Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 15 18 27
1440p QHD 20 26 30 45
1080p Full HD 28 37 44 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 12
2560x1440 Low 45
2560x1440 Medium 30
2560x1440 High 26
2560x1440 Ultra 20
1920x1080 Low 66
1920x1080 Medium 44
1920x1080 High 37
1920x1080 Ultra 28

Rust with AMD Ryzen 7 7700X + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 7 7700X paired with the NVIDIA GeForce GTX 1650 is a lopsided combination for Rust, a Survival title that leans heavily on both CPU and GPU depending on the scenario. The CPU is a modern 8-core Zen 4 part with strong single-thread performance, while the GPU is an entry-level Turing card that launched in 2019 with 4 GB of VRAM. Benchmark results show this combo ranks 3596 out of 3723 tested combinations, placing it near the bottom of the database, which reflects the GPU’s inability to keep pace with the demands of the game at higher settings. The data here is measured, not estimated, and it paints a clear picture: the GTX 1650 is the limiting factor in nearly every resolution and preset tested.

FAQ

Q: What is the overall rank of this CPU-GPU combo in Rust?

A: The combo ranks 3596 out of 3723 tested combinations in Rust, meaning it sits in the bottom percentile of all tested pairings. This low rank is driven primarily by the GPU, which has an average benchmark score of 7472 and ranks in the 40th percentile among all GPUs.

Q: How does the Ryzen 7 7700X compare to its nearest rivals in CPU benchmarks?

A: The Ryzen 7 7700X has an average benchmark score of 35909, which places it 0.3% ahead of the AMD Ryzen 7 PRO 5845 (35802), 0.5% ahead of the Intel Core 7 250H (35728), and 0.5% ahead of the AMD Ryzen AI 7 PRO 350 (35719). It also leads the Intel Core Ultra 9 185H (35670) by 0.7%, showing it is a strong CPU relative to these comparable parts.

Q: What is the best average FPS achieved by this combo in Rust?

A: The highest average FPS recorded is 66, achieved at 1920x1080 resolution with Low settings. This is the only configuration that breaks the 60 FPS threshold, with the next best being 45 FPS at 2560x1440 Low and 44 FPS at 1920x1080 Medium.

Q: Can this combo handle 4K resolution in Rust?

A: No, the data indicates 3840x2160 is not playable in any meaningful sense. At Ultra settings the average FPS drops to 12, at High it is 15, at Medium it is 18, and even at Low it only reaches 27 FPS. These numbers are well below acceptable playability thresholds for a fast-paced survival game.

Q: Is the CPU or the GPU more responsible for the performance bottleneck?

A: The GPU is the clear bottleneck. The GTX 1650 has a 4 GB VRAM capacity and a 128-bit memory bus with 128.1 GB/s bandwidth, which limits texture loading and frame rates at higher resolutions. The CPU, by contrast, has 8 cores and 16 threads with a boost clock of 5.40 GHz, which provides ample processing power that the GPU cannot fully utilize in this game.

Q: What are the minimum and maximum FPS values recorded for Medium settings?

A: At 1920x1080 Medium, the average FPS is 44 with a minimum of 38 and maximum of 51. At 2560x1440 Medium, the average is 30 with a minimum of 26 and maximum of 35. At 3840x2160 Medium, the average is 18 with a minimum of 15 and maximum of 21.

How This Combo Ranks

The combination of the AMD Ryzen 7 7700X and the NVIDIA GeForce GTX 1650 achieves a rank of 3596 out of 3723 tested combos in Rust. That places this pairing in the bottom 3.4% of all configurations tested, a stark result for a CPU that otherwise performs admirably in synthetic benchmarks. The Ryzen 7 7700X itself sits in the 85th percentile among all CPUs, with an average benchmark score of 35909, yet the GTX 1650 only reaches the 40th percentile among GPUs with an average score of 7472. This mismatch is the root cause of the poor ranking.

Looking at the nearest rivals for the GPU clarifies the situation. The GTX 1650’s average score of 7472 is just 0.3% higher than the AMD Radeon HD 8850M (7447), 0.4% higher than the Intel UHD Graphics 750 (7441), and 0.6% higher than the AMD Radeon R7 350 (7425). It trails the Intel Arc A310 (7550) by 1%. These are all very low-end parts, and the GTX 1650 is barely separating itself from them in raw compute. When paired with a high-end CPU like the Ryzen 7 7700X, the GPU becomes the sole determinant of frame rates in Rust, dragging the combo’s rank down to 3596.

