rate becomes more stable (lower variance), which is typical of GPU-bound scenarios.
Resolution Scaling
The scaling from 1080p to 4K reveals where the bottleneck lies. At Low settings, the average FPS goes from 106 at 1080p to 73 at 1440p (a 31% drop) and then to 43 at 4K (a 41% drop from 1440p). The total drop from 1080p to 4K at Low settings is 63 FPS, or 59.4%. At Medium settings, the progression is 71 FPS (1080p), 49 FPS (1440p), and 29 FPS (4K). The drop from 1080p to 1440p is 31%, and from 1440p to 4K is 40.8%. The total drop is 42 FPS, or 59.2%.
At High settings, 60 FPS at 1080p drops to 41 FPS at 1440p (a 31.7% drop) and then to 24 FPS at 4K (a 41.5% drop from 1440p). The total drop is 36 FPS, or 60%. At Ultra settings, 46 FPS at 1080p drops to 31 FPS at 1440p (a 32.6% drop) and then to 19 FPS at 4K (a 38.7% drop from 1440p). The total drop is 27 FPS, or 58.7%. Across all settings, the drop from 1080p to 4K is consistently around 59-60%, which is close to the theoretical pixel count ratio (4x) but less than linear.
The consistency of the percentage drop across settings (58.7% to 60%) suggests that the GPU is the primary limiter at all resolutions. If the CPU were the bottleneck, we would expect a smaller drop at higher resolutions (since the CPU has less work per frame). Instead, the FPS scales almost exactly with the pixel count, indicating a GPU-bound scenario at all settings. The GTX 1660 Ti’s 288.0 GB/s memory bandwidth and 84.96 GPixel/s pixel rate are the limiting factors.
At 1080p Low, the 106 FPS result suggests the GPU is not fully saturated, and the CPU (with a single-thread score of 2,872) is likely the constraint. However, as settings increase, the GPU becomes the bottleneck. The fact that 1080p Ultra (46 FPS) is lower than 1440p Low (73 FPS) confirms that settings have a larger impact on FPS than resolution for this GPU. The 4K results (19-43 FPS) are below the 60 FPS threshold for smooth play, and even 1440p High (41 FPS) is marginal.
The resolution scaling data indicates that for this combo, the GTX 1660 Ti’s 6 GB VRAM is insufficient for 4K Ultra textures, but the FPS drop is more due to pixel fill and memory bandwidth than VRAM capacity. The 192-bit bus and 288.0 GB/s bandwidth are the same at all resolutions, but the demand on them scales with pixel count. The 12 Gbps effective memory speed is fixed, so the GPU cannot compensate for the 4x pixel increase at 4K.
Settings Recommendations
Based on the measured FPS data, the optimal preset for this combo depends on the target resolution. At 1920x1080, Medium settings (71 FPS average, 60 FPS minimum) provide the best balance of visual quality and performance. Low settings (106 FPS) are smoother but sacrifice too much visual fidelity for a 35 FPS gain. High settings (60 FPS) are exactly at the 60 FPS threshold, but the minimum FPS is not provided, so Medium is safer. Ultra (46 FPS) is not recommended for 1080p as it drops below the 60 FPS target.
At 2560x1440, Low settings (73 FPS) are the only preset that exceeds 60 FPS. Medium (49 FPS) is playable but not smooth, and High (41 FPS) and Ultra (31 FPS) are below the 60 FPS threshold. For 1440p, the recommendation is to use Low settings if frame rate is the priority, or Medium if the user can tolerate occasional dips to 42 FPS. Ultra settings at 1440p are not recommended.
At 3840x2160, no preset achieves 60 FPS. Low (43 FPS) is the highest average, but it is still below the playable threshold. Medium (29 FPS) and High (24 FPS) are not recommended, and Ultra (19 FPS) is unplayable. For 4K, the data suggests that this combo is not suitable for Rust at any settings, and users should either lower the resolution to 1440p or accept sub-30 FPS performance.
The best overall experience per the measured rows is 1920x1080 with Medium settings. This configuration delivers a 71 FPS average with a 60 FPS minimum, ensuring that the game remains fluid during intensive moments. The 22 FPS range (60-82) indicates some variance, but not enough to cause stutter. The next best option is 1080p Low (106 FPS), but the visual downgrade is substantial. For users with 1440p monitors, 1440p Low (73 FPS) is the only viable choice, but it will look noticeably worse than 1080p Medium.
The data shows that the GTX 1660 Ti’s 6 GB VRAM is a limiting factor at High and Ultra settings, even at 1080p. The drop from Medium to High at 1080p is 11 FPS, and from High to Ultra is another 14 FPS. This suggests that the GPU’s texture units and memory bandwidth are saturated by higher-quality assets. The 96 TMUs and 48 ROPs are modest, and the 5.437 TFLOPS FP32 compute is insufficient for heavy post-processing at higher presets.
In summary, the recommended setting is 1080p Medium for a balance of quality and performance, with 1080p Low as a fallback for competitive play or higher refresh rates. For 1440p, Low is the only recommended preset. 4K is not viable for this combo, and users should avoid it unless they are willing to play at 19-43 FPS. The combo’s rank of 2,520 out of 2,953 reflects its limitations, but at 1080p Medium, it provides a playable Rust experience.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1660 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 43.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 73.0 |
| 2560x1440 | Medium | 49.0 |
| 2560x1440 | High | 41.0 |
| 2560x1440 | Ultra | 31.0 |
| 1920x1080 | Low | 106.0 |
| 1920x1080 | Medium | 71.0 |
| 1920x1080 | High | 60.0 |
| 1920x1080 | Ultra | 46.0 |
Rust with Ryzen 5 5600F + Other GPUs
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Rust with GTX 1660 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
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