Rust
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 15 | 18 | 27 |
| 1440p QHD | 20 | 26 | 30 | 45 |
| 1080p Full HD | 28 | 37 | 44 | 66 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-12700KF + NVIDIA GeForce GTX 1650, In-Depth Analysis
The pairing of the Intel Core i7-12700KF with the NVIDIA GeForce GTX 1650 in Rust presents a stark contrast in capability. The CPU is a high-end 12th Gen desktop processor, while the GPU is an entry-level, end-of-life Turing card. The measured FPS data in this FACT PACK reveals a system that is heavily constrained by its graphics card, resulting in a playable but limited experience that depends entirely on resolution and preset choices. This analysis explores the benchmark results, component roles, and the implications for gameplay based solely on the provided figures.
FAQ
Q: What is the overall performance ranking of this CPU and GPU combination for Rust?
A: The combo ranks 3596 out of 3723 tested combinations in the database. This places it in the lower percentile of all systems, indicating that while it can run the game, its performance is significantly below what most other tested configurations deliver.
Q: How does the CPU's multi-threaded performance compare to its closest rivals?
A: The Core i7-12700KF has an average benchmark score of 35365. This is practically identical to its nearest rivals, with a deltaPct of only -0.1% compared to the Intel Core i7-13700T and 0.2% ahead of both the Intel Core i5-13600T and the Intel Core i7-12700K. The performance is essentially a statistical tie.
Q: What is the best average frame rate achievable with this hardware at 1920x1080?
A: The highest average FPS at 1080p is achieved with the "Low" settings preset, where the system delivers 66 FPS. This is the only tested setting at this resolution that approaches a smooth 60+ FPS experience.
Q: How does the GPU's performance compare to its closest competitors?
A: The GTX 1650 has an average benchmark score of 7472. This is a near tie with its closest rivals, including the AMD Radeon HD 8850M (0.3% higher), Intel UHD Graphics 750 (0.4% higher), and AMD Radeon R7 350 (0.6% higher). It is 1% slower than the Intel Arc A310.
Q: What is the impact of the 4 GB VRAM on 4K performance?
A: At the 3840x2160 resolution, the performance is very low. The average FPS ranges from 12 on "Ultra" to 27 on "Low" settings. This indicates that the combination of the GPU's processing power and its 4 GB VRAM is insufficient for a fluid 4K experience in Rust.
Q: At which resolution and settings does the system provide a 60 FPS average?
A: The data shows only one instance where the average FPS is at or above 60. This occurs at 1920x1080 resolution with the "Low" settings preset, which yields an average of 66 FPS.
How This Combo Ranks
The database ranking for this specific hardware pairing in Rust is a critical indicator of its overall standing. With a rank of 3596 out of 3723 combos, this system falls into the bottom 3-4% of all tested configurations. This is a clear signal that the user experience will be far from optimal for a modern title like Rust, which is known for its demanding simulation and rendering workload.
This low ranking is a direct result of the massive imbalance between the two components. The CPU, with an 85th percentile ranking among all CPUs, is a powerful processor capable of handling complex calculations. In contrast, the GPU sits in the 40th percentile of all GPUs, signifying it is an entry-level part. The benchmark results confirm that the GPU is the limiting factor, dragging the entire system's performance down to a level befitting its weakest link. The data suggests that this combo's ranking is not a measure of the CPU's potential, but rather evidence of the performance ceiling imposed by the GTX 1650.
The near-tie in the GPU's average benchmark score with parts like the Intel UHD Graphics 750 and AMD Radeon R7 350 further contextualizes its position. These are not high-performance discrete graphics cards; they are often integrated or entry-level solutions. The GTX 1650 is grouped with them in terms of raw compute power, which explains why the overall combo rank is so low. The system is effectively a "strong CPU, weak GPU" pairing, and the ranking reflects the weakest link's contribution to the final result.
CPU Role
The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake-S architecture. It has a base clock of 3.60 GHz and a boost clock of 5.00 GHz, which are strong specifications for a desktop part. Its benchmark scores, such as a Cinebench R23 multi-core score of 28838 and a single-core score of 4071, place it in the 85th percentile of all CPUs. This indicates it has substantial headroom for processing the game's simulation, entity updates, and physics calculations.
However, the measured FPS data suggests that the CPU's potential is largely untapped. Consider the progression of average FPS at 2560x1440: 45 FPS on "Low," 30 FPS on "Medium," 26 FPS on "High," and 20 FPS on "Ultra." The steep drop in performance as settings increase points to the GPU becoming the bottleneck. A CPU bottleneck would typically show less variance between settings, as the CPU workload doesn't change as dramatically as the GPU's. The fact that FPS scales so significantly with graphical settings indicates the GPU is saturated, not the CPU.
The CPU's role here is to feed the GPU with data. Given its high 3dmark scores (e.g., 9983 for max threads) and Cinebench results, it can easily supply the GTX 1650 with more frames than the GPU can render. Therefore, in this specific configuration, the i7-12700KF is not the performance limiter in Rust. Its role is to provide a stable platform, and it is likely that the system's performance would improve dramatically with a more powerful GPU, as the CPU has the capability to support much higher frame rates.
Measured FPS Breakdown
The measured FPS data reveals a consistent performance hierarchy based on resolution and settings.
1920x1080:
- Low: 66 FPS average. This is the only playable setting, offering a smooth experience.
