Revolution Idle
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 23 | 24 | 32 |
| 1440p QHD | 28 | 44 | 46 | 61 |
| 1080p Full HD | 44 | 69 | 72 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core Ultra 7 265 + Intel Arc B570, In-Depth Analysis
Revolution Idle is a browser-based idle game, and the measured frame rates for this Intel Core Ultra 7 265 + Intel Arc B570 combination reveal a performance profile that is heavily dependent on resolution and graphics settings, with a clear trade-off between visual fidelity and smoothness. The data indicates that this system is capable of delivering playable frame rates at 1080p, but struggles significantly at higher resolutions, particularly at 4K, where even the lowest settings barely achieve playable performance.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and telling. At High settings, the average frame rate falls from 69 FPS at 1920x1080 to 44 FPS at 2560x1440, and then plummets to 23 FPS at 3840x2160. This represents a 36% reduction in performance from 1080p to 1440p, and a further 48% reduction from 1440p to 4K. The scaling is not linear, suggesting that the system hits a significant bottleneck as pixel count increases. The Arc B570’s 10 GB of VRAM and 160-bit memory bus are likely being saturated at 4K, as the game’s rendering demands outpace the available memory bandwidth and capacity.
Looking at Low settings, a similar trend emerges: 96 FPS at 1080p, 61 FPS at 1440p, and 32 FPS at 4K. The percentage drops are nearly identical, indicating that the resolution scaling issue is independent of the quality preset. This pattern strongly suggests that the GPU is the primary limiting factor at higher resolutions. The CPU, with its 20 cores and 20 threads, is unlikely to be a constraint at these pixel counts, as the workload shifts overwhelmingly to the graphics card. Benchmark results indicate that the GPU’s average benchmark score of 20556 places it in the 65th percentile, which is modest, and its performance at 4K confirms that it is not designed for high-fidelity 4K gaming in this title.
The measured data shows that the gap between Low and High settings at 1080p is 27 FPS, but at 4K, the gap narrows to just 9 FPS. This compression of performance differences at higher resolutions is a classic symptom of a GPU-bound scenario. When the GPU is fully utilized, the impact of reducing graphics quality diminishes because the bottleneck is not shader complexity or texture detail, but rather the raw throughput of the GPU and its memory subsystem. For this game, the data implies that 1440p is the practical ceiling for a consistently smooth experience, with 4K being reserved for static screens or minimal interaction, where lower frame rates might be tolerable.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. Its benchmark scores are strong, with a Cinebench R23 multi-core score of 42216 and a single-core score of 5960, placing it in the 93rd percentile of all CPUs. The CPU’s nearest rival, the AMD EPYC 4464P, has a deltaPct of -0.3%, meaning the Ultra 7 265 is essentially on par with it. This level of performance is far beyond what an idle game like Revolution Idle would require for logic updates, so the CPU is not the bottleneck in this system.
Given the nature of the game, which likely involves minimal physics or complex AI, the CPU’s role is to feed the GPU with draw calls and handle game state updates. The data shows that at 1080p Low settings, the system achieves 96 FPS, which is likely near the game’s frame rate limit or the refresh rate of a typical monitor. At this point, the CPU’s high single-thread performance ensures that frame times remain consistent, preventing any stutter or hitches. The Passmark single-thread score of 4689 confirms that the CPU can handle the game’s primary thread without issue.
The fact that FPS does not improve dramatically when lowering settings at 1080p (from 69 FPS at High to 96 FPS at Low) suggests that the CPU is capable of pushing much higher frame rates, but the GPU is starting to become a limiting factor even at 1080p. However, the CPU’s 20 cores are likely underutilized, as most games, including idle games, do not scale well beyond a few threads. The data shows that the CPU’s performance is not a concern; it is the GPU that dictates the overall experience in this title. The processor’s 30 MB of shared L3 cache also helps maintain smooth performance in scenarios where the game world has many elements to track.
GPU Role
The Intel Arc B570 is the clear determining factor in this system’s gaming performance. It features 2304 shading units, 144 TMUs, and 80 ROPs, with a boost clock of 2500 MHz. Its 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth. In synthetic benchmarks, the GPU scores 14195 in Passmark G3D and 2649 in 3DMark Steel Nomad, placing it in the 65th percentile of all GPUs. Its nearest rival, the Intel Arc A750, has a deltaPct of -0.1%, indicating they perform nearly identically on average.
The GPU’s performance in Revolution Idle is directly correlated with its memory subsystem and raw compute power. At 4K Ultra settings, the system only manages 15 FPS, which is unplayable. This is likely due to the GPU being overwhelmed by the combination of high resolution and maximum quality settings, which demand more VRAM and memory bandwidth than the 10 GB and 380 GB/s can provide. The measured data shows that the GPU’s FP32 compute of 11.52 TFLOPS is not enough to handle the pixel shading workload at 4K with Ultra settings.
At 1080p, the GPU performs more reasonably, with 44 FPS at Ultra and 96 FPS at Low. The difference between these settings highlights the GPU’s ability to scale with workload. The fact that the GPU’s average benchmark score of 20556 is only 0.1% lower than the RTX 3070 Mobile suggests it has similar raw performance, but its desktop counterpart may not be optimized for all titles. The data implies that the Arc B570 is a capable 1080p GPU for this game, but its 160-bit memory bus becomes a significant limitation at higher resolutions, causing the frame rate to drop precipitously.
How This Combo Ranks
The combination of the Intel Core Ultra 7 265 and Intel Arc B570 ranks 2373 out of 2986 tested combos in Revolution Idle. This places it in the bottom 21% of all tested systems, which is surprising given the individual components’ performance. This low ranking is almost entirely attributable to the GPU, as the CPU is in the top 7% of all processors. The data suggests that pairing a high-end CPU with a mid-range GPU results in a system that is not well-balanced for this particular game’s demands.