The raw CPU data supports this interpretation. The Ryzen 7 7700X scores 19088 in Cinebench R23 multicore and 1987 in single-core, with a 3DMark 16-thread score of 8859. In contrast, the GTX 1650 manages a Passmark G3D score of 7880, which is modest by any measure. The CPU’s nearest rivals in the database—the Ryzen 7 PRO 5845, Core 7 250H, Ryzen AI 7 PRO 350, and Core Ultra 9 185H—are all within 0.7% of its average score, indicating that this is a competitive CPU that should not be the source of bottlenecking. The ranking data confirms that the combo’s placement is a GPU problem, not a CPU problem.

GPU Role

The NVIDIA GeForce GTX 1650 is built on the Turing architecture with a TU117 chip manufactured on a 12 nm process. It has 896 shading units, 56 texture mapping units, and 32 ROPs, with a base clock of 1485 MHz and a boost clock of 1665 MHz. The memory configuration is 4 GB of GDDR5 on a 128-bit bus, delivering 128.1 GB/s of bandwidth. These specifications are modest by modern standards, and they directly explain the measured FPS results in Rust.

The 4 GB VRAM capacity is a critical limitation. At 3840x2160 resolution, the game’s texture and geometry demands likely exceed what the GPU can store in its memory buffer, leading to severe frame rate drops. The data shows an average of 15 FPS at High settings and 27 FPS at Low settings at 4K, with Ultra dipping to 12 FPS. This pattern suggests that even at Low settings, the VRAM capacity and the 128-bit memory bus are insufficient to maintain playable performance at that resolution. The memory clock is listed as 2001 MHz with 8 Gbps effective speed, which is not enough to compensate for the narrow bus width.

At 2560x1440, the GTX 1650 performs better but still falls short of smooth gameplay. The average FPS ranges from 20 at Ultra to 45 at Low settings. The jump from Low to Medium at this resolution is significant—30 FPS versus 45 FPS—indicating that the GPU’s shading units and texture rate (93.24 GTexel/s) are being saturated as the preset increases. The pixel rate of 53.28 GPixel/s also factors into the equation, as higher resolutions require more pixel processing, and the GTX 1650 simply does not have the throughput for 1440p High or Ultra.

The GTX 1650’s FP32 performance is 2.984 TFLOPS, which is low compared to what modern games expect. In Rust, this translates to the measured 37 FPS at 1920x1080 High and 28 FPS at Ultra. The GPU’s DirectX 12 support is listed as 12 (12_1), and its Passmark DirectX 12 score is only 35, which is notably poor. The nearest rival data reinforces that this is near the bottom of the barrel: the GTX 1650 is only 0.3% faster than the AMD Radeon HD 8850M and 0.4% faster than the Intel UHD Graphics 750. For a game like Rust that requires consistent frame pacing, these numbers are far from adequate.

Settings Recommendations

Based on the measured FPS data, the only viable preset for this combo is Low settings at 1920x1080, which produces an average of 66 FPS. This is the sole configuration that achieves a frame rate above 60, which is generally considered the baseline for smooth gameplay in a survival title where quick reactions matter. The next best options are 2560x1440 Low with 45 FPS and 1920x1080 Medium with 44 FPS, but these are borderline playable at best.

For users who prioritize visual quality over frame rate, 1920x1080 Medium offers a compromise with 44 FPS average and a minimum of 38 FPS, which is still in the playable range for many. However, moving to High settings at 1920x1080 drops the average to 37 FPS, and Ultra falls to 28 FPS, which introduces noticeable stutter and input lag. The data suggests that High and Ultra presets are not recommended for this GPU, as the frame rates dip too low for consistent performance.

At higher resolutions, the situation worsens significantly. At 2560x1440, even Low settings only achieve 45 FPS, and Medium drops to 30 FPS with a minimum of 26. High and Ultra at 1440p produce 26 FPS and 20 FPS respectively, which are not acceptable for gameplay. At 3840x2160, all presets are unplayable, with the best result being 27 FPS at Low and the worst being 12 FPS at Ultra. The recommendation based on this data is clear: stick to 1920x1080 with Low settings for the best experience. If visual fidelity is paramount, Medium at 1080p is the highest preset that remains somewhat playable, but users should expect frame rates in the 30s to 40s.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of this combo’s performance across three resolutions and four settings presets. At 1920x1080, the results are as follows: Low settings produce an average of 66 FPS, Medium produces 44 FPS with a minimum of 38 and a maximum of 51, High produces 37 FPS, and Ultra produces 28 FPS. The spread from Low to Ultra is 38 FPS, showing a steep drop-off as graphical fidelity increases. The minimum FPS of 38 at Medium indicates that even in demanding scenes, the frame rate remains above 30, but it does not reach the 60 FPS threshold.