- Medium: 44 FPS average (with a range of 38-51 FPS).
- High: 37 FPS average.
- Ultra: 28 FPS average.
2560x1440:
- Low: 45 FPS average. This is still a playable frame rate for some.
- Medium: 30 FPS average (with a range of 26-35 FPS).
- High: 26 FPS average.
- Ultra: 20 FPS average.
3840x2160:
- Low: 27 FPS average.
- Medium: 18 FPS average (with a range of 15-21 FPS).
- High: 15 FPS average.
- Ultra: 12 FPS average.
The data shows that to achieve a 60 FPS average, the user must play at 1080p with "Low" settings. At 1440p, the maximum average FPS drops to 45, and at 4K, it falls below 30 FPS on all settings, rendering the game nearly unplayable. The FPS values are consistently low, indicating a hard performance ceiling. For example, the jump from "Ultra" to "Low" at 1080p only yields an increase from 28 to 66 FPS, a 38 FPS difference, highlighting how the GPU struggles even at the lowest graphical demand.
GPU Role
The NVIDIA GeForce GTX 1650 is a Turing-architecture card with a 4 GB VRAM buffer and a 128-bit memory bus. Its performance, as measured by an average benchmark score of 7472, places it in the 40th percentile of all GPUs. Its clock speeds are listed as 1485 MHz base and 1665 MHz boost, which are modest figures for a modern game. The 4 GB of VRAM is a key constraint, especially for a game like Rust with large open-world environments and many assets.
The GPU's role is to render the frame, handling geometry, textures, and shaders. The benchmark data shows this is where the system fails. The FPS drops are directly correlated with increases in resolution and settings, which increase the GPU's workload. At 3840x2160 "Ultra," the card manages only 12 FPS, a clear sign it is overwhelmed. Even at 1920x1080 "High," the 37 FPS average is not smooth, indicating the card's compute units and 4 GB VRAM are insufficient for high-detail rendering.
The GPU's nearest rival comparisons are telling. Being within 1% performance of the Intel UHD Graphics 750, an integrated solution, underscores its low standing. In Rust, the GTX 1650 is the definitive bottleneck. Its low fill rate and compute power are the primary reasons for the low combo rank. The CPU is ready to deliver more frames; the GPU simply cannot keep up. This is a classic case where the GPU's limitations dictate the entire user experience, forcing compromises on resolution and quality settings to achieve playable frame rates.
Settings Recommendations
Based strictly on the measured FPS data, the optimal experience is achieved at 1920x1080 with the "Low" settings preset. This is the only configuration that yields an average FPS above 60, which is generally considered the baseline for a smooth gaming experience. With a 66 FPS average, this setting combination provides the best balance of fluidity and responsiveness that this hardware can offer.
While "Low" settings are recommended for playability, the data shows a significant performance cost for visual fidelity. Moving to "Medium" at 1080p drops the average to 44 FPS, a 33% decrease. While 44 FPS might be tolerable in less demanding sections, it is not ideal for a game where quick reactions are necessary. The "High" and "Ultra" presets at this resolution, with averages of 37 and 28 FPS respectively, are not recommended for a competitive or smooth experience.
Therefore, the data strongly suggests that users should prioritize frame rate over visual quality. The "Low" preset is the only viable option for a playable session. If a user were to move to 2560x1440, they would have to accept a maximum average of 45 FPS on "Low," which is a marginal experience. The 4K resolution is not a practical option for this GPU in Rust, as even the "Low" preset only achieves 27 FPS. The recommendation is clear: for this system, "Low" settings at 1080p is the definitive best choice.
Resolution Scaling
The FPS data reveals a steep and consistent performance drop as resolution increases, which is a classic indicator of a GPU-bound system. Let's examine the "Low" settings preset, which minimizes the GPU's workload. From 1920x1080 (66 FPS) to 2560x1440 (45 FPS), there is a 32% decrease in average frame rate. From 1440p to 3840x2160 (27 FPS), the FPS drops another 40%. The total drop from 1080p to 4K is a 59% reduction, from 66 FPS down to 27 FPS.
This scaling behavior tells a clear story. The pixel count increases dramatically with resolution, directly increasing the load on the GPU's pixel fill rate and memory bandwidth. The GTX 1650's 128.1 GB/s of bandwidth and limited compute units are simply not capable of handling the higher pixel throughput. The FPS drop is almost entirely attributable to the GPU's inability to keep up with the increasing resolution.
This pattern confirms the diagnosis of a GPU bottleneck. If the CPU were the limiting factor, the FPS would be more consistent across resolutions, as the CPU's workload is less dependent on pixel count. The data shows a near-linear relationship between the increase in resolution and the decrease in FPS, which is a hallmark of a system constrained by its graphics card. The i7-12700KF is more than capable of processing the game logic at any of these resolutions; the GTX 1650 is the sole reason for the performance degradation as the resolution scales.
Hardware Specifications
Intel Core i7-12700KF
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + NVIDIA GeForce GTX 1650 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.0 |
| 3840x2160 | Medium | 18.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 45.0 |
| 2560x1440 | Medium | 30.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 66.0 |
| 1920x1080 | Medium | 44.0 |
| 1920x1080 | High | 37.0 |
| 1920x1080 | Ultra | 28.0 |
Rust with ii7-12700KF + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1650 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii7-12700KF + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.