The combo’s rank indicates that most other tested systems, likely those with more powerful GPUs, achieve higher frame rates. The nearest GPU rivals, such as the Arc A750 and RTX 3070 Mobile, have nearly identical average scores, so the ranking is not due to a defective GPU, but rather the game’s specific performance characteristics. The fact that the CPU is in the 93rd percentile while the GPU is in the 65th percentile shows a significant disparity in component capabilities, which is reflected in the overall combo rank.
This ranking suggests that for Revolution Idle, the GPU is the dominant factor in determining overall system performance. Users with this combo are likely experiencing frame rates that are 20-50% lower than systems with higher-end GPUs, even if their CPUs are weaker. The data does not show any CPU-related bottleneck, so upgrading the GPU would be the most effective way to improve this combo’s rank. The CPU’s strong benchmark scores provide headroom for future GPU upgrades, but as it stands, the combo is underperforming relative to its potential.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the user’s resolution and preference for smoothness over visual quality. At 1920x1080, the High preset offers a strong balance, delivering an average of 69 FPS, which is well above the 60 FPS threshold for smooth gameplay. The Low preset at 96 FPS is even smoother, but the visual difference may not justify the performance gain, especially since High likely provides better graphics without sacrificing playability. The Medium preset at 72 FPS is also a viable option, offering a slight frame rate improvement over High with minimal visual compromise.
At 2560x1440, the Low preset is the only settings level that maintains an average above 60 FPS, with 61 FPS. High settings at 44 FPS and Medium at 46 FPS are playable but may exhibit noticeable stutter in fast-moving scenes. Ultra settings at 28 FPS are not recommended for active gameplay. Therefore, for a 1440p monitor, the Low preset is the recommended choice to ensure a consistent experience. The data indicates that the GPU is not powerful enough to handle higher quality settings at this resolution without significant frame rate drops.
For 3840x2160, no settings preset yields a playable frame rate. The best option is Low, which achieves only 32 FPS, which is below the 60 FPS target. This resolution is only suitable for static screens or for taking screenshots, as any interaction would feel sluggish. The data suggests that users should avoid 4K with this combo and instead stick to 1080p or 1440p for the best experience. If 4K is necessary, the Low preset is the only viable choice, but even then, the performance is marginal.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are: Low 96, Medium 72, High 69, and Ultra 44. The Medium setting shows a min FPS of 62 and a max of 83, indicating some frame time variance but generally stable performance. The High setting has no min or max recorded, but the average of 69 is consistent. The Ultra setting drops to 44 FPS, which is a 36% reduction from High, showing a significant performance hit for the highest quality preset.
At 2560x1440, the average FPS values are: Low 61, Medium 46, High 44, and Ultra 28. The Medium setting has a min of 39 and max of 53, showing more variance than at 1080p. The Low setting is the only one that stays above 60 FPS, while Ultra at 28 FPS is nearly half the frame rate of High. The scaling from 1080p to 1440p shows a consistent drop of roughly 30-35% across all settings, confirming the GPU’s resolution dependency.
At 3840x2160, the average FPS values are: Low 32, Medium 24, High 23, and Ultra 15. The Medium setting has a min of 20 and max of 27, showing that even the minimum frame rate is barely playable. The Ultra setting at 15 FPS is effectively a slideshow. Compared to 1440p, the 4K resolution causes another 45-50% drop in performance, highlighting the GPU’s inability to handle 4K rendering. The data clearly shows that this combo is best suited for 1080p gaming, with 1440p being a stretch at lower settings.
FAQ
Q: What is the best resolution for this combo in Revolution Idle?
A: The data shows that 1920x1080 is the only resolution where all settings presets achieve at least 44 FPS, with Low reaching 96 FPS. At 2560x1440, only Low stays above 60 FPS, while 3840x2160 never exceeds 32 FPS. Therefore, 1080p is the recommended resolution.
Q: How does the Intel Arc B570 compare to its closest rival in terms of average benchmark score?
A: The Arc B570 has an average benchmark score of 20556, which is 0.1% lower than the Intel Arc A750’s score of 20582. This indicates they have nearly identical average performance, with a deltaPct of -0.1% for the B570.
Q: Is the CPU or GPU the limiting factor in this system at 4K?
A: The benchmark results indicate that the GPU is the limiting factor, as the frame rate drops from 32 FPS at Low to 15 FPS at Ultra at 3840x2160. The CPU’s high percentile rank (93rd) and strong multi-core score of 42216 suggest it is not a bottleneck at any resolution.
Q: What is the frame rate difference between High and Ultra settings at 1080p?
A: At 1920x1080, the High preset averages 69 FPS, while the Ultra preset averages 44 FPS. This is a 25 FPS difference, representing a 36% performance loss when switching to Ultra settings.
Q: Does the combo rank higher or lower than the median of all tested systems?
A: The combo ranks 2373 out of 2986 tested combos, which places it in the bottom 21% of all systems. This indicates that it performs worse than the majority of tested configurations in Revolution Idle.
Q: Is the Medium preset at 1440p playable based on the measured frame rates?
A: The Medium preset at 2560x1440 averages 46 FPS, with a minimum of 39 FPS. While this is below the 60 FPS target, it may be considered playable for a slower-paced idle game, but the Low preset at 61 FPS is a smoother option.
Hardware Specifications
Intel Core Ultra 7 265
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + Intel Arc B570 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 23.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 61.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 69.0 |
| 1920x1080 | Ultra | 44.0 |
Revolution Idle with iUltra 7 265 + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B570 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with iUltra 7 265 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.