Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 15 18 27
1440p QHD 20 26 30 45
1080p Full HD 28 37 44 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 12
2560x1440 Low 45
2560x1440 Medium 30
2560x1440 High 26
2560x1440 Ultra 20
1920x1080 Low 66
1920x1080 Medium 44
1920x1080 High 37
1920x1080 Ultra 28

Rust with AMD Ryzen 5 5500X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 5 5500X3D and NVIDIA GeForce GTX 1650 combination produces a severely constrained experience in Rust, landing near the bottom of the database with a rank of 2854 out of 2953 tested combos. The pairing of a modern 6-core CPU with a legacy 4 GB GPU results in frame rates that are only playable at 1080p with the lowest settings, while higher resolutions and presets quickly become unplayable slideshows. This analysis breaks down the measured data to explain where the bottleneck lies and what users can realistically expect from this setup.

How This Combo Ranks

The combo’s rank of 2854 out of 2953 places it in the bottom 3.4% of all tested CPU-GPU pairings in Rust. This is an exceptionally poor showing, driven almost entirely by the GPU’s age and limited memory interface. The measured results confirm that this is not a configuration capable of delivering smooth gameplay at any resolution above 1080p.

While the Ryzen 5 5500X3D is a strong processor in general benchmarks—its average score of 37018 puts it in the 85th percentile of all CPUs—the GTX 1650’s average benchmark score of 7472 sits in only the 40th percentile of all GPUs. This massive gap between CPU and GPU capability means the graphics card is the clear limiting factor in Rust. The CPU is effectively idle waiting for the GPU to finish rendering each frame, which is reflected in the low absolute FPS numbers across all settings.

The rank is not a surprise given the hardware mismatch. Rust is a demanding title, and the GTX 1650 with its 4 GB VRAM and 128-bit bus is fundamentally outclassed for this game at modern resolutions. The data shows that even at 1080p Low, where the average FPS is 66, the experience is only marginally acceptable, and any increase in visual quality or resolution causes a precipitous drop in performance.

GPU Role

The NVIDIA GeForce GTX 1650 is built on the Turing architecture using the TU117 chip, manufactured on a 12 nm process. It features 896 shading units, 56 texture mapping units, and 32 ROPs. Its base clock is 1485 MHz, boosting to 1665 MHz, and the memory runs at 2001 MHz (8 Gbps effective) across a 128-bit bus, yielding 128.1 GB/s of bandwidth. The total memory is 4 GB of GDDR5.

These specifications are modest by today’s standards, and the data shows their impact in Rust. The 4 GB VRAM is a critical constraint. At 4K, the High preset averages only 15 FPS, and the Ultra preset drops to 12 FPS. This suggests the GPU is running out of memory or is severely bandwidth-limited at high resolutions. The 128-bit bus and 128.1 GB/s bandwidth are insufficient for the texture and geometry loads Rust presents at 1440p and 4K.

The GPU’s peak theoretical performance is 2.984 TFLOPS FP32, which is low for a modern game. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are also limiting factors. In practical terms, the GTX 1650 can only manage acceptable frame rates at 1080p with the Low preset, where it averages 66 FPS. At Medium, it drops to 44 FPS, and at High, it falls to 37 FPS. The Ultra preset at 1080p averages just 28 FPS, indicating the card is overwhelmed by the highest settings.

The GPU’s 40th percentile ranking and its nearest rivals—the AMD Radeon R7 350 (0.6% ahead) and the Intel Arc A310 (1% behind)—show that it is not even competitive with integrated graphics solutions in some cases. This is a legacy card that is end-of-life, and its performance in Rust is consistent with its hardware limitations.

FAQ

Q: What is the best average FPS this combo can achieve in Rust?

A: The highest average FPS recorded is 66, which occurs at 1920x1080 resolution with the Low settings preset.

Q: Can this combo run Rust at 4K resolution?

A: The data shows it cannot run 4K playably. At 3840x2160, the average FPS is 27 on Low, 18 on Medium, 15 on High, and 12 on Ultra. None of these are acceptable for gameplay.

Q: How does the GPU compare to its nearest rivals?

A: The GTX 1650’s average benchmark score is 7472. The AMD Radeon R7 350 scores 7425 (0.6% higher), the Intel UHD Graphics 750 scores 7441 (0.4% higher), and the Intel Arc A310 scores 7550 (1% lower). The GPU is in the 40th percentile of all GPUs.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 5500X3D’s average benchmark score is 37018. The AMD Ryzen 5 5600F scores 36945 (0.2% higher), the AMD Ryzen AI 7 PRO 450 scores 37093 (0.2% lower), and the Intel Core Ultra 5 225 scores 36938 (0.2% higher). The CPU is in the 85th percentile of all CPUs.

Q: What is the FPS drop from 1080p to 4K on the Medium preset?

A: At 1080p Medium, the average FPS is 44. At 4K Medium, it drops to 18 FPS. This is a 59% reduction in performance.

Q: Is the CPU or GPU the bottleneck in this configuration?

A: The GPU is the bottleneck. The CPU has a high average benchmark score (85th percentile) and 6 cores / 12 threads, while the GPU is in the 40th percentile. The FPS scales directly with resolution and settings, which is characteristic of a GPU-limited scenario.

Settings Recommendations

Based on the measured FPS rows, the only viable configuration for this combo is 1920x1080 resolution with the Low settings preset. This is the only setup that achieves an average FPS above 60, coming in at 66 FPS. While this is not a high-refresh-rate experience, it is the only one that approaches smooth gameplay.