At 2560x1440, the average FPS values are lower across the board. Low settings achieve 45 FPS, which is a 21 FPS drop from 1080p Low. Medium settings produce 30 FPS average with a minimum of 26 and a maximum of 35. High settings yield 26 FPS, and Ultra drops to 20 FPS. The gap between Low and Ultra at 1440p is 25 FPS, but the absolute numbers are all below the 60 FPS mark, making this resolution unsuitable for competitive or fast-paced play. The minimum FPS of 26 at Medium suggests that frame times can spike, leading to occasional stutter.

At 3840x2160, the performance collapses. Low settings average 27 FPS, Medium averages 18 FPS with a minimum of 15 and a maximum of 21, High averages 15 FPS, and Ultra averages 12 FPS. The highest recorded value at 4K is 27 FPS, which is still below playable thresholds. The minimum FPS of 15 at Medium highlights how poorly the GTX 1650 handles 4K, even with reduced settings. Across all resolutions, the pattern is consistent: the GPU’s 4 GB VRAM and limited bandwidth create a hard ceiling on performance, and the Ryzen 7 7700X’s processing power cannot overcome that physical limitation.

CPU Role

The AMD Ryzen 7 7700X is a Zen 4 architecture processor with 8 cores and 16 threads, based on the Raphael codename and built on a 5 nm process by TSMC. It has a base clock of 4.50 GHz and a boost clock of 5.40 GHz, with 64 KB of L1 cache per core, 1 MB of L2 cache per core, and 32 MB of shared L3 cache. The CPU supports DDR5 memory in a dual-channel configuration with 83.2 GB/s bandwidth, and it has PCIe Gen 5 with 24 lanes. These are strong specifications for gaming and productivity alike.

In Rust, the CPU’s role is to handle game logic, entity updates, and server communication, which are heavily single-thread dependent. The Ryzen 7 7700X excels in this area, with a 3DMark single-thread score of 1090 and a Cinebench R23 single-core score of 1987. Its Passmark single-thread score is 4190, which is robust. The CPU’s multi-threaded performance is also strong, with a Cinebench R23 multicore score of 19088 and a Passmark multithread score of 35686. These numbers indicate that the CPU is not a bottleneck in this pairing.

The nearest rivals for the Ryzen 7 7700X further confirm its standing. The CPU’s average benchmark score of 35909 is 0.3% higher than the AMD Ryzen 7 PRO 5845, 0.5% higher than the Intel Core 7 250H, 0.5% higher than the AMD Ryzen AI 7 PRO 350, and 0.7% higher than the Intel Core Ultra 9 185H. All of these rivals are within a fraction of a percent, meaning the 7700X is at the top of its class among comparable parts. In the context of Rust, the CPU provides more than enough compute headroom, and the measured FPS data shows that frame rates are dictated by the GPU’s limits rather than CPU performance.

The CPU’s 16 threads and 32 MB L3 cache are particularly useful for Rust’s server-side simulation and background tasks, but the game’s rendering demands fall entirely on the GTX 1650. The data shows that even at 1920x1080 Low, where the CPU would be most stressed, the combo only achieves 66 FPS, which is far below what the Ryzen 7 7700X could deliver with a faster GPU. The CPU’s 85th percentile ranking among all CPUs stands in stark contrast to the GPU’s 40th percentile, and the combo’s 3596 rank out of 3723 reflects this imbalance. In summary, the Ryzen 7 7700X is a capable processor that is wasted in this configuration, but it does ensure that any performance gains from a future GPU upgrade would be fully realized.

Hardware Specifications

AMD Ryzen 7 7700X

Cores / Threads 8 / 16
Base Clock 4500 MHz
Boost Clock 5400 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700X + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 27.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 12.0
2560x1440 Low 45.0
2560x1440 Medium 30.0
2560x1440 High 26.0
2560x1440 Ultra 20.0
1920x1080 Low 66.0
1920x1080 Medium 44.0
1920x1080 High 37.0
1920x1080 Ultra 28.0

Rust with Ryzen 7 7700X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 7700X + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.