The Medium preset at 1080p averages 44 FPS, which is playable but with noticeable stutter in a fast-paced survival game like Rust. The High preset at 1080p drops to 37 FPS, and the Ultra preset falls to 28 FPS; both are suboptimal for a responsive experience. At 1440p, even the Low preset averages only 45 FPS, and the Medium preset drops to 30 FPS. At 4K, all presets are below 30 FPS, rendering the game effectively unplayable.

The data indicates that users should prioritize resolution over visual fidelity. For this combo, the best experience is 1080p Low. If a user insists on higher visual quality, the 1080p Medium preset is the highest setting that remains within a playable range, but it comes at a significant cost to frame pacing. There is no scenario where this combo can leverage 1440p or 4K effectively, as even the lowest settings at those resolutions fail to reach 60 FPS.

The recommendation is clear: set the resolution to 1920x1080 and the quality preset to Low. This maximizes the frame rate and provides the most consistent experience. Any other combination of settings and resolution will result in a degraded experience, with the GPU struggling to keep up.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo’s performance across resolutions and settings.

At 3840x2160 (4K), the results are uniformly poor. The Low preset averages 27 FPS. The Medium preset averages 18 FPS, with a minimum of 15 and a maximum of 21. The High preset averages 15 FPS. The Ultra preset averages 12 FPS. None of these are acceptable for gameplay, as even the highest average is below 30 FPS.

At 2560x1440 (1440p), performance improves but remains insufficient. The Low preset averages 45 FPS. The Medium preset averages 30 FPS, with a minimum of 26 and a maximum of 35. The High preset averages 26 FPS. The Ultra preset averages 20 FPS. Only the Low preset approaches a playable frame rate, but it is still below the 60 FPS target.

At 1920x1080 (1080p), the results are the best this combo can offer. The Low preset averages 66 FPS, which is the only score above 60 in the entire dataset. The Medium preset averages 44 FPS, with a minimum of 38 and a maximum of 51. The High preset averages 37 FPS. The Ultra preset averages 28 FPS. This resolution is the only one where the Low preset provides a smooth experience, and the Medium preset is borderline playable.

The data shows a clear pattern: for every 1-step increase in settings, the average FPS drops by roughly 15-20%. For example, at 1080p, going from Low (66 FPS) to Medium (44 FPS) is a 33% drop, and from Medium to High (37 FPS) is a 16% drop. This indicates the GPU is heavily taxed by even modest increases in visual complexity.

CPU Role

The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture (Vermeer codename), manufactured on a 7 nm process at TSMC. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. It features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 96 MB of shared L3 cache. This is a desktop-class CPU with a 105 W TDP, supporting DDR4 memory in dual-channel mode with 51.2 GB/s of bandwidth.

This CPU is a strong performer, with a Passmark multi-thread score of 20363 and a single-thread score of 2941. Its average benchmark score of 37018 places it in the 85th percentile of all CPUs, and it is closely matched with rivals like the AMD Ryzen 5 5600F (0.2% higher) and the Intel Core Ultra 5 225 (0.2% higher). The CPU has a 96 MB L3 cache, which is large and beneficial for gaming workloads that rely on cache locality.

However, in this specific Rust configuration, the CPU is not the limiting factor. The measured FPS scales directly with resolution and settings, which is a classic sign of a GPU bottleneck. At 1080p Low, the CPU is capable of feeding the GPU enough data to achieve 66 FPS. At 1080p Ultra, the FPS drops to 28, but this is due to the GPU being unable to render the higher-quality frames, not the CPU being overwhelmed. The CPU has ample headroom, as evidenced by its high benchmark scores, but it is starved by the GPU’s inability to keep up.

The CPU’s 6 cores and 12 threads are more than sufficient for Rust, which is a game that benefits from a few fast cores. The 3.00 GHz base and 4.00 GHz boost clocks are adequate. The data suggests that if the GPU were upgraded, this CPU could deliver significantly higher frame rates, as it is operating well below its potential in this pairing.

Resolution Scaling

The FPS data reveals a steep performance drop as resolution increases, confirming that the GPU is the primary constraint. Moving from 1080p to 1440p to 4K results in a linear degradation that is characteristic of a fill-rate or bandwidth-limited GPU.

At 1080p Low, the average FPS is 66. At 1440p Low, it drops to 45 FPS, a 32% reduction. At 4K Low, it drops to 27 FPS, a 59% reduction from 1080p. This pattern is consistent across all settings. For example, at Medium, the FPS drops from 44 at 1080p to 30 at 1440p (32% reduction) and then to 18 at 4K (59% reduction from 1080p).

This scaling behavior indicates that the GPU’s 128.1 GB/s memory bandwidth and 4 GB VRAM are being saturated at higher resolutions. At 1080p, the GPU can just keep up with the data demands of the Low preset. As the pixel count increases, the GPU must process more fragments and access more texture data, which overwhelms its limited memory bus and capacity.

The fact that the FPS drops nearly linearly with pixel count (1080p has 2.07 million pixels, 1440p has 3.69 million, 4K has 8.29 million) suggests that the GPU is purely pixel-bound. The CPU is not involved in this scaling, as it is waiting for the GPU to complete each frame. This is definitive proof that the GTX 1650 is the bottleneck, and the Ryzen 5 5500X3D is not contributing to the performance degradation.

In summary, the resolution scaling data shows a GPU that is completely out of its depth beyond 1080p. The combo is only usable at 1080p with the Low preset, and any attempt to increase resolution or quality results in a disproportionate loss of frame rate.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 27.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 12.0
2560x1440 Low 45.0
2560x1440 Medium 30.0
2560x1440 High 26.0
2560x1440 Ultra 20.0
1920x1080 Low 66.0
1920x1080 Medium 44.0
1920x1080 High 37.0
1920x1080 Ultra 28.0

Rust with Ryzen 5 5500X3D + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.